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View Full Version : Building a better temple crawl



quiet1mi
2010-07-05, 04:14 PM
I am currently writing a 3.5 campaign called "This Belongs in a Museum!".

Basically the players will be retrieving artifacts and weapons of legacy and will encounter everything from deadly traps (The kind that kill people), greedy NPC with personal armies, to suspicious natives...

Indiana Jones is a huge inspiration but what I need right now is mechanical support... What books are good to peruse through for building a better dungeon.

ExtravagantEvil
2010-07-05, 04:15 PM
Dungeonscape perhaps? Other than that I'm not sure.

Warpwolf16
2010-07-05, 04:20 PM
Dungeonscape perhaps? Other than that I'm not sure.


I second this! Good details on dungeon building, and a few prestige classes perferct for natives.

Lord Loss
2010-07-05, 04:21 PM
Dungeoncraft allows you to make more varied and quirky dungeons.

Book of Challenges for înteresting traps and encounters.

Stronghold Builder's guidebook if you want to get into the materials used, pricings, etc.

DMG II has a few extra traps in it, but that's all.

Morph Bark
2010-07-05, 04:27 PM
Dungeonscape of course!

If you also mean traps, as Indiana Jones is famous for, perhaps you could try get your hands on Grimtooth's Traps somehow. It is a series of old books that have tons of trap ideas in them, though no mechanics, which you will have to invent yourself, meaning they can be used for just about any system and any level.