Dusk Eclipse
2010-06-20, 05:07 PM
A player of my group asked to use the Jumper (http://www.dandwiki.com/wiki/Jumper_%28Orion_Class%29#Jump) base clase from D&D wiki.
To be honest excep for this
Muscle Memory: A jumper can impulsively take actions from time to time to the degree that, eventually, his body actually can move of it own volition. At fifteenth level, a jumper gains the ability to take 20 on any skill check that he has succeeded on in the past. This allows for a jumper to automatically succeed a balance check made to balance on a particular log spanning a chasm, as long as he made a balance check to balance on that same log once in the past, and succeeded on that check. This works for almost any skill check, as long as it is for a check that the jumper has made in the past, and the conditions are at the very least, mostly the same. An example of a condition being radically different enough to constitute the jumper not being able to take 20 on the check, is a strong wind blowing as he is attempting to make a balance check.
And the fact that the jump class feature is (EX) when it should be (SU)
I don't find the class overpowered or unbalanced; but I want to see what the playground thinks.
Oh yes, to remedy the muscle memory thingy I though of letting the jumper select 3+Int skill and be able to take 10 in those skills even when they normally would not.
So in short, is this class balanced enough to let it in a game?
To be honest excep for this
Muscle Memory: A jumper can impulsively take actions from time to time to the degree that, eventually, his body actually can move of it own volition. At fifteenth level, a jumper gains the ability to take 20 on any skill check that he has succeeded on in the past. This allows for a jumper to automatically succeed a balance check made to balance on a particular log spanning a chasm, as long as he made a balance check to balance on that same log once in the past, and succeeded on that check. This works for almost any skill check, as long as it is for a check that the jumper has made in the past, and the conditions are at the very least, mostly the same. An example of a condition being radically different enough to constitute the jumper not being able to take 20 on the check, is a strong wind blowing as he is attempting to make a balance check.
And the fact that the jump class feature is (EX) when it should be (SU)
I don't find the class overpowered or unbalanced; but I want to see what the playground thinks.
Oh yes, to remedy the muscle memory thingy I though of letting the jumper select 3+Int skill and be able to take 10 in those skills even when they normally would not.
So in short, is this class balanced enough to let it in a game?