AtS
2010-07-05, 04:53 AM
Barbarian 1/Totemist 9/Totem Rager 10
vs.
Barbarian 1/Fighter 1/Totemist 8/Totem Rager 10
Essentially, it's Heart Chakra Binds + 2 Essentia versus 1 extra Feat (Karmic Strike) and BAB.
Here's the kicker, though - I'm waiting to see if my DM will allow flaws for bonus feats - if he won't, I'll have to wait all the way until level 9 to get Shock Trooper, and it'll make getting both Shock Trooper and Karmic Strike that much harder.
The build is pretty standard (with Flaws):
Cobalt Rage (Level 1 Feat)
Pounce (Spirit Lion Totem Bonus Feat)
Power Attack (Fighter Bonus Feat)
Dodge (Flaw Bonus Feat)
Improved Bull Rush (Level 3 Feat)
Shock Trooper (Level 6 Feat)
Leap Attack (Level 9 Feat)
Combat Reflexes (Level 12 Feat)
Combat Expertise (Level 15 Feat)
Karmic Strike (Level 18 Feat)
However, without Flaws, I'd have to drop Combat Reflexes in order to even be able to get Karmic Strike, which is a hit, but having Karmic Strike is better than not having it. On the other hand, if I go without the Fighter 1 dip (and still no Flaws), I don't really see the point in getting Dodge, since I won't have enough feats to ever get Karmic Strike.
I was thinking, in that situation, pick up Improved Trip at level 18, just for lulzy shenanigans. (Does anyone have a better suggestion than this?)
It seems to me that picking up Fighter 1 would be the most useful - however, I have very little experience with Incarnum characters, and as such, I can't really gauge exactly how powerful the heart chakra binds are, and how much of a hit it is to lose them.
So, I ask you: Find your opinions. And tell them to me.
vs.
Barbarian 1/Fighter 1/Totemist 8/Totem Rager 10
Essentially, it's Heart Chakra Binds + 2 Essentia versus 1 extra Feat (Karmic Strike) and BAB.
Here's the kicker, though - I'm waiting to see if my DM will allow flaws for bonus feats - if he won't, I'll have to wait all the way until level 9 to get Shock Trooper, and it'll make getting both Shock Trooper and Karmic Strike that much harder.
The build is pretty standard (with Flaws):
Cobalt Rage (Level 1 Feat)
Pounce (Spirit Lion Totem Bonus Feat)
Power Attack (Fighter Bonus Feat)
Dodge (Flaw Bonus Feat)
Improved Bull Rush (Level 3 Feat)
Shock Trooper (Level 6 Feat)
Leap Attack (Level 9 Feat)
Combat Reflexes (Level 12 Feat)
Combat Expertise (Level 15 Feat)
Karmic Strike (Level 18 Feat)
However, without Flaws, I'd have to drop Combat Reflexes in order to even be able to get Karmic Strike, which is a hit, but having Karmic Strike is better than not having it. On the other hand, if I go without the Fighter 1 dip (and still no Flaws), I don't really see the point in getting Dodge, since I won't have enough feats to ever get Karmic Strike.
I was thinking, in that situation, pick up Improved Trip at level 18, just for lulzy shenanigans. (Does anyone have a better suggestion than this?)
It seems to me that picking up Fighter 1 would be the most useful - however, I have very little experience with Incarnum characters, and as such, I can't really gauge exactly how powerful the heart chakra binds are, and how much of a hit it is to lose them.
So, I ask you: Find your opinions. And tell them to me.