Temotei
2010-07-09, 03:25 AM
Hollow Edge
Life is empty. Life is worthless. When we take a life, we aren't taking anything of value.
- Durzo Blint
Warriors, always being thrown into a killing role, become hardened. Some of those warriors lose their heart; others lose their minds. Hollow edges lose everything. They are the epitome of emptiness--the void--in living form.
Hit Die: d10.
Requirements
To qualify to become a hollow edge, a character must fulfill all of the following criteria.
Base Attack Bonus: +5.
Skills: Escape Artist 4 ranks, Hide 4 ranks, Knowledge (the planes) 3 ranks.
Special: The character must have lost something very dear to them, wounding their whole being.
Class Skills: The hollow edge's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), and Spot (Wis).
Skill Points at Each Level: 4 + Int modifier
HOLLOW EDGE
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+1
+2
+0
+2
Hollow, empty edge, sense dampener
2nd
+2
+3
+0
+3
Scry void, instant sheathe
3rd
+3
+3
+1
+3
Defy gravity, planar strike
4th
+4
+4
+1
+4
Void crossing, empty eye
5th
+5
+4
+1
+4
Deeper scry void, void shield
6th
+6
+5
+2
+5
Instant draw
7th
+7
+5
+2
+5
Void cover
8th
+8
+6
+2
+6
Infinite scry void
9th
+9
+6
+3
+6
Freedom of movement
10th
+10
+7
+3
+7
Great void
Class Features
All of the following are class features of the hollow edge.
Weapon and Armor Proficiency: Hollow edges gain no additional weapon or armor proficiencies.
Hollow: Hollow edges are truly voids, devoid of any moral restrictions or codes. The hollow edge no longer has an alignment to speak of. It is not as simple as being of true neutral alignment, but of having none to speak of. This removes any alignment subtypes the hollow edge has and allows the hollow edge to always be treated as a favorable alignment when faced with abilities and effects that happen to affect only one alignment axis or another. For example, holy word has no effect on the hollow edge at all.
There are drawbacks to being hollow, however. A hollow edge suffers a -1 penalty per class level to Bluff, Diplomacy, Disguise, Handle Animal, Perform, Ride, and Sense Motive, representing their fall into true emptiness.
Empty Edge (Su): A hollow edge can manifest the void in their weapon (or even themselves, if they wish) to strike with pure emptiness. This can have varied effects. The hollow edge may choose one effect at 1st level, and an additional effect at 6th level, applying each on a successful attack. One effect may not be selected more than once.
Move Int modifier targets 5 feet in any direction. Hitting one target allows the movement of Int modifier targets, as long as they are within 60 feet of the original target.
Deal damage to spell resistance, lowering it by Int modifier. Spell resistance "heals" 1 point per hour after being damaged in this way.
Deal 1 Intelligence damage.
Deal 1 Wisdom damage.
Deal 1 Charisma damage.
Deal "spell slot" damage, taking away one spell slot from the target. The level of the spell must be equal to or lower than your Int modifier-1 (minimum 0).
Ignore 5 x Int modifier points of damage reduction.
Cause fatigue. This effect may not be used multiple times to make the target exhausted.
Sense Dampener (Su): At 1st level, all creatures within 100 feet of the hollow edge lose their sense of taste.
At 3rd level, this effect covers smell in addition to taste.
Scry Void (Su): At 2nd level, whenever a hollow edge is the target of a scrying spell or effect, the caster must make a Will save of DC 10 + class levels + Int modifier or lose the scrying effect and take 1d3 Charisma damage. Even on a successful saving throw, the scrying effect lasts only half as long as it normally would.
Instant Sheathe (Ex): The hollow edge may sheathe any weapon as a free action.
Defy Gravity (Ex): At 3rd level, gravity no longer affects the hollow edge. They become an empty pocket in an otherwise all-encompassing force. The hollow edge becomes immune to gravity-based effects and may levitate, as the spell, at will.
Planar Strike (Su): The concept of separate planes is alien to the hollow edge. Regardless of where they are, the void follows. The hollow edge may ignore extraplanar barriers, such as those created by the etherealness or blink spells.
Void Crossing (Ps): At 4th level, the hollow edge is able to move through nothingness instantly with a bit of focus. The hollow edge may use dimension slide at will as a move action with a manifester level equal to their Hit Dice. In addition, they may pass through solid objects that are no more than 5 feet thick. However, if the hollow edge ends their movement in the same square as an object otherwise impassable, they take 1d6 damage and are pushed into a randomly determined adjacent square (Roll a d8.).
Empty Eye (Su): Hollow edges are known to be hollow from the inside out. A lesser known tidbit is that their eyes reflect this with a supernatural glow. The hollow edge gains a gaze attack usable 1 + Int modifier rounds per day that causes any creature subject to the gaze to be shaken and confused while under the gaze and for 3 rounds after. A successful DC 10 + class levels + Int modifier Will save negates both conditions. A creature that has successfully saved against being shaken and confused need not make any more saves after the first.
