Darth Stabber
2010-07-10, 09:16 AM
Omnimancer
In forgotten towers, lost libraries, and hidden temples there are those that seek the true confluence of all magic. Where one sees a wizard's spell and a cleric's spell as fundamentally different, the Omnimancer sees a connection. Their theories are usually seen as either mad (at best), or Heretical (at worst), Leading to their study isolation. Their minds are sharpened with psionics, the art they believe to be the root of mortal magic (given its inner focus and lack of outward components). Their study of the arcane has lead to the understanding of the pacts that empower warlocks, and they learn to extract a small amount of that power without binding themselves to the dangerous and obscene pacts that hold warlocks. Their study of the divine allows access to the mystical soul energy that is incarnum. And their studies into the primitive powers gained by barbaric dragon worship has given them a small measure of that power too. The arts are strange bedfellows, that don't seem to hold together when examined by a casual observer, but to the Omnimancer each is but a small part of an elegant whole, their challenge is to use them in concert to achieve whatever goal they set before themselves. While they see the powers of Binding, Shadow Casting, infusions and Truenaming, they find the first two rather specific and limited, the third being solely derivative of magic item creation, and the last to be too obtuse, with even those that utilize it being incapable of understanding it. There has been some talk of the study of the martial magic of the sword sages and their ilk, but so far the various orders have found them too taxing on the rather scrawny bodies of their scholars, though undoubtedly a few have tried, but to no success yet.
Role: Your job within the party varies, though it is usually somewhere between the wizard, cleric, and rogue. Your may not have as much raw magical power as a wizard (in fact still shy of a bard), but your portfolio is far wider.
Abilities: Intelligence is by far the most important of your abilities, determining Save DCs, bonus spells and PP, and Fueling your skills. Constitution is second, allowing use of incarnum, and putting extra HP between you and dead. Dexterity falls third, giving you the ability to hit with eldritch blasts, ray spells and giving you a little extra armor class.
Races: Gnomes Elves and Humans are likely studiers of these arts. All three races are curious about all things magical, and are willing to devote the time and energy. Most other races see this type of pursuit as a waste of time given the greater gains they think they can make studying one, as opposed to all.
Alignment: Most omnimancers tend to develop an affinity to a certain alignment, especially given the noted attention paid to it in both divine magic and incarnum study. The only noted counter-examples of this are the Cult of Baccob, who is both neutral and a patron of magicians.
Religion: Most omnimancers are only interested in the divine in a clinical sense, they wish to understand their correlation to the greater works of the worlds magics, though gods of magic frequently find worshipers among this idiosyncratic lot. In greyhawk the cult of We Jas has been known to draw a few omnimancers though they rarely have the raw power so valued in that cult, they can contribute a versitility and general sphere of knowledge that is hard to replicate. The majority of religiously inclined omnimancers find their way to the Cult of Baccob. Taking their cue from the "Lord of All Magics" title and seeking to emulate his mastery of all things magical, they see omnimancy as the only profession for a true devotee, and a dispassionate study of magic without pretense or favoritism to be the most fitting outlook for the faithful.
