gallagher
2010-06-19, 12:16 AM
Hey Playground!
as many of you probably recognized (or at least read about a little) i have been starting quite a few threads concerning 3 characters. These guys will be recurring villains, whose main job is to beat the party into submission and not kill them (until the final battle) but instead bring them in for questioning/bribing of the main BBEG, who will be a fully optimized paladin build (cleric levels, high CHA, prestige paladin, all that jazz).
i am asking in this thread for some help finalizing the characters. they will level up over teh game, which will take the group from levels 4 through 20. the villains i am about to present were created with a 36 point buy, and were given 1 free LA, and are at level 8. also, please dont just link me to a handbook, as i have read them to help create the characters themselves. i am asking for more specific advice that you personally would do if you were playing this character in a game
i have little of their gear purchased (exept the first one, which you will be able to tell due to the fact that he has alot of gear) so i would like some help giving them their gear. i also need some gear for when they are level 10, level 15, and level 20. any critique i am open to. the gear they will be getting should not be too rare, as this is a low-magic campaign (the characters will be trying to free the realm so arcane casters may once again be free. the paladin they will face at the end has been supressing arcane magic as a way to further his god's goals.) the characters will, however, be getting a belt of magnificence +2 at level 10, turning it into a +4 and a +6 at the other intervals, so i dont want them having gloves of dex at the start, or something along those lines that boost their ability scores. dont worry too much about the price, but please dont make it too obscene.
This is the new Spellthief (http://www.myth-weavers.com/sheetview.php?sheetid=217085)build, and i will reflect it in the OP. i need all his gear bought now, including what spells to choose. i also have 1 feat to choose for him (i chose master spellthief and weapon finesse) and i have to make a familiar or switch it out for an ACF. he will be stealing spells and buffs from other characters and using them to his advantage. his main purpose is to challenge the party arcanist (which i am requiring one of them to be, for obvious reasons) and cleric, as well as removing buffs. if he steals a boom spell, he will probably take the next round immediately to use it against the party (this is a tactic that i hope the party eventually plans for, and uses a strategy to help neutralize it.)
the second guy is a pounce/grapple/flurry master (http://www.myth-weavers.com/sheetview.php?sheetid=215784). a Tashlatora monk 2/Psychic Warrior 6, his strategy is to jump on the party rogue, grapple and flurry, give flanking advantage, and use his psionic powers to great advantage (using things like inertial armor for protection and psionic lions pounce for attacking). i decided to not require monastic training for the tashlatora feat, and if the party wishes to do something similar, i wont require them to use monastic training for that same path either (hey, im a fair guy). his weapon is a set of Tiger Claws, which are just refluffed Scorpion Claws from sandstorm. they provide a +4 unnamed bonus to grappling, and i am counting them as monk weapons (and again, if the party stumbles across a set and wish to use them, i will not stop them). He will be taking the TWF tree when he can, and will be getting two weapon rend when he gets BAB +9.
Finally, the BSF of the group (http://www.myth-weavers.com/sheetview.php?sheetid=216891). a large specimen, this Half Minotaur Water Orc also uses a fluffed weapon. he will be held back by chains (as if he were a dog, more on that later) and will be released upon the group. His weapon will actually be the chain holding him back, which will be hooked around his neck, and he will swing it around like a spiked chain, with all the same bonuses of them, but doing the damage of a heavy flail, as it will be weighted like one. i plan on using him not as a trip fiend, but a raging barbarian who just wants to hit and hit and hit. he will be fighting their party's tank. he will also be the one tracking the characters specifically, and the characters will be able to buy time by properly covering their trail. i am thinking of using the martial barbarian that they made in the homebrew section (i think Fax made it?) so i can use maneuvers with him without spending the feats. i will probably have him take that prestige class from miniatures handbook that gives +2 strength instead of +1 BAB for 4 levels so i dont lose the fourth attack, because i dont want him killing the characters until potentially the end. he will also probably take levels of frenzied berserker
like i said, these guys are "bringing them in for questioning" in front of the BBEG, so the party will know what they are up against early. it should consist of 1 arcanist, 1 divine class that will focus on healing, a BSF, a rogue, and one more character that will be among the following, but probably either an arcanist or diviner that will focus on buffing.
also, is there a weapon enhancement that allows people to do nonlethal damage without the -4 penalty? other than that, i would really appreciate any help i can get. at the moment, this group of villains will be working with 27k gp, but i can spend a little more if it is worthy. and most material will be accepted since they are being backed by the BBEG, but please keep in mind it is low magic, so it cant be a rare item.
