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ArenaManager
2010-07-14, 12:11 PM
Arena Tournament, Round 92: Veldryn v'Two vs. Wendy vs. Chevaril vs. Murk

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/ffa04-stone_walls.png



Awards
1st Place: 600 XP, 550 GP
2nd Place: 200 XP, 250 GP
3rd Place: 100 XP, 100 GP


Veldryn v'Two (http://pifro.com/pro/view.php?id=5098) - RandomAction (Red North)
Wendy (http://www.myth-weavers.com/sheetview.php?sheetid=214892) - candycorn (Red West)
Chevaril (http://www.myth-weavers.com/sheetview.php?sheetid=199198) - userpay (Blue South)
Murk (http://www.myth-weavers.com/sheetview.php?sheetid=195885) - AlterForm (Blue East)

All Combatants, please roll initiative and declare any final purchases.

AlterForm
2010-07-14, 12:51 PM
Murk, checking in.

[roll0]

userpay
2010-07-14, 02:25 PM
O next round so quickly, awsome, Chevaril checking in.
init
[roll0]

RandomAction
2010-07-14, 02:38 PM
Power to the players!

Veldryn v'Two here....

Ini roll: [roll0]

Here are my purchases, reserve right to reactionary.

Buy masterwork Ripper, -355gp
Sell Ripper, +27.5gp
Buy Sundark Goggles. -10gp

candycorn
2010-07-14, 04:05 PM
Wendy, checking in.

Init: [roll0]

Purchase: 40 additional sling stones. (-4sp)

I may have reaction purchases.

EDIT: Character particulars (DM/Observers only):Melds Shaped for this match:

Dissolving Spittle
Kruthik Claws (Expanded Soulmeld Capacity) (2 invested)
Blink Shirt

RandomAction
2010-07-15, 10:23 PM
Got bored so I thought I would post the Ini order....

Order of play:
Murk
Veldryn v'Two
Wendy
Chevaril


Alterform - Excellent character build there. I was toying with the idea of a warforged lurk, but my Psionics-fu isn't very good.

AlterForm
2010-07-15, 11:14 PM
Indeed, one of the few concepts I could think of that I would call "novel." I don't like my chances in a FFA, though. Oh well. :smallbiggrin:

candycorn
2010-07-16, 07:30 AM
Is it safe to assume that nobody is electing to make reactive purchases to my sling bullets? If so, we can start.

AlterForm
2010-07-16, 09:23 AM
Murk will purchase a potion of Resist Energy (Acid) CL 1. (50 gp)

userpay
2010-07-16, 09:33 AM
I'm not gonna make any.

candycorn
2010-07-16, 09:49 AM
With all the Dissolving spit in here, that seems to be a wise purchase. I have no reactionary purchases.

RandomAction
2010-07-16, 12:14 PM
Here is my final purchase

Scroll of Seeking Ray -150gp

AlterForm
2010-07-16, 05:06 PM
Alright, that's everyone then. Let's get rolling.

Murk - Round 1

Refs/LoS
Begin in M25, potion in one hand, shortbow held in the other.
Standard: Drink potion
Free: Drop empty vial
Free: Shift grip on shortbow to 2 handed wielding
Move: 30 ft to G24, stealthily
[roll0]
[roll1]

Status
HP: 8/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Resist Energy (Acid): Ends at top of Murk round 601
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Position: G24

End Turn

RandomAction
2010-07-16, 05:49 PM
Good luck everyone!

Veldryn v'Two,R-1:
Refs/LoS:
Start in B-14 holding masterwork ripper in one hand. Sundark Goggles on face.
Cast a spell on myself - standard.
DC:8 CL check - [roll0]
If successful pop spoiler. Cast Animalistic Power on myself. Duration 1 minute.
Move to G-9.
Shift grip on ripper to two handed - free.
End turn.

Stats:
Animalistic Power(?) 10/10
Location: G-9
Hp: 9/9
AC: 16 (4armor+2dex); T-12; F-14
Attack: Ripper +5 2d6+4 19-20/x2
Saves: F+4/R+2/W+3
Listen/Spot: +1/+2
Spells: 3/3/1(-1)
~Buffed Stats~
Hp:10/10; AC:17/T13/F14; Saves:F+5/R+3/W+3
Attack: Ripper +6 2d6+6

candycorn
2010-07-16, 10:36 PM
Wendy, Round 1, Third to Act

LOS/Refs:Begin in M2. Loaded sling in 1 hand, Camouflage Net in other.

Standard: Activate tattoo of Chameleon
Move: To O4.
Hide: [roll0] (4 size, 4 racial, 2 mw tool(circumstance), 10 Chameleon(enhancement), 8 Kruthik Claws (competence), +5 dex, -2 ACP)
Move Silent: [roll1] (4 racial, 5 Dex, 8 competence, -2 ACP

Done.

Stats:Location: O4, Hiding, Moving Silent
HP: 12/12
AC: 20 (Touch: 16, FF: 15)
In hand: Sling, Camouflage net
Effects Active: Chameleon 1/100
Essentia: Kruthik Claws (2), Blink Shirt (0), Dissolving Spittle (0)

userpay
2010-07-18, 10:10 AM
Whopes, almost didn't notice it was my turn.
Chevaril, Round-1, fourth to act
Start off in Y-13 with wolf in 14. Moving to V-10, wolf in U-10. Both readying spittle if anyone comes into range. [roll0]

stats
hp 11/11
ac 18/14/14
Rageclaws and Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 2

Scorer
2010-07-18, 02:59 PM
Looks like you are in need of a Ref... LoS coming up...

Scorer
2010-07-18, 03:07 PM
High Ref Scorer

@refs

Greetings spectators!



@Murk

No LoS


@Veldryn

No LoS


@Wendy

You see Chevaril come from east and end up in V10. No other LoS.


@Chevaril

No LoS. Also, try to tag your rolls so I know what it is. Not that it matters this time.


Spoiler Order reflects Initiative Order.

Murk's Turn, Round 2

AlterForm
2010-07-18, 03:14 PM
Thanks, Scorer.

Murk - Round 2, First to Act

Standard: Manifest power. DC 16 psicraft to ID
Control Light
Target: B24/B25/C24/C25
Setting: -100% Light
Move: 15 ft to D24, stealthily.
[roll0]
[roll1]

Status
HP: 8/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Resist Energy (Acid): Ends at top of Murk round 601
Control Light: Ends at bottom of Murk round 12, or concentration
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Began Turn: G24
Ended Turn: D24

End Turn

Scorer
2010-07-18, 03:18 PM
High Ref Scorer

@refs

Light huh?



@Murk

No LoS


@Veldryn

No LoS


@Wendy

You see Chevaril in V10. No other LoS.


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.

Veldryn's Turn, Round 2

AlterForm
2010-07-18, 03:19 PM
Spectator Rant
Damnit, he went the other way. :smallannoyed:

Oh well, I can camp here until they beat each other up for me. :smalltongue:

Continue.

RandomAction
2010-07-18, 03:55 PM
See newer post....


Veldryn,R-2:
Refs/LoS:
Going through the center part of the map.
Double move to S-11.
End turn.

Stats:Location: S-11
Hp: 9/9
AC: 16 (4armor+2dex); T-12; F-14
Attack: Ripper +5 2d6+4 19-20/x2
Saves: F+4/R+2/W+3
Listen/Spot: +1/+2
Spells: 3/3/1(-1)

Scorer
2010-07-18, 03:58 PM
@Veldryn

To continue with the tradition, I screwed LoS check, you actually see Chevaril in V10 and his wolf in U10 you may revise your whole turn


Back to Veldryn's turn.

RandomAction
2010-07-18, 04:13 PM
Hm......