Omimancer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st |
+0 |
+0 |
+0 |
+2 |Arcane Spells, Divine Spells Psionics
2nd |
+1 |
+0 |
+0 |
+3 |Eldritch Blast(1d6)
3rd |
+1 |
+1 |
+1 |
+3 |General Trivia
4th |
+2 |
+1 |
+1 |
+4 |Meld Shaping
5th |
+2 |
+2 |
+1 |
+4 |Bonus Feat
6th |
+3 |
+2 |
+2 |
+5 |Invocation (least), Eldritch Blast(2d6)
7th |
+3 |
+2 |
+2 |
+5 |Draconic Aura (+1)
8th |
+4 |
+3 |
+2 |
+6 |
9th |
+4 |
+3 |
+3 |
+6 |Magician's Sight
10th|
+5 |
+3 |
+3 |
+7 |Open Least chakra
11th|
+5 |
+3 |
+3 |
+7 |Magician's Literacy
12th|
+6 |
+4 |
+4 |
+8 |Bonus feat, Invocation (lesser).Eldritch Blast(3d6)
13th|
+6 |
+4 |
+4 |
+8 |
14th|
+7 |
+4 |
+4 |
+9 |Open Lesser Chakra
15th|
+7 |
+5 |
+5 |
+9 |Draconic Aura (+2)
16th|
+8 |
+5 |
+5 |
+10|
17th|
+8 |
+5 |
+5 |
+10|Open Greater Chakra
18th|
+9 |
+6 |
+6 |
+11|Invocation(greater), Bonus Feat, Eldritch Blast(4d6)
19th|
+9 |
+6 |
+6 |
+11|
20th|
+10|
+6 |
+6 |
+12|Open Heart Chakra, Draconic Aura(+3), Invocation(dark), Eldritch Blast(5d6)[/table]
Hitdie:d6
Skill Points:2+int(x4 at first level
Class skills:Concentration, Spellcraft, Psicraft, Knowledge(any), Craft(any), UMD, UPD, Decipher script, Autohypnosis, perform.
Class features
Proficiencies - As Sorcerer
Arcane spells
The Omnimancer casts arcane spells in the same manner as a wizard with the following exceptions
Spell Book - the Onimancer's spell book contains all cantrips, but no other spells (initally)
Automatic spells[\u] - Omnimancers gain 1 spell every level (as opposed to 2) starting at second level
[u]Spells per day - Omnimancers follow their own progression of spells known, depicted on the following table
{table=head]Level|0|1|2|3|4|5
1 |2|-|-|-|-|-
2 |3|0|-|-|-|-
3 |3|1|-|-|-|-
4 |4|1|-|-|-|-
5 |4|2|0|-|-|-
6 |4|2|1|-|-|-
7 |4|2|1|-|-|-
8 |4|2|2|-|-|-
9 |4|2|2|0|-|-
10|5|2|2|1|-|-
11|5|2|2|1|-|-
12|5|3|2|2|-|-
13|5|3|2|2|0|-
14|5|3|3|2|1|-
15|5|3|3|2|2|-
16|5|3|3|3|2|0
17|5|3|3|3|2|1
18|5|3|3|3|3|1
19|5|3|3|3|3|2
20|5|3|3|3|3|2[/table]
Divine Spell Casting
The Omnimancer casts divine spells in the same manner as a Archivist with the following exceptions
Spell Book - the Onimancer's spell book contains all Orisons, but no other spells (initially)
Automatic spells[\u] - Omnimancers gain 1 spell every level (as opposed to 2) starting at third level
[u]Bonus Spells - Omnimancer bonus spells are based on INT
Spells per day - Omnimancers follow their own progression of spells known, depicted on the following table
{table=head]Level|0|1|2|3|4|5
1 |2|-|-|-|-|-
2 |2|-|-|-|-|-
3 |3|0|-|-|-|-
4 |3|1|-|-|-|-
5 |4|1|-|-|-|-
6 |4|2|-|-|-|-
7 |4|2|-|-|-|-
8 |4|2|0|-|-|-
9 |4|2|1|-|-|-
10|4|2|1|-|-|-
11|5|2|2|0|-|-
12|5|2|2|1|-|-
13|5|2|2|1|-|-
14|5|2|2|2|0|-
15|5|2|2|2|1|-
16|5|3|2|2|2|-
17|5|3|3|2|2|0
18|5|3|3|3|2|1
19|5|3|3|3|3|2
20|5|3|3|3|3|2[/table]
Psionics
Omnimancers manifest psychic powers in a manner similar to Psions. However they do not gain discipline powers (unless they take Expanded Knowledge), and their powers known, PP pool, and highest known power level, instead follow their own progression in the following chart
{table=head]Level|Powers Known|PP|Highest Level
1 |1|0 |1
2 |1|1 |1
3 |2|2 |1
4 |2|3 |1
5 |3|4 |2
6 |3|6 |2
7 |3|8 |2
8 |4|10|2
9 |4|13|2
10|5|16|3
11|5|19|3
12|5|22|3
13|6|25|3
14|6|30|3
15|7|35|4
16|7|40|4
17|8|50|4
18|8|60|4
19|8|70|4
20|9|80|5[/table]
General Trivia - As bardic Knowledge
Meld Shaping
Omnimancers shape soulmelds in a manner similar to Incarnates, except as noted.