Deeper Scry Void (Su): At 5th level, a hollow edge's scry void becomes deeper, covering everything within 20 feet of the hollow edge. In addition, the Charisma damage for failing the Will save increases to 2d3 and a successful saving throw reduces the duration of the scrying effect to 10 rounds (if it would normally be longer).
Void Shield (Su): The void is an impenetrable emptiness. Once per day, as an immediate action, a hollow edge may intercept an attack with a tiny pocket of the void, causing the attacker's melee weapon (or their hands, if they're unarmed) to disappear for 1 minute. If a ranged attack is intercepted, the ammo instead disappears. The void then deposits the weapon in the last square it was in before disappearing. The hollow edge does not take any damage from the intercepted attack.
Instant Draw (Ex): At 6th level, the hollow edge gains the ability to instantly draw their weapon and make a single attack at their highest base attack bonus as a swift action. This attack doesn't so much happen extremely fast as it does happen instantly; the hollow edge ignores the restrictions of movement, fluidity, and friction in favor of the void's punctuality. Attacking with instant draw causes an enemy to be flat-footed for 1 round.
Void Cover (Ex): At 8th level, the hollow edge becomes a void in others' sight, granting these warriors constant concealment.
Infinite Scry Void (Su): The scry void reaches its highest potential at 8th level, extending to everything within 50 feet of the hollow edge and automatically dealing 3d3 Charisma damage. All scrying effects automatically fail when directly targeting the hollow edge. This does not extend to the scry void's aura effect.
Freedom of Movement (Ex): At 9th level, the hollow edge is able to ignore earthly restrictions, being under the effects of freedom of movement, as the spell, constantly.
Great Void (Su): At 10th level, the hollow edge may summon complete nothingness, never again to be filled. Once per week, the hollow edge may conjure a void in a 100-foot sphere lasting for one day with the only limitation on range being sight. This area becomes unable to sustain life--or anything else, for that matter. Every creature in the area of effect takes 2 Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma damage and 1 negative level every round. Breathing is impossible, and light disappears. Not even darkvision is able to pierce the void's depths. The hollow edge is immune to all negative effects of being in the void. In addition, all empty edge effects are doubled. Creatures immune to the effects of great void (other than the hollow edge) are destroyed after spending 3 consecutive rounds in its area. A successful DC 10 + class levels + Int modifier Will save lowers all ability damage to 1 and negates the negative level. This Will saving throw must be made every round a creature is present in the great void. A successful DC 10 + class levels + Int modifier Fortitude save allows immune creatures to survive one additional round. This saving throw is made upon entering the great void. If the creature leaves and enters again, they must make another saving throw.
Life is empty. Life is worthless. When we take a life, we aren't taking anything of value.
- Durzo Blint
Warriors, always being thrown into a killing role, become hardened. Some of those warriors lose their heart; others lose their minds. Hollow edges lose everything. They are the epitome of emptiness--the void--in living form.
Hit Die: d10.
Requirements
To qualify to become a hollow edge, a character must fulfill all of the following criteria.
Base Attack Bonus: +5.
Skills: Escape Artist 4 ranks, Hide 4 ranks, Knowledge (the planes) 3 ranks.
Special: The character must have lost something very dear to them, wounding their whole being.
Class Skills: The hollow edge's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), and Spot (Wis).
Skill Points at Each Level: 4 + Int modifier
HOLLOW EDGE
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+1
+2
+0
+2
Hollow, empty edge, sense dampener
2nd
+2
+3
+0
+3
Scry void, instant sheathe
3rd
+3
+3
+1
+3
Defy gravity, planar strike
4th
+4
+4
+1
+4
Void crossing, empty eye
5th
+5
+4
+1
+4
Deeper scry void, void shield
6th
+6
+5
+2
+5
Instant draw
7th
+7
+5
+2
+5
Void cover
8th
+8
+6
+2
+6
Infinite scry void
9th
+9
+6
+3
+6
Freedom of movement
10th
+10
+7
+3
+7
Great void
Class Features
All of the following are class features of the hollow edge.
Weapon and Armor Proficiency: Hollow edges gain no additional weapon or armor proficiencies.
Hollow: Hollow edges are truly voids, devoid of any moral restrictions or codes. The hollow edge no longer has an alignment to speak of. It is not as simple as being of true neutral alignment, but of having none to speak of. This removes any alignment subtypes the hollow edge has and allows the hollow edge to always be treated as a favorable alignment when faced with abilities and effects that happen to affect only one alignment axis or another. For example, holy word has no effect on the hollow edge at all.
There are drawbacks to being hollow, however. A hollow edge suffers a -1 penalty per class level to Bluff, Diplomacy, Disguise, Handle Animal, Perform, Ride, and Sense Motive, representing their fall into true emptiness.
Empty Edge (Su): A hollow edge can manifest the void in their weapon (or even themselves, if they wish) to strike with pure emptiness. This can have varied effects. The hollow edge may choose one effect at 1st level, and an additional effect at 6th level, applying each on a successful attack. One effect may not be selected more than once.
