Thajocoth
2010-06-28, 07:33 PM
It's sometimes difficult to tell when you create a character whether or not their tricks are awesome or annoying. An example... A previous character of mine was designed to crit more often, and get many free attacks when he did so, at the expense of not doing much when he's not critting. Seemed to me like it'd be awesome, but the other players found the delay more annoying than anything else.
Specifics:
Crit range: 18-20. 4e crit = max damage, including sneak attack dice. Main hand crit = +1d10 per plus of the weapon, which gets dealt again at the start of my next turn, +1d6 fire, +1d10, grants free offhand basic attack.
Off hand crit = 1d12 per plus of the weapon, +1d6 fire, +1d10. Free when I crit, 1/encounter, I had a solitaire that'd grant me a free melee basic attack. As a Minor Action on a turn that I crit, once per encounter, I had another attack. Nasty Backswing let me make an attack once per encounter when I miss another attack. Most I crit in one round was about 7 times... Those being my only crits in that encounter.
So what sorts of things have you done when creating a character that you thought were going to be awesome, but others at the table thought was annoying? What sorts of things did you almost do and decide against? What sorts of things are you unsure of whether they're awesome or annoying? How annoying would you find the things other people have posted in this thread if for a character in a game you're playing?
A couple such things I'm not sure of... (A spare character of mine has these in his current build. If I ever use him, I'd ask the other players about these things first.)
A Bugbear with a Large Execution Axe with the Vorpal enchantment.
Specifics:
A Large Execution Axe is 2d6 Brutal 2. Brutal 2 means you reroll all 1s & 2s. In 4e, Vorpal lets you reroll any weapon damage die that lands on it's maximum value, after adding that die. So all damage dice are d6s that get rerolled on a 1, 2 or 6 (Adding 6 whenever they're rerolled for being a 6). Can deal massive damage, which can be awesome. Can take a long time of rolling & re-rolling & re-rolling...
A Bear Warrior Barbarian who can make three free attacks each encounter.
Specifics:
The Bear Warrior Paragon Path makes your Second Wind a free action while you're raging, which a Barbarian generally is. In 4e, Second Wind heals a character by 1/4 their health, and gives them a +2 bonus to defenses for a round. It's normally a Standard Action. Being a free action now, they can do it at any time, on anyone's turn. With a feat and a specific armor enchantment, you can get two additional Second Winds per encounter. Another feat lets you make a free Melee Basic attack when you Second Wind instead of taking a +2 to all defenses for a round. This means that three times per encounter, you can simply decide to make an attack, at any time.
Specifics:
Crit range: 18-20. 4e crit = max damage, including sneak attack dice. Main hand crit = +1d10 per plus of the weapon, which gets dealt again at the start of my next turn, +1d6 fire, +1d10, grants free offhand basic attack.
Off hand crit = 1d12 per plus of the weapon, +1d6 fire, +1d10. Free when I crit, 1/encounter, I had a solitaire that'd grant me a free melee basic attack. As a Minor Action on a turn that I crit, once per encounter, I had another attack. Nasty Backswing let me make an attack once per encounter when I miss another attack. Most I crit in one round was about 7 times... Those being my only crits in that encounter.
So what sorts of things have you done when creating a character that you thought were going to be awesome, but others at the table thought was annoying? What sorts of things did you almost do and decide against? What sorts of things are you unsure of whether they're awesome or annoying? How annoying would you find the things other people have posted in this thread if for a character in a game you're playing?
A couple such things I'm not sure of... (A spare character of mine has these in his current build. If I ever use him, I'd ask the other players about these things first.)
A Bugbear with a Large Execution Axe with the Vorpal enchantment.
Specifics:
A Large Execution Axe is 2d6 Brutal 2. Brutal 2 means you reroll all 1s & 2s. In 4e, Vorpal lets you reroll any weapon damage die that lands on it's maximum value, after adding that die. So all damage dice are d6s that get rerolled on a 1, 2 or 6 (Adding 6 whenever they're rerolled for being a 6). Can deal massive damage, which can be awesome. Can take a long time of rolling & re-rolling & re-rolling...
A Bear Warrior Barbarian who can make three free attacks each encounter.
Specifics:
The Bear Warrior Paragon Path makes your Second Wind a free action while you're raging, which a Barbarian generally is. In 4e, Second Wind heals a character by 1/4 their health, and gives them a +2 bonus to defenses for a round. It's normally a Standard Action. Being a free action now, they can do it at any time, on anyone's turn. With a feat and a specific armor enchantment, you can get two additional Second Winds per encounter. Another feat lets you make a free Melee Basic attack when you Second Wind instead of taking a +2 to all defenses for a round. This means that three times per encounter, you can simply decide to make an attack, at any time.