teslas
2010-06-25, 11:37 PM
I'm looking for a way to get access to more divine spells a day, because as a paladin, we obviously don't get many.
I've seen the pearls of power from the DMG, of course, which could be useful, but I'm not very clear on their usage.
Any other items or possibly feats? I really don't want to take the extra spell feat for an extra level 3 spell as it's nowhere near worth it.
(feel free to skip the rest of this)
What's up specifically:
Our DM has us playing a throwback game, basically. We're only allowed to pick classes out of the player's handbook with a few exceptions. I've got a mounted charging pure paladin built and I'm actually really enjoying it. We're allowed to buy/use whatever items/feats we can dig up in any "core" book. (The faerun/eberron/forgotten realms crap most likely excluded, depending on what it is)
Human Paladin Lv 16
STR: 16 (+3) 20 (+5)
DEX: 10 (--) 14 (+2)
CON: 12 (+1) 16 (+3)
INT: 8 (-1) 8 (-1)
WIS: 14 (+2) 18 (+4)
CHA: 18 (+4) 22 (+6) 26 (+8)
He's got a Belt of Magnif. +4 and keeps Righteous Aura on himself constantly--hence the second two columns of stats. My character not being too bright was kind of core to the game so my belt was cheaper and doesn't give a bonus to int.
( H) Mounted Combat
( 1) Force of Personality
( 3) Power Attack
( 6) Ride by Attack
( 9) Spirited Charge
(12) Celestial Mount (RP, house-ruled a little)
(15) Hands of the Healer (ruled to +2 bonus instead of +1, as it previously was a magic-item dry campaign)
As an 8 int paladin, I put the first hundred skill points into ride, and the thousands left over went into know: religion (RP requirement) with a little handle animal and sense motive.
In the party:
Lv16 Sorcerer
Lv15 Fighter / Lv1 Barb Grapling-based character.
Lv16 guy who's so bad his class doesn't matter
Lastly, any other useful advice you guys would like to offer would be very much appreciated, such as a good feat for 18. I was thinking Mounted Fighting or Reckless Charge if I couldn't get my DM to give one of them to me for free. We are not an RP-heavy group, but I find it more fun to stick to my characters' themes pretty strictly.
I've seen the pearls of power from the DMG, of course, which could be useful, but I'm not very clear on their usage.
Any other items or possibly feats? I really don't want to take the extra spell feat for an extra level 3 spell as it's nowhere near worth it.
(feel free to skip the rest of this)
What's up specifically:
Our DM has us playing a throwback game, basically. We're only allowed to pick classes out of the player's handbook with a few exceptions. I've got a mounted charging pure paladin built and I'm actually really enjoying it. We're allowed to buy/use whatever items/feats we can dig up in any "core" book. (The faerun/eberron/forgotten realms crap most likely excluded, depending on what it is)
Human Paladin Lv 16
STR: 16 (+3) 20 (+5)
DEX: 10 (--) 14 (+2)
CON: 12 (+1) 16 (+3)
INT: 8 (-1) 8 (-1)
WIS: 14 (+2) 18 (+4)
CHA: 18 (+4) 22 (+6) 26 (+8)
He's got a Belt of Magnif. +4 and keeps Righteous Aura on himself constantly--hence the second two columns of stats. My character not being too bright was kind of core to the game so my belt was cheaper and doesn't give a bonus to int.
( H) Mounted Combat
( 1) Force of Personality
( 3) Power Attack
( 6) Ride by Attack
( 9) Spirited Charge
(12) Celestial Mount (RP, house-ruled a little)
(15) Hands of the Healer (ruled to +2 bonus instead of +1, as it previously was a magic-item dry campaign)
As an 8 int paladin, I put the first hundred skill points into ride, and the thousands left over went into know: religion (RP requirement) with a little handle animal and sense motive.
In the party:
Lv16 Sorcerer
Lv15 Fighter / Lv1 Barb Grapling-based character.
Lv16 guy who's so bad his class doesn't matter
Lastly, any other useful advice you guys would like to offer would be very much appreciated, such as a good feat for 18. I was thinking Mounted Fighting or Reckless Charge if I couldn't get my DM to give one of them to me for free. We are not an RP-heavy group, but I find it more fun to stick to my characters' themes pretty strictly.