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View Full Version : [Exalted 2e] [Malfeas Charms] Infernal Song & Dance



Revlid
2010-06-30, 03:43 AM
Inspired mostly by a certain (http://www.youtube.com/watch?v=j_OpntXZiY8)Batman: tBatB episode, these Malfean charms are meant to faciliate dance-offs and spontaneous musical battles.
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MAGNIFICENT DANCE FIGHT
Cost: 1m; Mins: Malfeas 0, Essence 2;
Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The King of the Yozis delights in the art of rhythm. His enemies are to be crushed beneath his feet, and if those feet are dancing, so much the better - they brought it on themselves. This Charm may be used to supplement any roll or static value based on Martial Arts or Melee. The Infernal uses Performance in place of the normal ability. He must stunt this as a form of dance. Performance specialties in any form of dance are treated as though they were applicable specialties for that situation.

FURIOUS BURNING FEET
Cost: - (+1lhl); Mins: Malfeas 0, Essence 2;
Type: Permanent
Keywords: Combo-OK, Obvious
Duration: Permanent
Prerequisite Charms: Magnificent Dance Fight, Green Sun Nimbus Flare
The Exalt dances so fast the air shimmers, so hard the ground cracks, so passionately his feet are set alight with emerald sparks. Burn baby, burn - Disco Infernal! The warlock may pay one lethal health level when using Green Sun Nimbus Flare. Roll (Performance+Charisma), applying any specialties in dance. The number of successes rolled is the discount applied to the total mote cost of all activations of Green Sun Nimbus Flare (and any Charms to enhance it) during this action, to a minimum of zero motes.
A second purchase at Essence 3+ adds (Essence) dice to the roll. In additon, the Infernal may spend a success to downgrade the damage taken from activating this charm to bashing.

LORD OF THE DANCE
Cost: - (+4m); Mins: Malfeas 0, Essence 2;
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Magnificent Dance Fight
Beat and rhythm is everywhere - not just in the inhuman dancehalls of Malfeas, but pounding throughout the Brass City, echoing within the Quicksilver Forest, and chanting over the Endless Desert. This Charm enhances Dance Fight – for an additional 4m, its duration is extended to One Scene, during which the Infernal must use Performance in place of Martial Arts and Melee. Any action he takes that is not stunted as a dance during this scene suffers a -1 internal penalty.
At Essence 3+, an Infernal using this Charm or Magnificent Dance Fight may use Performance in place of any other ability used to make an attack or calculate a DV, provided he stunts them as a dance (such as a breakdancing dodge, or pirouetting to throw a chakram). This also applies to social attacks, allowing the use of Performance without affecting everyone who can see, as they somehow fail to react to the Infernal and his target singing to each other.
A second purchase at Essence 4+ changes the duration of the Charm to Indefinite.

FORCIBLE WALTZ
Cost: 4m; Mins: Malfeas 0, Essence 2;
Type: Simple
Keywords: Combo-OK, Sorcerous
Duration: One Scene
Prerequisite Charms: Lord of the Dance
When the Brass City orders one to dance, one dances. Ligier does, the Ebon Dragon does, the Unconquered Sun did, and now so do the enemies of his Exalted. Roll (Charisma+Performance), applying any specialties in dance or music. If the Infernal’s successes equal or equal the target’s Dodge MDV, the target must use Performance in place of any other ability used to make an attack or calculate a DV for the rest of the scene. This is a Sorcerous effect.

BRAZEN BALLROOM COMMAND
Cost: -; Mins: Malfeas 0, Essence 4;
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Forcible Waltz
A duet is a fine thing, but it takes a hall, a city, a kingdom of dancers to really get the blood pounding. This Charm upgrades Forcible Waltz. It may now be used to target a crowd at a cost of +2m per additional rank of Magnitude affected, with a maximum Magnitude of half the Infernal’s Permanent Essence, rounding up. A second purchase at Essence 6+ allows it to target a crowd with a Magnitude equal to the Infernal’s Permanent Essence.