as many of you probably recognized (or at least read about a little) i have been starting quite a few threads concerning 3 characters. These guys will be recurring villains, whose main job is to beat the party into submission and not kill them (until the final battle) but instead bring them in for questioning/bribing of the main BBEG, who will be a fully optimized paladin build (cleric levels, high CHA, prestige paladin, all that jazz).
i am asking in this thread for some help finalizing the characters. they will level up over teh game, which will take the group from levels 4 through 20. the villains i am about to present were created with a 36 point buy, and were given 1 free LA, and are at level 8. also, please dont just link me to a handbook, as i have read them to help create the characters themselves. i am asking for more specific advice that you personally would do if you were playing this character in a game
i have little of their gear purchased (exept the first one, which you will be able to tell due to the fact that he has alot of gear) so i would like some help giving them their gear. i also need some gear for when they are level 10, level 15, and level 20. any critique i am open to. the gear they will be getting should not be too rare, as this is a low-magic campaign (the characters will be trying to free the realm so arcane casters may once again be free. the paladin they will face at the end has been supressing arcane magic as a way to further his god's goals.) the characters will, however, be getting a belt of magnificence +2 at level 10, turning it into a +4 and a +6 at the other intervals, so i dont want them having gloves of dex at the start, or something along those lines that boost their ability scores. dont worry too much about the price, but please dont make it too obscene.
This is the new Spellthief (http://www.myth-weavers.com/sheetview.php?sheetid=217085)build, and i will reflect it in the OP. i need all his gear bought now, including what spells to choose. i also have 1 feat to choose for him (i chose master spellthief and weapon finesse) and i have to make a familiar or switch it out for an ACF. he will be stealing spells and buffs from other characters and using them to his advantage. his main purpose is to challenge the party arcanist (which i am requiring one of them to be, for obvious reasons) and cleric, as well as removing buffs. if he steals a boom spell, he will probably take the next round immediately to use it against the party (this is a tactic that i hope the party eventually plans for, and uses a strategy to help neutralize it.)
the second guy is a pounce/grapple/flurry master (http://www.myth-weavers.com/sheetview.php?sheetid=215784). a Tashlatora monk 2/Psychic Warrior 6, his strategy is to jump on the party rogue, grapple and flurry, give flanking advantage, and use his psionic powers to great advantage (using things like inertial armor for protection and psionic lions pounce for attacking). i decided to not require monastic training for the tashlatora feat, and if the party wishes to do something similar, i wont require them to use monastic training for that same path either (hey, im a fair guy). his weapon is a set of Tiger Claws, which are just refluffed Scorpion Claws from sandstorm. they provide a +4 unnamed bonus to grappling, and i am counting them as monk weapons (and again, if the party stumbles across a set and wish to use them, i will not stop them). He will be taking the TWF tree when he can, and will be getting two weapon rend when he gets BAB +9.
Finally, the BSF of the group (http://www.myth-weavers.com/sheetview.php?sheetid=216891). a large specimen, this Half Minotaur Water Orc also uses a fluffed weapon. he will be held back by chains (as if he were a dog, more on that later) and will be released upon the group. His weapon will actually be the chain holding him back, which will be hooked around his neck, and he will swing it around like a spiked chain, with all the same bonuses of them, but doing the damage of a heavy flail, as it will be weighted like one. i plan on using him not as a trip fiend, but a raging barbarian who just wants to hit and hit and hit. he will be fighting their party's tank. he will also be the one tracking the characters specifically, and the characters will be able to buy time by properly covering their trail. i am thinking of using the martial barbarian that they made in the homebrew section (i think Fax made it?) so i can use maneuvers with him without spending the feats. i will probably have him take that prestige class from miniatures handbook that gives +2 strength instead of +1 BAB for 4 levels so i dont lose the fourth attack, because i dont want him killing the characters until potentially the end. he will also probably take levels of frenzied berserker
like i said, these guys are "bringing them in for questioning" in front of the BBEG, so the party will know what they are up against early. it should consist of 1 arcanist, 1 divine class that will focus on healing, a BSF, a rogue, and one more character that will be among the following, but probably either an arcanist or diviner that will focus on buffing.
also, is there a weapon enhancement that allows people to do nonlethal damage without the -4 penalty? other than that, i would really appreciate any help i can get. at the moment, this group of villains will be working with 27k gp, but i can spend a little more if it is worthy. and most material will be accepted since they are being backed by the BBEG, but please keep in mind it is low magic, so it cant be a rare item.