Chainsaw Hobbit
2010-07-11, 04:55 PM
http://img16.imageshack.us/img16/1420/conanalllogo01sm.jpg
http://img718.imageshack.us/img718/5249/00016634.jpg
"Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet."
— Robert E. Howard, The Phoenix on the Sword, 1927.
_/ _/ _/ _/ _/
I'm something of a Conan fan but I think d20 system just doesn't work for it. 4E seems better for capturing the carnage of battle and the glory of victory in the original Conan books and movies. The Conan RPG seems easy to convert to 4E, the borderer class is just a ranger, the nomad is a mounted archer ranger, the solder is a fighter, the thief is a rouge, ect. The races might be a bit harder to convert, especially since different ethnic groups of humans having different stats is a touchy subject. The monsters are fairly simple and the rest is mostly just fluff which can pretty much be copied and used.
I have a bit done already, please evaluate my work and add your own.
Characters
Classes
Barbarian
Use the Barbarian presented in Player's Handbook II and Primal Power re-flavored to be non-magical, perhaps just use the Whirling Barbarian build.
Solder
Just use the Fighter.
Thief
Rouge
Scholar
Wizard
Sorcerer
Sorcerer
Pirate
Fighter/Rouge hybrid.
Nomad
Mounted archer Ranger.
Borderer
Ranger
Sample Characters
Nevin (Heroic-Tier Human Solder)
Nevin lost his parents in a barbarian raid on his home city and joined the city militia at age 17. His spirit was broken by the brutality of his training, turning him into a disciplined, ruthless fighting machine. 7 years later he quit the city guard and now serves a mercenary, acting as a bodyguard to the highest bidder.
Nevin, level 1
Human, Solder
Build: Guardian Solder
Solder: Combat Superiority
Solder Talents: One-handed Weapon Talent
ABILITY SCORES
Str 18, Con 16, Dex 12, Int 10, Wis 12, Cha 8.
AC: 19 Fort: 17 Reflex: 14 Will: 12
HP: 31 Surges: 12 Surge Value: 7
TRAINED SKILLS
Streetwise +4, Heal +6, Endurance +6, Athletics +7
UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, History, Insight +1, Intimidate -1, Nature +1, Perception +1, Religion, Stealth -1, Thievery -1
FEATS
Human: Human Perseverance
Level 1: Battle Hardened
POWERS
Bonus At-Will Power: Crushing Surge
Solder at-will 1: Cleave
Solder at-will 1: Tide of Iron
Solder encounter 1: Covering Attack
Solder daily 1: Comeback Strike
ITEMS
Adventurer's Kit, Scale Armor, Longsword, Heavy Shield
Monsters and Foes
Demonpact Snake (From the cheesy 1982 movie)
Demonpact Snakes are terrifying demonic serpents summoned into the world by those worship demons and dark gods, they carry a powerful venom that deadens the flesh and wounds the soul. These horrific creatures do not posses human intelligence but have a kind of evil cunning and dark malevolence.
Encounters
Demonpact Snakes are often encountered with the dark mortals that summoned them but sometimes become free and set up lairs in the wilderness.
Demonpact Snakes in Combat
Demonpact Snakes can afford to get in the thick of melee because of their high hit points and defenses so they do so, never fleeing and flanking whenever possible.
Combat Statistics
Demonpact Snake Level 11 Elite Soldier
Large elemental beast XP 1,200
Initiative +9 Senses Perception +7; tremorsense
HP 228; Bloodied 114
AC 29; Fortitude 26; Reflex 25; Will 23
Immune poison
Resist 10 necrotic
Saving Throws +2
Speed 8
Action Points 1
TRAITS
Slithering Rage (while bloodied)
The Demonpact Snake can shift as a minor action enemies marking it take 10 poison and necrotic damage at the start of their turn.
STANDARD ACTIONS
m Fangs of Oblivion (standard; at-will) • Poison, Necrotic
Attack: Melee 2 (1 target); +18 vs AC
Hit: 2d6 + 5 Damage and the target is marked and takes ongoing 10 poison and Necrotic damage (save ends both).
TRIGGERED ACTIONS
Reactive Bite (immediate reaction; when hit by a melee attack; at-will) • Necrotic, Poison
The Demonpact Snake makes the following attack agsainst the target.
Attack: Melee 2 (1 target); +18 vs AC
Hit: 2d6 + 5 Poison and Necrotic damage.
Alignment Unaligned Languages —
Skills Stealth +12
Str 24 (+12) Dex 15 (+7) Wis 15 (+7)
Con 18 (+9) Int 5 (+2) Cha 15 (+7)
More Information
Wikipedia Page (http://en.wikipedia.org/wiki/Conan_the_Barbarian)
The Setting (http://en.wikipedia.org/wiki/Hyborian_Age)
http://img718.imageshack.us/img718/5249/00016634.jpg
"Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet."
