Krimm_Blackleaf
2010-07-11, 08:47 PM
Scion of the Fury Entity
http://i7.photobucket.com/albums/y265/Nny2/ScionoftheFuryEntity.jpg
Kasteth, another scion ready to spill more blood.
There are some who have taken their anger and have turned it into their most useful tool, leading barbarian tribes to greatness with animalistic cries and a sharpened axe. There are some who would instead become tools of the rage itself (http://www.giantitp.com/forums/showthread.php?t=147202), and the Far Realm Entity that embodies it. These scions of the Fury Entity are not users of rage, they are rage incarnate. They manifest their incredible hatred in fires of crimson and cracked shells, just as their Entity. Scions of the Fury Entity typically stand out for such a reason, their crimson fires acting as a small crimson sun.
Many scions of the Fury Entity as they progress in power, eventually become Slayer Princes (http://www.giantitp.com/forums/showpost.php?p=7134240&postcount=2), the true champions of the endless hatred and malice that the Entity embodies. Slayer scions are some of the most feared monsters existence has ever laid it's eyes upon.
HD: d8
Requirements
Alignment: Any chaotic
BAB: +5
Skills: Intimidate 6 ranks, Knowledge (the planes) 2 ranks
Feats: Extend Rage, Instantaneous Rage
Deity: The Fury Entity
Spellcasting: Ability to cast 2nd level divine spells, including bull's strength, bear's endurance and shatter.
Special: Must have access to the Fury (http://www.realmshelps.org/cgi-bin/domain.pl?Fury) domain. Must have had your mind torn ever so slightly asunder by knowledge of the Fury Entity.
Class Skills: Concentration, Climb, Craft, Intimidate, Jump, Knowledge (religion), Knowledge (the planes), Listen, Ride, Spellcraft, Survival and Swim
Skill-points per level: 4+Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1st|+1|+2|+0|+0|Rage, twisted thoughts, burning clarity|--
2nd|+2|+3|+0|+0|Red sun vengeance|+1 of existing divine spellcasting class
3rd|+3|+3|+1|+1|Breath of fury|+1 of existing divine spellcasting class
4th|+4|+4|+1|+1|Cracked mind|+1 of existing divine spellcasting class
5th|+5|+4|+1|+1|Rage renewed|+1 of existing divine spellcasting class
6th|+6|+5|+2|+2|Burning body|--
7th|+7|+5|+2|+2|Shattered mind|+1 of existing divine spellcasting class
8th|+8|+6|+2|+2|Claws of the entity|+1 of existing divine spellcasting class
9th|+9|+6|+3|+3|Blood burning rage|+1 of existing divine spellcasting class
10th|+10|+7|+3|+3|Furious incarnation, mind of beyond|+1 of existing divine spellcasting class
[/table]
Weapon and armor proficiencies: Scions of the Fury Entity gain no additional weapon or armor proficiencies.
Spellcasting: At each level except first and sixth, you gain new spells per day and an increase in caster level(and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a scion of the Fury Entity, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Rage: Your connected to the creature that is all rage is a bond that's scarce to be severed. Your scion of the Fury Entity and barbarian levels stack for determining the power of your rage, including increased bonuses the rage grants and whether or not the rage still tires you.
Twisted Thoughts (Ex): You have taken but a single step into the madness that is the Far Realms, and the first step is always the most shattering. At 1st, 4th, 7th and 10th levels, you gain a -1 penalty to your Wis score as a sign of your degenerating mental capacities. Additionally, your far more fragile than your average mind when stress takes it's hold. In any situation where you would be considered shaken, frightened or panicked you instead become confused for the duration.
Burning Clarity (Ex): The mind of the scion is a strange and terrible thing. It's aberrant connection to the Fury Entity seems to manifest a strange, furious clarity that removes some of the crippling effects of their rage. A scion of the Fury Entity is now fully capable of concentrating while in a rage, including casting spells and using otherwise restricted skills.
