MariettaGecko
2010-06-18, 12:52 PM
Ok, so there was a thread on here a while back, but I can't seem to find it at the moment. The thread involved a DM who was setting up a module for his players where they were imprisoned on an island chain with very little in the way of supplies. I have the link at home, but I am missing it here.
In any case, I am thinking that this would be a really neat idea to set up for a game, but I can see this being *REALLY* hard to set up and run. I generally have a hard time dealing with mass numbers of details, and generally lose a lot of world flavor (time passage, what's going on wherever the players aren't, etc.) because of it.
How do other DMs handle keeping track of such things in their game world? The biggest cause I have found for the difficulty I have with such things seems to be the fact that in battle, you are dealing with rounds of 6 seconds each in game time, except that they can frequently take 5+ minutes in RL time, whereas outside of battle, the same 5 minutes can easily be two weeks.
How would you handle the case where the players are all trapped on this island, and they end up all wanting to go their own way to do something? I know I could railroad them somewhat by making the jungle on the island chain so hostile that anything less than the full party is liable to get killed, but I don't really like that idea. Thoughts?
In any case, I am thinking that this would be a really neat idea to set up for a game, but I can see this being *REALLY* hard to set up and run. I generally have a hard time dealing with mass numbers of details, and generally lose a lot of world flavor (time passage, what's going on wherever the players aren't, etc.) because of it.
How do other DMs handle keeping track of such things in their game world? The biggest cause I have found for the difficulty I have with such things seems to be the fact that in battle, you are dealing with rounds of 6 seconds each in game time, except that they can frequently take 5+ minutes in RL time, whereas outside of battle, the same 5 minutes can easily be two weeks.
How would you handle the case where the players are all trapped on this island, and they end up all wanting to go their own way to do something? I know I could railroad them somewhat by making the jungle on the island chain so hostile that anything less than the full party is liable to get killed, but I don't really like that idea. Thoughts?