strawberryman
2010-07-13, 02:10 PM
This idea randomly popped into my head; while I'm aware this has likely been tried before, I'm still going to give a go at it. :smalltongue: I'll start out with templates that introduce the various types, though I may branch into other stuff such as items. And possibly other templates (evolved).
Excuse me if my explanations are a little confusing, I usually skim those to get to the mechanics.
Wondrous Monster Templates
The origin of Wondrous creatures is a heavily discussed mystery, for those aware of them. Wondrous creatures are aptly named; they have powers far beyond those of a mundane beast. They can appear almost unerringly similar to another creature of their species, or they can take on more wondrous changes, such as being insectile or made of iron. The possibilities are truly nearly endless.
Some monster enthusiasts have taken to capturing these beasts and using them for entertainment, and yet others work in the field to better understand them. It goes without saying, Wondrous creatures are indeed mysterious and powerful beings.
Wondrous monster templates are a set of templates that can be added to any aberration, animal, dragon, elemental, magical beast, plant, or vermin. Animals or vermin with any of these templates are changed to magical beasts, unless a specific template says otherwise. In addition to a possible type change as well as additional abilities, the potential of a Wondrous creature is limitless; there is no maximum to the advancement of a wondrous creature, however they no longer increase size at certain intervals. You may apply a maximum of two type templates to a creature.
Type resistances cancel out type vulnerabilities; the same goes for immunities. However, vulnerabilities also stack.
Wondrous Creatures with two templates take the faster Special Attack progression.
Wondrous Arthropod
http://archives.bulbagarden.net/media/upload/7/71/127Pinsir.png
Pinsir, a Wondrous Arthropod
Wondrous Arthropods are insectile versions of the base creature. They are usually green or yellow in color, and have chitinous, segmented bodies. A fair number are also Avians, possessing membrane-like wings.
Armor Class: The creature gains a +2 to their natural armor from chitinous plates that form on their body.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Arthropod special attack for every 3HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) from any tier they qualify for.
Resistance (Ex): Wondrous Arthropods take half damage from Brawler, Terra, and Verdure attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Arthropods take double damage from Avian, Flame, and Stone attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Dex +2, Wis +2, Con -2.
Feats: Awareness.
Environment: Usually Forests.
Challenge Rating: +1.
Wondrous Avian
http://archives.bulbagarden.net/media/upload/5/56/083Farfetchd.png
Farfetch'd, a Wondrous Avian/Mundane Beast.
Wondrous Avians are winged versions of the base creature. They may also have feathers over their bodies. Avian is commonly coupled with another type, and is almost never seen on its own.
Speed: Wondrous Avians have a fly speed equal to 1½ times their base land speed (minimum 30'). Their maneuverability depends on their size.
{table=head]Size|Maneuverability
Tiny or smaller|Perfect
Small|Good
Medium|Average
Large|Poor
Huge or larger|Clumsy[/table]
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Avian special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Air Mastery (Ex): Airborne creatures take a -1 penalty on attack and damage rolls against a Wondrous Avian.
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Avians are immune to Terra attacks.
Resistance (Ex): Wondrous Avians take half damage from Arthropod, Brawler, and Verdure attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Avians take double damage from Frost, Stone, and Volt attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Dex +2, Wis +2, Con -2.
Skills: Wondrous Avians receive a +8 bonus on Jump checks.
Environment: Any.
Challenge Rating: +1.
Wondrous Brawler
http://archives.bulbagarden.net/media/upload/3/32/106Hitmonlee.png
Hitmonlee, a Wondrous Brawler
Wondrous Brawlers are commonly more humanoid-shaped, muscular versions of the base creature. They usually either have well-toned legs or arms.
Armor Class: Wondrous Brawlers have a +1 Dodge bonus to armor class when they threaten a creature.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Brawler special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Brawlers take half damage from Arthropod, Dusk, and Stone attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Brawlers take double damage from Avian and Medium attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Str +2, Wis +2, Int -2.
Feats: Acrobatic.
Environment: Any.
Challenge Rating: +1.
