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mcl01
2010-07-14, 08:28 AM
Just a random wondering - what have been your favorite characters to play in the past? What has made them so special to you?

My favorite probably would have to be a bard I'm playing in a Ravenloft campaign. Relatively new character, but I've loved developing her personality. A white-haired virtuosic violinist garbed in black finery. Born into a noble family, she received special training in all manners of education before her town was destroyed by a zombie attack. Due to her years of seclusion and the devastation of her life, she's become traumatized, and can't easily empathize or communicate with others (though it's hard to play that part out playing-by-post). Despite her inability to emote normally, however, her music is heavenly and divine, full of emotion and passion.

What I enjoy most, however, is describing her in combat. Think Claymore if you've seen it (though I need to somehow work in monkey grip to allow her bigger weapons). Now imagine furious strings playing in the background (a la bard music), unnatural contortions and movements, and a longsword that screams and screeches when swung through the air in conjunction with her bardic music.

Earthwalker
2010-07-14, 08:57 AM
My favourite character was in Shadowrun, I played a Detective / Mage that just really worked well with what I like from role playing. The character was a seeker of truth and just loved following clues and solving puzzles.

It did mean a change of pace from the usual adventure within a shadowrun compaign but I loved it.

Add in a magical group he joined that worked to protect people from the darker sides of magic, toxic shamans, demonogist and ritual serial killers. It was fantastic.

Unfortunatly the campaign is on hold. Which in a way is a good thing. As of the last adventure I was trying to work out what to do with the flaws, Pacifist and Vampire.

Morph Bark
2010-07-14, 09:34 AM
My Barbarian/Warblade/Frenzied Berserker/Bloodstorm Blade, who did the occassional Horatio Caine impression while tagging along with a Paladin he had devoted himself to due to having his life saved by her. He ended up going toe-to-toe against an aspect of Asmodeus that had lost his spell-like abilities due to being incomplete and managed to hold him off for several minutes, despite being only level 13.

Another was Myrrdyn, a half-fiend drow rogue//wizard who travelled together with two half-celestial high elves whom he often lectured on Lawful behaviour. When he got slain by a fiend they decided to reincarnate him. Guess somewhere along the way they had grown a bond, huh?


Yes, that is two characters, but they are tied real dang close, and so utterly different in play, it's... well it still really is funny, to me. :smalltongue:

Roga
2010-07-14, 01:50 PM
I have so many, I'll try to make each one brief.

Shadowrun, Drone Rigger named Macgyver.
Obsessed with the 1980s, his ultimate achievement was creating an android (long story) who we called Murphy. He was so convincing that he often got his own share of loot that would go towards any repairs or upgrades.

Shadowrun, Adept named Warwick
Gnome that went through surgery to look like a human child. He combined an ungodly lethal strike, with the ability to subtly touch some one and have the hit ground after a delay, and the ability to punch across the room. So he would pose as a kid sneak in and plant "charges" on each guard, then after a set time all of them would die at once.

D&D 3.0, Druid5/Bird Lord5/Shifter 10 named Corax
Back in 3.0 this was a wonderful combo that worked off the lines "Greater wild shape combined with the effects of any other wild shape ability for the maximum advantage this played of Animal lord's Lesser wild shape at will, and Share the lesser form. This allowed me to turn the whole party into anything I turned into. Stone Giants, Dragons, house cats, whatever we needed atm.

D&D 3.5, Artificer 13/Golem Master 7 named Kennith Wilder (Combination of the named of my 2 fav actors to play Dr. Frankenstein)
This guy was a Warforged, and lore-wise was one of the first 7 every made. I worked closely with my master in House Cannith and learned the craft of creating constructs. I was so good at it I was actually put in charge of one of the Forges. Until I used the forge to make my "son", a Half Dragon Warforged. (Another PC in the group) I used enough resources to make him that I could have made an army of regular warforged. I was kicked out of house Cannith, my master was kind and released my "son" to me, and told House Cannith that I had ruined the materials and that he would take responsibility. My son was hot headed an insolent, so when I set out to learn the secrets of creating "real" life, all the golems I made along the way were "female". Starting with a flesh golem named Helga. He had to take care of his "sister" and it made for really fun Role playing.

Eventually Wilder came back in a later campaign as the villain. House Cannith had learned of my son, captured him and destroyed him while trying to figure out how I created him. Wilder, to build resources for his revenge worked with the Lord of Blades, operating his forge for him. Golem Master had taught Wilder how to make his Flesh Golems look exactly like living things, and after some research he began kidnapping members of House Cannith and replacing them with Golem Copies. He had unlocked the secrets to making his golems intelligent and eventually developed an item he could put on his prisoners that would put them to sleep and give the golem access to their memories.

