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NM020110
2010-07-08, 12:43 AM
I am creating a character for a game starting at level four. I am using the lichhttp://www.giantitp.com/forums/showpost.php?p=8535643&postcount=427 improved monster class for the undead traits (DM let me take the first level now, second level when I qualify). The unfortunate problem here is that my character currently has an armor class of nine. Seeing as I intend to gain power through roleplay almost exclusively (I am taking the sworn (http://www.giantitp.com/forums/showthread.php?t=117812) class and am banking on "non-combat encounters"), is it truly necessary to have a non-zero chance of my opponent missing due to my armor chance? Is it possible for my character to survive to level twelve (when I get a phylactery, thus rendering death in combat rather...trivial) with this disadvantage? Is there any way to efficiently increase my survivability using no more than 3500 of my starting gold (I expect to need a lot of gold for bribes and whatnot)?

In short, does a "diplomat" (It is an evil campaign) benefit sufficiently from armor class so as to make it worthwhile to invest in?

Krazddndfreek
2010-07-08, 12:47 AM
Miss chances. Much better than AC anyway. Rack up a blink spell with scrolls or potions, or a ring, and some fog effects.

imperialspectre
2010-07-08, 12:50 AM
Answered here (http://www.giantitp.com/forums/showthread.php?t=158863), with numbers and analysis. The guy right above me is basically correct, though.

NM020110
2010-07-08, 09:40 AM
And as for the feasibility of gaining eight levels from roleplaying experience?

Fouredged Sword
2010-07-08, 10:36 AM
Ask your DM. RP exp is very subjective. It would be a wild guess here. He or she would know