Move Int modifier targets 5 feet in any direction. Hitting one target allows the movement of Int modifier targets, as long as they are within 60 feet of the original target.
Deal damage to spell resistance, lowering it by Int modifier. Spell resistance "heals" 1 point per hour after being damaged in this way.
Deal 1 Intelligence damage.
Deal 1 Wisdom damage.
Deal 1 Charisma damage.
Deal "spell slot" damage, taking away one spell slot from the target. The level of the spell must be equal to or lower than your Int modifier-1 (minimum 0).
Ignore 5 x Int modifier points of damage reduction.
Cause fatigue. This effect may not be used multiple times to make the target exhausted.
Sense Dampener (Su): At 1st level, all creatures within 100 feet of the hollow edge lose their sense of taste.
At 3rd level, this effect covers smell in addition to taste.
Scry Void (Su): At 2nd level, whenever a hollow edge is the target of a scrying spell or effect, the caster must make a Will save of DC 10 + class levels + Int modifier or lose the scrying effect and take 1d3 Charisma damage. Even on a successful saving throw, the scrying effect lasts only half as long as it normally would.
Instant Sheathe (Ex): The hollow edge may sheathe any weapon as a free action.
Defy Gravity (Ex): At 3rd level, gravity no longer affects the hollow edge. They become an empty pocket in an otherwise all-encompassing force. The hollow edge becomes immune to gravity-based effects and may levitate, as the spell, at will.
Planar Strike (Su): The concept of separate planes is alien to the hollow edge. Regardless of where they are, the void follows. The hollow edge may ignore extraplanar barriers, such as those created by the etherealness or blink spells.
Void Crossing (Ps): At 4th level, the hollow edge is able to move through nothingness instantly with a bit of focus. The hollow edge may use dimension slide at will as a move action with a manifester level equal to their Hit Dice. In addition, they may pass through solid objects that are no more than 5 feet thick. However, if the hollow edge ends their movement in the same square as an object otherwise impassable, they take 1d6 damage and are pushed into a randomly determined adjacent square (Roll a d8.).
Empty Eye (Su): Hollow edges are known to be hollow from the inside out. A lesser known tidbit is that their eyes reflect this with a supernatural glow. The hollow edge gains a gaze attack usable 1 + Int modifier rounds per day that causes any creature subject to the gaze to be shaken and confused while under the gaze and for 3 rounds after. A successful DC 10 + class levels + Int modifier Will save negates both conditions. A creature that has successfully saved against being shaken and confused need not make any more saves after the first.
Deeper Scry Void (Su): At 5th level, a hollow edge's scry void becomes deeper, covering everything within 20 feet of the hollow edge. In addition, the Charisma damage for failing the Will save increases to 2d3 and a successful saving throw reduces the duration of the scrying effect to 10 rounds (if it would normally be longer).
Void Shield (Su): The void is an impenetrable emptiness. Once per day, as an immediate action, a hollow edge may intercept an attack with a tiny pocket of the void, causing the attacker's melee weapon (or their hands, if they're unarmed) to disappear for 1 minute. If a ranged attack is intercepted, the ammo instead disappears. The void then deposits the weapon in the last square it was in before disappearing. The hollow edge does not take any damage from the intercepted attack.
Instant Draw (Ex): At 6th level, the hollow edge gains the ability to instantly draw their weapon and make a single attack at their highest base attack bonus as a swift action. This attack doesn't so much happen extremely fast as it does happen instantly; the hollow edge ignores the restrictions of movement, fluidity, and friction in favor of the void's punctuality. Attacking with instant draw causes an enemy to be flat-footed for 1 round.
Void Cover (Ex): At 8th level, the hollow edge becomes a void in others' sight, granting these warriors constant concealment.
Infinite Scry Void (Su): The scry void reaches its highest potential at 8th level, extending to everything within 50 feet of the hollow edge and automatically dealing 3d3 Charisma damage. All scrying effects automatically fail when directly targeting the hollow edge. This does not extend to the scry void's aura effect.
Freedom of Movement (Ex): At 9th level, the hollow edge is able to ignore earthly restrictions, being under the effects of freedom of movement, as the spell, constantly.
Great Void (Su): At 10th level, the hollow edge may summon complete nothingness, never again to be filled. Once per week, the hollow edge may conjure a void in a 100-foot sphere lasting for one day with the only limitation on range being sight. This area becomes unable to sustain life--or anything else, for that matter. Every creature in the area of effect takes 2 Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma damage and 1 negative level every round. Breathing is impossible, and light disappears. Not even darkvision is able to pierce the void's depths. The hollow edge is immune to all negative effects of being in the void. In addition, all empty edge effects are doubled. Creatures immune to the effects of great void (other than the hollow edge) are destroyed after spending 3 consecutive rounds in its area. A successful DC 10 + class levels + Int modifier Will save lowers all ability damage to 1 and negates the negative level. This Will saving throw must be made every round a creature is present in the great void. A successful DC 10 + class levels + Int modifier Fortitude save allows immune creatures to survive one additional round. This saving throw is made upon entering the great void. If the creature leaves and enters again, they must make another saving throw.