Critical
2010-07-11, 11:32 AM
Ursa Warrior
http://th06.deviantart.com/fs22/300W/f/2008/017/b/a/Ursa_Warrior_Killer_by_3doxx.jpg
Rawr.
-Ulfsaar, the Ursa Warrior
Bear-like looking warriors, utilizing their inborn qualities to the best effect, famous for using their attacks to further open opponents wounds and going into almost lightning-fast frenzy.
Hit Die: d12
Requirements:
To qualify to become an Ursa Warrior, a character must fulfill all of the following criteria.
Alignment: Any Non-Lawful
Race: Antrophomorphic Bear, Werebear, Awakened Bear
BAB: +5
Skills: Survival 4 ranks, Handle Animal 4 ranks
Feats: Two-Weapon Fighting, Multi-Attack
Martial Maneuvers: At least one Tiger Claw and Iron Heart maneuver
Class Skills(2 + Int Modifier): Balance, Climb, Concentracion, Craft, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge (Nature), Swim, Survival, Tumble
Ursa Warrior
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Maneuvers Known | Maneuvers Readied
1st | +1 | +2 | +0 | +0 | Improved Unarmed Strike, Unarmed Damage, Fury Swipes | 1 | 0
2nd | +2 | +3 | +0 | +0 | Beast Strike | 0 | 0
3rd | +3 | +3 | +1 | +1 | Enrage, Rage 1/day | 1 | 1
4th | +4 | +4 | +1 | +1 | Great Thunderclap | 0 | 0
5th | +5 | +4 | +1 | +1 | Overpower | 1 | 0 [/table]
Class Features
Weapon and Armor Proficiencies: Ursa Warriors gain no additional weapon or armor proficiencies.
Maneuvers: At each odd-numbered level Ursa Warrior gets one Iron Heart or Tiger Claw maneuver.
Improved Unarmed Strike: Ursa Warrior gets Improved unarmed Strike as a bonus feat at first level.
Unarmed Damage: Ursa Warrior get an increase in Unarmed Damage as if his Ursa Warrior levels would be Monk levels (consult the Monk's unarmed damage increase table).
Fury Swipes (Ex): When an Ursa Warrior deals damage with his claw attack, he opens the wound deeper in the target, causing subsequent attacks to deal increased damage equal to Ursa Warrior's class level divided by two, rounded up(ex. level 5 Ursa Warrior gets a +3 damage bonus on first hit, +6 on second, +9 on third and so on) with a cap of Ursa Warrior's class level multiplied by thee(ex. 3 damage cap at 1st level, 6 damage cap at 2nd, 9 at 3d and so on). This resets if Ursa Warrior didn't deal claw damage to his opponent in 2 rounds. The scaling up damage applies only for one opponent, if the Ursa Warrior starts hitting a new target while using this and he has built up some damage bonus on the first one, it doesn't apply to the new target, it just starts again separetely for that new target.
Beast Strike: At 2nd level Ursa Warrior gets Beast Strike as a bonus feat, making his claw damage apply to his unarmed strikes, however, while utilizing this feat, Ursa Warrior cannot attack with his normal claw attacks.
Enrage (Ex): While raging, Ursa Warrior gets 1/2 his constitution modifier to damage.
Rage (Ex): At level 3 Ursa Warrior gets one more use of his Rage Ability.
Great Thunderclap (Su): At level 4, once per day per class level, Ursa Warrior can use Great Thunderclap as a spell-like ability with his caster level equal to his character level and with his Strength modifier used to calculate the DC.
Overpower (Ex): At level 5 Ursa Warrior harnesses his rage and fury, making himself that much more deadlier. Every round Ursa Warrior applies his Fury Swipes he gets an additional claw attack at their full base attack bonus with -5 penalty, capped at 5 additional claw attacks. Ursa Warrior can get only 1 additional claw attack per full-attack action. The additional claw attacks can be used only against those already affected with Fury Swipes. These claw attacks are an exception to the Beast Strike ability.
Author's Note:
First off, this is my first homebrew PrC, so don't throw tomatoes at me. :smallredface:
The PrC was inspired by a hero from a custom Warcraft 3 map DotA, Ulfsaar the Ursa Warrior, just in case you didn't know. :smallwink:
The write-up meant that the LA buy-off would be used, if not, you are free to adjust the requirements as you see fit.