This led to the funnest campaign to date, it was half "Blade Runner", half "They live". The players had to figure out who he had replaced, and who was real, form allies, and find where he was keeping my prisoners. It ended with them fighting Wilder in the Lord of Blade's forge in the mournlands. An epic battle involving his Reforged Son, and a lingering question if the Wilder they killed was the real one or merely a copy....

potatocubed
2010-07-14, 02:06 PM
Ubar, Goblin Mindbender. D&D 3.0 He rode around on a flying siege crossbow and wore almost nothing because he had a strength of 4. His feats included mass electrocution of kobolds (who builds a dungeon out of copper?), becoming the first goblin noble of the human empire by dint of cunning politics and poison, and defeating a psionic rage creature through the use of 'therapy' (calm emotions, emotion: hope, etc.). He died when one of his signature attacks - casting jump and propelling himself at someone to make use of the spike in his turban - went horribly wrong, leaving him stuck to a wall and unable to pull himself free (strength 4, remember) while a broken wand of lightning bolt proceeded to explode in his face.

But he lives on in legend!

Snake-Aes
2010-07-14, 02:13 PM
Mine was a monk psychic warrior, Ennael Rosa-de-Glorienn, daughter of two swords of Glorienn.
(Glorienn: Goddess of the elves. Swords of Glorienn: paladins of glorienn, with a different and more spiritual code and way of life)

She lost her home in battle that fell the elves' capital city, and was captured by slavers on her way out. Her previous spiritual training were responsible for her survival, escape and ensuing teaching of the Sword-of-Glorienn's philosophy to fugitive slaves. As adventures went by, she did her best to spy and deter the Black Alliance(the army of goblinoids who conquered the only elven nation-continent), and when the Tapistans(the nation of slavers she was captured by. Roman-inspired nation of minotaurs) started their own war of conquest, her efforts went twofold.

Highlights include the day a tapistan army was defeated because Ennael successfully goaded them into attacking early by infiltrating and delivering the colonel his son's head; meeting her parents, who died escorting the fleeing caravans; and discovering that her teachings for the slaves, coupled with her future deeds against both wars, spread the faith of Glorienn in the form of preserving freedom and opposing oppressors. This effectively restored Glorienn's status as a greater God. You know you did a lot when your afterlife is greeted by said goddess hugging you and thanking you with tears in her eyes.

Over the 2~years of that campaign the game went all the way from level 1 to 24, and we closed the campaign by having each character on their ways, having a common headquarters in a capital city. The very last scene we played had us four watching the sunset from the hand of the statue of Valkaria(goddess of ambition, the statue itself is about 990 feet tall), musing on how far we went and how many dreams we attained, realizing we'd never be without them.

"We did it... didn't we?"
"Yeah. We did it."

Traveler
2010-07-14, 02:43 PM
Mine is an AD&D cavalier, A'tin Mimbright. (Thought the group thought I should have called him A'tin Souljerr :smallbiggrin: )
Anyway. He was well built and was an all around good guy. Polite, kind, honest, steadfast, and above all, honorable. Now here was the thing about A'tin. For all of his skill and hardwork, he has a absolutely terrible luck. Save for two times, I have never hit anything with him (for the whole 7 sessions or something I had with him), and that's the start. There is a list of other stuff like his horse drowned, asked the DM for the oppertunity to catch a wild horse and got the chance but couldn't actually chase one down without a horseto ride, lost his armor and weapons, his new horse has more hit points then him, and so on. The DM discribed him like this. "I actually like A'tin, he is a fun character. But nothing he does goes his way. He hasn't done anything wrong to deserve anything but the universe hates him." Just to prove that point, one player has the kind of luck that 4 nat 20s in a row isn't particually rare (or that one time he rolled two 10,000s in a row) played A'tin when I wasn't there and couldn't get above an 11. So, A'tin (called no luck A'tin by the group) for all of his bad rolls, is my fave because he has that underdog thing going for him, and I had the the best time with him. Other character's come close, but I just like him more.
A'tin's campaign is currently no longer going on, but I'm doing my best to get him into the one we are in (same world, same time frame). I have a feeling that if he had another oppertunity he has a pool of good karma coming his way.

Starfols
2010-07-14, 03:19 PM
Wow, this brings me back..

Count Gearzenstein [3.5]: Self described eeeeevil wizard, who's antics made Cobra Commander look competent. He ran around with an adorable zombie henchman named Natasha, who was a competent fighter, but never actually did anything. His favorite hobby was building machines to 'take over the world'. They all did next to nothing (except a holy water dispenser helpful for fighting vampires), and when they were destroyed, he was liable to shout "curse you do-gooders!" He was actually less evil than some of the other party members. :smallsigh:

Dimitri [3.5]: An actually serious character, a kenku psion (don't ask :smallredface:); he traveled around to save his girlfriend from being turned into a drone for the psionic secret police (whom he escaped from earlier). On the way he fell in love with a naga (don't ask). He was a nomad, and got actually really creative with his powers, if I do say so myself :smallsmile:.

JOHN EVERYMAN [WoD] He was a Promethean in a mixed World of Darkness campaign, and focused in electricity. he had exposed, glowing electrified arteries on his body, so he hid himself with a terribly matched outfit (galoshes, a buttoned up duster, a feathered fedora and Kanye West glasses). He tried to pass off as human, and didn't do a good job. He said everything in an unnaturally loud, clear voice, pronouncing every syllable, and overexplaining everything. He thought one of the other PCs was a CRIMINAL, WHO IS REQUIRED TO SUBMIT TO A POLICEMAN, SHERIFF OR PATROLMAN, and pestered him about it. :smallamused: