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Adamaro
2010-06-28, 05:36 AM
I am making a mages guild for my campaign and would like to add some logical inter-guild dynamics. Guild is here as a sort of a body of supervision for powerfull spellcasters, but does not bother spellcasters unless they try to end the world or something. So I decided to just ask here a simple question:
You are a lvl 20 wizard. You have your mages magnificent mansion, a couple hundred thousand goldpieces and ... well, that is it.

How do you spend your time? What do you do? (lvl cap is 20)

vegetalss4
2010-06-28, 05:40 AM
depends on how close Raw is to physics in this particular multiverse. If it is a perfect fit, I go all Tippyverse on them.
otherwise I may be involved in some kind of deep magical study of the forces of the multiverse

rat-morningstar
2010-06-28, 06:50 AM
first, search for a way to get immortal

then try to understand women

Mongoose87
2010-06-28, 06:53 AM
first, search for a way to get immortal

then try to understand women

I award you one Internets.

gibbo88
2010-06-28, 06:57 AM
I award you one Internets.

Women are immune to even epic magic.

wick
2010-06-28, 06:58 AM
Literature has many examples of how super mages spend their time.

Some go crazy and build nasty dungeons. Halaster's Undermountain.

Some champion causes and work to protect the world. Elminster

Some seek immortality. Any Lich.

Some travel the multiverse.

Salbazier
2010-06-28, 07:06 AM
Travel the multiverse. Seeking interesting lore and exotic places/people/creatures to see. Involving myself in some 'mundane' (even nation-wide crisis will seems mundane at this point) issues sometimes when it looks interesting just for the heck of it. Researching new method of magic, like a more sensible epic spell system or more broken crafting system.

Adamaro
2010-06-28, 07:30 AM
first, search for a way to get immortal

then try to understand women

http://fanart.eyesonff.com/data/2/medium/lich.jpg

Lichdom may be a problem ... regarding women.

How about just maximising dire charm?

Snake-Aes
2010-06-28, 07:31 AM
Found an academy in your own pocket universe dedicated to teaching and spreading the use of magic.
Turn a mountain upside down, make it airborne and built a city on top of it for instant continental and maybe interdimensional commerce.

Mongoose87
2010-06-28, 07:34 AM
http://fanart.eyesonff.com/data/2/medium/lich.jpg

Lichdom may be a problem ... regarding women.

How about just maximising dire charm?

Lichdom + PAO your witheed corpse into something attractive.

Vizzerdrix
2010-06-28, 07:43 AM
Develop my own line of collectible, pocket size constructs that are cheap enough that parents can buy them for kids on the holidays. Think of a cross between Pokeman, Transformers and a collectible minis game.

Live of the income from sales, and spend the rest of my days traveling.

Mongoose87
2010-06-28, 07:46 AM
Develop my own line of collectible, pocket size constructs that are cheap enough that parents can buy them for kids on the holidays. Think of a cross between Pokeman, Transformers and a collectible minis game.

Live of the income from sales, and spend the rest of my days traveling.

You should write a series of overly complicated books for having battles with them. Include some intelligence-testing mechanism to determine if attacks hit. Call it something like Ac0Th.

Vinyadan
2010-06-28, 07:47 AM
You can go a la Divayth Fyr from Morrowind: you have a mansion without stairs, because you can fly. You study deeply something, be it for a good cause, an evil cause or just a hobby. The lower levels of your mansion are some sort of dungeon for the most gruesome experiments you need to do. The higher levels are your study and laboratories. You have servants, possibly summoned or even created through magic. You can be absolutely not interested in politics and wholly absorbed in experiments, or be a wise - or greedy - politician trying to gain power in the guild. You have rare visitors because you are isolated, or you live in a rich city. You may even be a wizard king or lord, dominating directly your subjects, which takes away much of your time. You could rule upon a village, greedy and evil, making slaves of its residents.

Really, a powerful wizard has a lot of choices.

Tinydwarfman
2010-06-28, 11:04 AM
1. Make some Illithid friends
2. Conduct research on breeding trolls
3. Emerald Legion
4. ???
5. Profit!

Escheton
2010-06-28, 11:50 AM
http://www.youtube.com/watch?v=eKmh-0E5BjU

because he is a zombie wizard, who also knows kung-fu

Fax Celestis
2010-06-28, 11:52 AM
WWWD?

Try to find a way to bring cheap, effective magic to the masses to enrich their lives. +1 Gardening trowels! Garbage disposals of disintegration! Continual flame firepits and streetlamps!

Snake-Aes
2010-06-28, 11:53 AM
WWWD?

