Kesnit
2010-06-20, 03:01 PM
My group is getting close to level 11, so I went ahead and looked at the PP for a Gnome (Tinker) Artificer. A few I know don't work with my character, but there a few I think would work well. The character is not built for melee combat, and I have found summoning to be largely useless. (If my summons act, I can't. But the summon's attacks are rather wimpy compared to mine, meaning losing my actions is a waste of a round.)
The rest of the party is: Human Druid (who is acting more as a defender than a controller), Dragonborn Paladin, Drow Assassin, Human Monk, Dwarf Cleric, and 2 Teifling Warlocks.
Academy Master: I like not losing Encounter powers if I miss, but don't think the extra damage will be needed, given the large number of strikers the party has.
Self-Forged: As a player, I love the idea of turning myself into a kind of warforged. I also skimmed the warforged "accessories" part of the Eberron book and saw several that could be good. However, that doesn't come until level 16, and I can't use the Battlefist as a ranged weapon until level 20. That said, having a melee weapon could be nice, as there are times the DM maneuvers the monsters into melee range with me.
Spell Commander: Since the Druid acts more as a defender, the party does not really have a controller. Taking this path looks like it would allow me to fill in as a controller, which could be helpful. However, a few of the class feats and powers require an adjacent ally. The ranged attackers in the party tend to space ourselves out and I almost never get in melee range, so the chances of having an adjacent ally are slim. I kind of feel like taking this PP would cause me to not be able to use those abilities very often.
Any suggestions / recommendations? Thanks.
The rest of the party is: Human Druid (who is acting more as a defender than a controller), Dragonborn Paladin, Drow Assassin, Human Monk, Dwarf Cleric, and 2 Teifling Warlocks.
Academy Master: I like not losing Encounter powers if I miss, but don't think the extra damage will be needed, given the large number of strikers the party has.
Self-Forged: As a player, I love the idea of turning myself into a kind of warforged. I also skimmed the warforged "accessories" part of the Eberron book and saw several that could be good. However, that doesn't come until level 16, and I can't use the Battlefist as a ranged weapon until level 20. That said, having a melee weapon could be nice, as there are times the DM maneuvers the monsters into melee range with me.
Spell Commander: Since the Druid acts more as a defender, the party does not really have a controller. Taking this path looks like it would allow me to fill in as a controller, which could be helpful. However, a few of the class feats and powers require an adjacent ally. The ranged attackers in the party tend to space ourselves out and I almost never get in melee range, so the chances of having an adjacent ally are slim. I kind of feel like taking this PP would cause me to not be able to use those abilities very often.
Any suggestions / recommendations? Thanks.