Veldryn,R-2,redux:
Refs/LoS:
Double move to N-10 while trying to hide.
Hide: [roll0]

End turn.

Stats:Location: N-10
Hp: 9/9
AC: 16 (4armor+2dex); T-12; F-14
Attack: Ripper +5 2d6+4 19-20/x2
Saves: F+4/R+2/W+3
Listen/Spot: +1/+2
Spells: 3/3/1(-1)

Scorer
2010-07-18, 04:22 PM
High Ref Scorer

@refs

Imposible spot check...



@Murk

No LoS


@Veldryn

No LoS


@Wendy

You see Chevaril in V10. No other LoS.


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.

Wendy's Turn, Round 2

candycorn
2010-07-18, 06:05 PM
Wendy, Round 2

@Refs:Just noticed my opponent spot checks are a max of +2, and my hide is a +26 if I move at full speed. As my minimum roll (27) is higher than the best possible roll for any of my opponents (22), is it possible for me to forego rolls with a modifier of +22 or higher, and just list "Hiding"?

@Refs/LOS:Swift: Allocate Essentia
Move: from O4 to I5. Hide:[roll0], Move silent: [roll1]
Free: Drop Prone
Standard: Blink from I5 to H4

End Turn.

Stats:Location: H4, Hiding, Moving Silent
HP: 12/12
AC: 20 (Touch: 16, FF: 15)
In hand: Sling, Camouflage net
Effects Active: Chameleon 2/100
Essentia: Kruthik Claws (1), Blink Shirt (1), Dissolving Spittle (0)

Scorer
2010-07-18, 08:05 PM
High Ref Scorer

@refs

Imposible spot check... again



@Murk

No LoS


@Veldryn

No LoS


@Wendy

No LoS, and yes, you can just say you autosucced... Only favor I ask is to list your current Modifier.


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.

Chevaril's Turn, Round 2

userpay
2010-07-18, 09:18 PM
Chevaril, Round-2, fourth to act
I'm moving to R-8 and wolf to R-9. Both readying spittle if anyone comes into range. [roll0]

stats
hp 11/11
ac 18/14/14
Rageclaws and Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 2

Scorer
2010-07-18, 09:39 PM
@Chevaril

Again, you must tell me what that roll is, otherwise I can't continue with LoS checks.


Hold on.

userpay
2010-07-19, 01:06 AM
@Scorer
Oh sorry, forgot to mention the roll is for allowing the wolf to use spittle as was I believed ruled to require a dc 20 handle animal check to make it use spittle.

Scorer
2010-07-19, 01:29 AM
High Ref Scorer

@refs

Still Imposible spot check... again



@Murk

No LoS.


@Veldryn

You see Chevaril come from south to R8 and his wolf in R9 They both ready an action.


@Wendy

No LoS.


@Chevaril

No LoS.

And yes, it is required a handle animal check, I just asked you to specify the nature of the roll.


Spoiler Order reflects Initiative Order.
Murk's Turn, Round 3

AlterForm
2010-07-19, 11:41 AM
Murk - Round 3, First to Act

Refs/LoS
Standard: Maintain concentration
5 ft step to C24, stealthily

Move: Active Listen
[roll=1d20+4

Status
HP: 8/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Resist Energy (Acid): Ends at top of Murk round 601
Control Light: Ends at bottom of Murk round 12, or concentration (Targetting B24/C25 square, currently set to -100% light)
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Began Turn: D24
Ended Turn: C24 (See Move Silently roll above)

End Turn

AlterForm
2010-07-19, 11:42 AM
Refs (Doesn't hold up play)
[roll0]

RandomAction
2010-07-19, 12:27 PM
Veldryn,R-3:
Refs/LoS:
Continue hiding with prior hide check.
Ready an action - standard.
Trigger/refs:5' step and attack if either Chevaril or his animal companion comes with in range.

End turn.
Stats:Location: N-10
Hp: 9/9
AC: 16 (4armor+2dex); T-12; F-14
Attack: Ripper +5 2d6+4 19-20/x2
Saves: F+4/R+2/W+3
Listen/Spot: +1/+2
Spells: 3/3/1(-1)

Scorer
2010-07-19, 01:28 PM
High Ref Scorer

@refs

Waka waka



@Murk

No LoS.


@Veldryn

You still seee Chevaril and his wolf.


@Wendy

No LoS.


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Wendy's Turn, Round 3

candycorn
2010-07-19, 07:49 PM
Wendy, Round 3

Refs/LOS:Swift: Allocate essentia.
Move to D6.
Hiding (Modifier +26 after -5 penalty for movement)
Move Silent: [roll0]

Move: Set up Camouflage net

Done.

Stats: Location: D6, Hiding, Moving Silent
HP: 12/12
AC: 20 (Touch: 16, FF: 15)
In hand: Sling, Camouflage net
Effects Active: Chameleon 2/100
Essentia: Kruthik Claws (2), Blink Shirt (0), Dissolving Spittle (0)

Scorer
2010-07-19, 08:05 PM
@Wendy

D6 is a wall. Do you intend to climb? or was it a mistake?


Hold on

candycorn
2010-07-19, 08:10 PM
@Refs:My starting location this round was H4, which is also a wall. I used blink shirt to get up there last round, and am moving 30 feet along the wall this round. No need to climb, I'm already up there.

Scorer
2010-07-19, 08:20 PM
High Ref Scorer

@refs

Seems like I'm destined to appear as a dummy with Candycorn... :smallredface:

3D LoS checks sure are difficult...

Veldryn's Spot DC 23, he has +2 MoD <- scratch this.. It was all the other way around...



@Murk

No LoS.


@Veldryn

You still seee Chevaril and his wolf.


@Wendy

You see Murk in C24. Also there's a 100% light increment in B24xC25.

You also see Chevaril's wolf in R9

Err... For some reason I didn't noticed the blink... rechecked LoS and it didn't affect things.

Also, 3D LoS checks sure are hard hahaha


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Chevaril's Turn, Round 3

Scorer
2010-07-19, 08:22 PM
@refs


Wendy's Spot
[roll0] <- Fewww..... :smalleek:


Nothing to hold play, carry on

candycorn
2010-07-19, 08:37 PM
@Scorer:Sorry for the added difficulty. I wanted to pick somewhere that had a very low chance for anyone to accidentally walk over me. On top of that, the wall gives me cover to anyone that's close to the wall, which is the exact time I'll be wanting to move. (Much like if I was in O4, and someone was in R1, R2, or R3.)

Nothing to hold play.

Scorer
2010-07-19, 08:40 PM
@Candycorn

Ah! I wasn't complaining at all, I like it. :smallsmile:

Also, you have cover from anyone in +0 allitude. Not only from the ones close to wall. RAW is RAW.


Nothing to hold play

userpay
2010-07-19, 11:08 PM
Chevaril, Round-3, fourth to act
I'm moving to L-8 and wolf to L-9. Both readying spittle if anyone comes into range. Roll for wolf using spittle. [roll0]

stats
hp 11/11
ac 18/14/14
Rageclaws and Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 2

Scorer
2010-07-19, 11:18 PM
@Veldryn

Chevaril and his wolf, both move north. This triggers your readied action. Do you take it?

If you do, please specify position details to Chevaril in spoiler.


Hold on.

RandomAction
2010-07-20, 12:03 AM
Continue on...........

Refs/Chevaril:
You trigger my readied action, Userpay.

When Chevaril reaches O-8 and wolf O-9, Veldryn appears in N-9, 5' stepping from N-10 and attacks Chevaril.
Attack: [roll0]
Damage:[roll1]

My Initiative changes to before Chevaril.

userpay
2010-07-20, 10:40 AM
Chevaril, Round-3, fourth to act, cont
Refs/Veldryn
Hmm very nice indeed, and so it begins. Chevaril 5ft steps back, takes swift action to arrange essentia, spits acid at Veldryn which hits on touch ac.

