Agent_0042
2010-07-03, 03:00 PM
The world is full of self-proclaimed summoners, conjuring their celestial dogs and fiendish ravens, believing angelic and infernal creatures to be the pinnacle of summoning. Oh, what little do these charlatans know! A planar thaumaturge recognizes that there are more than two forces in this multiverse and learns to call upon them for his own ends.
Prerequisites:
Skills: Knowledge(Planes) 10 ranks, Knowledge(Arcana) 6 ranks, Knowledge(Religion) 6 ranks
Feat: Augment Summoning
Spellcasting: Ability to cast three Summon Monster spells.
Special: Must be able to speak at least two of the following languages: Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran.
PLANAR THAUMATURGE
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spellcasting
1st|
+0|
+0|
+0|
+2|Multiversal Repertoire|+1 of existing class
2nd|
+1|
+0|
+0|
+3|Summoning Mastery|+1 of existing class
3rd|
+1|
+1|
+1|
+3|Multiversal Repertoire|+1 of existing class
4th|
+2|
+1|
+1|
+4|Summoning Mastery|+1 of existing class
5th|
+2|
+1|
+1|
+4|Multiversal Repertoire|+1 of existing class
6th|
+3|
+2|
+2|
+5|Summoning Mastery|+1 of existing class
7th|
+3|
+2|
+2|
+5|Multiversal Repertoire|+1 of existing class
8th|
+4|
+2|
+2|
+6|Summoning Mastery|+1 of existing class
9th|
+4|
+3|
+3|
+6|Multiversal Repertoire|+1 of existing class
10th|
+5|
+3|
+3|
+7|Summoning Mastery|+1 of existing class[/table]
Hit Die: d4
Class Skills: The planar thaumaturge’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (Arcana, Religion, Planes, taken separately) (Int), Profession (Wis), Speak Language, and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
CLASS FEATURES
Weapon and Armor Proficiency
Planar thaumaturges gain no proficiency with any weapon or armor.
Spellcasting
When a new planar thaumaturge level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained.
Multiversal Repertoire
At 1st level, a planar thaumaturge selects two of the following templates: celestial creature (MM p31, requires a nonevil alignment), fiendish creature (MM p107, requires a nongood alignment), air elemental creature (MotP p191), earth elemental creature (MotP p192), fire elemental creature (MotP p193), or water elemental creature (MotP p194).
When using a Summon Monster spell to summon a creature which would have the celestial or fiendish template, the planar thaumaturge replaces that template with one of the templates he selected. This ability is not optional; for instance, if the planar thaumaturge did not add the fiendish template to his repertoire, he can no longer summon the creatures on his list as fiendish creatures, and must instead apply one of his selected templates in its place. If multiple creatures are summoned with a single spell, the same template must be applied to all creatures.
At 3rd level, the planar thaumaturge has extended his knowledge to the rest of the outer planes. He adds an additional template to his repertoire, which may be any aforementioned template or one of the following: anarchic creature (PH 108, requires a nonlawful alignment), or axiomatic creature (PH 111, requires a nonchaotic alignment).
At 5th level, the planar thaumaturge has learned to summon from the small planes that exist between the elemental planes. He adds an additional template to his repertoire, which may be any aforementioned template or one of the following: ice elemental creature (DR347 p59), magma elemental creature (DR347 p61), ooze elemental creature (DR347 p62), or smoke elemental creature (DR347 p62).
At 7th level, the planar thaumaturge has gained mastery over various planes throughout the multiverse. He adds an additional template to his repertoire, which may be any aforementioned template or one of the following: pseudonatural creature (CA p160), wood elemental creature (DR321 p74), or shadow creature (MotP p90).
At 9th level, the planar thaumaturge can tap into the forces of life and death, via the energy planes. He adds an additional template to his repertoire, which may be any aforementioned template or one of the following: entropic creature (PH p123), or vivacious creature (PH p131).
*CA = Complete Arcane; DR### = Dragon Magazine Issue ###; MM = Monster Manual; MotP = Manual of the Planes; PH = Planar Handbook. All templates can also be found here (http://www.crystalkeep.com/d20/rules/DnD3.5Index-Templates.pdf), pages 15-19.
Summoning Mastery
At 2nd level, and at each even level thereafter, the planar thaumaturge selects one effect from the following list. These effects apply to all Conjuration (Summoning) spells or creatures produced by such a spell, unless otherwise mentioned. Unless otherwise specified, each effect can only be selected once.
