Jergmo
2010-07-08, 07:51 PM
In a friend's upcoming campaign, I'm playing a Beguiler 9/Mindbender 1. I'm playing with a Bard 6/Swashbuckler 4, elf or half-elf (I forget which) Druid 10, and dwarf Barbarian 10.
The problem I'm facing is making the most of my wealth. We're only allowed magic items from Core and the Complete series, although the DM let it slide that I have a few items similar to MIC's Tools. AC-boosters aren't a great deal of use to me, and to make everything work with my character I had to make my Dexterity 10, but Displacement and the like are my friends. I've fiddled around with what the character has a lot, but here's what it has thus far. I appreciate any help, I don't want my wealth to go to waste!
Additional note: No ranks in Use Magic Device. Couldn't fill every stinking role the party needs me to do in this campaign and still have it. :smallfrown: No wands.
Mithral chain shirt = 1,250 gp
Band of Shield (CL 3) = 5,400 gp
Ring of Feather falling = 2,200 gp
Handy Haversack = 2,000 gp
Boots of Elvenkind = 2,500 gp
Cloak of Elvenkind and Resistance +2 = 7,750 gp
Amulet of Health +2 = 4,000 gp
Charm of Benediction (CL 4) 1/day = 2,160 gp [Cleric/Paladin spell, Touch. 10 minutes/level, +2 bonus on saving throws, allows you to re-roll one attack roll, saving throw or skill check.]
Charm of Camouflage (CL 1) 1/day = 1,800 gp [Druid/Ranger spell, 10 minutes/level. +10 circumstance bonus on Hide checks.]
Charm of Fly (CL 5) 1/day = 5,400 gp
Charm of Spider Climb (CL 3) 1/day = 2,160 gp
Everburning torch = 110 gp
Headband of Intellect +2 = 4,000 gp
Lesser Metamagic Rod of Silence = 3,000 gp
Magic/etc. total = 43,730 gp
Dagger = 2 gp
Longspoon Masterwork Thieves' Tools = 150 gp
Belt pouch = 1 gp
Bedroll = 0.1 gp
Coil of silk rope (50 ft.) = 10 gp
Flint and steel = 1 gp
Soap = 0.5 gp
Trail rations (4 days) = 0.4 gp
Waterskin = 1 gp
Mundane total = 166 gp
Total = 43,896 gp, leaving a remainder of 5,104 gp
The problem I'm facing is making the most of my wealth. We're only allowed magic items from Core and the Complete series, although the DM let it slide that I have a few items similar to MIC's Tools. AC-boosters aren't a great deal of use to me, and to make everything work with my character I had to make my Dexterity 10, but Displacement and the like are my friends. I've fiddled around with what the character has a lot, but here's what it has thus far. I appreciate any help, I don't want my wealth to go to waste!
Additional note: No ranks in Use Magic Device. Couldn't fill every stinking role the party needs me to do in this campaign and still have it. :smallfrown: No wands.
Mithral chain shirt = 1,250 gp
Band of Shield (CL 3) = 5,400 gp
Ring of Feather falling = 2,200 gp
Handy Haversack = 2,000 gp
Boots of Elvenkind = 2,500 gp
Cloak of Elvenkind and Resistance +2 = 7,750 gp
Amulet of Health +2 = 4,000 gp
Charm of Benediction (CL 4) 1/day = 2,160 gp [Cleric/Paladin spell, Touch. 10 minutes/level, +2 bonus on saving throws, allows you to re-roll one attack roll, saving throw or skill check.]
Charm of Camouflage (CL 1) 1/day = 1,800 gp [Druid/Ranger spell, 10 minutes/level. +10 circumstance bonus on Hide checks.]
Charm of Fly (CL 5) 1/day = 5,400 gp
Charm of Spider Climb (CL 3) 1/day = 2,160 gp
Everburning torch = 110 gp
Headband of Intellect +2 = 4,000 gp
Lesser Metamagic Rod of Silence = 3,000 gp
Magic/etc. total = 43,730 gp
Dagger = 2 gp
Longspoon Masterwork Thieves' Tools = 150 gp
Belt pouch = 1 gp
Bedroll = 0.1 gp
Coil of silk rope (50 ft.) = 10 gp
Flint and steel = 1 gp
Soap = 0.5 gp
Trail rations (4 days) = 0.4 gp
Waterskin = 1 gp
Mundane total = 166 gp
Total = 43,896 gp, leaving a remainder of 5,104 gp