Alignment:An omnimancer may be any alignment. They may still not shape soulmelds with an alignment that they lack, and if they are aligned on both axis, they must choose one to be the primary alignment for the purpose of soul melds. True neutral omnimancers may emulate the alignment of their choice with a DC 20 UMD check while shaping their soulmelds, on a failure they may not shape any aligned soulmelds. You may not emulate opposite alignments at the same time(ie you cannot utilize and evil soulmeld and a good one, but you can use an evil soulmeld and a lawful one), and you may not shape necrocarnum soulmelds without the Necrocarnum acolyte feat (even if you are evil).
Melds, Essentia, Chakra Binds - Omnimancers follow their own progression for Total Melds Shaped, Essentia, and Chakra Binds, demonstrated on the following table
{table=head]Level|Melds Shaped|Essentia|Chakra Binds
1 |-|-|-
2 |-|-|-
3 |-|-|-
4 |1|0|-
5 |1|1|-
6 |1|1|-
7 |2|1|-
8 |2|2|-
9 |2|2|-
10|3|3|1
11|3|4|1
12|3|5|1
13|4|6|1
14|4|7|2
15|5|9|2
16|5|10|2
17|5|11|3
18|6|12|3
19|6|13|3
20|6|14|4[/table]
Bonus feat - You may select any feat that you meet the prerequisites for from the following list.
any item creation, any metamagic, any metapsionic, any psionic, any incarnum, martial study, martial stance, expanded knowledge, bind vestige, Improved bind vestige, extra slot, extra invocation, and obtain familiar.
Invocation(Least) - You may select any least invocation from the warlock or dragon fire adept list, it is usable at will
Draconic Aura - You may learn one aura of your choice from the Dragon Shaman List, Your aura bonus is equal to the number of times you have gained this ability. Your aura bonus stacks with any aura bonus you may have from the dragon shaman class.
Magician's Sight - You may use Detect Magic as an SLA at will
Open Least Chakra - You may bind soulmelds to your Crown, hands, and feat chakra.
Magician's literacy - You may use Read Magic as an SLA at will
Lesser Invocation - You may select any lesser invocation from the warlock or dragon fire adept list, it is usable at will.
Open Lesser Chakra - You may bind soulmelds to your arms brow and shoulder chakra.
Open Greater Chakra - You may bind soulmelds to your Throat and waist chakra.
Greater Invocation - You may select any Greater invocation from the warlock or dragon fire adept list, it is usable at will.
Dark Invocation - You may select any Dark invocation from the warlock or dragon fire adept list, it is usable at will.
Open Heart Chakra - You may bind soulmelds to your heart chakra.
NOTE: your caster level, manifester level, invoker level, and meldshaper level are equal to your level in this class.
Design Notes
The class is designed as a mash-up of all of as many various fun magics as I could squeeze together in a semi-organic way. If your favorite magical sub-system is not a part, it is likely that I don't understand it well enough to implement it as part of this class. Immediately leaping to mind
True naming - I don't understand it well, and it is very prone to abuse (or so I have heard). Given I have seen it used once and I am the one that did it, and I didn't get it, I do not feel qualified to include this system in a class that is already filled with potential misuse.
