OldTrees
2010-07-02, 09:48 AM
My inexperienced DM is making a few new house rules. Our group also contains a powergamer who tries and fails to make slightly superior character to the average.
Our group is melee heavy:
Swordsage
Minotaur Barbarian
Elven Werebear Warshaper
Paladin of Slaughter/Orc Warlord
Rogue
(Eldritch Glaive build) Warlock/Knight
Sorcerer (metamagiced Fireball blaster)
CoDZilla
My DM has made the following changes
Animal Companion
Druids use the 3.0 Animal Companion rules with max HD per animal = 1/2 Druid level
Rangers still uses 3.5 Animal Companion rules but the Natural Bond feat is eliminated
BAB:
Each character has a Good, Average and Poor score equal to their levels in classes with Good, Average and Poor BAB.
A character has a Good iterative attacks if their Good score equals or exceeds their Average and Poor Scores.
A character has a Average iterative attacks if their Good score equals or exceeds their Poor Scores.
Else Poor iterative attacks
iterative attacks:
Good: extra attack every -3
Average: -4
Poor: -5 (normal)
Examples
Fighter 20
Cleric 20 (Divine Power at levels 7-20)
Wizard 20
Wizard 5/Fighter 1/Eldritch Knight 10/Wizard 4
Wizard 1/Cleric 3/Mystic Theruge 10/Cleric 6
{table=head]Level|Fighter|Cleric|Wizard|Eldritch Knight|Mystic Theruge
1st|
+1|
+0|
+0|
+0|
+0
2nd|
+2|
+1|
+1|
+1|
+0
3rd|
+3|
+2|
+1|
+1|
+1
4th|
+4/+1|
+3|
+2|
+2|
+2
5th|
+5/+2|
+3|
+2|
+2|
+2
6th|
+6/+3|
+4|
+3|
+3|
+3
7th|
+7/+4/+1|
+7/+3|
+3|
+4|
+3
8th|
+8/+5/+2|
+8/+4|
+4|
+5|
+4
9th|
+9/+6/+3|
+9/+5/+1|
+4|
+6/+1|
+4
10th|
+10/+7/+4/+1|
+10/+6/+2|
+5|
+7/+4/+1|
+5
11th|
+11/+8/+5/+2|
+11/+7/+3|
+5|
+8/+5/+2|
+5
12th|
+12/+9/+6/+3|
+12/+8/+4|
+6/+1|
+9/+6/+3|
+6/+1
13th|
+13/+10/+7/+4/+1|
+13/+9/+5/+1|
+6/+1|
+10/+7/+4/+1|
+6/+1
14th|
+14/+11/+8/+5/+2|
+14/+10/+6/+2|
+7/+2|
+11/+8/+5/+2|
+7/+2
15th|
+15/+12/+9/+6/+3|
+15/+11/+7/+3|
+7/+2|
+12/+9/+6/+3|
+8/+3
16th|
+16/+13/+10/+7/+4/+1|
+16/+12/+8/+4|
+8/+3|
+13/+10/+7/+4/+1|
+8/+3
17th|
+17/+14/+11/+8/+5/+2|
+17/+13/+9/+5/+1|
+8/+3|
+14/+11/+8/+5/+2|
+9/+4
18th|
+18/+15/+12/+9/+6/+3|
+18/+14/+10/+6/+2|
+9/+4|
+14/+11/+8/+5/+2|
+10/+5
19th|
+19/+16/+13/+10/+7/+4/+1|
+19/+15/+11/+7/+3|
+9/+4|
+15/+12/+9/+6/+3|
+11/+6/+1
20th|
+20/+17/+14/+11/+8/+5/+2|
+20/+16/+12/+8/+4|
+10/+5|
+15/+12/+9/+6/+3|
+11/+6/+1
[/table]
Two Weapon Fighting:
Two Weapon Fighting penalties have been eliminated instead the off hand fights at a worse iterative attack penalty. Normally the penalty is 3 grades worse than your primary hand.
Two Weapon Fighting
Prerequisites: Dex 15
Benefit: Your off hand's iterative penalty lessens by 1.
Improved Two Weapon Fighting
Prerequisites: Dex 17, 6HD
Benefit: Your off hand's iterative penalty lessens by 1 more.
Greater Two Weapon Fighting
Prerequisites: Dex 19, 12HD
Benefit: Your off hand's iterative penalty lessens by 1 more.
