TheLegendKiller
2010-07-04, 02:39 AM
Luck breaker
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+2|
+2|Luck break (-2) 20 feet) Tumble mastery |+1 level of existing spellcasting class
2nd|
+1|
+0|
+3|
+3|Fly: 1/day|-
3rd|
+x|
+x|
+x|
+x|Energy Blast (1d6) Luck break (-4) 60 foot)|+1 level of existing spellcasting class
4th|
+x|
+x|
+x|
+x| Oopsies 1/day, fly 3 day|-
5th|
+x|
+x|
+x|
+x|CATO 1/day, energy blast 2d6, luck break (two targets) -6|+1 level of existing spellcasting class
6th|
+x|
+x|
+x|
+x|Oopsies 2/day|-
7th|
+x|
+x|
+x|
+x|luck break -8, energy blast 5d6|+1 level of existing spellcasting class
8th|
+x|
+x|
+x|
+x|CATO 2/day, oopsies 3/day|-
9th|
+x|
+x|
+x|
+x|luck break (5 targets) -10, energy blasts 8d6|+1 level of existing spellcasting class
10th|
+x|
+x|
+x|
+x|oopsies 5/day, cato 3/day, flight unlimited use|+1 level of existing spellcasting class [/table]
Luckbreak: A luckbreaker may as a move action create a blast of colored energy that requires a ranged touch attack to hit, and bestows a -2 penalty on the targets attack roles, saves, checks, damage rolls, and to its AC for one round, it has the indicated range
Tumble mastery: A luckbreaker may tumble at full speed with no penalty and gains a +5 bonus on all tumble checks
Fly: as the spell
Energy blast: As a standard action, a luck breaker may unleash a burst of energy that deals the indicated damage, it has a range of 60 feet)
Oopsies: once perday a luckbreaker may use an immediate action to change an attack on her to hit her opponent all damage from sneak attacks or a crit is negated, the opponent simply rolls as though they had hit themselves, this applies to any spell or ability, if the effect requires a save, the foe must make it
CATO: as an immediate action, the luckbreaker may force a foe to cancel a spell or ability, the spell or ability is not expended it simply does not fucntion
pre requisites and saves and stuff will be up tomorrow
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+2|
+2|Luck break (-2) 20 feet) Tumble mastery |+1 level of existing spellcasting class
2nd|
+1|
+0|
+3|
+3|Fly: 1/day|-
3rd|
+x|
+x|
+x|
+x|Energy Blast (1d6) Luck break (-4) 60 foot)|+1 level of existing spellcasting class
4th|
+x|
+x|
+x|
+x| Oopsies 1/day, fly 3 day|-
5th|
+x|
+x|
+x|
+x|CATO 1/day, energy blast 2d6, luck break (two targets) -6|+1 level of existing spellcasting class
6th|
+x|
+x|
+x|
+x|Oopsies 2/day|-
7th|
+x|
+x|
+x|
+x|luck break -8, energy blast 5d6|+1 level of existing spellcasting class
8th|
+x|
+x|
+x|
+x|CATO 2/day, oopsies 3/day|-
9th|
+x|
+x|
+x|
+x|luck break (5 targets) -10, energy blasts 8d6|+1 level of existing spellcasting class
10th|
+x|
+x|
+x|
+x|oopsies 5/day, cato 3/day, flight unlimited use|+1 level of existing spellcasting class [/table]
Luckbreak: A luckbreaker may as a move action create a blast of colored energy that requires a ranged touch attack to hit, and bestows a -2 penalty on the targets attack roles, saves, checks, damage rolls, and to its AC for one round, it has the indicated range
Tumble mastery: A luckbreaker may tumble at full speed with no penalty and gains a +5 bonus on all tumble checks
Fly: as the spell
Energy blast: As a standard action, a luck breaker may unleash a burst of energy that deals the indicated damage, it has a range of 60 feet)
Oopsies: once perday a luckbreaker may use an immediate action to change an attack on her to hit her opponent all damage from sneak attacks or a crit is negated, the opponent simply rolls as though they had hit themselves, this applies to any spell or ability, if the effect requires a save, the foe must make it
CATO: as an immediate action, the luckbreaker may force a foe to cancel a spell or ability, the spell or ability is not expended it simply does not fucntion
pre requisites and saves and stuff will be up tomorrow