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View Full Version : [GoMo] Gorkamorka - Any mobs out there?



Tyrmatt
2010-06-21, 05:21 AM
Hey folks. My flatmate unearthed his Gorkamorka miniatures a while back and we started on a campaign. Needless to say, things snowballed a bit and now we're both contributing to a website that's attempting to become the new hub for it, despite it being a good decade since GW even thought about supporting it.

There's even talk of a fan-made second expansion for it to shore up the weaknesses of the game and give the errata and clarifications it needs. But really, what I'm wondering is anyone playing it still or has their old figures in a box in the attic/under the bed/inside the bank safe deposit?

For those who have no idea what I'm talking about, I'll summarise
Gorkamorka was an offshoot of the 40K universe, centred on the lovable Orks who are fighting for control and to get off Angelis, a tombworld of the Necrons. They're trying to build a new hulk in order to fly away and rejoin the Waarrgh! In the meantime, this means that a fully "functioning" orky town is in effect, built around the giant rocket/ship/robot/monolith of GorkaMorka. There's all sorts of craziness going on as ork mobs, lead by ambitious Nobs gather scrap and parts from a crashed hulk in order to earn their tags and a rightful place on the new ship to rejoin the Waaarrgh!.

Cue one of the more hilarious tabletops I've played. Everything is jury-rigged, oozing with silly charm and bizarre bionic enhancements are the order of the day. I ended up joining in with the few Mutie raiders my flatmate had as no one else really played them and even went so far as to write my own set of healing rules for them, something that was left out in the Digganob expansion that came out late in the games lifespan. Honestly, they're a lot of fun and I'm mandated to make at least one Tuskan raiders reference per game.

So please let me know if you used to play, still do or remember there's a box of lonely orks in your loft who need some love. I'd love to swap houserules, tactics and scenarios
The basic rules are available free online (Games Workshop Website (http://www.games-workshop.com/gws/content/article.jsp?catId=cat410008&categoryId=1100014&section=&aId=5300012), Specialist Games > Specialist Games Resources > Out of Print Books > Gorkamorka Da Roolz and Da Uvver Book) if you'd like to start playing too and while the expansion races are hard as hell to find, the basic orks are all just 40k orks who need a quick set of modifications.

If nothing else, I recommend reading the fluff parts for a hilarious orky perspective on life.

EDIT: I'm a forgetful soul who forgot to add the link to the site as well. Apologies.
http://gorkamorka.co.uk/wp-content/uploads/2010/06/tugs-sig-sm.png (http://gorkamorka.co.uk)

lasider
2010-07-23, 10:52 AM
Hey, a fairly large group of us based in the New Orleans, Louisiana area are putting together our first gorkamorka game tomorrow. So far, I don't think anyone has made any mobs out of the Digganob book. As far as orks go, I have some old ones that I'm probably not going to use any more (a 40k army which never saw much use.) Most of the models that would work great with Gorkamorka I've already converted for my own use however, so I don't know if I have anything else that would be of use to you. I do have some extra old-school bikes (bought in 1998) that I'd be willing to sell.

I found your post today because I was searching for a FAQ for the digganob book. I can't seem to find one, but if you know where there's a healthy discussion board online, I'd be interested to find it. The rules question that prompted me to look the FAQ up was whether or not hired diggas and shamans can find ancient tek as described in the digganob book, if they're working for an ork mob. I know the shaman can use the ritual of searching, but it doesn't say 100% either way if they can find the ancient tek.

As far as house rules go, we're debating setting an upper limit on the number of boys a trukk can hold. Old trukks were pretty small, and would hold about 6 of the gorkamorka orks with the small oval bases. We're looking at setting a cap of 6 or 8, to discourage people from simply building a very large custom trukk.

Deth Muncher
2010-07-23, 02:20 PM
As far as house rules go, we're debating setting an upper limit on the number of boys a trukk can hold. Old trukks were pretty small, and would hold about 6 of the gorkamorka orks with the small oval bases. We're looking at setting a cap of 6 or 8, to discourage people from simply building a very large custom trukk.

I call shenanigans. Back in the day, rule was that as many Orks as you could balance in a Trukk, you could carry. DARE YOU DENY THE OLD ONES RULES?

:P

In other news, I always wanted to play Gorkamorka or Necromunda, but no one ever had enough models or interest to get a game going.

lasider
2010-07-26, 10:35 AM
I'd agree that the old pile 'em on rules were lots of fun, but then a guy showed up with a trukk he was working on, and it would literally hold about 20 to 25 orks... it seems a bit extreme to me.

Telasi
2010-07-26, 11:27 AM
I've played with it a bit. Had a small mob at one point, but I've since traded it. Nobody will play with me, these days.

IdleMuse
2010-07-26, 12:05 PM
Had a farily long campaign with, I think, four guys in it, a year or so ago. I still have my Bike Gang on my painting desk (I can in fact see them from here), and one of my friends built a Scalies (I think? Is that the name?) band from one of the expansions, which I still have in a box somewhere (he went back to the USA).

The bike rules kinda screwed me over a little bit though; I liked the fact they could transport another dude, but in terms of combat it would have made more sense to treat them like in later editions of 40k, rather than as vehicles in their own right.

Wraith
2010-07-26, 05:44 PM
I remember Gorkamorka, and I do so fondly. It was the first and only way to buy the 'ramshackle' looking Orks and vehicles that are now mainstay throughout the 40k community, and it alone pioneered the "Strength+1d6" armour penetration rules and/or Glancing Hit system that eventually went on to replace the 2nd Edition nightmare of different dice and results values.

In short, people only ever bought Gorkamorka if they wanted a 40k Ork army, because they were just so much better than the other stuff available at the time :smallbiggrin:

I still have Da Rulebook and a copy of Digganob (the German edition, bizarrely) but have lost Da Uvver Book and all my models along the way. I will, however, be checking out your website to see what improvements you have made upon the game. Fun it may have been, but it was far from perfect mechanically and thematically, and I'd love to give it another go now that there's more than half a dozen different models and vehicles to choose from!


I'd agree that the old pile 'em on rules were lots of fun, but then a guy showed up with a trukk he was working on, and it would literally hold about 20 to 25 orks... it seems a bit extreme to me.

A common houserule: If a model fell off a trukk FOR ANY REASON then it was automatically taken Out Of Action. Enforce that, and people either had to construct a Battlewagon (which was an important investment both in-game and in real money at the time) or they tended not to be silly with stacking models on trukks. Also, a hilarious way of losing friends by "accidentally" bumping into the table when reaching for an errant dice.... :smallwink:

chiasaur11
2010-07-26, 06:04 PM
A common houserule: If a model fell off a trukk FOR ANY REASON then it was automatically taken Out Of Action. Enforce that, and people either had to construct a Battlewagon (which was an important investment both in-game and in real money at the time) or they tended not to be silly with stacking models on trukks. Also, a hilarious way of losing friends by "accidentally" bumping into the table when reaching for an errant dice.... :smallwink:

Which is way more Orky than a hard and fast limit.

Blayze
2010-08-11, 06:38 AM
I get the impression that, were I to ever start playing Gorkamorka with those rules, I would start weighing the models' bases down with small change glued to the undersides and posing the arms in such a way that they can rest another model on top, stood upright.

Cue the Orkiest Jenga tower in the world, or possibly an Orkamid.