[roll1]
wolf then attacks
[roll2]
[roll3]
if it hits free trip attempt
[roll1d20+1

stats
hp 11/11
ac 18/14/14
1essentia Rageclaws and 1essentia Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 2

userpay
2010-07-20, 10:45 AM
Refs/Veldryn
gah the trip roll didn't go off correctly
[roll0]

Scorer
2010-07-20, 12:05 PM
@refs/Veldryn/Chevaril

Veldryn, please roll your opposed trip check.

Chevaril, 5' step back to where?


Please hold on a sec.

userpay
2010-07-20, 12:09 PM
Refs/Veldryn
Gah always forgetting something I am, P-8.

RandomAction
2010-07-20, 03:50 PM
Refs/Chevaril:Don't you suffer a penalty fo firing into a melee? As an Immediate action to the spit attack, Veldryn uses the Gift of the Spider Queen feat to create [roll0] images.
Could you/ref roll the miss chances?

In case it is needed, for the trip attempt: [roll1]

userpay
2010-07-20, 06:31 PM
Refs/Veldryn
Well assuming that my guy takes his action before the wolf actually begins melee I don't think so, not 100% sure if its the same if you 5ft step and still in range of the wolf as well, I'd say let a ref make final decision though.

For images... what is it a roll of you+the number of images?
[roll0]
[roll1]

RandomAction
2010-07-20, 07:08 PM
Ref/Chevaril:As long as I am in a threaten square by the wolf, then I am in melee. Normally, you assign me a number then roll to see it you hit me or a clone/image.

userpay
2010-07-20, 07:43 PM
Refs/Veldryn
Okay then take 4 off my previous roll, and for the image thing I figured there was a standard number like on a roll of 1 it hits. I'll roll again and I'll call 1 this time.
[roll0]
[roll1]

Scorer
2010-07-20, 10:02 PM
@Veldryn/Chevaril

So, the spit hits an image, and disappears. The wolf hit the real one and trips Veldryn.

Scorer
2010-07-20, 10:06 PM
High Ref Scorer

@refs

Things going on smoothly.



@Murk

No LoS.


@Wendy

You see Murk in C24. Also there's a 100% light increment in B24xC25.
You see Veldryn in N9 he pops 2 images.

You also see Chevaril's wolf in O9 trip one Veldryn.



@Veldryn

You still see Chevaril and his wolf.


@Chevaril

LoS to Veldryn. No other LoS


Spoiler Order reflects Initiative Order. Initiative change. Veldryn goes right before Chevaril.
Murk's Turn, Round 4

AlterForm
2010-07-21, 12:44 PM
Murk - Round 4, First to Act

Refs/LoS
Move: Active Listen
[roll0]
Standard: Maintain Concentration on Control Light

Status
HP: 8/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Resist Energy (Acid): Ends at top of Murk round 601
Control Light: Ends at bottom of Murk round 12, or concentration (Targetting B24/C25 square, currently set to minus 100% light)
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Began Turn: C24
Ended Turn: C24

End Turn

candycorn
2010-07-21, 01:06 PM
Wendy, Round 4, First to act:

Refs/LOS:Well, if Chevaril's trying to keep that wolf with soulmelds, then he's 5 feet away from it. Let's see.

5 foot step from D6 to D7.

Hide Modifier: +31
Move silent: [roll0]

Turn not over, awaiting new LOS.

Scorer
2010-07-21, 02:41 PM
High Ref Scorer

@refs

Darkness...



@Murk

No LoS.


@Wendy

You see a 100% light decrease in B24xC25.
You see one Veldryn in N9 tripped and another standing.
You also see Chevaril's wolf in O9 and Chevaril in P8



@Veldryn

You still see Chevaril and his wolf.


@Chevaril

LoS to the 2 Veldryns. No other LoS


Spoiler Order reflects Initiative Order.
Wendy's Turn, Round 4

candycorn
2010-07-21, 03:39 PM
Rest of turn:So... Wolf and Veldryn are in melee... Chevaril is out of melee. I don't have precise shot. That makes this simple.

Snipe attack on Chevaril!

Attack: [roll0] (+2 for being undetected, -2 range) vs flat footed AC.
Damage: [roll1]

Hide Check: [roll2]
Move Silent Check: [roll3]

Done, but a ref's gonna need to send some stuff to everyone, I suspect.

Stats:Location: D7, Hiding, Moving Silent
HP: 12/12
AC: 20 (Touch: 16, FF: 15)
In hand: Sling
Effects Active: Chameleon 4/100
Essentia: Kruthik Claws (2), Blink Shirt (0), Dissolving Spittle (0)

candycorn
2010-07-21, 03:41 PM
Refs only:Crit Confirm: [roll0]
Damage: [roll1]

Note: Spot checks of anyone attempting to see me take a -1 penalty per 10 feet. That equates to a -6 penalty for Chevaril to see me, and a -5 penalty for the wolf and Veldryn.

Scorer
2010-07-21, 03:50 PM
High Ref Scorer

@refs

Finally some nice rolls to make and all of them are immposible spot checks :smallannoyed:

Hide DC 16

Chevaril spot imossible -8 MOD
Veldryn spot impossible -5 MOD
Murk spot impossible -8 MOD



@Murk

No LoS.


@Wendy

You see a 100% light decrease in B24xC25.
You see one Veldryn in N9 tripped and another standing.
You also see Chevaril's wolf in O9 and Chevaril in P8

Also, thanks for doing my job hahaha but you forgot to add the 3D into distance modifiers :smallwink:


@Veldryn

You still see Chevaril and his wolf. Also, you see Chevaril attacked and hit by a sling shot. Cannot see the attacker


@Chevaril

LoS to the 2 Veldryns. Also, you receive a sling attack hit for 3 damage. Cannot see the attacker. No other LoS


Spoiler Order reflects Initiative Order.
Veldryn's Turn, Round 5

AlterForm
2010-07-21, 03:51 PM
Murk - Round 5, First to Act

Refs/LoS
Move: Active Listen
[roll0]
Standard: Maintain Concentration on Control Light

Status
HP: 8/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Resist Energy (Acid): Ends at top of Murk round 601
Control Light: Ends at bottom of Murk round 12, or concentration (Targetting B24/C25 square, currently set to minus 100% light)
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Began Turn: C24
Ended Turn: C24

End Turn

RandomAction
2010-07-21, 03:53 PM
Veldryn,R-4:
Refs/LoS:
Well, dodge the main damage from the spit at least.

Stand up from prone - move.
Take your AoO wolfie.
5' step to O-8, if still alive - free.
Attack Chevaril again - standard.
Attack: [roll0]
Damage: [roll1]


End turn.

Stats:Location: O-8
Hp: 7/9
AC: 16 (4armor+2dex); T-12; F-14
Attack: Ripper +5 2d6+4 19-20/x2
Saves: F+4/R+2/W+3
Listen/Spot: +1/+2
Spells: 3/3/1(-1)

userpay
2010-07-21, 04:15 PM
Chevaril, Round-4, fourth to act
Refs/Veldryn
Um I thought you couldn't take a 5ft step unless you didn't do a move action? Anyway...
aoo for wolfie
[roll0]
[roll1]
call 1 for real
[roll2]
trip if hits real
[roll3]

Okay if he manages to stand up then Chevaril will 5ft step to Q-9 otherwise he'll stay in place. Spittle for me, bite for wolfie
spittle-touch, into melee
[roll]1d20[roll]
[roll4]
call 1 for real
[roll5]

bite-normal ac
[roll6]
[roll7]
call 1 for real
[roll8]
trip if hits real
[roll9]

stats
hp 8/11
ac 18/14/14
1essentia Rageclaws and 1essentia Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 2

userpay
2010-07-21, 04:17 PM
Chevaril, Round-4, fourth to act cont
Refs/Veldryn
gah freaking slash
[roll0]

userpay
2010-07-21, 04:23 PM
Refs/Veldryn
Actually, on aoos for getting up from prone does the attack hit on the normal ac or on the prone ac of -4 vs melee +4 vs ranged?

