Rasman
2010-06-18, 05:26 PM
I've decided to write up a 13th level druid for a future Pathfinder Core Only game, but I'm having trouble with the feat selection.
Natural Spell seems like the only no brainer. Planning on being melee focused because I don't think anyone else wants to be the I'M IN HIS FACE I HIT HIM HARD AND MAKE IT ANGRY guy, so Power Attack seems staple, but other than that, I'm not really sure what I should be picking up. I've considered
Power Attack
Combat Expertise
Improved Trip
Greater Trip
Cleave
Natural Spell
Spell Focus (Conjuration)
Augment Summoning
The last two most because PF druids are just good summoners and if I'm going to be summoning a lot, I might as well make it bad ass.
I read that working towards Heavy Armor Proficiency was worth it in the long run so I could wear Iron Wood Heavy Plate or something like that, but I'm not sure if burning a feat is worth it for the benefit, not to mention the cost...
My only restrictions are that feats MUST come from a Pathfinder Source book, so it can come from the Pathfinder splats, but no 3.5 material.
Natural Spell seems like the only no brainer. Planning on being melee focused because I don't think anyone else wants to be the I'M IN HIS FACE I HIT HIM HARD AND MAKE IT ANGRY guy, so Power Attack seems staple, but other than that, I'm not really sure what I should be picking up. I've considered
Power Attack
Combat Expertise
Improved Trip
Greater Trip
Cleave
Natural Spell
Spell Focus (Conjuration)
Augment Summoning
The last two most because PF druids are just good summoners and if I'm going to be summoning a lot, I might as well make it bad ass.
I read that working towards Heavy Armor Proficiency was worth it in the long run so I could wear Iron Wood Heavy Plate or something like that, but I'm not sure if burning a feat is worth it for the benefit, not to mention the cost...
My only restrictions are that feats MUST come from a Pathfinder Source book, so it can come from the Pathfinder splats, but no 3.5 material.