Greater Augment
The planar thaumaturge chooses one of the following ability scores: Dexterity, Intelligence, Wisdom, or Charisma. The enhancement bonus granted by Augment Summoning also applies to this score. In addition, the bonuses from Augment Summoning increase by 1/2 the planar thaumaturge's class level. This effect may be selected a second time, in which case the planar thaumaturge chooses another of those ability scores for the bonus to apply. The same score may not be chosen twice.
Otherworldly Horde
When the planar thaumaturge uses a Summon Monster spell to summon multiple creatures from a lower level list, he may increase the size of the die rolled by one step. Thus, he can summon 1d4 creatures from the list one level lower, or 1d6+1 creatures from the list two or more levels lower. This effect may be selected a second time, in which case he summons 1d2 creatures whenever he uses Summon Monster to summon a creature from the same level list.
Rapid Response (Minimum 4th level)
When taking his first turn after the start of a combat, the planar thaumaturge may cast any Summon Monster spell, or other Conjuration (Summoning) spell that summons one or more creatures, that he knows as a swift action.
Metamagic Summoning (Minimum 6th level)
When applying metamagic to a Summon Monster or other Conjuration (Summoning) spell that summons one or more creatures, the planar thaumaturgist may reduce the total spell level adjustment by one, to a minimum of the spell's original level. This effect may be selected multiple times.
Planar Gestalt (Minimum 6th level)
When summoning one or more templated creatures with a Summon Monster spell, the planar thaumaturge may apply a second template from his repertoire to those creatures. The second template can be applied even if the creature is not of an appropriate type for that template, or even if the templates are contradictory, such as with opposed elemental or alignment templates. The caster decides which type the creature or creatures will be if the templates result in different types; otherwise, all benefits and penalties of both templates are applied. If multiple creatures are summoned with a single spell, the same two templates must be applied to all creatures. Summoning creatures with this ability requires a Summon Monster spell one level higher than usual, and the creatures only last for half the normal duration.
Anchored Summoning (Minimum 8th level)
Summoned creatures are treated as natives of whatever plane they are on. They do not gain the extraplanar subtype, and are unaffected by Banishment, Dismissal, Protection vs. Alignment's warding against summoned creatures, and similar effects.
Planar Infusion (Minimum 8th level)
When summoning one or more non-templated creatures, the planar thaumaturge may apply any template from his Repertoire, even if it seems contradictory (such as the celestial creature template to a demon) and regardless of the creature's or creatures' type. If multiple creatures are summoned with a single spell, the same template must be applied to all creatures. Summoning creatures with this ability requires a Summon Monster spell one level higher than usual, and the creatures only last for half the normal duration.
Prerequisites:
Skills: Knowledge(Planes) 10 ranks, Knowledge(Arcana) 6 ranks, Knowledge(Religion) 6 ranks
Feat: Augment Summoning
Spellcasting: Ability to cast three Summon Monster spells.
Special: Must be able to speak at least two of the following languages: Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran.
PLANAR THAUMATURGE
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spellcasting
1st|
+0|
+0|
+0|
+2|Multiversal Repertoire|+1 of existing class
2nd|
+1|
+0|
+0|
+3|Summoning Mastery|+1 of existing class
3rd|
+1|
+1|
+1|
+3|Multiversal Repertoire|+1 of existing class
4th|
+2|
+1|
+1|
+4|Summoning Mastery|+1 of existing class
5th|
+2|
+1|
+1|
+4|Multiversal Repertoire|+1 of existing class
6th|
+3|
+2|
+2|
+5|Summoning Mastery|+1 of existing class
7th|
+3|
+2|
+2|
+5|Multiversal Repertoire|+1 of existing class
8th|
+4|
+2|
+2|
+6|Summoning Mastery|+1 of existing class
9th|
+4|
+3|
+3|
+6|Multiversal Repertoire|+1 of existing class
10th|
+5|
+3|
+3|
+7|Summoning Mastery|+1 of existing class[/table]
Hit Die: d4
Class Skills: The planar thaumaturge’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (Arcana, Religion, Planes, taken separately) (Int), Profession (Wis), Speak Language, and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
CLASS FEATURES
Weapon and Armor Proficiency
Planar thaumaturges gain no proficiency with any weapon or armor.
Spellcasting
When a new planar thaumaturge level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained.
Multiversal Repertoire
At 1st level, a planar thaumaturge selects two of the following templates: celestial creature (MM p31, requires a nonevil alignment), fiendish creature (MM p107, requires a nongood alignment), air elemental creature (MotP p191), earth elemental creature (MotP p192), fire elemental creature (MotP p193), or water elemental creature (MotP p194).
