Chainsaw Hobbit
2010-07-12, 11:24 PM
Pain Master (I will put commentary in blue.)
Sometimes sadistic villains get so caught up in the pain of others it becomes an obsession, these unstable characters often follow the path of the pain master. Pain masters are a terror on the battlefield, employing both nasty melee tricks and horrible blood magic.
This is my attempt at a gish villain class focusing on de-buffing and offence.
Requirements
Spellcasting: BAB +4.
Alignment: Any evil.
Spellcasting: Ability to cast 2nd level arcane spells or 3rd level divine spells.
I don't know if the requirements are to harsh but I wanted you to have to be at least level 7 or 8 before you take the class.
Hit Dice d8
I would have given the Pain Master d6 hit dice but I wanted to emphasize the freaky "supernatural vitality" feel.
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spellcasting
1st | +1 | +2 | +0 | +2 |Pain Immunity, Sadism.|
2nd | +2 | +3 | +0 | +3 |Debilitating Attack 1/day.|+1 of existing spellcasting class.
3rd | +3 | +3 | +1 | +3 ||+1 of existing spellcasting class.
4th | +4 | +4 | +1 | +4 |Debilitating Attack 2/day.|
5th | +5 | +4 | +1 | +4 ||+1 of existing spellcasting class.
6th | +6/+1 | +5 | +2 | +5 |Debilitating Attack 3/day.|+1 of existing spellcasting class.
7th | +7/+2 | +5 | +2 | +5 ||
8th | +8/+3 | +6 | +2 | +6 |Debilitating Attack 4/day.|+1 of existing spellcasting class.
9th | +9/+4 | +6 | +3 | +6 ||+1 of existing spellcasting class.
10th | +10/+5 | +3 | +3 | +7 |Debilitating Attack 5/day.[/table]
I know some of the levels are dead, that will be fixed as soon as I think of something to fill them with.
Pain Immunity (SU)
Pain Masters are immune to all pain effects.
Sadism (SU)
When a Pain Master scores a critical hit not bringing the target below 0 hit points they gain temporary hit points equal to their pain master level x5.
Debilitating Attack (SU)
When a pain master makes an attack they can choose to use Debilitating Attack before making the attack roll. If they hit with the attack it deals extra damage equal to their Pain Master level and the target takes a -2 penalty to attacks and speed for 1d4 rounds.
For those who don't want to read the whole thing I give my PrC the following abilities:
- D8 hit dice.
- Full BAB
- High fortitude and will saves.
- Powers that revolve around scoring critical hits without killing the target.
- Pain immunity.
- Limited ability to dish out penalties with successful attack rolls.
- Limited spellcasting.
Sometimes sadistic villains get so caught up in the pain of others it becomes an obsession, these unstable characters often follow the path of the pain master. Pain masters are a terror on the battlefield, employing both nasty melee tricks and horrible blood magic.
This is my attempt at a gish villain class focusing on de-buffing and offence.
Requirements
Spellcasting: BAB +4.
Alignment: Any evil.
Spellcasting: Ability to cast 2nd level arcane spells or 3rd level divine spells.
I don't know if the requirements are to harsh but I wanted you to have to be at least level 7 or 8 before you take the class.
Hit Dice d8
I would have given the Pain Master d6 hit dice but I wanted to emphasize the freaky "supernatural vitality" feel.
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spellcasting
1st | +1 | +2 | +0 | +2 |Pain Immunity, Sadism.|
2nd | +2 | +3 | +0 | +3 |Debilitating Attack 1/day.|+1 of existing spellcasting class.
3rd | +3 | +3 | +1 | +3 ||+1 of existing spellcasting class.
4th | +4 | +4 | +1 | +4 |Debilitating Attack 2/day.|
5th | +5 | +4 | +1 | +4 ||+1 of existing spellcasting class.
6th | +6/+1 | +5 | +2 | +5 |Debilitating Attack 3/day.|+1 of existing spellcasting class.
7th | +7/+2 | +5 | +2 | +5 ||
8th | +8/+3 | +6 | +2 | +6 |Debilitating Attack 4/day.|+1 of existing spellcasting class.
9th | +9/+4 | +6 | +3 | +6 ||+1 of existing spellcasting class.
10th | +10/+5 | +3 | +3 | +7 |Debilitating Attack 5/day.[/table]
I know some of the levels are dead, that will be fixed as soon as I think of something to fill them with.
Pain Immunity (SU)
Pain Masters are immune to all pain effects.
Sadism (SU)
When a Pain Master scores a critical hit not bringing the target below 0 hit points they gain temporary hit points equal to their pain master level x5.
Debilitating Attack (SU)
When a pain master makes an attack they can choose to use Debilitating Attack before making the attack roll. If they hit with the attack it deals extra damage equal to their Pain Master level and the target takes a -2 penalty to attacks and speed for 1d4 rounds.
For those who don't want to read the whole thing I give my PrC the following abilities:
- D8 hit dice.
- Full BAB
- High fortitude and will saves.
- Powers that revolve around scoring critical hits without killing the target.
- Pain immunity.
- Limited ability to dish out penalties with successful attack rolls.
- Limited spellcasting.