Scorer
2010-07-21, 05:58 PM
@Murk

Sorry, I screwed turn, it is actually your turn now, not then... :smallredface:


@Veldryn/Chevaril

AoO occurs just before the action that provokes it, therefore, it is with the -4 penalty to AC, therefore a hit, and since you have located which is the real one, you hit Veldryn.

Veldryn would need his turn to... scramble, lets say, to prevent Chevaril to know which is the real one.

Veldryn needs to roll his opposed trip roll before knowing if spit hits or not.


Waiting on Veldryn

RandomAction
2010-07-21, 06:59 PM
Refs/Chevaril:
Here is the check: [roll0]

Scorer
2010-07-21, 07:42 PM
@Veldryn

Bad news... touch attack hits you, and if I'm not mistaken, it puts you down.

If you had been tripped, you would have dodged the ranged attack.


LoS coming up...

Scorer
2010-07-21, 07:43 PM
High Ref Scorer

@refs

One less



@Murk

No LoS.


@Wendy

You see a 100% light decrease in B24xC25.
You also see Chevaril's wolf in O9 and Chevaril in Q9


@Chevaril

No LoS


Veldryn is out!

Spoiler Order reflects Initiative Order.
Murk's Turn, Round 5

AlterForm
2010-07-21, 07:47 PM
Spectator Comments
All according to plan. :smallcool:

Murk's Round 5 turn was mistakenly posted above. No change.

Scorer
2010-07-21, 07:47 PM
High Ref Scorer

@refs

I bet Wendy puts down Chevaril and then Murk and Wendy will have a nice clash... Just a feeling



@Murk

No LoS.


@Wendy

You see a 100% light decrease in B24xC25.
You also see Chevaril's wolf in O9 and Chevaril in Q9


@Chevaril

No LoS


Spoiler Order reflects Initiative Order.
Wendy's Turn, Round 5

userpay
2010-07-21, 08:14 PM
@ref
I just remembered something, when I got hit with the stone wasn't I suppose to get a spot check as a reaction?

Scorer
2010-07-21, 08:54 PM
@Chevaril

Yes. And you saw nothing.


Nothing to hold play.

candycorn
2010-07-21, 09:24 PM
Wendy, Round 5

@Refs/LOS:** This move was not legal, as my sling is not loaded.

Snipe again (at chevaril)!

Attack: [roll0]
Damage: [roll1]

If threat:Confirm:[roll2]
Damage: [roll3]

Hide: [roll4] +20
Move Silent: [roll5]

Amended move for legality:
Move to D9. Load sling.

Done.

Stats: Location: D9, Hiding, Moving Silent
HP: 12/12
AC: 20 (Touch: 16, FF: 15)
In hand: Sling
Effects Active: Chameleon 5/100
Essentia: Kruthik Claws (2), Blink Shirt (0), Dissolving Spittle (0)

Scorer
2010-07-21, 09:42 PM
High Ref Scorer

@refs

ña



@Murk

No LoS.


@Wendy

You see a 100% light decrease in B24xC25.
You also see Chevaril's wolf in O9 and Chevaril in Q9


@Chevaril

No LoS


Spoiler Order reflects Initiative Order.
Chevaril's Turn, Round 5

userpay
2010-07-21, 10:04 PM
Chevaril, Round-5, third to act
Okay lets try using wolfie to track the slinger, theoretically could use the sling stone for him to gain the scent but overall I'm not sure how tracking works besides that it looks to be a full round action. Basically going to follow the tracks with wolfie obviously in the lead.
survival
[roll0]
At the end of whatever movement, note only as far as a single move action, Chevaril will ready action to use spittle if he spots an opponent.
stats
hp 8/11
ac 18/14/14
1essentia Rageclaws and 1essentia Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 2

Scorer
2010-07-21, 11:17 PM
High Ref Scorer

@refs

ña



@Murk

No LoS.


@Wendy

You see a 100% light decrease in B24xC25.
You also see Chevaril's wolf in O9 and Chevaril in Q9


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Murk's Turn, Round 6

AlterForm
2010-07-22, 02:53 PM
Murk - Round 6, First to Act

Refs/LoS
Move: Active Listen
[roll0]
Standard: Maintain Concentration on Control Light

Status
HP: 8/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Psionic Focus: Yes
PP: 3/4
Resist Energy (Acid): Ends at top of Murk round 601
Control Light: Ends at bottom of Murk round 12, or concentration (Targetting B24/C25 square, currently set to minus 100% light)
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Began Turn: C24
Ended Turn: C24

End Turn

Scorer
2010-07-22, 02:54 PM
High Ref Scorer

@refs

ña



@Murk

No LoS.


@Wendy

You see a 100% light decrease in B24xC25.
You also see Chevaril's wolf in O9 and Chevaril in Q9


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Wendy's Turn, Round 6

candycorn
2010-07-22, 09:22 PM
Wendy, Round 6

Refs/LOS:I don't like Chevaril using his wolf for soft cover. Hm.
Shift Essentia, Teleport to G10.

Hide +29
MS: [roll0]

EDIT: Done.

My Stats:
Location: G10, Hiding, Moving Silent
HP: 12/12
AC: 20 (Touch: 16, FF: 15)
In hand: Sling
Effects Active: Chameleon 6/100
Essentia: Kruthik Claws (1), Blink Shirt (1), Dissolving Spittle (0)

Scorer
2010-07-22, 09:24 PM
High Ref Scorer

@refs

ña



@Murk

No LoS.


@Wendy

You see Chevaril's wolf in O9 and Chevaril in Q9


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Chevaril's Turn, Round 6

userpay
2010-07-22, 10:41 PM
Chevaril, Round-6, third to act
I will move to N-12, wolfie to O-13. Both readying actions to use dissolving spittle if an opponent is in range. Handle animal check for wolfie's spittle
[roll0]
stats
hp 8/11
ac 18/14/14
1essentia Rageclaws and 1essentia Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 2

Scorer
2010-07-22, 10:45 PM
High Ref Scorer

@refs

ña



@Murk

No LoS.


@Wendy

You see Chevaril and wolf move out of LoS from N9 towards east.

No LoS.


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Murk's Turn, Round 7

AlterForm
2010-07-23, 02:58 PM
Murk - Round 7, First to Act

Refs/LoS
Move: Active Listen
[roll0]
Standard: Maintain Concentration on Control Light

Status
HP: 8/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Psionic Focus: Yes
PP: 3/4
Resist Energy (Acid): Ends at top of Murk round 601
Control Light: Ends at bottom of Murk round 12, or concentration (Targetting B24/C25 square, currently set to minus 100% light)
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Began Turn: C24
Ended Turn: C24

End Turn

Scorer
2010-07-23, 10:23 PM
High Ref Scorer

@refs

Murks turn LoS always is a Copy-paste hahaha



@Murk

No LoS.


@Wendy

No LoS.


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Wendy's Turn, Round 7

candycorn
2010-07-23, 10:30 PM
Wendy, Round 7

Refs/LOS:Move from G10 to G13.
Teleport from G13 to D16.

Hide modifier: +29
Move Silent: [roll0]

Done.