— Robert E. Howard, The Phoenix on the Sword, 1927.
_/ _/ _/ _/ _/
I'm something of a Conan fan but I think d20 system just doesn't work for it. 4E seems better for capturing the carnage of battle and the glory of victory in the original Conan books and movies. The Conan RPG seems easy to convert to 4E, the borderer class is just a ranger, the nomad is a mounted archer ranger, the solder is a fighter, the thief is a rouge, ect. The races might be a bit harder to convert, especially since different ethnic groups of humans having different stats is a touchy subject. The monsters are fairly simple and the rest is mostly just fluff which can pretty much be copied and used.
I have a bit done already, please evaluate my work and add your own.
Characters
Classes
Barbarian
Use the Barbarian presented in Player's Handbook II and Primal Power re-flavored to be non-magical, perhaps just use the Whirling Barbarian build.
Solder
Just use the Fighter.
Thief
Rouge
Scholar
Wizard
Sorcerer
Sorcerer
Pirate
Fighter/Rouge hybrid.
Nomad
Mounted archer Ranger.
Borderer
Ranger
Sample Characters
Nevin (Heroic-Tier Human Solder)
Nevin lost his parents in a barbarian raid on his home city and joined the city militia at age 17. His spirit was broken by the brutality of his training, turning him into a disciplined, ruthless fighting machine. 7 years later he quit the city guard and now serves a mercenary, acting as a bodyguard to the highest bidder.
Nevin, level 1
Human, Solder
Build: Guardian Solder
Solder: Combat Superiority
Solder Talents: One-handed Weapon Talent
ABILITY SCORES
Str 18, Con 16, Dex 12, Int 10, Wis 12, Cha 8.
AC: 19 Fort: 17 Reflex: 14 Will: 12
HP: 31 Surges: 12 Surge Value: 7
TRAINED SKILLS
Streetwise +4, Heal +6, Endurance +6, Athletics +7
UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, History, Insight +1, Intimidate -1, Nature +1, Perception +1, Religion, Stealth -1, Thievery -1
FEATS
Human: Human Perseverance
Level 1: Battle Hardened
POWERS
Bonus At-Will Power: Crushing Surge
Solder at-will 1: Cleave
Solder at-will 1: Tide of Iron
Solder encounter 1: Covering Attack
Solder daily 1: Comeback Strike
ITEMS
Adventurer's Kit, Scale Armor, Longsword, Heavy Shield
Monsters and Foes
Demonpact Snake (From the cheesy 1982 movie)
Demonpact Snakes are terrifying demonic serpents summoned into the world by those worship demons and dark gods, they carry a powerful venom that deadens the flesh and wounds the soul. These horrific creatures do not posses human intelligence but have a kind of evil cunning and dark malevolence.
Encounters
Demonpact Snakes are often encountered with the dark mortals that summoned them but sometimes become free and set up lairs in the wilderness.
Demonpact Snakes in Combat
Demonpact Snakes can afford to get in the thick of melee because of their high hit points and defenses so they do so, never fleeing and flanking whenever possible.
Combat Statistics
Demonpact Snake Level 11 Elite Soldier
Large elemental beast XP 1,200
Initiative +9 Senses Perception +7; tremorsense
HP 228; Bloodied 114
AC 29; Fortitude 26; Reflex 25; Will 23
Immune poison
Resist 10 necrotic
Saving Throws +2
Speed 8
Action Points 1
TRAITS
Slithering Rage (while bloodied)
The Demonpact Snake can shift as a minor action enemies marking it take 10 poison and necrotic damage at the start of their turn.
STANDARD ACTIONS
m Fangs of Oblivion (standard; at-will) • Poison, Necrotic
Attack: Melee 2 (1 target); +18 vs AC
Hit: 2d6 + 5 Damage and the target is marked and takes ongoing 10 poison and Necrotic damage (save ends both).
TRIGGERED ACTIONS
Reactive Bite (immediate reaction; when hit by a melee attack; at-will) • Necrotic, Poison
The Demonpact Snake makes the following attack agsainst the target.
Attack: Melee 2 (1 target); +18 vs AC
Hit: 2d6 + 5 Poison and Necrotic damage.
Alignment Unaligned Languages —
Skills Stealth +12
Str 24 (+12) Dex 15 (+7) Wis 15 (+7)
Con 18 (+9) Int 5 (+2) Cha 15 (+7)
More Information
Wikipedia Page (http://en.wikipedia.org/wiki/Conan_the_Barbarian)
The Setting (http://en.wikipedia.org/wiki/Hyborian_Age)