nonsi
2010-07-08, 05:42 AM
I have 4 feats I've been cooking for come time.
Regardless of WBL and buffs from companions & allies, sometimes a warrior wishes to be a bit more self reliant.
So here they are (tell me what you think):
Crom’s Hammer
You call upon the blessings of the god of war to imbue your weapon with whatever metallic property you require.
Requirements: Fighter level 6, Craft (weaponsmith) 2, Knowledge (religion) 4, Pierce Magical protection, worshiper of the god of war.
Benefits: As a move action that doesn’t provoke AoOs, you make your weapon count as either adamantine, cold iron or alchemical silver for the remainder of the encounter. You may repeat the ritual to imbue your weapon with multiple material traits.
Only masterwork metal weapons may be affected in this manner.
Dust of the Damned
You have learned an ancient battle ritual that taps into otherworldly forced and allows you to strike true against incorporeal opponents by reciting a long-forgotten war chant as you fight.
This feat was originally created in ancient times, to allow warrior heroes to do battle against Ghosts. The end result turned out to be effective against all incorporeal opponents.
Requirements: Fighter level 8, Spellcraft 4, Knowledge (religion) 5, Pierce Magical Concealment, Pierce Magical protection.
Benefits: As a full round action that provokes AoOs, you may recite the chant you have learned. For the next rounds (drop fractions), your weapon is enhanced with the Ghost Touch property.
You may call upon Dust of the Damned a number of times a day equal to your Wis-mod (min 1).
[B]Spell Deflection
You have learned to deflect direct magical attacks aimed at you
Requirements: Dex 15+, BAB +9, base Ref +3, Combat Reflexes, Mage Slayer + see below.
Benefits: You can spend an immediate action to turn any spell effect directed at you that requires an attack roll back at the caster or anyone else within the spell effect’s range, using your own attack roll. In order to deflect a spell effect, a masterwork weapon with reflective surface or a masterwork steel shield is required. Furthermore, you must have Greater Weapon focus or Improved Shield Bash, respectively.
If the attack doesn’t miss, you must first beat your attacker with your own attack roll.
Banishing strike
You pot yout heart & soul into your attacks and banish your extraplanar foes.
Requirements: Fighter level 12, Wis 15+, Cha 13+, Knowledge (religion) 5, Spellcraft 7, Dust of the Damned.
Benefits: Once per day per Wis-mod (min 1), you can make a special attack against an outsider. If the attack hits (touch attack will do), you may enhance his attack with Dismissal effect (Will save vs. DC = [10 + 1/2 AB + Wis-mod]), attempting to force the creature back to its native plane.
There is a 20% chance of sending the subject to a plane other than its own.
Regardless of WBL and buffs from companions & allies, sometimes a warrior wishes to be a bit more self reliant.
So here they are (tell me what you think):
Crom’s Hammer
You call upon the blessings of the god of war to imbue your weapon with whatever metallic property you require.
Requirements: Fighter level 6, Craft (weaponsmith) 2, Knowledge (religion) 4, Pierce Magical protection, worshiper of the god of war.
Benefits: As a move action that doesn’t provoke AoOs, you make your weapon count as either adamantine, cold iron or alchemical silver for the remainder of the encounter. You may repeat the ritual to imbue your weapon with multiple material traits.
Only masterwork metal weapons may be affected in this manner.
Dust of the Damned
You have learned an ancient battle ritual that taps into otherworldly forced and allows you to strike true against incorporeal opponents by reciting a long-forgotten war chant as you fight.
This feat was originally created in ancient times, to allow warrior heroes to do battle against Ghosts. The end result turned out to be effective against all incorporeal opponents.
Requirements: Fighter level 8, Spellcraft 4, Knowledge (religion) 5, Pierce Magical Concealment, Pierce Magical protection.
Benefits: As a full round action that provokes AoOs, you may recite the chant you have learned. For the next rounds (drop fractions), your weapon is enhanced with the Ghost Touch property.
You may call upon Dust of the Damned a number of times a day equal to your Wis-mod (min 1).
[B]Spell Deflection
You have learned to deflect direct magical attacks aimed at you
Requirements: Dex 15+, BAB +9, base Ref +3, Combat Reflexes, Mage Slayer + see below.
Benefits: You can spend an immediate action to turn any spell effect directed at you that requires an attack roll back at the caster or anyone else within the spell effect’s range, using your own attack roll. In order to deflect a spell effect, a masterwork weapon with reflective surface or a masterwork steel shield is required. Furthermore, you must have Greater Weapon focus or Improved Shield Bash, respectively.
If the attack doesn’t miss, you must first beat your attacker with your own attack roll.
Banishing strike
You pot yout heart & soul into your attacks and banish your extraplanar foes.
Requirements: Fighter level 12, Wis 15+, Cha 13+, Knowledge (religion) 5, Spellcraft 7, Dust of the Damned.
Benefits: Once per day per Wis-mod (min 1), you can make a special attack against an outsider. If the attack hits (touch attack will do), you may enhance his attack with Dismissal effect (Will save vs. DC = [10 + 1/2 AB + Wis-mod]), attempting to force the creature back to its native plane.
There is a 20% chance of sending the subject to a plane other than its own.