PairO'Dice Lost
2010-06-28, 08:26 PM
I was perusing MoI today, and came upon a couple things I thought I'd run by the Playground.
First, the Therapeutic Mantle soulmeld heals you extra HP equal to spell level * 2 × essentia when you're targeted by a spell that heals HP. If a spell gives fast healing (the two top picks probably being lesser vigor or incarnum vigor), would that add to every round's healing, or just add the HP once overall? One the one hand, it seems that the Mantle would add HP with each application of healing; on the other, it's all coming from one spell. Thoughts?
Second, I noticed an interesting, if strange, combo in the form of the soul boon and wrathful doom spells.
The creature touched gains 1 point of temporary essentia for every three caster levels, to a maximum of 5 points of essentia at caster level 15th.
Each round on your turn, beginning on the round in which you cast this spell, your opponent takes damage equal to the amount of essentia in his essentia pool (up to a maximum value equal to your caster level) and is dazed for 1 round. A successful Will save halves the damage dealt and negates the daze effect; this save must be repeated each round that the spell lasts.
An extended soul boon is 3rd or 4th level depending on the class, duration 2 minutes, Will negates, and wrathful doom is 6th level, duration CL rounds, Will partial. Usually the spell is useless because it only targets incarnum-using opponents, and with this combo the damage is negligible, but essentially (ha ha) with this you can grant any opponent an essentia pool and then daze them for up to the full spell duration, dealing at least 1 damage on a successful save which can be useful in various ways (it could be combined with one of the various "when X takes/deals damage..." effects, force Concentration checks to cast in conjunction with skill check penalties, etc.). It's only really effective at daze-locking low-Will foes, but even giving enemy casters a 5% chance every round to lose their turn sounds pretty good.
So would this be at all useful, do you think, or is it good for humor value and nothing else?
First, the Therapeutic Mantle soulmeld heals you extra HP equal to spell level * 2 × essentia when you're targeted by a spell that heals HP. If a spell gives fast healing (the two top picks probably being lesser vigor or incarnum vigor), would that add to every round's healing, or just add the HP once overall? One the one hand, it seems that the Mantle would add HP with each application of healing; on the other, it's all coming from one spell. Thoughts?
Second, I noticed an interesting, if strange, combo in the form of the soul boon and wrathful doom spells.
The creature touched gains 1 point of temporary essentia for every three caster levels, to a maximum of 5 points of essentia at caster level 15th.
Each round on your turn, beginning on the round in which you cast this spell, your opponent takes damage equal to the amount of essentia in his essentia pool (up to a maximum value equal to your caster level) and is dazed for 1 round. A successful Will save halves the damage dealt and negates the daze effect; this save must be repeated each round that the spell lasts.
An extended soul boon is 3rd or 4th level depending on the class, duration 2 minutes, Will negates, and wrathful doom is 6th level, duration CL rounds, Will partial. Usually the spell is useless because it only targets incarnum-using opponents, and with this combo the damage is negligible, but essentially (ha ha) with this you can grant any opponent an essentia pool and then daze them for up to the full spell duration, dealing at least 1 damage on a successful save which can be useful in various ways (it could be combined with one of the various "when X takes/deals damage..." effects, force Concentration checks to cast in conjunction with skill check penalties, etc.). It's only really effective at daze-locking low-Will foes, but even giving enemy casters a 5% chance every round to lose their turn sounds pretty good.
So would this be at all useful, do you think, or is it good for humor value and nothing else?