THE PATRON DEMANDS AN ENCORE
Cost: 4m, 1wp; Mins: Malfeas 0, Essence 3;
Type: Reflexive
Keywords: Combo-OK, Sorcerous, Compulsion
Duration: Instant
Prerequisite Charms: Forcible Waltz
Caged as he is, dance is difficult for Malfeas - instead, his pleasure lies in observing the rhymthic movements of others. When he sees a move that catches his fancy, he is wont to demand it be performed again, and who dares refuse? This may target any individual the Infernal can perceive whose last action used Performance. They are sorcerously compelled to repeat themselves - their next action must be the same as their previous, as close as possible. They may pay two Willpower to ignore this influence.
If the target of their last action is no longer valid, they must choose the most similar target they can find – an extra of the same type, an Exalt of the same type or faction, an elemental of the same aspect, etc. If their last action used Charms that they no longer have the motes or Willpower to pay for, they may substitute the Willpower cost for a level of unsoakable bashing damage per substituted point, and the mote cost for a dice of unsoakable bashing damage per two substituted motes (rounding up).
If the target’s last action was simply impossible for them to even come close to repeating, they lose one point of Willpower from the supernaturally-imposed guilt of not living up to the expectations of the impressed Green Sun Prince.

SPONTANEOUS LYRICAL CONDUCTION
Cost: 4m; Mins: Malfeas 0, Essence 3;
Type: Simple
Keywords: Combo-OK, Sorcerous
Duration: One Scene
Prerequisite Charms: Forcible Waltz
“The Realm is strong, as you will learn! For your blasphemy, I’ll see you burn!”
“Now my dear, don’t be so overbearing – the faults in your stance are truly glaring...”
A dance may be enhanced by the music of the heart, and those around the Green Sun Prince must surely play their part. Roll (Charisma+Performance), applying any specialties in dance or music. This Charm exerts an unnatural mental influence on everyone who can see or hear the character. If the rolled successes exceed a given target’s MDV, they may only speak when it is their action. Any speech they do make must rhyme (which may well constitute a stunt), or else they suffer an internal penalty equal to the Infernal’s permanent Essence until their next action. This is a Sorcerous effect. Unpenalized actions undertaken while affected by this Charm automatically qualify to be supplemented by the Malfean Excellency.
If a character unaffected by this Charm (or one who chooses not to rhyme) speaks before the action of a character affected by this Charm, the latter may choose to turn their words into the first part of their rhyme.

FRUSTRATED GENIUS CHOREOGRAPHY
Cost: 5m; Mins: Malfeas 0, Essence 4;
Type: Simple
Keywords: Combo-OK, Compulsion, Total Control
Duration: One Scene
Prerequisite Charms: Brazen Ballroom Command, Spontaneous Lyrical Conduction
A dance is a glorious thing, not to be wasted by the displeasing flailing of lesser beings. The Infernal must take the command that is rightfully his, and give direction to these background characters! Roll (Charisma+Performance), applying any specialties in dance or music. This Charm exerts an unnatural mental influence on every mortal non-animal Extra who can see or hear the character. All affected Extras with a Performance lower than the Infernal’s successes come under the control of his player, up to the same maximum Magnitude as defined by Brazen Ballroom Command. This is an unnatural mental influence that may be resisted by paying one point of Willpower for every point by which their Performance rating is lower than the Infernal’s. For an additional mote per Extra, they may replace their base Performance rating with the Infernal’s own for as long as they are under his direct control.

SOARING RAT FROM MALFEAS
Cost: -; Mins: Malfeas 0, Essence 4;
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Frustrated Genius Choreography
Malfeas rules over all, even the beasts of Creation, and all will dance for him if he desires it. This Charm upgrades Frustrated Genius Choreography, allowing it to apply to animal Extras as well.
Similar Charms exist that upgrade Frustrated Genius Choreography to apply to automatons, spirits, and ghosts & zombies, named Grateful Construct Saltation, Beating Down Yu-Shan's Door, and Thrilling Pale Terpsichore, respectively.

