kkortekaas
2010-07-05, 09:10 AM
Hey Folks,
I'm gearing up for a Iron Heroes game and I've decided that I want to tweak a couple of the classes to make them a touch more playable. I've written up my revisions below and would appreciate some feedback on the changes.
Armiger Changes:
Armor Pool: When combat begins you start with the amount of tokens equal to the damage reduction value listed for the armor you are currently wearing. You then accumulate tokens as written. You can use tokens against any opponent in combat. Unspent tokens are lost at the end of combat
Weapon Master Changes:
Weapon Pool: When combat begins you start with 1d4 tokens. You accrue additional tokens as written. Unspent token are lost at the end of combat
What do you guys think?
I'm gearing up for a Iron Heroes game and I've decided that I want to tweak a couple of the classes to make them a touch more playable. I've written up my revisions below and would appreciate some feedback on the changes.
Armiger Changes:
Armor Pool: When combat begins you start with the amount of tokens equal to the damage reduction value listed for the armor you are currently wearing. You then accumulate tokens as written. You can use tokens against any opponent in combat. Unspent tokens are lost at the end of combat
Weapon Master Changes:
Weapon Pool: When combat begins you start with 1d4 tokens. You accrue additional tokens as written. Unspent token are lost at the end of combat
What do you guys think?