Wondrous Dusk-beast
http://archives.bulbagarden.net/media/upload/0/00/359Absol.png
Absol, a Wondrous Dusk-beast
Wondrous Dusk-beasts are dark, shadowy versions of the base creature. They usually have gray or black coats, and a more predatory look.
Attack: Wondrous Dusk-beasts receive a +1 bonus on any physical special attack.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Dusk special attack for every 3HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Dusk-beasts are immune to Medium attacks.
Resistance (Ex): Wondrous Dusk-beasts take half damage from Dusk and Spirit attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Dusk-beasts take double damage from Arthropod and Brawler attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Str +2, Cha +2, Wis -2.
Feats: Persuasive.
Environment: Usually Underground.
Challenge Rating: +1.
Wondrous Flame-beast
http://archives.bulbagarden.net/media/upload/3/3f/078Rapidash.png
Rapidash, a Wondrous Flame-beast
Wondrous Flame-beasts are volcanic versions of the base creature. They are usually red or orange in color, and many have flames emit from their bodies on regular intervals, or even continuous flame.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Flame special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Flame-beasts are immune to being burned (see advanced statuses).
Resistance (Ex): Wondrous Flame-beasts take half damage from Arthropod, Flame, Frost, Metallic, and Verdure attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Flame-beasts take double damage from Hydro, Stone, and Terra attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Str +2, Int +2, Con -2.
Feats: Athletic.
Environment: Usually Underground, Warm climate.
Challenge Rating: +1.
Wondrous Frost-beast
http://archives.bulbagarden.net/media/upload/2/23/471Glaceon.png
Glaceon, a Wondrous Frost-beast
Wondrous Frost-beasts are icy versions of the base creature. They are usually white or light-blue in color, and have jagged, sharp features.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Frost special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Frost-beasts are immune to being frozen (see advanced statuses).
Resistance (Ex): Wondrous Frost-beasts take half damage from Frost attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Frost-beasts take double damage from Brawler, Flame, Metallic, and Stone attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Con +2, Wis +2, Dex -2.
Feats: Diligent.
Environment: Usually any cold climate.
Challenge Rating: +1.
Wondrous Hydro-beast
http://archives.bulbagarden.net/media/upload/3/36/350Milotic.png
Milotic, a Wondrous Hydro-beast
Wondrous Hydro-beasts are aquatic versions of the base creature. They are usually various shades of blue in color, and look fishlike (or mammalian in some cases) in nature.
Size and Type: Wondrous Hydro-beasts gain the Aquatic subtype.
Speed: Wondrous Hydro-beasts have a swim speed equal to to 1½ times their base land speed (minimum 40')
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Hydro special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Water Mastery (Ex): A Wondrous Hydro-beast gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the creature takes a -4 penalty on attack and damage rolls.
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Hydro-beasts take half damage from Flame, Frost, Hydro, and Metallic attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Hydro-beasts take double damage from Verdure and Volt attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Con +2, Wis +2, Dex -2.
Skills: Wondrous Hydro-beasts receive a +8 bonus on Swim checks.
Environment: Usually Any Aquatic.
Challenge Rating: +1.
Wondrous Medium
http://archives.bulbagarden.net/media/upload/c/cc/065Alakazam.png
Alakazam, a Wondrous Medium
Wondrous Mediums are mystic versions of the base creature. They are usually frail in appearance, but have a supernatural air about them.
Armor Class: Wondrous Mediums receive a +1 Insight bonus to Armor Class when they aren't threatened in melee.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Medium special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Mediums take half damage from Brawler and Medium attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Mediums take double damage from Arthropod, Dusk, and Spirit attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Int +2, Wis +2, Con -2.
Feats: Magical Aptitude or Psionic Talent.
Environment: Any.
Challenge Rating: +1.
Wondrous Metallic Beast
http://archives.bulbagarden.net/media/upload/c/c0/303Mawile.png
Mawile, a Wondrous Metallic Beast
Wondrous Metallic beasts are fittingly metallic versions of the base creature. They have iron-thick skin, and rough features.