Shadow Casting - I'm not going to lie, I find the system silly and highly derivative. It is more a midpoint between sorcerer and warlock design, than it is original thought. I am not likely to pollute my home brew with material I don't like
Binding - I like binder I really do, but I cannot for the life of me find my ToM, and even if I could I can't come up with a good way to retard it's progression, Though a few quick feats could give you some of that ability if you find it's absence too jarring, and bonus feats were included primarily for the addition of more magics, though I know that is rarely how they will be used in practice.
ToB - My knowledge of Imitators is fairly limited, though I know enough that I probably could have given it some of that, but given the classes intense focus on things that do not involve pointy sticks, i felt that this was out of place, If you disagree I again point to the bonus feats, which give you a small amount of that ability, fitting with the unfocused, dabbling aspect of this class. Unlike the others I am considering a prestige class that will grant some proficiency in these martial abilities, though I am having a hard time metering out exactly what kind of progression the stuff the base class does will be present in the PRC.
On higher level prowess: No surprise, at higher levels you are paying for the lack of focus that other classes derive strength from. This can be a distressing fact. The points that salvage your ability to wage war are limited, but are infact present. The highest level Psionic powers are barred to you, but your augmentation is limited by class level, not highest available power level, you can still apply metapsionic feats as though you had psion level powers. You can quicken fairly easily, or just fully augment the powers, to much better effect than the free scaling of you spells, my advice is use this to your advantage, you don't really need utility powers since that is nearly inevitably covered by arcane and divine casting, so Psionics is where your big guns should be. You are rather limited in your ability to fire said big guns, but they are in your there for when it absolutely must be dead now. and @ 20 you get a Dark invocation, which should be selected for it's combat resolution capacity. And the limits on essentia investment into your soulmelds are based on total level (not anything I can limit in class entries), so you may still have full powered soulmelds, though the restricted access to binds can be limiting. The real bottom line is that you are not a primary combatant, or nuker for that matter, you are a dedicated problem solver and should keep that in mind. With careful spell selection, and smart choices on other levels, you can level the playing field, and you should be on the look out for more uses for old spells, they may win the day.
Thoughts, Suggestions, Death Threats?
In forgotten towers, lost libraries, and hidden temples there are those that seek the true confluence of all magic. Where one sees a wizard's spell and a cleric's spell as fundamentally different, the Omnimancer sees a connection. Their theories are usually seen as either mad (at best), or Heretical (at worst), Leading to their study isolation. Their minds are sharpened with psionics, the art they believe to be the root of mortal magic (given its inner focus and lack of outward components). Their study of the arcane has lead to the understanding of the pacts that empower warlocks, and they learn to extract a small amount of that power without binding themselves to the dangerous and obscene pacts that hold warlocks. Their study of the divine allows access to the mystical soul energy that is incarnum. And their studies into the primitive powers gained by barbaric dragon worship has given them a small measure of that power too. The arts are strange bedfellows, that don't seem to hold together when examined by a casual observer, but to the Omnimancer each is but a small part of an elegant whole, their challenge is to use them in concert to achieve whatever goal they set before themselves. While they see the powers of Binding, Shadow Casting, infusions and Truenaming, they find the first two rather specific and limited, the third being solely derivative of magic item creation, and the last to be too obtuse, with even those that utilize it being incapable of understanding it. There has been some talk of the study of the martial magic of the sword sages and their ilk, but so far the various orders have found them too taxing on the rather scrawny bodies of their scholars, though undoubtedly a few have tried, but to no success yet.
Role: Your job within the party varies, though it is usually somewhere between the wizard, cleric, and rogue. Your may not have as much raw magical power as a wizard (in fact still shy of a bard), but your portfolio is far wider.
Abilities: Intelligence is by far the most important of your abilities, determining Save DCs, bonus spells and PP, and Fueling your skills. Constitution is second, allowing use of incarnum, and putting extra HP between you and dead. Dexterity falls third, giving you the ability to hit with eldritch blasts, ray spells and giving you a little extra armor class.