Off Hand Attacks
{table=head]|Fighter20|Rogue20|Wizard20
Normal|
+20/+14/+8/+2|
+15/+8/+1|
+10/+2
Two Weapon Fighting|
+20/+15/+10/+5|
+15/+9/+3|
+10/+3
Improved Two Weapon Fighting|
+20/+16/+12/+8/+4|
+15/+10/+5|
+10/+4
Greater Two Weapon Fighting|
+20/+17/+14/+11/+8/+5/+2|
+15/+11/+7/+3|
+10/+5
[/table]
Our group is melee heavy:
Swordsage
Minotaur Barbarian
Elven Werebear Warshaper
Paladin of Slaughter/Orc Warlord
Rogue
(Eldritch Glaive build) Warlock/Knight
Sorcerer (metamagiced Fireball blaster)
CoDZilla
My DM has made the following changes
Animal Companion
Druids use the 3.0 Animal Companion rules with max HD per animal = 1/2 Druid level
Rangers still uses 3.5 Animal Companion rules but the Natural Bond feat is eliminated
BAB:
Each character has a Good, Average and Poor score equal to their levels in classes with Good, Average and Poor BAB.
A character has a Good iterative attacks if their Good score equals or exceeds their Average and Poor Scores.
A character has a Average iterative attacks if their Good score equals or exceeds their Poor Scores.
Else Poor iterative attacks
iterative attacks:
Good: extra attack every -3
Average: -4
Poor: -5 (normal)
Examples
Fighter 20
Cleric 20 (Divine Power at levels 7-20)
Wizard 20
Wizard 5/Fighter 1/Eldritch Knight 10/Wizard 4
Wizard 1/Cleric 3/Mystic Theruge 10/Cleric 6
{table=head]Level|Fighter|Cleric|Wizard|Eldritch Knight|Mystic Theruge
1st|
+1|
+0|
+0|
+0|
+0
2nd|
+2|
+1|
+1|
+1|
+0
3rd|
+3|
+2|
+1|
+1|
+1
4th|
+4/+1|
+3|
+2|
+2|
+2
5th|
+5/+2|
+3|
+2|
+2|
+2
6th|
+6/+3|
+4|
+3|
+3|
+3
7th|
+7/+4/+1|
+7/+3|
+3|
+4|
+3
8th|
+8/+5/+2|
+8/+4|
+4|
+5|
+4
9th|
+9/+6/+3|
+9/+5/+1|
+4|
+6/+1|
+4
10th|
+10/+7/+4/+1|
+10/+6/+2|
+5|
+7/+4/+1|
+5
11th|
+11/+8/+5/+2|
+11/+7/+3|
+5|
+8/+5/+2|
+5
12th|
+12/+9/+6/+3|
+12/+8/+4|
+6/+1|
+9/+6/+3|
+6/+1
13th|
+13/+10/+7/+4/+1|
+13/+9/+5/+1|
+6/+1|
+10/+7/+4/+1|
+6/+1
14th|
+14/+11/+8/+5/+2|
+14/+10/+6/+2|
+7/+2|
+11/+8/+5/+2|
+7/+2
15th|
+15/+12/+9/+6/+3|
+15/+11/+7/+3|
+7/+2|
+12/+9/+6/+3|
+8/+3
16th|
+16/+13/+10/+7/+4/+1|
+16/+12/+8/+4|
+8/+3|
+13/+10/+7/+4/+1|
+8/+3
17th|
+17/+14/+11/+8/+5/+2|
+17/+13/+9/+5/+1|
+8/+3|
+14/+11/+8/+5/+2|
+9/+4
18th|
+18/+15/+12/+9/+6/+3|
+18/+14/+10/+6/+2|
+9/+4|
+14/+11/+8/+5/+2|
+10/+5
19th|
+19/+16/+13/+10/+7/+4/+1|
+19/+15/+11/+7/+3|
+9/+4|
+15/+12/+9/+6/+3|
+11/+6/+1
20th|
+20/+17/+14/+11/+8/+5/+2|
+20/+16/+12/+8/+4|
+10/+5|
+15/+12/+9/+6/+3|
+11/+6/+1
[/table]
Two Weapon Fighting:
Two Weapon Fighting penalties have been eliminated instead the off hand fights at a worse iterative attack penalty. Normally the penalty is 3 grades worse than your primary hand.
Two Weapon Fighting
Prerequisites: Dex 15
Benefit: Your off hand's iterative penalty lessens by 1.
Improved Two Weapon Fighting
Prerequisites: Dex 17, 6HD
Benefit: Your off hand's iterative penalty lessens by 1 more.
Greater Two Weapon Fighting
Prerequisites: Dex 19, 12HD
Benefit: Your off hand's iterative penalty lessens by 1 more.
Off Hand Attacks
{table=head]|Fighter20|Rogue20|Wizard20
Normal|
+20/+14/+8/+2|
+15/+8/+1|
+10/+2
Two Weapon Fighting|
+20/+15/+10/+5|
+15/+9/+3|
+10/+3
Improved Two Weapon Fighting|
+20/+16/+12/+8/+4|
+15/+10/+5|
+10/+4
Greater Two Weapon Fighting|
+20/+17/+14/+11/+8/+5/+2|
+15/+11/+7/+3|
+10/+5
[/table]