Stats:Location: D16, Hiding, Moving Silent
HP: 12/12
AC: 20 (Touch: 16, FF: 15)
In hand: Sling
Effects Active: Chameleon 7/100
Essentia: Kruthik Claws (1), Blink Shirt (1), Dissolving Spittle (0)

Scorer
2010-07-23, 10:33 PM
@Wendy

When you reach G13 you see Chevaril in N12

Do you wish to revise or keep turn?

candycorn
2010-07-24, 07:41 AM
@Scorer:Keeping my turn. I just realized that I don't want to waste my ammo on someone who's NOT nearly immune to my acid when I may need them for Murk. I want to see how my darkvision compares to his control light, lol.

Scorer
2010-07-24, 01:25 PM
High Ref Scorer

@refs

Ñan



@Murk

No LoS.


@Wendy

You again see the darkness area in B24xC25.


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Chevaril's Turn, Round 7

candycorn
2010-07-24, 01:48 PM
@Refs/Scorer:I have Darkvision (http://www.d20srd.org/srd/specialAbilities.htm#darkvision) with a range of 60. Within that range, I do not depend on light to see. I believe the entire darkness area at C24-D25 is within 60 feet. What is within it?

Nothing that holds up the turn.

Scorer
2010-07-24, 01:49 PM
@Wendy

Oh yes, sorry. You see Murk in C24


Nothing to hold play, carry on.

userpay
2010-07-24, 09:51 PM
Chevaril, Round-7, third to act
I will move to N-16, wolfie to N-17. Both readying actions to use dissolving spittle if an opponent is in range. Handle animal check for wolfie's spittle
[roll]1d20+6[/dice]
stats
hp 8/11
ac 18/14/14
1essentia Rageclaws and 1essentia Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 2

userpay
2010-07-24, 09:53 PM
Curse being on two different sites and both having different roll systems.
[roll0]

Scorer
2010-07-24, 10:25 PM
High Ref Scorer

@refs

Ñan



@Murk

No LoS.


@Wendy

You see the darkness area in B24xC25. And Murk in C24


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Murk's Turn, Round 8

AlterForm
2010-07-25, 10:03 AM
Murk - Round 8, First to Act

Refs/LoS
Move: Active Listen
[roll0]
Standard: Maintain Concentration on Control Light

Status
HP: 8/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Psionic Focus: Yes
PP: 3/4
Resist Energy (Acid): Ends at top of Murk round 601
Control Light: Ends at bottom of Murk round 12, or concentration (Targetting B24/C25 square, currently set to minus 100% light)
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Began Turn: C24
Ended Turn: C24

End Turn

candycorn
2010-07-25, 12:23 PM
Wendy, Round 8, Second to Act

Refs/LOS:Should be about 60 feet away, which is good enough to risk it.

Swift: Shift Essentia.
Full Round: Snipe.

Attack:[roll0] (+2 unseen, -2 range increment) vs Flat footed
Damage: [roll1]

Hide: [roll2]
MS: [roll3]

DC to detect me is +1 for every 10 feet between me and whatever is spotting/listening.

Free Action: Go Prone.

Done.

Stats:Location: D16, Hiding, Moving Silent
HP: 12/12
AC: 20 (Touch: 16, FF: 15)*
In hand: Sling
Effects Active: Chameleon 8/100
Essentia: Kruthik Claws (2), Blink Shirt (0), Dissolving Spittle (0)

*- Against anyone at ground level, I benefit from Cover (+4 AC).
*- Against any ranged attack, I benefit from +4 AC (prone).

Scorer
2010-07-25, 12:50 PM
High Ref Scorer

@refs

Ñan



@Murk

You receive a sling attack, hits for 2 damage. You cannot see the attacker, nor the direction of the attack.


@Wendy

You see the darkness area in B24xC25. And Murk in C24


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Chevaril's Turn, Round 8

userpay
2010-07-25, 01:11 PM
Chevaril, Round-8, third to act
I will move to Q-19, wolfie to R-20. Both readying actions to use dissolving spittle if an opponent is in range. Handle animal check for wolfie's spittle
[roll0]
stats
hp 8/11
ac 18/14/14
1essentia Rageclaws and 1essentia Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 2

candycorn
2010-07-25, 01:24 PM
@Scorer/Refs:I've read Murk's previous post, as it was addressed to refs and those with LOS (which I had). He was maintaining concentration when he took 2 damage. That should require a DC 12 Concentration check to keep the power (yes, I'm trying to render him more vulnerable to the druid... I was gonna see if the druid would do my dirty work for me).

Sorry that I neglected to include that, and apologies if the check's already been made by a ref.

Scorer
2010-07-25, 03:11 PM
High Ref Scorer

@refs

Ñan



@Murk

No LoS. Remember to roll concentration for damage received.


@Wendy

You see the darkness area in B24xC25. And Murk in C24
Also, you see Chevaril in Q19 and Wolf in R20.

And yes, don't worry. He will roll his Concentration in next turn.

I see you would be very useful as LoS provider, If you're not Init Ref yet, why don't you ask for it in Waiting Room? We certainly need a LoS provider in Round 91 FFA :smallbiggrin::smallbiggrin::smallbiggrin:


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Murk's Turn, Round 9

AlterForm
2010-07-25, 04:15 PM
Murk - Round 9, First to Act

Refs
[roll0] vs DC 12

Turn not done; resolving a roll.

AlterForm
2010-07-25, 04:22 PM
Murk - Round 9, First to Act, Part 2

Refs Only
Commentary
Hmm. I'm probably getting potshotted by Wendy. Sniping, maybe? I'll counter with my own stealth, methinks. I've marked this turn spoiler Refs only in case I break LoS with her at some point.
Standard: Manifest power. DC 16 psicraft to ID.
Chameleon
Move: 30 ft to I24, stealthily
[roll0]
[roll1]

The darkness will fade at the end of this turn.

Status
HP: 6/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Psionic Focus: Yes
PP: 2/4
Resist Energy (Acid): Ends at top of Murk round 101
Chameleon: Ends at top of Murk Round 110
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Began Turn: C24
Ended Turn: E24 (See Hide, MS rolls above)

End Turn

Scorer
2010-07-25, 04:25 PM
High Ref Scorer

@refs

Ñan



@Murk

You see a wolf in R20


@Wendy

You see Murk manifest a power DC 16 Psicraft to know.

He moves out of LoS towards south. The Darkness disappears afterwards.


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Wendy's Turn, Round 9

candycorn
2010-07-25, 04:37 PM
Wendy, Round 9

Refs:I don't have Psicraft. Any visual effects of the power?

Refs/LOS:Stand up from prone

Hide: +31
Move Silent: [roll0]

Reload Sling.

Done.

Stats:Location: D16, Hiding, Moving Silent
HP: 12/12
AC: 20 (Touch: 16, FF: 15)*
In hand: Sling
Effects Active: Chameleon 9/100
Essentia: Kruthik Claws (2), Blink Shirt (0), Dissolving Spittle (0)

Scorer
2010-07-25, 07:13 PM
High Ref Scorer

@refs

Chameleon provides semi-cloaking device hehehe Would that be visible for Wendy in darkness? I say yes... however, the effect itself serves as a +101 hiding, so the logic thing would be that Murk just disappears, without Wendy knowing if disappear was for the effect of for moving out of LoS...

However, given the order of actions, I say yes....



@Murk

You see a wolf in R20


@Wendy

Only thin you see is that he was harder to see before losing LoS.

Also, No LoS.