Races: Gnomes Elves and Humans are likely studiers of these arts. All three races are curious about all things magical, and are willing to devote the time and energy. Most other races see this type of pursuit as a waste of time given the greater gains they think they can make studying one, as opposed to all.
Alignment: Most omnimancers tend to develop an affinity to a certain alignment, especially given the noted attention paid to it in both divine magic and incarnum study. The only noted counter-examples of this are the Cult of Baccob, who is both neutral and a patron of magicians.
Religion: Most omnimancers are only interested in the divine in a clinical sense, they wish to understand their correlation to the greater works of the worlds magics, though gods of magic frequently find worshipers among this idiosyncratic lot. In greyhawk the cult of We Jas has been known to draw a few omnimancers though they rarely have the raw power so valued in that cult, they can contribute a versitility and general sphere of knowledge that is hard to replicate. The majority of religiously inclined omnimancers find their way to the Cult of Baccob. Taking their cue from the "Lord of All Magics" title and seeking to emulate his mastery of all things magical, they see omnimancy as the only profession for a true devotee, and a dispassionate study of magic without pretense or favoritism to be the most fitting outlook for the faithful.
Omimancer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st |
+0 |
+0 |
+0 |
+2 |Arcane Spells, Divine Spells Psionics
2nd |
+1 |
+0 |
+0 |
+3 |Eldritch Blast(1d6)
3rd |
+1 |
+1 |
+1 |
+3 |General Trivia
4th |
+2 |
+1 |
+1 |
+4 |Meld Shaping
5th |
+2 |
+2 |
+1 |
+4 |Bonus Feat
6th |
+3 |
+2 |
+2 |
+5 |Invocation (least), Eldritch Blast(2d6)
7th |
+3 |
+2 |
+2 |
+5 |Draconic Aura (+1)
8th |
+4 |
+3 |
+2 |
+6 |
9th |
+4 |
+3 |
+3 |
+6 |Magician's Sight
10th|
+5 |
+3 |
+3 |
+7 |Open Least chakra
11th|
+5 |
+3 |
+3 |
+7 |Magician's Literacy
12th|
+6 |
+4 |
+4 |
+8 |Bonus feat, Invocation (lesser).Eldritch Blast(3d6)
13th|
+6 |
+4 |
+4 |
+8 |
14th|
+7 |
+4 |
+4 |
+9 |Open Lesser Chakra
15th|
+7 |
+5 |
+5 |
+9 |Draconic Aura (+2)
16th|
+8 |
+5 |
+5 |
+10|
17th|
+8 |
+5 |
+5 |
+10|Open Greater Chakra
18th|
+9 |
+6 |
+6 |
+11|Invocation(greater), Bonus Feat, Eldritch Blast(4d6)
19th|
+9 |
+6 |
+6 |
+11|
20th|
+10|
+6 |
+6 |
+12|Open Heart Chakra, Draconic Aura(+3), Invocation(dark), Eldritch Blast(5d6)[/table]
Hitdie:d6
Skill Points:2+int(x4 at first level
Class skills:Concentration, Spellcraft, Psicraft, Knowledge(any), Craft(any), UMD, UPD, Decipher script, Autohypnosis, perform.