GREEN SUN STOMP
Cost: -; Mins: Malfeas 0, Essence 2;
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Everything is an instrument, provided one knows how to use it. The Infernal and any Extras under his control (unnatural or otherwise) count as being equipped with Fine Percussion Instruments so long as they are in area deliberately designed for habitation or use. Demons descended from Malfeas count as being Extras for the purposes of this Charm.

HIS MAJESTY’S FACEMELTER
Cost: 6m, 1wp; Mins: Malfeas 0, Essence 4;
Type: Simple
Keywords: Combo-OK, Crippling, Sorcerous
Duration: Instant
Prerequisite Charms: Green Sun Stomp, Green Sun Nimbus Flare
A sound so grand and glorious, it makes Sol weep. So pure and passionate, it makes Luna blush. So fast and furious, it makes the Maidens cower. A sound so awesome, it will melt your face off. The Infernal rolls (Performance+Charisma+Essence), applying musical specialties. Anyone listening suffers an internal penalty of (Successes- DodgeMDV) until the end of their next action, as a Crippling effect. The Infernal may activate Green Sun Nimbus Flare alongside this Charm, with anyone who suffers a penalty of -3 or more from the Facemelter becoming a valid target, exactly as though they had been successfully wounded by an attack (obviously, he must still pay for each activation). If the Green Sun Nimbus Flare is used on a target who suffers a penalty of -5 or more from the Facemelter, it costs no motes (although this does not remove the cost of any Charms enhancing it).

A second purchase of this Charm at Essence 5 reduces the penalties necessary to activate or negate the cost of Green Sun Nimbus Flare by 1 (making a -2 penalty necessary to target a character, and a -4 penalty necessary to remove the initial mote cost).



Aaaand a semi-related Artifact.

LILIKE’S WARBLER: (ARTIFACT ••)
It is unknown how this instrument is related to Lilike, or if its maker simply considered her name well-suited to his creation. Lilike's Warbler is a brass onion flute, hammered out of one of the branches of a metallic tree, covered with labyrinthine interlocking symbols, delicately etched in vitriol, and studded with glass half-spheres of unknown providence. The air ripples faintly around its holes, as it were projecting some great cacophony - but no matter how hard one might blow, the flute is as quiet as Adorjan. Indeed, it is quiet enough to drive men mad, clawing desperately at any sound in order to silence it.
When blowing into Lilike's Warbler, the bearer gains +2 dice to all sound-related Stealth checks, as the noise they make is muffled and dimmed to near-silence.
On a successful Performance check, the bearer may project this silence into those nearby. All "listeners" (those not afflicted by natural or supernatural deafness) within (Essence x 10) yards of the performer are treated as having learned the Adorjan Charm Hateful Wretched Noise until the bearer stops playing the Warbler.
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Constructive criticism welcomed and (really) necessary!

The Tygre
2010-06-30, 09:10 PM
Aye, they be mighty fine. Ye gonna' have any flavor for em'?

Rockphed
2010-06-30, 09:26 PM
Aye, they be mighty fine. Ye gonna' have any flavor for em'?

Why do they need flavor? They turn an infernal into a MAIN CHARACTER IN A MUSICAL! How can it get more awesome than that!?!?!

Revlid
2010-07-01, 02:39 AM
Aye, they be mighty fine. Ye gonna' have any flavor for em'?
...Goddammit, I always forget something. :smallyuk:
Thanks for the reminder!

Revlid
2010-07-01, 06:01 AM
Flavour added, along with a "feet on fire" charm.

Revlid
2010-07-02, 05:16 PM
Did a bit of reformatting, curtailed Frustrated Genius Choreography to mortal extras, and added a Charm re-extending it to animals (with extra Charms for spirits, ghosts, and constructs). Also added The Facemelter.