Red Sun Vengeance (Ex): At 2nd level, revenge against those who have wronged you is a natural part of your being. Against any creature that has done at least a number of points of damage to you equal to your scion of the Fury Entity level will taste your wrath. Against them, you deal an additional amount of damage equal to twice your scion of the Fury Entity level. Additionally, you are psychotically compelled to offer them no help and make sure they at least suffer for their audacity.
Breath of Fury (Su): The red fires of the Fury Entity well up within your very soul, and eject themselves through your lungs and throat. At 3rd level, you gain a breath weapon that deals 10d6 points of damage in a 30-ft. cone. Creatures caught within this breath weapon can make a Reflex save (DC 10+scion level+Con modifier) for half damage. Half this damage is fire, while the other half is sheer hatred made manifest and not affected by energy resistance or immunity. Once this ability is used it cannot be used again for 1d6 rounds.
At 8th level the damage dealt increases to 15d6.
Cracked Mind (Ex): At 4th level, your mind becomes stronger against the effects of insanity because of high exposure to it. You gain a +2 bonus to all mind-affecting spells and effects, with an additional +4 on saves against all confusion effects(including insanity). A scion can lower this resistance(and further advances of this resistance or future immunity) to allow beneficial effects, or allow another to read their mind, for the benefits of the mind of beyond class feature gained at 10th level.
Rage Renewed (Su): At 5th level, a scion of the Fury Entity is capable of burning magical energy to increase it's own furious desire to kill. By expending a spell slot of any level as a swift action, the scion may increase the duration of their rage by a number of rounds equal to the spell level expended.
Burning Body (Su): The run-sun corona that encompasses the bodies of the scions, and the Entity itself is something that rips through all that wish to touch them. At 6th level, a scion of the Fury Entity deals 6d6 points of damage to anyone attempting to grapple with it per round. Half this damage is fire, and the other half is sheer hatred made manifest.
Shattered Mind (Ex): At 7th level, your mind breaks down even more, making it even more resistant to the effects of madness. Your bonus to saves against mind-affecting spells and effects increases to +4, while your mere resistance to insanity becomes immunity to such effects.
Claws of the Entity (Su): At 8th level, the very body of the Fury Entity bursts through your flesh so it might claw at everything it hates. Whenever the scion enters a rage, they grow four crab-leg-like limbs from their back that glow with crimson light. These claws are all primary natural weapons that deal 1d8+Str modifier damage(for medium scions) per hit. They can be used in conjunction with a normal melee attack, but in such case count as secondary natural weapons.
Blood Burning Rage (Su): The fires of the Fury Entity's soul begins to burn the blood of the scion and of the scion's enemies. At 9th level, the scion may deal to themself 1 point of Con damage to cause their melee attacks to burn away their enemies blood. Each melee attack the scion makes deals an additional 2d6 damage and 1 Con damage, both until the beginning of their next turn. This ability can only be used if the scion is in a rage.
Furious Incarnation (Ex): At 10th level, your body becomes closer to being one with the Fury Entity itself. While you are raging, the bonus to your Strength score increases by 4, your size increases by one step category(to a maximum of colossal, and without the increased or decreased ability scores of an increased size), your natural armor increases by a number equal to your Con modifier and all your weapons deal an additional 2d6 fire damage.
Additionally, when you do enter this rage and take on this terrible new form all those who look upon you must make a Will save (DC 10+scion level+Cha modifier) or become frightened until they lose sight of you.
Mind of Beyond (Ex): At 10th level, your mind is an impenetrable wall of rage and insanity, one which none can pierce. You gain immunity to all mind-affecting spells and effects, and your insanity can spread to others. Anyone attempting to read your mind must make a Will save (DC 20+Cha modifier), and on a failed save they are affected as though by the insanity spell. Anyone who passes the save still cannot read the thoughts of the creature, as it's a garbled jumble of screams and raw hatred.
http://i7.photobucket.com/albums/y265/Nny2/ScionoftheFuryEntity.jpg
Kasteth, another scion ready to spill more blood.
