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View Full Version : [3.5/PF] Custom Magic Item: Walkie Talkie



bartman
2010-06-22, 10:00 PM
So in my upcoming PF game, we are all going to be forced into working together, sort of a geas type thing. we are supposed to be a sort of commando raid type party, so communication is paramount. My DM asked if i can help make a magic item that would do this. Think the radios that special forces get, encrypted, with an earpiece and throat mike so you can be silent and still communicate. I can easily create the item, so determining cost, and the like are nonessential, but what spells would I use?

Fax Celestis
2010-06-22, 10:05 PM
Ring of communication, 2000 gp each, MIC.

PId6
2010-06-22, 10:06 PM
Rary's Telepathic Bond? Who needs magic items?

graeylin
2010-06-23, 12:16 AM
pseudodragon familiar, with extended range?

SethFahad
2010-06-23, 12:53 AM
Sending Stones MIC p.184

Ravens_Wing
2010-06-25, 08:50 PM
There is an item that might be perfect for what you are thinking.. Earrings of the Wolf pg 71 of DR 334. 2000gp/earring note only one earring/character

Siosilvar
2010-06-25, 09:38 PM
Use-activated CL1 item of message, priced using DMG guidelines: 1500gp. Command word would cost 900.

Only lets you send your message to one person (at a time) within 110 feet, though.

bartman
2010-06-25, 09:42 PM
All good suggestions, and I have to look up that earring, but so far I think a re-flavoured ring of communication would work best, multiple recipients, and i can sub it into a non-body slot item if I have to.

Edit: Just looked up the earring, and it is perfect. I was afraid it was only 2 people, but it said that multiple earrings could all be attuned, so that would work perfectly.

dextercorvia
2010-06-25, 09:47 PM
Rary's Telepathic Bond? Who needs magic items?

This. Also, note it can be made permanent, using the permanency spell. If you were going to spend the XP anyway, why take up a slot?

herrhauptmann
2010-06-26, 10:01 PM
This. Also, note it can be made permanent, using the permanency spell. If you were going to spend the XP anyway, why take up a slot?

It can still get dispelled by enemy spellcasters. In fact, if you cast it at say level 9, by the time you play to level 13, any enemy spellcaster could pretty much autopass the dispel check. (He's going to be higher than the average party level by 2 levels or more, making him 6 levels higher than when the spell was cast).
So you're safe until you meet an enemy wizard who's into dispelling as a debuff, or a dispel magic trap (who needs a fireball trap, dispel magic is same cost, but far more effective)