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View Full Version : Running a Multimedia-Heavy Game



Audious
2010-07-01, 04:40 PM
So I've been wanting to run a game recently, that has a huge emphasis on multimedia (trailers for sessions/chapters of a campaign, illustrated scenery w/ sound effects on a monitor/tv near the gaming space, etc.)

I was just wondering if our fellow GitPers could come up with some interesting multimedia ideas for a game, or good ways to implement them.

Snake-Aes
2010-07-01, 04:53 PM
Generally speaking, they can't "get in the way". A mega description here and there is fine, but generally players want to act.

Audious
2010-07-01, 04:55 PM
Well, yeah. I figured that's implied.