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Chevaril's Turn, Round 9

userpay
2010-07-25, 07:31 PM
@refs/spectators
Well this is getting boring isn't it? lol
Chevaril, Round-9, third to act
I will move to O-21, wolfie to N-22. Both readying actions to use dissolving spittle if an opponent is in range. Handle animal check for wolfie's spittle
[roll]1d20+6[/spoiler]
stats
hp 8/11
ac 18/14/14
1essentia Rageclaws and 1essentia Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 2

userpay
2010-07-25, 07:32 PM
This is why I wish this forum would use the mythweavers way of rolling, you can edit a post to add in rolls and it still says if you remove one that already rolled.
[roll0]

Scorer
2010-07-25, 07:35 PM
High Ref Scorer

@refs

Almost, almost...



@Murk

You see the wolf move to N22. Also, you saw for an instant Chevaril moving from R20->R21->P21 and out of LoS towards north.


@Wendy

No LoS.


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Murkl's Turn, Round 10

AlterForm
2010-07-26, 10:14 PM
Murk - Round 10, First to Act

Refs
Move: 15 ft to L24, stealthily. (But not end the action yet, which may change the stealth modifiers)
[roll0]
[roll1]

Turn not done; need LoS.

Scorer
2010-07-26, 10:19 PM
@Murk

When you reach J24 you see Chevaril in O21 and his wolf in N22.

You may revise from here.

AlterForm
2010-07-27, 12:16 PM
Murk - Round 10, First to Act, Part 2

Refs
Continue move to K24.
Standard: Manifest power. DC 16 psicraft to ID.
Control Light
Target L24xO25
Set to -100% Light

Status
HP: 6/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Psionic Focus: Yes
PP: 1/4
Screams: 3/3
Resist Energy (Acid): Ends at top of Murk round 101
Chameleon: Ends at top of Murk Round 110
Control Light: Target L24xO25. Ends at bottom of Murk Round 20, or Concentration. Set to -100% Light.
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Began Turn: I24
Ended Turn: K24 (Hide 39, MS 15)

End Turn

Scorer
2010-07-27, 01:07 PM
High Ref Scorer

@refs

Almost, almost...



@Murk

You see the wolf in N22 and Chevaril in O21
No other LoS


@Wendy

You see a darkness area in M24xO25. No other LoS


@Chevaril

You see a darkness area in L24xO25. No LoS.


Spoiler Order reflects Initiative Order.
Wendy's Turn, Round 10

candycorn
2010-07-27, 02:33 PM
Wendy, Round 10, Second

Refs/LOS:Double move to I-23.

Hide: Autosucceed, +26
MS: [roll0]

Done.

Stats:Location: I-23, Hiding, Moving Silent
HP: 12/12
AC: 20 (Touch: 16, FF: 15)*
In hand: Sling (loaded)
Effects Active: Chameleon 10/100
Essentia: Kruthik Claws (2), Blink Shirt (0), Dissolving Spittle (0)

userpay
2010-07-27, 04:06 PM
Just to note I'm going on vacation tomorrow for about 2 weeks, I should still have internet access but it'll probably be slow going. Twas hoping to finish this before then but oh well.

Scorer
2010-07-27, 10:30 PM
@Wendy

When you reach D21 You see Chevaril O21 and his wolf N22.

Do you wish to revise?

candycorn
2010-07-27, 10:47 PM
@Refs:No, I'll keep it as is. I can still get at that square from my final location, and I'd rather go after Murk. He's got more tricks.

userpay
2010-07-28, 12:05 AM
Uh my turn? Or is Wendy pulling something still?

candycorn
2010-07-28, 12:09 AM
Clarification was needed. I provided it, and we're now waiting for LOS from my turn.

You can go if you like, as I'm about 99% sure that the rest of my turn won't change your LOS from before my turn.

userpay
2010-07-28, 12:41 AM
Well in the interest of keeping things moving since vacation is about to start...
Chevaril, Round-10, third to act
I will move to Q-21, wolfie to P-22. Both readying actions to use dissolving spittle if an opponent is in range. Handle animal check for wolfie's spittle
[roll0]
stats
hp 8/11
ac 18/14/14
1essentia Rageclaws and 1essentia Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 2

Scorer
2010-07-28, 09:47 AM
High Ref Scorer

@refs

Almost, almost...



@Murk

Wolf and Chevaril go out of LoS south, blocked by your darkness.
No other LoS


@Wendy

You see a darkness area in M24xO25. Chevaril is in Q20, Wolf in P22 and Murk in K24


@Chevaril

You see a darkness area in L24xO25. No LoS.


Spoiler Order reflects Initiative Order.
Murk's Turn, Round 11

candycorn
2010-07-28, 09:55 AM
@Scorer/Refs:Chevaril and his wolf moved. Did they do anything else?

Scorer
2010-07-28, 08:44 PM
@Wendy

Readied an action. Sorry about that.


Nothing no hold play.

AlterForm
2010-07-29, 01:38 PM
Murk - Round 11, First to Act

Refs
Move: 15 ft to N24, stealthily.
[roll0]
[roll1]
Standard: Maintain concentration

Status
HP: 6/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Psionic Focus: Yes
PP: 1/4
Screams: 3/3
Resist Energy (Acid): Ends at top of Murk round 101
Chameleon: Ends at top of Murk Round 110
Control Light: Target L24xO25. Ends at bottom of Murk Round 20, or Concentration. Set to -100% Light.
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Began Turn: K24
Ended Turn: N24 (Stealthily; see rolls above)

End Turn

Scorer
2010-07-29, 07:58 PM
High Ref Scorer

@refs

Pffff...

not a single roll!!!!



@Murk

You see Wolf in P22 and Chevaril in Q21, in that order.


@Wendy

You see a darkness area in M24xO25. Chevaril is in Q21, Wolf in P22 and Murk in N24


@Chevaril

You see a darkness area in L24xO25. No LoS. Your wolf seems to smell something.


Spoiler Order reflects Initiative Order.
Wendy's Turn, Round 11

candycorn
2010-07-29, 08:57 PM
@Refs/LOS:Let's see if we can't break his concentration, shall we?

Snipe Murk!

Attack: [roll0] vs Flat Footed AC
Damage: [roll1]
If this hits, he must make a concentration check to keep his power.

Hide: [roll2]
MS: [roll3]

Free: Go Prone.

Opponents have +1 DC to any spot/listen check for every 10 feet distance from me they are.

Done. Wait for LOS, as it may have information that my opponents should know.

Stats: Location: I-23, Hiding, Moving Silent
HP: 12/12
AC: 20 (Touch: 16, FF: 15)*
In hand: Sling (loaded)
Effects Active: Chameleon 11/100
Essentia: Kruthik Claws (2), Blink Shirt (0), Dissolving Spittle (0)

Scorer
2010-07-29, 09:20 PM
@Murk

You receive another sling shot for 4 damage from unseen attacker. Again please roll your concentration check.


Please wait.

AlterForm
2010-07-30, 09:27 AM
Refs
[roll0]

Scorer
2010-07-30, 09:42 AM
High Ref Scorer

@refs

ñak ñak



@Murk

You see Wolf in P22 and Chevaril in Q21,


@Wendy

You see a darkness area in M24xO25. Chevaril is in Q21, Wolf in P22 and Murk in N24


@Chevaril

You see a darkness area in L24xO25. No LoS. Your wolf seems to smell something.


Spoiler Order reflects Initiative Order.
Chevaril's Turn, Round 11

userpay
2010-07-30, 09:05 PM
Chevaril, Round-11, third to act
Staying put, Chev readying action to spit at any opponet that comes into range. Wolfie will track, which is handle check at dc 10 and wolfies survival check.
[roll0]
[roll1]
stats
hp 8/11
ac 18/14/14
1essentia Rageclaws and 1essentia Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 2

Scorer
2010-07-30, 11:52 PM
High Ref Scorer

@refs

ñak ñak



@Murk

You see Wolf in P22 and Chevaril in Q21, Chevaril readies an action.


