Angelmaker
2010-06-24, 03:26 AM
Hallo there, Folks.
This is a question regarding the awkward Augment System introduced in PHB3 for D&D 4E. I simply canīt figure it out. I am not a DDI subscriber, so that may explain a lot. :]
So, I have Power points, because the Battlemind is a psionic. Thatīs cool. I can do stuff with it, like for example Augment my Level 1 At Will Power called "Iron Fist". Letīs have a look:
Unaugmented it does:
Hit: 1 [W] + Constitution modifier damage.
Effect: Until the end of your next turn, you gain resistance to
all damage equal to your Wisdom modifier.
Augmented with 1 Power point weīre looking at:
Augment 1
Effect: Until the end of your next turn, you gain fire resistance
equal to 5 + your Wisdom mod.
AAaaand finally with 2 PP:
Augment 2
Hit: 2[W] + Constitution modifier damage.
So, how does it work?
1) Do I get BOTH augmentation bonusses if I pay 2 power points?
2) Or Do I only get the Augment 2 Bonus to the attack?
3) Or does it instead replace the damage listed?
4) Can i pay 3 Power points to get both benefits if I donīt get both benefits already at 2 PP?
5) If I augment the at will power with 2 power points, do I loose the damage resistance the power grants in favour of the higher damage?
I am totally confused and at a loss here. If someone would be so kind as to explain in a simple and understandable way what I am actually able to do with my power points I would be eternally grateful ( well, at least to the end of this month, I think :smallbiggrin: ).
Thanks guys.
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On a side note: I have a monk running rampant in my group where I DM - the group is level 6. The monk does reliably WAY more damage than the warlock and rogue in the group ( both are played decent ) due to the stone fist thingie ( an automatic 11 damage applied to a target that is close to you is blatantly overpowered in my oppinion compared to the rogue sneak attack ), the monk has near defender like defenses ( unarmored agility, curse you!!! ) and even is a better controller than the groups druid due to knockdowns and shifting the enemy around.
While the group does not perceive this as a problem, I do. I am sick of the monkīs ability to dish out damage, because when I base the encounter difficulty on what the monk can do, itīs near TPK for the rest of the party. And when I donīt the monk trivializes the encounter all by himself.
Is this only me? Am I wrong here, biased because of something? Do you allow monks in 4E in your groups? Do they fit in nicely or do you feel like me about monks? Is it just that the monkīs player knows what he does, and the rest doesnīt ( I donīt have this impression )?
Thanks for your attention once more.
--------------------------
This is a question regarding the awkward Augment System introduced in PHB3 for D&D 4E. I simply canīt figure it out. I am not a DDI subscriber, so that may explain a lot. :]
So, I have Power points, because the Battlemind is a psionic. Thatīs cool. I can do stuff with it, like for example Augment my Level 1 At Will Power called "Iron Fist". Letīs have a look:
Unaugmented it does:
Hit: 1 [W] + Constitution modifier damage.
Effect: Until the end of your next turn, you gain resistance to
all damage equal to your Wisdom modifier.
Augmented with 1 Power point weīre looking at:
Augment 1
Effect: Until the end of your next turn, you gain fire resistance
equal to 5 + your Wisdom mod.
AAaaand finally with 2 PP:
Augment 2
Hit: 2[W] + Constitution modifier damage.
So, how does it work?
1) Do I get BOTH augmentation bonusses if I pay 2 power points?
2) Or Do I only get the Augment 2 Bonus to the attack?
3) Or does it instead replace the damage listed?
4) Can i pay 3 Power points to get both benefits if I donīt get both benefits already at 2 PP?
5) If I augment the at will power with 2 power points, do I loose the damage resistance the power grants in favour of the higher damage?
I am totally confused and at a loss here. If someone would be so kind as to explain in a simple and understandable way what I am actually able to do with my power points I would be eternally grateful ( well, at least to the end of this month, I think :smallbiggrin: ).
Thanks guys.
-------------
On a side note: I have a monk running rampant in my group where I DM - the group is level 6. The monk does reliably WAY more damage than the warlock and rogue in the group ( both are played decent ) due to the stone fist thingie ( an automatic 11 damage applied to a target that is close to you is blatantly overpowered in my oppinion compared to the rogue sneak attack ), the monk has near defender like defenses ( unarmored agility, curse you!!! ) and even is a better controller than the groups druid due to knockdowns and shifting the enemy around.
While the group does not perceive this as a problem, I do. I am sick of the monkīs ability to dish out damage, because when I base the encounter difficulty on what the monk can do, itīs near TPK for the rest of the party. And when I donīt the monk trivializes the encounter all by himself.
Is this only me? Am I wrong here, biased because of something? Do you allow monks in 4E in your groups? Do they fit in nicely or do you feel like me about monks? Is it just that the monkīs player knows what he does, and the rest doesnīt ( I donīt have this impression )?
Thanks for your attention once more.
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