Armor Class: Wondrous Metallic beasts receive a +5 bonus to natural armor.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Metallic special attack for every 6HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Metallic beasts are immune to Venom attacks.
Resistance (Ex): Wondrous Metallic beasts take half damage from Arthropod, Avian, Dusk, Frost, Medium, Metallic, Mundane, Spirit, Stone, Verdure, and Wyrmkin attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Metallic beasts take double damage from Brawler, Flame, and Terra attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Con +4, Dex -2.
Feats: Endurance.
Environment: Usually Underground.
Challenge Rating: +2
Wondrous Mundane Beast
http://archives.bulbagarden.net/media/upload/3/3e/039Jigglypuff.png
Jigglypuff, a Wondrous Mundane Beast
Wondrous Mundane beasts usually look more or less normal as compared to the base creature, however occasionally they may possess some unique trait.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Mundane special attack for every 2HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Mundane beasts are immune to Spirit attacks.
Vulnerability (Ex): Wondrous Mundane beasts take double damage from Brawler attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Any two +2, any one -2.
Feats: Adaptive.
Environment: Any.
Challenge Rating: +1.
Wondrous Spirit
http://archives.bulbagarden.net/media/upload/b/b4/429Mismagius.png
Mismagius, a Wondrous Spirit
Wondrous Spirits are incorporeal, hazy forms of the base creature. They are appropriately similar to ghosts, usually dark in color.
Size and Type: Wondrous Spirits gain the incorporeal subtype. Incorporeal creatures react normally with non-Wondrous Beasts, however, they are treated as corporeal against other Wondrous Monsters.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Spirit special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Spirits are immune to Brawler and Mundane attacks.
Resistance (Ex): Wondrous Spirits take half damage from Arthropod and Venom attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Spirits take double damage from Dusk and Spirit attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Str -, Int +2, Cha +2, Con -2.
Feats: Stealthy.
Environment: Any.
Challenge Rating: +2.
Wondrous Stone-beast
http://archives.bulbagarden.net/media/upload/8/8a/409Rampardos.png
Rampardos, a Wondrous Stone-beast
Wondrous Stone-beasts are rocky versions of the base creature. They look similar to stone, usually being gray or brown in color, with tough skin.
Armor Class: Wondrous Stone-beasts gain a +4 bonus to natural armor.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Rock special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Rock-beasts take half damage from Avian, Flame, Mundane, and Venom attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Rock-beasts take double damage from Brawler, Hydro, Metallic, Terra, and Verdure attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Str +2, Con +2, Dex -2.
Feats: Endurance.
Environment: Usually Mountains.
Challenge Rating: +1.
Wondrous Terra Beast
http://archives.bulbagarden.net/media/upload/5/53/232Donphan.png
Donphan, a Wondrous Terra Beast
Wondrous Terra beasts are earthen versions of the base creature. They usually have an earthy tone of coat, and rough skin.
Size and Type: The Wondrous Terra beast gains the Earth subtype.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Terra special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Earth Mastery (Ex): A Wondrous Terra beast gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the creature takes a -4 penalty on attack and damage rolls.
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Terra beasts are immune to Volt attacks.
Resistance (Ex): Wondrous Terra beasts take half damage from Stone and Venom attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Terra beasts take double damage from Frost, Hydro, and Verdure attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Con +2, Wis +2, Dex -2.
Environment: Usually Underground.
Challenge Rating: +1.
Wondrous Venom beast
http://archives.bulbagarden.net/media/upload/7/7c/089Muk.png
Muk, a Wondrous Venom Beast
Wondrous Venom beasts are poisonous versions of the base creature. They usually exude foul odors, and are occasionally purple in color.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Venom special attack for every 3HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Venom beasts are immune to poison.
Resistance (Ex): Wondrous Venom beasts take half damage from Arthropod, Brawler, Venom, and Verdure attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Venom beasts take double damage from Medium and Terra attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Str +2, Con +2.
Environment: Any.
Challenge Rating: +1.
Wondrous Verdure-beast
http://archives.bulbagarden.net/media/upload/c/cd/182Bellossom.png
Bellossom, a Wondrous Verdure-beast
Wondrous Verdure-beasts are floral versions of the base creature. They usually have plantlike growths on their bodies, and are green in color.