@Wendy

You see a darkness area in M24xO25. Chevaril is in Q21, Wolf in P22 and Murk in N24 Chevaril readies an action.


@Chevaril

You see a darkness area in L24xO25. No LoS. Your wolf can't trace a trail.


Spoiler Order reflects Initiative Order.
Murk's Turn, Round 12

AlterForm
2010-07-31, 05:19 PM
Commentary
I'm almost out of hit points and power points, getting sniped by someone I can't see, and don't have a clear shot to the target that actually matters. :smallsigh:

Well, whatever; I'll just fire off a parting shot through the cover at Chevaril anyways.

Murk - Round 12, First to Act

Refs
Swift: Activate Lurk Augment (Ranged Sneak Attack)
Standard: Maenad Scream, targetting Chevaril
[roll0] vs Flat-footed touch AC, with cover
[roll1] (min 1)
[roll2]
Move: 30 ft to T24

The Darkness fades at the end of Murk's turn.

Status
HP: 2/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Psionic Focus: Yes
PP: 1/4
Screams: 2/3
Lurk Augments: 2/3
Resist Energy (Acid): Ends at top of Murk round 101
Chameleon: Ends at top of Murk Round 110
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Began Turn: N24
Ended Turn: T24

End Turn

Scorer
2010-07-31, 07:39 PM
High Ref Scorer

@refs

ñak ñak



@Murk

No LoS


@Wendy

You see Murk attack Chevaril and the darkness area in M24xO25 disappear at Murk's end of turn. Chevaril is in Q21, Wolf in P22 and Murk in T24


@Chevaril

You are attacked with an arrow and receive 5 damage. You cannot see the attacker. You see a darkness area in L24xO25 which disappears at the end of Murk's turn.
No LoS.


Spoiler Order reflects Initiative Order.
Wendy's Turn, Round 12

candycorn
2010-07-31, 08:17 PM
Refs/LOS:Stand up, Reload sling.

Hide: +31
Move Silent: [roll0]

Done.

Stats:Location: I-23, Hiding, Moving Silent
HP: 12/12
AC: 20 (Touch: 16, FF: 15)*
In hand: Sling (loaded)
Effects Active: Chameleon 12/100
Essentia: Kruthik Claws (2), Blink Shirt (0), Dissolving Spittle (0)

Scorer
2010-07-31, 08:38 PM
High Ref Scorer

@refs

ñak ñak



@Murk

No LoS


@Wendy

Same as before.


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Chevaril's Turn, Round 12

userpay
2010-08-01, 11:37 AM
Chevaril, Round-12, third to act
Staying put, I hope this darkness effect only has a finite duration lol. Getting tired of moving around anyway. Both readying actions for spittle if someone comes into range. Handle animal check for wolfie's spittle
[roll0]
stats
hp 8/11
ac 18/14/14
1essentia Rageclaws and 1essentia Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 2

Scorer
2010-08-01, 01:48 PM
High Ref Scorer

@refs

ñak ñak



@Murk

No LoS


@Wendy

Same as before. Chevaril readies an action.


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Murk's Turn, Round 13

AlterForm
2010-08-01, 05:51 PM
Murk - Round 13, First to Act

Refs
Double Move: 60 ft to X16, Stealthily
[roll0]
[roll1]

Status
HP: 2/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Psionic Focus: Yes
PP: 1/4
Screams: 2/3
Lurk Augments: 2/3
Resist Energy (Acid): Ends at top of Murk round 101
Chameleon: Ends at top of Murk Round 110
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Began Turn: T24
Ended Turn: X16 (See stealth above)

End Turn

Scorer
2010-08-01, 09:12 PM
High Ref Scorer

@refs

ñak ñak



@Murk

No LoS


@Wendy

You see Chevaril and Wolf. Murk moves south and then west in X24, and then out of LoS.


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Wendy's Turn, Round 13

candycorn
2010-08-01, 09:37 PM
Wendy, Round 13

Refs/LOS:Move to K23.
Shift Essentia
Blink Shirt to N20.

Hide: Autosuccess, +29
Move Silent: [roll0]

Done.

Stats:Location: I-23, Hiding, Moving Silent
HP: 12/12
AC: 20 (Touch: 16, FF: 15)*
In hand: Sling (loaded)
Effects Active: Chameleon 13/100
Essentia: Kruthik Claws (1), Blink Shirt (1), Dissolving Spittle (0)

Scorer
2010-08-01, 09:43 PM
High Ref Scorer

@refs

ñak ñak



@Murk

No LoS


@Wendy

You see Chevaril and Wolf. No other LoS

*Subliminal message: You want to lose against Abogralia* hehehehe :smalltongue:


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Chevaril's Turn, Round 13

candycorn
2010-08-01, 09:55 PM
@Scorer:Haha! I know what you're doing, trying to get out of my line of sight so you can go all sneaky like. I may not be able to poison you yet, sadly, but I may be able to run you to ground!

Though given our AC and attack bonuses, you may be able to take me in a stand up fight, haha.

Nothing to hold play.

userpay
2010-08-02, 10:46 PM
Chevaril, Round-13, third to act
Staying put, Chev casting cure light wounds on himself, Wolfie readying action for spittle if someone comes into range. Handle animal check for wolfie's spittle
[roll0]
cure light wounds
[roll1]
stats
hp 7/11
ac 18/14/14
1essentia Rageclaws and 1essentia Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 1

Scorer
2010-08-02, 11:24 PM
High Ref Scorer

@refs

ñak ñak



@Murk

No LoS


@Wendy

You see Chevaril and Wolf. No other LoS
Chevaril casted a spell. Wolf readied.
You know you got this match won don't you? :smalltongue:


@Chevaril

No LoS.


Spoiler Order reflects Initiative Order.
Murk's Turn, Round 14

candycorn
2010-08-02, 11:28 PM
@Scorer:I believe so, but I'm trying to err on the side of caution. A bad hide check from too close, and Chevaril could quite easily one shot me.

Incidentally, did chev or his wolf take any actions last round? He readying an action again?

Nothing to hold play.

AlterForm
2010-08-04, 08:47 AM
Murk - Round 14, First to Act

Refs
Double Move: 60 ft to Q9, stealthily
[roll0]
[roll1]

Status
HP: 2/8
AC: 17 (3 armor, 4 dex) (Touch 14, FF 13)
Psionic Focus: Yes
PP: 1/4
Screams: 2/3
Lurk Augments: 2/3
Resist Energy (Acid): Ends at top of Murk round 101
Chameleon: Ends at top of Murk Round 110
Shortbow wielded in two hands
Arrows: 40/40
Blunt Arrows: 19/20
Spot: +0
Listen: +4
Began Turn: X16
Ended Turn: Q9 (See stealth above)

End Turn

Scorer
2010-08-04, 08:54 AM
@Murk

When you reach W15, you see Chevaril in Q21 does this later your turn?

AlterForm
2010-08-04, 08:57 AM
@Scorer
He's already had a chance to see me, so...no. I'll keep running away engaging in retrograde advancement.

candycorn
2010-08-05, 12:10 AM
Who's turn is it? If mine, can I get LOS?

AlterForm
2010-08-05, 08:32 AM
Our correspondence did not change the LoS check just given. You may proceed.

candycorn
2010-08-05, 05:44 PM
Was just saying, because the last LOS I received happened before your turn.

Assuming no change in my LOS:Move south to Q20.
Blink to T17.

Hide:+29
MS: [roll0]

Done.