When using a Summon Monster spell to summon a creature which would have the celestial or fiendish template, the planar thaumaturge replaces that template with one of the templates he selected. This ability is not optional; for instance, if the planar thaumaturge did not add the fiendish template to his repertoire, he can no longer summon the creatures on his list as fiendish creatures, and must instead apply one of his selected templates in its place. If multiple creatures are summoned with a single spell, the same template must be applied to all creatures.
At 3rd level, the planar thaumaturge has extended his knowledge to the rest of the outer planes. He adds an additional template to his repertoire, which may be any aforementioned template or one of the following: anarchic creature (PH 108, requires a nonlawful alignment), or axiomatic creature (PH 111, requires a nonchaotic alignment).
At 5th level, the planar thaumaturge has learned to summon from the small planes that exist between the elemental planes. He adds an additional template to his repertoire, which may be any aforementioned template or one of the following: ice elemental creature (DR347 p59), magma elemental creature (DR347 p61), ooze elemental creature (DR347 p62), or smoke elemental creature (DR347 p62).
At 7th level, the planar thaumaturge has gained mastery over various planes throughout the multiverse. He adds an additional template to his repertoire, which may be any aforementioned template or one of the following: pseudonatural creature (CA p160), wood elemental creature (DR321 p74), or shadow creature (MotP p90).
At 9th level, the planar thaumaturge can tap into the forces of life and death, via the energy planes. He adds an additional template to his repertoire, which may be any aforementioned template or one of the following: entropic creature (PH p123), or vivacious creature (PH p131).
*CA = Complete Arcane; DR### = Dragon Magazine Issue ###; MM = Monster Manual; MotP = Manual of the Planes; PH = Planar Handbook. All templates can also be found here (http://www.crystalkeep.com/d20/rules/DnD3.5Index-Templates.pdf), pages 15-19.
Summoning Mastery
At 2nd level, and at each even level thereafter, the planar thaumaturge selects one effect from the following list. These effects apply to all Conjuration (Summoning) spells or creatures produced by such a spell, unless otherwise mentioned. Unless otherwise specified, each effect can only be selected once.
Greater Augment
The planar thaumaturge chooses one of the following ability scores: Dexterity, Intelligence, Wisdom, or Charisma. The enhancement bonus granted by Augment Summoning also applies to this score. In addition, the bonuses from Augment Summoning increase by 1/2 the planar thaumaturge's class level. This effect may be selected a second time, in which case the planar thaumaturge chooses another of those ability scores for the bonus to apply. The same score may not be chosen twice.
Otherworldly Horde
When the planar thaumaturge uses a Summon Monster spell to summon multiple creatures from a lower level list, he may increase the size of the die rolled by one step. Thus, he can summon 1d4 creatures from the list one level lower, or 1d6+1 creatures from the list two or more levels lower. This effect may be selected a second time, in which case he summons 1d2 creatures whenever he uses Summon Monster to summon a creature from the same level list.
Rapid Response (Minimum 4th level)
When taking his first turn after the start of a combat, the planar thaumaturge may cast any Summon Monster spell, or other Conjuration (Summoning) spell that summons one or more creatures, that he knows as a swift action.
Metamagic Summoning (Minimum 6th level)
When applying metamagic to a Summon Monster or other Conjuration (Summoning) spell that summons one or more creatures, the planar thaumaturgist may reduce the total spell level adjustment by one, to a minimum of the spell's original level. This effect may be selected multiple times.
Planar Gestalt (Minimum 6th level)
When summoning one or more templated creatures with a Summon Monster spell, the planar thaumaturge may apply a second template from his repertoire to those creatures. The second template can be applied even if the creature is not of an appropriate type for that template, or even if the templates are contradictory, such as with opposed elemental or alignment templates. The caster decides which type the creature or creatures will be if the templates result in different types; otherwise, all benefits and penalties of both templates are applied. If multiple creatures are summoned with a single spell, the same two templates must be applied to all creatures. Summoning creatures with this ability requires a Summon Monster spell one level higher than usual, and the creatures only last for half the normal duration.
Anchored Summoning (Minimum 8th level)
Summoned creatures are treated as natives of whatever plane they are on. They do not gain the extraplanar subtype, and are unaffected by Banishment, Dismissal, Protection vs. Alignment's warding against summoned creatures, and similar effects.
Planar Infusion (Minimum 8th level)
When summoning one or more non-templated creatures, the planar thaumaturge may apply any template from his Repertoire, even if it seems contradictory (such as the celestial creature template to a demon) and regardless of the creature's or creatures' type. If multiple creatures are summoned with a single spell, the same template must be applied to all creatures. Summoning creatures with this ability requires a Summon Monster spell one level higher than usual, and the creatures only last for half the normal duration.