Cheers,
Critical.
http://th06.deviantart.com/fs22/300W/f/2008/017/b/a/Ursa_Warrior_Killer_by_3doxx.jpg
Rawr.
-Ulfsaar, the Ursa Warrior
Bear-like looking warriors, utilizing their inborn qualities to the best effect, famous for using their attacks to further open opponents wounds and going into almost lightning-fast frenzy.
Hit Die: d12
Requirements:
To qualify to become an Ursa Warrior, a character must fulfill all of the following criteria.
Alignment: Any Non-Lawful
Race: Antrophomorphic Bear, Werebear, Awakened Bear
BAB: +5
Skills: Survival 4 ranks, Handle Animal 4 ranks
Feats: Two-Weapon Fighting, Multi-Attack
Martial Maneuvers: At least one Tiger Claw and Iron Heart maneuver
Class Skills(2 + Int Modifier): Balance, Climb, Concentracion, Craft, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge (Nature), Swim, Survival, Tumble
Ursa Warrior
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Maneuvers Known | Maneuvers Readied
1st | +1 | +2 | +0 | +0 | Improved Unarmed Strike, Unarmed Damage, Fury Swipes | 1 | 0
2nd | +2 | +3 | +0 | +0 | Beast Strike | 0 | 0
3rd | +3 | +3 | +1 | +1 | Enrage, Rage 1/day | 1 | 1
4th | +4 | +4 | +1 | +1 | Great Thunderclap | 0 | 0
5th | +5 | +4 | +1 | +1 | Overpower | 1 | 0 [/table]
Class Features
Weapon and Armor Proficiencies: Ursa Warriors gain no additional weapon or armor proficiencies.
Maneuvers: At each odd-numbered level Ursa Warrior gets one Iron Heart or Tiger Claw maneuver.
Improved Unarmed Strike: Ursa Warrior gets Improved unarmed Strike as a bonus feat at first level.
Unarmed Damage: Ursa Warrior get an increase in Unarmed Damage as if his Ursa Warrior levels would be Monk levels (consult the Monk's unarmed damage increase table).
Fury Swipes (Ex): When an Ursa Warrior deals damage with his claw attack, he opens the wound deeper in the target, causing subsequent attacks to deal increased damage equal to Ursa Warrior's class level divided by two, rounded up(ex. level 5 Ursa Warrior gets a +3 damage bonus on first hit, +6 on second, +9 on third and so on) with a cap of Ursa Warrior's class level multiplied by thee(ex. 3 damage cap at 1st level, 6 damage cap at 2nd, 9 at 3d and so on). This resets if Ursa Warrior didn't deal claw damage to his opponent in 2 rounds. The scaling up damage applies only for one opponent, if the Ursa Warrior starts hitting a new target while using this and he has built up some damage bonus on the first one, it doesn't apply to the new target, it just starts again separetely for that new target.
Beast Strike: At 2nd level Ursa Warrior gets Beast Strike as a bonus feat, making his claw damage apply to his unarmed strikes, however, while utilizing this feat, Ursa Warrior cannot attack with his normal claw attacks.
Enrage (Ex): While raging, Ursa Warrior gets 1/2 his constitution modifier to damage.
Rage (Ex): At level 3 Ursa Warrior gets one more use of his Rage Ability.
Great Thunderclap (Su): At level 4, once per day per class level, Ursa Warrior can use Great Thunderclap as a spell-like ability with his caster level equal to his character level and with his Strength modifier used to calculate the DC.
Overpower (Ex): At level 5 Ursa Warrior harnesses his rage and fury, making himself that much more deadlier. Every round Ursa Warrior applies his Fury Swipes he gets an additional claw attack at their full base attack bonus with -5 penalty, capped at 5 additional claw attacks. Ursa Warrior can get only 1 additional claw attack per full-attack action. The additional claw attacks can be used only against those already affected with Fury Swipes. These claw attacks are an exception to the Beast Strike ability.
Author's Note:
First off, this is my first homebrew PrC, so don't throw tomatoes at me. :smallredface:
The PrC was inspired by a hero from a custom Warcraft 3 map DotA, Ulfsaar the Ursa Warrior, just in case you didn't know. :smallwink:
The write-up meant that the LA buy-off would be used, if not, you are free to adjust the requirements as you see fit.
Cheers,
Critical.