Size and Type: The creature's type changes to plant.
Armor Class: The Wondrous Verdure-beast gains a +1 bonus to natural armor in the sun.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Verdure special attack for every 3HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Verdure beasts take half damage from Hydro, Terra, Verdure, and Volt attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Verdure beasts take double damage from Arthropod, Avian, Flame, Frost, and Venom attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Int +4, Dex -2.
Skills: Wondrous Verdure-beasts gain a +4 bonus to Hide checks in natural growth.
Environment: Usually forests.
Challenge Rating: +1.
Wondrous Volt-beast
http://archives.bulbagarden.net/media/upload/a/a7/405Luxray.png
Luxray, a Wondrous Volt-beast
Wondrous Volt-beasts are electric versions of the base creature. They are usually yellow in color, and have spiky, vivid shapes.
Speed: Wondrous Volt-beasts receive a +10' bonus to base land speed.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Volt special attack for every 3HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Volt-beasts take half damage from Avian, Metallic, and Volt attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Volt-beasts take double damage from Terra attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Dex +2, Int +2, Con -2.
Feats: Acrobatic.
Environment: Any.
Challenge Rating: +1.
Wondrous Wyrmkin
http://archives.bulbagarden.net/media/upload/9/93/148Dragonair.png
Dragonair, a Wondrous Wyrmkin
Wondrous Wyrmkin are draconic versions of the base creature. Their appearances vary widely, but they usually are fearsome in nature.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Wyrmkin special attack for every 5HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Wyrmkin take half damage from Flame, Hydro, Verdure, and Volt attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Wyrmkin take double damage from Frost and Wyrmkin attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: All abilities +2.
Feats: Persuasive.
Environment: Any.
Challenge Rating: +2.
Excuse me if my explanations are a little confusing, I usually skim those to get to the mechanics.
Wondrous Monster Templates
The origin of Wondrous creatures is a heavily discussed mystery, for those aware of them. Wondrous creatures are aptly named; they have powers far beyond those of a mundane beast. They can appear almost unerringly similar to another creature of their species, or they can take on more wondrous changes, such as being insectile or made of iron. The possibilities are truly nearly endless.
Some monster enthusiasts have taken to capturing these beasts and using them for entertainment, and yet others work in the field to better understand them. It goes without saying, Wondrous creatures are indeed mysterious and powerful beings.
Wondrous monster templates are a set of templates that can be added to any aberration, animal, dragon, elemental, magical beast, plant, or vermin. Animals or vermin with any of these templates are changed to magical beasts, unless a specific template says otherwise. In addition to a possible type change as well as additional abilities, the potential of a Wondrous creature is limitless; there is no maximum to the advancement of a wondrous creature, however they no longer increase size at certain intervals. You may apply a maximum of two type templates to a creature.
Type resistances cancel out type vulnerabilities; the same goes for immunities. However, vulnerabilities also stack.
Wondrous Creatures with two templates take the faster Special Attack progression.
Wondrous Arthropod
http://archives.bulbagarden.net/media/upload/7/71/127Pinsir.png
Pinsir, a Wondrous Arthropod
Wondrous Arthropods are insectile versions of the base creature. They are usually green or yellow in color, and have chitinous, segmented bodies. A fair number are also Avians, possessing membrane-like wings.
Armor Class: The creature gains a +2 to their natural armor from chitinous plates that form on their body.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Arthropod special attack for every 3HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) from any tier they qualify for.
Resistance (Ex): Wondrous Arthropods take half damage from Brawler, Terra, and Verdure attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Arthropods take double damage from Avian, Flame, and Stone attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Dex +2, Wis +2, Con -2.
Feats: Awareness.
Environment: Usually Forests.
Challenge Rating: +1.
Wondrous Avian
http://archives.bulbagarden.net/media/upload/5/56/083Farfetchd.png
Farfetch'd, a Wondrous Avian/Mundane Beast.