Try to find a way to bring cheap, effective magic to the masses to enrich their lives. +1 Gardening trowels! Garbage disposals of disintegration! Continual flame firepits and streetlamps!

Eberron. A Wizard did it.

Lysander
2010-06-28, 12:39 PM
A wizard is essentially an academic with superpowers. What do college professors do with their free time? Write papers, attend conferences with colleagues, teach pupils, author books, accept awards, give lectures, conduct research, read other people's work, praise or criticize other people's theories, accept huge sums of money to temporarily work for private companies or governments.

So make them a college professor who can teleport between planes for conferences and talks, and has a giant magic castle somewhere.

FMArthur
2010-06-28, 05:34 PM
Work your way into the local nobility's social circles and Gatsby it up. Live out the rest of your eternal youth in wasteful luxury. Any 20th-level adventurer should be exorbitantly wealthy and need to wade through crowds of worshipping fans anyway, but at least a wizard gets Freedom of Movement to do it more efficiently.

PId6
2010-06-28, 06:32 PM
but at least a wizard gets Freedom of Movement to do it more efficiently.
Nitpick: Not a wizard spell. :smalltongue:

Flickerdart
2010-06-28, 06:53 PM
Create two Simulacra, Programmed Amnesia them into thinking they're the real one and the other is a clone, have them fight to the death. Take bets.

Flob
2010-06-28, 07:16 PM
Study up and create a 10 level Force Missile Mage prestige class that doesn't lose a caster level and makes Magic Missile the greatest spell in his arsenal. Of course.

Hague
2010-06-28, 07:23 PM
You could get together with a few of your closest colleagues and create your own plane by stealing divine power and using it to generate your own pantheon of artificial deities through an elaborate psionic-magic engine designed to create a world free from the influence of real deities.

This is currently the major plotline of the campaign I'm currently writing. Essentially, the world was created by epic-level multiversers fed up with gods, so they stole divine power and used it to generate a divine engine powered by the hopes, dreams, and dead souls of creatures to create and ward an alternate material plane. To protect it, the engine powers a Divine Paling that prevents other gods from touching this plane, and the Amnesiac Veil, which makes it so that all information, whether written, remembered, or otherwise, that was related to outside this plane was forgotten. People didn't forget their study of magic, they just didn't remember any specific instances of the planes outside their own. So people could summon celestials and demons, but the summoned creatures couldn't relate to them what it was like in those places. They could travel to the other planes and remember, but once they came back, they immediately forgot what they did, and any text or impression that described the nature of those places was erased.

Essentially, this was a place where people got plane-wrecked but it was billed as a paradise for "atheists" whom despised god. Everything was great, until people started to forget the original nature of the world and the pass phrases that allowed access to the divine engine became prayers to a convoluted pantheon of gods. The original creators became the seed minds for the engine, creating the various personalities that made up the function of the divine engine. Of course, as magical progress advanced, the world developed nations that eventually began to war. The mass-production of magic eventually came to a head in the middle of a magical "cold war" where mutually-assured destruction and misery ramped up to the production of Arcano-psionic Disjunction Bombs or APDs. This would eventually prove disastrous, as these epic-level bombs were designed like EMP, to eliminate vast swathes of enemy magical defenses. Predictably, the result was mass-panic as nations across the world each disjoined the others, forming what was known as the Grand Disjunction destroying most of the world's magical and psionic artifacts and civilization as the people had known it. Demons, elementals and other bound creatures ran amok, destroying as much as they could before eventually fleeing to their respective planes. Some stuck around but that is for later.

Of course, unknown to the people of this world, the Grand Disjunction had another, deeper effect on the world. The Grand Disjunction had the nasty side-effect of splintering the personalities in the Divine Engine. Unable to act as a whole, they fought eachother, as cancerous cells fight healthy ones. Unable to act in concert, they could no longer maintain the Divine Paling or Amnesiac Veil, allowing outsiders and visitors to remember their experiences when they entered this alternate plane. As time progressed in the fallout of this arcane apocalypse, deities from other reaches of the multiverse began to dip their fingers into this realm, hoping to gain followers or a new foothold in this new frontier.

Functionally, the Divine Engine in concert operated as a Divine Rank 20 deity. In their splintered forms, the 40 members of the original creation team each function as Divine Rank 2 deities, each with an opposing personality and portfolio. The original creator, Weyanon Feldenbracht, selected both good, evil, chaotic, and lawful creatures to make up these godly personalities, after observing that without balance, planar constructions had a tendency to run away with themselves. The gods were all developed around the contemporary Major Tarot Arcana, each major arcana have an evil or destructive reverse element. Weyanon, the original creator, deigned himself the Fool. And a Fool he was, for the misery his project has wrought has also imprisoned him.