rat-morningstar
2010-07-03, 06:59 PM
so, i've spent the last month or so reading up, trying to put together an assassin
(first time actually playing d&d, but i've spent the last 5 years or so playing any PC version of d&d you can think of)
chaotic neutral (made a deal with the DM)
tiefling
5 rog/1 ass/6 rog/8 ass
28 point buy:
str: 12
dex: 16 <- addition points go here
con: 12
int: 16
wis: 10
char: 10
(2 points left, could go for 12 wis for better will saves?)
taking the classic rogue skills, disarm, tumble, search, and so forth
flaw: kleptomaniac (http://www.dandwiki.com/wiki/Kleptomania_%283.5e_Flaw%29)
feats:
1: improved initiative, 2 weapon fighting
3: weapon finesse
6 and further: don't really know, the rest of the 2weapon fighting tree, leaves me with 3 more feats. weapon focus handaxe maybe?
going for dual wielding handaxes (because axes are awesome)
trying to stick to core
and the flaw is more for flavor than the bonus feat it gives me ;)
so, is it a good build? do you guys have any advice?
thanks in advance :)
(first time actually playing d&d, but i've spent the last 5 years or so playing any PC version of d&d you can think of)
chaotic neutral (made a deal with the DM)
tiefling
5 rog/1 ass/6 rog/8 ass
28 point buy:
str: 12
dex: 16 <- addition points go here
con: 12
int: 16
wis: 10
char: 10
(2 points left, could go for 12 wis for better will saves?)
taking the classic rogue skills, disarm, tumble, search, and so forth
flaw: kleptomaniac (http://www.dandwiki.com/wiki/Kleptomania_%283.5e_Flaw%29)
feats:
1: improved initiative, 2 weapon fighting
3: weapon finesse
6 and further: don't really know, the rest of the 2weapon fighting tree, leaves me with 3 more feats. weapon focus handaxe maybe?
going for dual wielding handaxes (because axes are awesome)
trying to stick to core
and the flaw is more for flavor than the bonus feat it gives me ;)
so, is it a good build? do you guys have any advice?
thanks in advance :)