Wondrous Avians are winged versions of the base creature. They may also have feathers over their bodies. Avian is commonly coupled with another type, and is almost never seen on its own.
Speed: Wondrous Avians have a fly speed equal to 1½ times their base land speed (minimum 30'). Their maneuverability depends on their size.
{table=head]Size|Maneuverability
Tiny or smaller|Perfect
Small|Good
Medium|Average
Large|Poor
Huge or larger|Clumsy[/table]
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Avian special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Air Mastery (Ex): Airborne creatures take a -1 penalty on attack and damage rolls against a Wondrous Avian.
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Avians are immune to Terra attacks.
Resistance (Ex): Wondrous Avians take half damage from Arthropod, Brawler, and Verdure attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Avians take double damage from Frost, Stone, and Volt attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Dex +2, Wis +2, Con -2.
Skills: Wondrous Avians receive a +8 bonus on Jump checks.
Environment: Any.
Challenge Rating: +1.
Wondrous Brawler
http://archives.bulbagarden.net/media/upload/3/32/106Hitmonlee.png
Hitmonlee, a Wondrous Brawler
Wondrous Brawlers are commonly more humanoid-shaped, muscular versions of the base creature. They usually either have well-toned legs or arms.
Armor Class: Wondrous Brawlers have a +1 Dodge bonus to armor class when they threaten a creature.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Brawler special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Brawlers take half damage from Arthropod, Dusk, and Stone attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Brawlers take double damage from Avian and Medium attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Str +2, Wis +2, Int -2.
Feats: Acrobatic.
Environment: Any.
Challenge Rating: +1.
Wondrous Dusk-beast
http://archives.bulbagarden.net/media/upload/0/00/359Absol.png
Absol, a Wondrous Dusk-beast
Wondrous Dusk-beasts are dark, shadowy versions of the base creature. They usually have gray or black coats, and a more predatory look.
Attack: Wondrous Dusk-beasts receive a +1 bonus on any physical special attack.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Dusk special attack for every 3HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Dusk-beasts are immune to Medium attacks.
Resistance (Ex): Wondrous Dusk-beasts take half damage from Dusk and Spirit attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Dusk-beasts take double damage from Arthropod and Brawler attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Str +2, Cha +2, Wis -2.
Feats: Persuasive.
Environment: Usually Underground.
Challenge Rating: +1.
Wondrous Flame-beast
http://archives.bulbagarden.net/media/upload/3/3f/078Rapidash.png
Rapidash, a Wondrous Flame-beast
Wondrous Flame-beasts are volcanic versions of the base creature. They are usually red or orange in color, and many have flames emit from their bodies on regular intervals, or even continuous flame.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Flame special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Flame-beasts are immune to being burned (see advanced statuses).
Resistance (Ex): Wondrous Flame-beasts take half damage from Arthropod, Flame, Frost, Metallic, and Verdure attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Flame-beasts take double damage from Hydro, Stone, and Terra attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Str +2, Int +2, Con -2.
Feats: Athletic.
Environment: Usually Underground, Warm climate.
Challenge Rating: +1.
Wondrous Frost-beast
http://archives.bulbagarden.net/media/upload/2/23/471Glaceon.png
Glaceon, a Wondrous Frost-beast
Wondrous Frost-beasts are icy versions of the base creature. They are usually white or light-blue in color, and have jagged, sharp features.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Frost special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Frost-beasts are immune to being frozen (see advanced statuses).
Resistance (Ex): Wondrous Frost-beasts take half damage from Frost attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Frost-beasts take double damage from Brawler, Flame, Metallic, and Stone attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Con +2, Wis +2, Dex -2.
Feats: Diligent.
Environment: Usually any cold climate.
Challenge Rating: +1.
Wondrous Hydro-beast
http://archives.bulbagarden.net/media/upload/3/36/350Milotic.png
Milotic, a Wondrous Hydro-beast
Wondrous Hydro-beasts are aquatic versions of the base creature. They are usually various shades of blue in color, and look fishlike (or mammalian in some cases) in nature.
Size and Type: Wondrous Hydro-beasts gain the Aquatic subtype.
