PDA

View Full Version : Need Help Helpin a Buddy 3.5



Shadwen
2010-06-18, 11:30 PM
Got a buddy, who is interested in making a huge crit range character. I need the playgrounds assistance in this. Work with it. 5-10 levels. All books allowed. Any PrCs allowed. Please and thank you.

Lycanthromancer
2010-06-18, 11:39 PM
Got a buddy, who is interested in making a huge crit range character. I need the playgrounds assistance in this. Work with it. 5-10 levels. All books allowed. Any PrCs allowed. Please and thank you.Kensai (from Complete Warrior) or the psychic weapon master
(from here (http://www.wizards.com/default.asp?x=dnd/psm/20040827d)) boost criticals. Add that to either the Improved Critical feat or a keen weapon, and get a weapon with a high threat range, such as kukris, falchions, or scimitars.

Just don't try to stack Improved Critical and keen, cuz they don't stack.

Though getting high crit-rates isn't generally very good unless you toss some trick or other on top. ToB and the Blood in the Water stance is good for granting some bonuses from criticals, along with an aptitude weapon (also from ToB) and the Lightning Mace feat.

Biffoniacus_Furiou
2010-06-19, 12:19 AM
If you don't take Psychic Weapon Master (which requires a crystal weapon), you should definitely consider using a Kaorti Resin (http://www.wizards.com/default.asp?x=dnd/re/20031014a) Falchion, Scimitar, or Kukri(s). It will require Exotic Weapon Proficiency to use one, but you could go with a Scimitar and use it two-handed with one level in Exotic Weapon Master for the Uncanny Blow trick.

Another option would be to dual wield +1 Aptitude Kukris, either Keen or with Improved Critical. Get the feats Lightning Maces (CW) and Roundabout Kick (CW), along with the stance Blood in the Water, and of course (Improved, Greater) Two-Weapon Fighting. Aptitude weapons can be used with any feat that applies to a specific weapon, as though the aptitude weapon were one of the appropriate type for that feat. With those feats every time you score a critical hit with an aptitude weapon, you'll get to make two additional attacks with that weapon at the same attack bonus. Blood in the Water gives you a cumulative +1 bonus on attack rolls every time you score a critical hit. Effects like Haste or the Speed property on your weapons will also help out. Every critical hit gives you two extra attacks, for every one of those that crits you get two more attacks, and you could possibly just get to keep attacking until every opponent in reach is dead.

Shadwen
2010-06-19, 12:53 AM
Thanks for this stuff. seems like he wants a different direction. But ya never know. Please keep puttin in input though. Definately might need this as a backup.

Cogidubnus
2010-06-19, 09:54 AM
MIC has a few things which are especially good on critical hits. The Maiming property on a weapon with a good crit multiplier is useful, paralytic burst works on a crit. Fiercebane does too. Not a great help, but if you're critting a lot, consider fiercebane if you know what enemies you'll be fighting.

Shadwen
2010-06-19, 12:15 PM
It might turn out to be undead heavy heh. But yes, making this along with the new tank. Thanks for the suggestions on the weapon properties.