Chainsaw Hobbit
2010-07-01, 04:54 PM
Courtney Crumrin (http://tednaifeh.com/?page_id=43&album=2) is just so awesome there has to be a role playing game for it! I think Linear d6 (1 page PDF download) (http://www.fantasyflightgames.com/ffg_content/grimm/media/lineard6.pdf) is the best system for it.
This is what I've cooked up so far (please help me wright more):
http://img145.imageshack.us/img145/2700/cccmcover41kapwn.png
CHAPTER 1: CHARACTER CREATION
http://img534.imageshack.us/img534/1420/ccnttradecoverkapwn.png
Step 1: Create a Concept
Before you start stating out your character you should think up a concept, name, age, ect.
Step 2: Choose an Archetype
(More stats to be added.)
Warlock
Warlocks are humans that have been born with a taint of magic in their blood. Warlocks must practice this power to use it and some warlocks go throughout their whole lives without knowing their magical potential. The path of a warlock is dark and dangerous and some go mad at the horrible things they face and the dark knowledge that torments their minds.
Starting Age: 13+
Starting Traits
Physical
Strength - 1
Agility - 2
Stamina - 2
Stealth - 2
Co-ordination - 1
Mental
Lore - 2
Wisdom - 2
Reasoning - 2
Pluck - 3
Charisma - 3
Warlocks use charisma to cast spells.
Scholar
Scholars are magic-users that gain their spells and extensive lore through book-learning. Scholars play a utility role in the group, employing everything from flashy spells and bolts of burning lightning to forbidden secrets and obscure knowledge. Scholars often need components to cast spells such as coins from a dead man's pocket and spine of the lion-fish so they should keep obscure items handy at all times.
Starting Age: 17+
Starting Traits
Physical
Strength - 1
Agility - 2
Stamina - 1
Stealth - 2
Co-ordination - 2
Mental
Lore - 3
Wisdom - 2
Reasoning - 3
Pluck - 2
Charisma - 2
Scholars use lore to cast spells.
Slayer
Slayers are monster-hunters, champions, and mercenaries dedicated to a particular cause, person, or goal. Slayers use magical weapons in combat from rune-crafted swords and axes to arcana-infused firearms.
Starting Age: 17+
Starting Traits
Physical
Strength - 3
Agility - 2
Stamina - 2
Stealth - 2
Co-ordination - 3
Mental
Lore - 2
Wisdom - 1
Reasoning - 1
Pluck - 2
Charisma - 2
Adept
Adepts are those who are born with the gift of power over nature and the spirit world. They can summon spirits to their aid, polymorph into animals, and use nature arcana to heal and aid their allies.
Starting Age: 15+
Starting Traits
Physical
Strength - 2
Agility - 2
Stamina - 2
Stealth -2
Co-ordination - 1
Mental
Lore - 2
Wisdom - 3
Reasoning - 2
Pluck -2
Charisma - 2
Adepts use wisdom to cast spells.
Step 3: Buy Traits
You start out with 6 trait points, you can spend points to increase your traits. Every time you go up a level you gain 2 trait points.
For those of you who aren't familiar with the comic you can download the first book here (http://www.onipress.com/display.php?type=se&id=3) for free.
This is what I've cooked up so far (please help me wright more):
http://img145.imageshack.us/img145/2700/cccmcover41kapwn.png
CHAPTER 1: CHARACTER CREATION
http://img534.imageshack.us/img534/1420/ccnttradecoverkapwn.png
Step 1: Create a Concept
Before you start stating out your character you should think up a concept, name, age, ect.
Step 2: Choose an Archetype
(More stats to be added.)
Warlock
Warlocks are humans that have been born with a taint of magic in their blood. Warlocks must practice this power to use it and some warlocks go throughout their whole lives without knowing their magical potential. The path of a warlock is dark and dangerous and some go mad at the horrible things they face and the dark knowledge that torments their minds.
Starting Age: 13+
Starting Traits
Physical
Strength - 1
Agility - 2
Stamina - 2
Stealth - 2
Co-ordination - 1
Mental
Lore - 2
Wisdom - 2
Reasoning - 2
Pluck - 3
Charisma - 3
Warlocks use charisma to cast spells.
Scholar
Scholars are magic-users that gain their spells and extensive lore through book-learning. Scholars play a utility role in the group, employing everything from flashy spells and bolts of burning lightning to forbidden secrets and obscure knowledge. Scholars often need components to cast spells such as coins from a dead man's pocket and spine of the lion-fish so they should keep obscure items handy at all times.
Starting Age: 17+
Starting Traits
Physical
Strength - 1
Agility - 2
Stamina - 1
Stealth - 2
Co-ordination - 2
Mental
Lore - 3
Wisdom - 2
Reasoning - 3
Pluck - 2
Charisma - 2
Scholars use lore to cast spells.
Slayer
Slayers are monster-hunters, champions, and mercenaries dedicated to a particular cause, person, or goal. Slayers use magical weapons in combat from rune-crafted swords and axes to arcana-infused firearms.
Starting Age: 17+
Starting Traits
Physical
Strength - 3
Agility - 2
Stamina - 2
Stealth - 2
Co-ordination - 3
Mental
Lore - 2
Wisdom - 1
Reasoning - 1
Pluck - 2
Charisma - 2
Adept
Adepts are those who are born with the gift of power over nature and the spirit world. They can summon spirits to their aid, polymorph into animals, and use nature arcana to heal and aid their allies.
Starting Age: 15+
Starting Traits
Physical
Strength - 2
Agility - 2
Stamina - 2
Stealth -2
Co-ordination - 1
Mental
Lore - 2
Wisdom - 3
Reasoning - 2
Pluck -2
Charisma - 2
Adepts use wisdom to cast spells.
Step 3: Buy Traits
You start out with 6 trait points, you can spend points to increase your traits. Every time you go up a level you gain 2 trait points.
For those of you who aren't familiar with the comic you can download the first book here (http://www.onipress.com/display.php?type=se&id=3) for free.