molten_dragon
2010-07-09, 05:44 PM
My wife is currently running a campaign for me and two of our friends. She's running the Legacy of Fire (http://paizo.com/pathfinder/adventurePath/legacyOfFire) adventure path. She's not really enjoying it much, due to the module giving out too much treasure, and us steamrolling everything in it. So she's looking for something else to run. Ideally it will be 3.5 so she doesn't have to do much adaptation (she doesn't really enjoy putting a lot of work in outside of game time) and will offer a good challenge to a moderately optimized group of 3 players (possibly gestalt), with decent mix of combat, roleplaying, and puzzles/traps/others. It will also ideally take us from the early game (1st-3rd level) to the late game (18th-20th level).
She's looking at the other pathfinder adventure paths right now (Rise of the Runelords, Curse of the Crimson Throne, or Second Darkness), or possibly the older adventure paths which were first published in Dungeon magazine (shackled city, age of worms, or savage tide).
Has anyone played any of these and can recommend them, or do you have any other recommendations of something that might fit the bill?
She's looking at the other pathfinder adventure paths right now (Rise of the Runelords, Curse of the Crimson Throne, or Second Darkness), or possibly the older adventure paths which were first published in Dungeon magazine (shackled city, age of worms, or savage tide).
Has anyone played any of these and can recommend them, or do you have any other recommendations of something that might fit the bill?