Class features
Proficiencies - As Sorcerer
Arcane spells
The Omnimancer casts arcane spells in the same manner as a wizard with the following exceptions
Spell Book - the Onimancer's spell book contains all cantrips, but no other spells (initally)
Automatic spells[\u] - Omnimancers gain 1 spell every level (as opposed to 2) starting at second level
[u]Spells per day - Omnimancers follow their own progression of spells known, depicted on the following table
{table=head]Level|0|1|2|3|4|5
1 |2|-|-|-|-|-
2 |3|0|-|-|-|-
3 |3|1|-|-|-|-
4 |4|1|-|-|-|-
5 |4|2|0|-|-|-
6 |4|2|1|-|-|-
7 |4|2|1|-|-|-
8 |4|2|2|-|-|-
9 |4|2|2|0|-|-
10|5|2|2|1|-|-
11|5|2|2|1|-|-
12|5|3|2|2|-|-
13|5|3|2|2|0|-
14|5|3|3|2|1|-
15|5|3|3|2|2|-
16|5|3|3|3|2|0
17|5|3|3|3|2|1
18|5|3|3|3|3|1
19|5|3|3|3|3|2
20|5|3|3|3|3|2[/table]
Divine Spell Casting
The Omnimancer casts divine spells in the same manner as a Archivist with the following exceptions
Spell Book - the Onimancer's spell book contains all Orisons, but no other spells (initially)
Automatic spells[\u] - Omnimancers gain 1 spell every level (as opposed to 2) starting at third level
[u]Bonus Spells - Omnimancer bonus spells are based on INT
Spells per day - Omnimancers follow their own progression of spells known, depicted on the following table
{table=head]Level|0|1|2|3|4|5
1 |2|-|-|-|-|-
2 |2|-|-|-|-|-
3 |3|0|-|-|-|-
4 |3|1|-|-|-|-
5 |4|1|-|-|-|-
6 |4|2|-|-|-|-
7 |4|2|-|-|-|-
8 |4|2|0|-|-|-
9 |4|2|1|-|-|-
10|4|2|1|-|-|-
11|5|2|2|0|-|-
12|5|2|2|1|-|-
13|5|2|2|1|-|-
14|5|2|2|2|0|-
15|5|2|2|2|1|-
16|5|3|2|2|2|-
17|5|3|3|2|2|0
18|5|3|3|3|2|1
19|5|3|3|3|3|2
20|5|3|3|3|3|2[/table]
Psionics
Omnimancers manifest psychic powers in a manner similar to Psions. However they do not gain discipline powers (unless they take Expanded Knowledge), and their powers known, PP pool, and highest known power level, instead follow their own progression in the following chart
{table=head]Level|Powers Known|PP|Highest Level
1 |1|0 |1
2 |1|1 |1
3 |2|2 |1
4 |2|3 |1
5 |3|4 |2
6 |3|6 |2
7 |3|8 |2
8 |4|10|2
9 |4|13|2
10|5|16|3
11|5|19|3
12|5|22|3
13|6|25|3
14|6|30|3
15|7|35|4
16|7|40|4
17|8|50|4
18|8|60|4
19|8|70|4
20|9|80|5[/table]
General Trivia - As bardic Knowledge
Meld Shaping
Omnimancers shape soulmelds in a manner similar to Incarnates, except as noted.
Alignment:An omnimancer may be any alignment. They may still not shape soulmelds with an alignment that they lack, and if they are aligned on both axis, they must choose one to be the primary alignment for the purpose of soul melds. True neutral omnimancers may emulate the alignment of their choice with a DC 20 UMD check while shaping their soulmelds, on a failure they may not shape any aligned soulmelds. You may not emulate opposite alignments at the same time(ie you cannot utilize and evil soulmeld and a good one, but you can use an evil soulmeld and a lawful one), and you may not shape necrocarnum soulmelds without the Necrocarnum acolyte feat (even if you are evil).
Melds, Essentia, Chakra Binds - Omnimancers follow their own progression for Total Melds Shaped, Essentia, and Chakra Binds, demonstrated on the following table
{table=head]Level|Melds Shaped|Essentia|Chakra Binds
1 |-|-|-
2 |-|-|-
3 |-|-|-
4 |1|0|-
5 |1|1|-
6 |1|1|-
7 |2|1|-
8 |2|2|-
9 |2|2|-
10|3|3|1
11|3|4|1
12|3|5|1
13|4|6|1
14|4|7|2
15|5|9|2
16|5|10|2
17|5|11|3
18|6|12|3
19|6|13|3
20|6|14|4[/table]
Bonus feat - You may select any feat that you meet the prerequisites for from the following list.
any item creation, any metamagic, any metapsionic, any psionic, any incarnum, martial study, martial stance, expanded knowledge, bind vestige, Improved bind vestige, extra slot, extra invocation, and obtain familiar.