There are some who have taken their anger and have turned it into their most useful tool, leading barbarian tribes to greatness with animalistic cries and a sharpened axe. There are some who would instead become tools of the rage itself (http://www.giantitp.com/forums/showthread.php?t=147202), and the Far Realm Entity that embodies it. These scions of the Fury Entity are not users of rage, they are rage incarnate. They manifest their incredible hatred in fires of crimson and cracked shells, just as their Entity. Scions of the Fury Entity typically stand out for such a reason, their crimson fires acting as a small crimson sun.
Many scions of the Fury Entity as they progress in power, eventually become Slayer Princes (http://www.giantitp.com/forums/showpost.php?p=7134240&postcount=2), the true champions of the endless hatred and malice that the Entity embodies. Slayer scions are some of the most feared monsters existence has ever laid it's eyes upon.
HD: d8
Requirements
Alignment: Any chaotic
BAB: +5
Skills: Intimidate 6 ranks, Knowledge (the planes) 2 ranks
Feats: Extend Rage, Instantaneous Rage
Deity: The Fury Entity
Spellcasting: Ability to cast 2nd level divine spells, including bull's strength, bear's endurance and shatter.
Special: Must have access to the Fury (http://www.realmshelps.org/cgi-bin/domain.pl?Fury) domain. Must have had your mind torn ever so slightly asunder by knowledge of the Fury Entity.
Class Skills: Concentration, Climb, Craft, Intimidate, Jump, Knowledge (religion), Knowledge (the planes), Listen, Ride, Spellcraft, Survival and Swim
Skill-points per level: 4+Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1st|+1|+2|+0|+0|Rage, twisted thoughts, burning clarity|--
2nd|+2|+3|+0|+0|Red sun vengeance|+1 of existing divine spellcasting class
3rd|+3|+3|+1|+1|Breath of fury|+1 of existing divine spellcasting class
4th|+4|+4|+1|+1|Cracked mind|+1 of existing divine spellcasting class
5th|+5|+4|+1|+1|Rage renewed|+1 of existing divine spellcasting class
6th|+6|+5|+2|+2|Burning body|--
7th|+7|+5|+2|+2|Shattered mind|+1 of existing divine spellcasting class
8th|+8|+6|+2|+2|Claws of the entity|+1 of existing divine spellcasting class
9th|+9|+6|+3|+3|Blood burning rage|+1 of existing divine spellcasting class
10th|+10|+7|+3|+3|Furious incarnation, mind of beyond|+1 of existing divine spellcasting class
[/table]
Weapon and armor proficiencies: Scions of the Fury Entity gain no additional weapon or armor proficiencies.
Spellcasting: At each level except first and sixth, you gain new spells per day and an increase in caster level(and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a scion of the Fury Entity, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Rage: Your connected to the creature that is all rage is a bond that's scarce to be severed. Your scion of the Fury Entity and barbarian levels stack for determining the power of your rage, including increased bonuses the rage grants and whether or not the rage still tires you.
Twisted Thoughts (Ex): You have taken but a single step into the madness that is the Far Realms, and the first step is always the most shattering. At 1st, 4th, 7th and 10th levels, you gain a -1 penalty to your Wis score as a sign of your degenerating mental capacities. Additionally, your far more fragile than your average mind when stress takes it's hold. In any situation where you would be considered shaken, frightened or panicked you instead become confused for the duration.
Burning Clarity (Ex): The mind of the scion is a strange and terrible thing. It's aberrant connection to the Fury Entity seems to manifest a strange, furious clarity that removes some of the crippling effects of their rage. A scion of the Fury Entity is now fully capable of concentrating while in a rage, including casting spells and using otherwise restricted skills.