Speed: Wondrous Hydro-beasts have a swim speed equal to to 1½ times their base land speed (minimum 40')
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Hydro special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Water Mastery (Ex): A Wondrous Hydro-beast gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the creature takes a -4 penalty on attack and damage rolls.
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Hydro-beasts take half damage from Flame, Frost, Hydro, and Metallic attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Hydro-beasts take double damage from Verdure and Volt attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Con +2, Wis +2, Dex -2.
Skills: Wondrous Hydro-beasts receive a +8 bonus on Swim checks.
Environment: Usually Any Aquatic.
Challenge Rating: +1.
Wondrous Medium
http://archives.bulbagarden.net/media/upload/c/cc/065Alakazam.png
Alakazam, a Wondrous Medium
Wondrous Mediums are mystic versions of the base creature. They are usually frail in appearance, but have a supernatural air about them.
Armor Class: Wondrous Mediums receive a +1 Insight bonus to Armor Class when they aren't threatened in melee.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Medium special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Mediums take half damage from Brawler and Medium attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Mediums take double damage from Arthropod, Dusk, and Spirit attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Int +2, Wis +2, Con -2.
Feats: Magical Aptitude or Psionic Talent.
Environment: Any.
Challenge Rating: +1.
Wondrous Metallic Beast
http://archives.bulbagarden.net/media/upload/c/c0/303Mawile.png
Mawile, a Wondrous Metallic Beast
Wondrous Metallic beasts are fittingly metallic versions of the base creature. They have iron-thick skin, and rough features.
Armor Class: Wondrous Metallic beasts receive a +5 bonus to natural armor.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Metallic special attack for every 6HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Metallic beasts are immune to Venom attacks.
Resistance (Ex): Wondrous Metallic beasts take half damage from Arthropod, Avian, Dusk, Frost, Medium, Metallic, Mundane, Spirit, Stone, Verdure, and Wyrmkin attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Metallic beasts take double damage from Brawler, Flame, and Terra attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Con +4, Dex -2.
Feats: Endurance.
Environment: Usually Underground.
Challenge Rating: +2
Wondrous Mundane Beast
http://archives.bulbagarden.net/media/upload/3/3e/039Jigglypuff.png
Jigglypuff, a Wondrous Mundane Beast
Wondrous Mundane beasts usually look more or less normal as compared to the base creature, however occasionally they may possess some unique trait.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Mundane special attack for every 2HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Mundane beasts are immune to Spirit attacks.
Vulnerability (Ex): Wondrous Mundane beasts take double damage from Brawler attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Any two +2, any one -2.
Feats: Adaptive.
Environment: Any.
Challenge Rating: +1.
Wondrous Spirit
http://archives.bulbagarden.net/media/upload/b/b4/429Mismagius.png
Mismagius, a Wondrous Spirit
Wondrous Spirits are incorporeal, hazy forms of the base creature. They are appropriately similar to ghosts, usually dark in color.
Size and Type: Wondrous Spirits gain the incorporeal subtype. Incorporeal creatures react normally with non-Wondrous Beasts, however, they are treated as corporeal against other Wondrous Monsters.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Spirit special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Spirits are immune to Brawler and Mundane attacks.
Resistance (Ex): Wondrous Spirits take half damage from Arthropod and Venom attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Spirits take double damage from Dusk and Spirit attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Str -, Int +2, Cha +2, Con -2.
Feats: Stealthy.
Environment: Any.
Challenge Rating: +2.
Wondrous Stone-beast
http://archives.bulbagarden.net/media/upload/8/8a/409Rampardos.png
Rampardos, a Wondrous Stone-beast
Wondrous Stone-beasts are rocky versions of the base creature. They look similar to stone, usually being gray or brown in color, with tough skin.
Armor Class: Wondrous Stone-beasts gain a +4 bonus to natural armor.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Rock special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Rock-beasts take half damage from Avian, Flame, Mundane, and Venom attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Rock-beasts take double damage from Brawler, Hydro, Metallic, Terra, and Verdure attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Str +2, Con +2, Dex -2.