Invocation(Least) - You may select any least invocation from the warlock or dragon fire adept list, it is usable at will
Draconic Aura - You may learn one aura of your choice from the Dragon Shaman List, Your aura bonus is equal to the number of times you have gained this ability. Your aura bonus stacks with any aura bonus you may have from the dragon shaman class.
Magician's Sight - You may use Detect Magic as an SLA at will
Open Least Chakra - You may bind soulmelds to your Crown, hands, and feat chakra.
Magician's literacy - You may use Read Magic as an SLA at will
Lesser Invocation - You may select any lesser invocation from the warlock or dragon fire adept list, it is usable at will.
Open Lesser Chakra - You may bind soulmelds to your arms brow and shoulder chakra.
Open Greater Chakra - You may bind soulmelds to your Throat and waist chakra.
Greater Invocation - You may select any Greater invocation from the warlock or dragon fire adept list, it is usable at will.
Dark Invocation - You may select any Dark invocation from the warlock or dragon fire adept list, it is usable at will.
Open Heart Chakra - You may bind soulmelds to your heart chakra.
NOTE: your caster level, manifester level, invoker level, and meldshaper level are equal to your level in this class.
Design Notes
The class is designed as a mash-up of all of as many various fun magics as I could squeeze together in a semi-organic way. If your favorite magical sub-system is not a part, it is likely that I don't understand it well enough to implement it as part of this class. Immediately leaping to mind
True naming - I don't understand it well, and it is very prone to abuse (or so I have heard). Given I have seen it used once and I am the one that did it, and I didn't get it, I do not feel qualified to include this system in a class that is already filled with potential misuse.
Shadow Casting - I'm not going to lie, I find the system silly and highly derivative. It is more a midpoint between sorcerer and warlock design, than it is original thought. I am not likely to pollute my home brew with material I don't like
Binding - I like binder I really do, but I cannot for the life of me find my ToM, and even if I could I can't come up with a good way to retard it's progression, Though a few quick feats could give you some of that ability if you find it's absence too jarring, and bonus feats were included primarily for the addition of more magics, though I know that is rarely how they will be used in practice.
ToB - My knowledge of Imitators is fairly limited, though I know enough that I probably could have given it some of that, but given the classes intense focus on things that do not involve pointy sticks, i felt that this was out of place, If you disagree I again point to the bonus feats, which give you a small amount of that ability, fitting with the unfocused, dabbling aspect of this class. Unlike the others I am considering a prestige class that will grant some proficiency in these martial abilities, though I am having a hard time metering out exactly what kind of progression the stuff the base class does will be present in the PRC.
On higher level prowess: No surprise, at higher levels you are paying for the lack of focus that other classes derive strength from. This can be a distressing fact. The points that salvage your ability to wage war are limited, but are infact present. The highest level Psionic powers are barred to you, but your augmentation is limited by class level, not highest available power level, you can still apply metapsionic feats as though you had psion level powers. You can quicken fairly easily, or just fully augment the powers, to much better effect than the free scaling of you spells, my advice is use this to your advantage, you don't really need utility powers since that is nearly inevitably covered by arcane and divine casting, so Psionics is where your big guns should be. You are rather limited in your ability to fire said big guns, but they are in your there for when it absolutely must be dead now. and @ 20 you get a Dark invocation, which should be selected for it's combat resolution capacity. And the limits on essentia investment into your soulmelds are based on total level (not anything I can limit in class entries), so you may still have full powered soulmelds, though the restricted access to binds can be limiting. The real bottom line is that you are not a primary combatant, or nuker for that matter, you are a dedicated problem solver and should keep that in mind. With careful spell selection, and smart choices on other levels, you can level the playing field, and you should be on the look out for more uses for old spells, they may win the day.
Thoughts, Suggestions, Death Threats?