Red Sun Vengeance (Ex): At 2nd level, revenge against those who have wronged you is a natural part of your being. Against any creature that has done at least a number of points of damage to you equal to your scion of the Fury Entity level will taste your wrath. Against them, you deal an additional amount of damage equal to twice your scion of the Fury Entity level. Additionally, you are psychotically compelled to offer them no help and make sure they at least suffer for their audacity.
Breath of Fury (Su): The red fires of the Fury Entity well up within your very soul, and eject themselves through your lungs and throat. At 3rd level, you gain a breath weapon that deals 10d6 points of damage in a 30-ft. cone. Creatures caught within this breath weapon can make a Reflex save (DC 10+scion level+Con modifier) for half damage. Half this damage is fire, while the other half is sheer hatred made manifest and not affected by energy resistance or immunity. Once this ability is used it cannot be used again for 1d6 rounds.
At 8th level the damage dealt increases to 15d6.
Cracked Mind (Ex): At 4th level, your mind becomes stronger against the effects of insanity because of high exposure to it. You gain a +2 bonus to all mind-affecting spells and effects, with an additional +4 on saves against all confusion effects(including insanity). A scion can lower this resistance(and further advances of this resistance or future immunity) to allow beneficial effects, or allow another to read their mind, for the benefits of the mind of beyond class feature gained at 10th level.
Rage Renewed (Su): At 5th level, a scion of the Fury Entity is capable of burning magical energy to increase it's own furious desire to kill. By expending a spell slot of any level as a swift action, the scion may increase the duration of their rage by a number of rounds equal to the spell level expended.
Burning Body (Su): The run-sun corona that encompasses the bodies of the scions, and the Entity itself is something that rips through all that wish to touch them. At 6th level, a scion of the Fury Entity deals 6d6 points of damage to anyone attempting to grapple with it per round. Half this damage is fire, and the other half is sheer hatred made manifest.
Shattered Mind (Ex): At 7th level, your mind breaks down even more, making it even more resistant to the effects of madness. Your bonus to saves against mind-affecting spells and effects increases to +4, while your mere resistance to insanity becomes immunity to such effects.
Claws of the Entity (Su): At 8th level, the very body of the Fury Entity bursts through your flesh so it might claw at everything it hates. Whenever the scion enters a rage, they grow four crab-leg-like limbs from their back that glow with crimson light. These claws are all primary natural weapons that deal 1d8+Str modifier damage(for medium scions) per hit. They can be used in conjunction with a normal melee attack, but in such case count as secondary natural weapons.
Blood Burning Rage (Su): The fires of the Fury Entity's soul begins to burn the blood of the scion and of the scion's enemies. At 9th level, the scion may deal to themself 1 point of Con damage to cause their melee attacks to burn away their enemies blood. Each melee attack the scion makes deals an additional 2d6 damage and 1 Con damage, both until the beginning of their next turn. This ability can only be used if the scion is in a rage.
Furious Incarnation (Ex): At 10th level, your body becomes closer to being one with the Fury Entity itself. While you are raging, the bonus to your Strength score increases by 4, your size increases by one step category(to a maximum of colossal, and without the increased or decreased ability scores of an increased size), your natural armor increases by a number equal to your Con modifier and all your weapons deal an additional 2d6 fire damage.
Additionally, when you do enter this rage and take on this terrible new form all those who look upon you must make a Will save (DC 10+scion level+Cha modifier) or become frightened until they lose sight of you.
Mind of Beyond (Ex): At 10th level, your mind is an impenetrable wall of rage and insanity, one which none can pierce. You gain immunity to all mind-affecting spells and effects, and your insanity can spread to others. Anyone attempting to read your mind must make a Will save (DC 20+Cha modifier), and on a failed save they are affected as though by the insanity spell. Anyone who passes the save still cannot read the thoughts of the creature, as it's a garbled jumble of screams and raw hatred.