Zombieboots
2010-07-10, 01:28 PM
Hey Playgrounds.
I'm running Savage Tide once again for a PbP group. Last time I ran it I used the rules out of Stormwrack. Lets just say the last group and myself were a little underwhelmed with how the Sea-fairing book handled sea combat.
So I turn to the playground: If someone could point me in the direction or or lay down some hard and fast Sea-Combat rules. Specifically dealing with ship on ship battle/speed/movements, Magic user to Ship battle, and perhaps some sailing DCs.
Yes I can make my own rule set but we are running Pathfinder which I am already finding overwhelming just converting the STAP into. Also I prefer to dabble around a bit and pick and choose pieces from other systems I like. General suggestions are also good even if they are incomplete. I have mental glue!
Please and Thank you ofcourse.
I'm running Savage Tide once again for a PbP group. Last time I ran it I used the rules out of Stormwrack. Lets just say the last group and myself were a little underwhelmed with how the Sea-fairing book handled sea combat.
So I turn to the playground: If someone could point me in the direction or or lay down some hard and fast Sea-Combat rules. Specifically dealing with ship on ship battle/speed/movements, Magic user to Ship battle, and perhaps some sailing DCs.
Yes I can make my own rule set but we are running Pathfinder which I am already finding overwhelming just converting the STAP into. Also I prefer to dabble around a bit and pick and choose pieces from other systems I like. General suggestions are also good even if they are incomplete. I have mental glue!
Please and Thank you ofcourse.