Feats: Endurance.
Environment: Usually Mountains.
Challenge Rating: +1.
Wondrous Terra Beast
http://archives.bulbagarden.net/media/upload/5/53/232Donphan.png
Donphan, a Wondrous Terra Beast
Wondrous Terra beasts are earthen versions of the base creature. They usually have an earthy tone of coat, and rough skin.
Size and Type: The Wondrous Terra beast gains the Earth subtype.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Terra special attack for every 4HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Earth Mastery (Ex): A Wondrous Terra beast gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the creature takes a -4 penalty on attack and damage rolls.
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Terra beasts are immune to Volt attacks.
Resistance (Ex): Wondrous Terra beasts take half damage from Stone and Venom attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Terra beasts take double damage from Frost, Hydro, and Verdure attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Con +2, Wis +2, Dex -2.
Environment: Usually Underground.
Challenge Rating: +1.
Wondrous Venom beast
http://archives.bulbagarden.net/media/upload/7/7c/089Muk.png
Muk, a Wondrous Venom Beast
Wondrous Venom beasts are poisonous versions of the base creature. They usually exude foul odors, and are occasionally purple in color.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Venom special attack for every 3HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Immunity (Ex): Wondrous Venom beasts are immune to poison.
Resistance (Ex): Wondrous Venom beasts take half damage from Arthropod, Brawler, Venom, and Verdure attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Venom beasts take double damage from Medium and Terra attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Str +2, Con +2.
Environment: Any.
Challenge Rating: +1.
Wondrous Verdure-beast
http://archives.bulbagarden.net/media/upload/c/cd/182Bellossom.png
Bellossom, a Wondrous Verdure-beast
Wondrous Verdure-beasts are floral versions of the base creature. They usually have plantlike growths on their bodies, and are green in color.
Size and Type: The creature's type changes to plant.
Armor Class: The Wondrous Verdure-beast gains a +1 bonus to natural armor in the sun.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Verdure special attack for every 3HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Verdure beasts take half damage from Hydro, Terra, Verdure, and Volt attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Verdure beasts take double damage from Arthropod, Avian, Flame, Frost, and Venom attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Int +4, Dex -2.
Skills: Wondrous Verdure-beasts gain a +4 bonus to Hide checks in natural growth.
Environment: Usually forests.
Challenge Rating: +1.
Wondrous Volt-beast
http://archives.bulbagarden.net/media/upload/a/a7/405Luxray.png
Luxray, a Wondrous Volt-beast
Wondrous Volt-beasts are electric versions of the base creature. They are usually yellow in color, and have spiky, vivid shapes.
Speed: Wondrous Volt-beasts receive a +10' bonus to base land speed.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Volt special attack for every 3HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Volt-beasts take half damage from Avian, Metallic, and Volt attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Volt-beasts take double damage from Terra attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: Dex +2, Int +2, Con -2.
Feats: Acrobatic.
Environment: Any.
Challenge Rating: +1.
Wondrous Wyrmkin
http://archives.bulbagarden.net/media/upload/9/93/148Dragonair.png
Dragonair, a Wondrous Wyrmkin
Wondrous Wyrmkin are draconic versions of the base creature. Their appearances vary widely, but they usually are fearsome in nature.
Special Attacks:
The creature loses any unique special attacks the base creature possessed, and gains one new Wyrmkin special attack for every 5HD it possesses. However, it may only have a maximum of four Wondrous Monster special attacks at any time. An old Wondrous Monster special may be replaced with a new one whenever it is acquired.
Special Qualities:
Ability: The creature receives a Wondrous Monster ability (see below) that they qualify for.
Resistance (Ex): Wondrous Wyrmkin take half damage from Flame, Hydro, Verdure, and Volt attacks. On a successful save from an attack that allows one, they instead take one-quarter damage.
Vulnerability (Ex): Wondrous Wyrmkin take double damage from Frost and Wyrmkin attacks. On a successful save from an attack that allows one, they take 150% damage instead.
Abilities: All abilities +2.
Feats: Persuasive.
Environment: Any.
Challenge Rating: +2.