Stats:Location: T17, On Wall top
HP: 12/12
AC: 20 (Touch: 16, FF: 15)*
In hand: Sling (loaded)
Effects Active: Chameleon 14/100
Essentia: Kruthik Claws (1), Blink Shirt (1), Dissolving Spittle (0)

AlterForm
2010-08-05, 06:07 PM
:facepalm:

Wow, I managed to miss/forget my own post.

userpay
2010-08-07, 10:04 PM
Just waiting on that new los...

Sallera
2010-08-09, 03:05 PM
Refs:Listen for Chevaril: [roll0]
Spot for Wendy: [roll1]

Chevaril:Murk leaves R9 to the north. You hear some movement above you.

Wendy:Chevaril is in Q21. The wolf is in P22.

Murk:No LoS.

userpay
2010-08-09, 10:33 PM
@ref
Whoa I had los to Murk? Damn, knew I shoulda readied action rather than heal. Also might note I don't think I was informed after post #144 that los changed to me seeing Murk.
Assuming the above doesn't change anything which it shouldn't...
Chevaril, Round-14, third to act
I'll move to R-15, wolfie to R-14. Reading actions for both to spit spittle if any enemies come into range, handle animal for wolfie.
[roll0]

stats
hp 7/11
ac 18/14/14
1essentia Rageclaws and 1essentia Dissolving Spittle bound. Spittle shared with wolf.
detect magic 1, guidance 2, cure light wounds 1

Sallera
2010-08-09, 10:42 PM
Chevaril:No, you didn't, he entered your LoS and left again.

userpay
2010-08-09, 11:06 PM
Eh doesn't affect anything, carry on with los check so Murk can go.

Sallera
2010-08-11, 10:38 AM
Refs:Spot for Chevaril: [roll0]
Spot for wolf: [roll1]

Murk:Chevaril moves to R15, the wolf to R14, and both ready actions. The wolf then spits at you (still needs to be rolled).

Wendy:Chevaril moves to R15, the wolf to R14, and both ready actions. The wolf then spits at Q9.

Chevaril:No LoS. Your wolf, after you order it to ready, spits at Q9 (go ahead and roll the attack).

userpay
2010-08-11, 09:20 PM
Awsome, ranged touch.
[roll0]
[roll1]

AlterForm
2010-08-11, 10:05 PM
Sallera
How is the wolf spitting after readying an action?

He can't be just spitting, since that would waste the RA (and require a second standard action besides), and the RA can't have a triggered yet since any reasonable trigger condition would require someone other than the wolf to take an action.

Sallera
2010-08-14, 02:37 PM
Murk:Well, not to give away too much information, but orders given based on incomplete knowledge. Edit: Also, see userpay's spoiler above. Attack misses anyway, so carry on.

AlterForm
2010-08-15, 10:38 PM
Commentary
Ugh, tired of this. :smallsigh:

One last ditch effort.

Murk - Round 15, First to Act

Refs
Free: Speak: (Loud enough for Chevaril to hear) "Care to team up and try to take down our skulking nemesis? If we do, I'll forfeit and let you take First."

Turn not done, need LoS

candycorn
2010-08-16, 06:17 AM
To make the LOS Easier (Anyone can look):
Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/ffa04-stone_walls.png


Wendy (http://www.myth-weavers.com/sheetview.php?sheetid=214892) - candycorn
Chevaril (http://www.myth-weavers.com/sheetview.php?sheetid=199198) - userpay
Murk (http://www.myth-weavers.com/sheetview.php?sheetid=195885) - AlterForm


To make the LOS Easier (Refs Only):My current location: T17-atop wall (hiding with a bonus of +29, autosuccess. Moved Silently last turn, result of 15.)
Chevaril's Location at start of Murk's turn: R15 (Readied action)
Chevaril's wolf's Location at start of Murk's turn: R14 (Readied Action- Already triggered)
Murk: Unknown

Sallera
2010-08-16, 10:52 AM
Refs:Listen for Chevaril: [roll0]
Listen for Wendy: [roll1]
As there are no obstacles, this is only to discern location rather than understand speech.

Murk:Chevaril is in R15, the wolf in R14.

Wendy:Chevaril is in R15, the wolf in R14. You hear "Care to team up and try to take down our skulking nemesis? If we do, I'll forfeit and let you take First," from west-northwest and down.

Chevaril:No LoS. You hear "Care to team up and try to take down our skulking nemesis? If we do, I'll forfeit and let you take First," from the west.

AlterForm
2010-08-16, 11:16 AM
Sallera
I don't want to continue my turn without hearing Chevaril's response (since it will change my actions). Would it admissable for you to remind him that speaking is a free action performable out of turn (assuming it hasn't been done already)?

Sallera
2010-08-16, 11:17 AM
Murk:Oh, aye.

Chevaril:Just to be clear, we're waiting on your response.

candycorn
2010-08-16, 11:41 AM
@Sallera/Refs:Would that speech happen to come from a distance great enough to put it in the general vicinity of Q9?

I'm guessing Murk's around that area, since that's where Chev's wolf attacked.

Sallera
2010-08-16, 12:23 PM
Wendy:Distance isn't part of the information gained from a listen check, unless you get a pinpoint.

candycorn
2010-08-16, 12:35 PM
@Sallera/Refs:Understood. I thought "more precise locations" would be enough to qualify for generic distance (nearby, mid range, long range, or the like), which is why I inquired. No problem if it doesn't, though I'd have to get lucky to pinpoint the San Francisco Philharmonic at close range with my current listen modifier. :smallbiggrin:

userpay
2010-08-16, 03:14 PM
@ref/Murk
"I suppose theres little else to lose, I'm not sure either of us can take that little sneak alone."

Sallera
2010-08-16, 03:32 PM
Wendy:Aye, it's a more precise direction, and lets you hear relative distance changes, just not absolute. Also, you can read userpay's spoiler above; you hear that too.

candycorn
2010-08-16, 09:28 PM
To clarify, the exchange between me and Sallera does not hold up play.

AlterForm
2010-08-17, 10:39 PM
Murk - Round 15, First to Act, Part 2

Refs
Free(?): Drop stealth (Can I do this? Just ... stop hiding?)
Free: Speak Loud enough for Chevaril: "Any ideas on drawing her out? I hope she's not above us; we'll never make it up the walls.

Turn not done; need LoS.

Sallera
2010-08-17, 11:27 PM
Refs:Nyar.

Murk:Sure. You could always just wave or something if necessary. Chevaril is in R15, the wolf in R14.

Chevaril:Murk appears in Q9, saying "Any ideas on drawing her out? I hope she's not above us; we'll never make it up the walls."

Wendy:Murk appears in Q9, saying "Any ideas on drawing her out? I hope she's not above us; we'll never make it up the walls." Chevaril is in R15, the wolf in R14.

candycorn
2010-08-18, 10:01 PM
@Refs:Does the arena impose a limit on how much speaking can be done as a free action during a turn? So far, we're up to 41 words by one player (4 sentences), and 19 (1 sentence by punctuation, 2 if grammar is corrected) by the other.


In general, speaking is a free action that you can perform even when it isn’t your turn. Speaking more than few sentences is generally beyond the limit of a free action.

Sallera
2010-08-18, 11:06 PM
Wendy:Well, you see, we always kind of let that one slide, not imposing an official limit... then this (http://www.giantitp.com/forums/showthread.php?p=8770173) match happened. Given that that went through, I think we can safely say there's no limit any more, but if you want to bring up the issue in the Waiting Room, feel free to do so. I'm sure there are many who wouldn't complain.

Sallera
2010-08-19, 01:30 PM
Just to be clear, I believe we're waiting on a response from Chevaril.

userpay
2010-08-19, 02:32 PM
Sorry about that
@ref/Murk
"She probably won't come out unless she wants to, which means if we're together and not fighting she won't come out. Something hit me eariler when I was fighting the 4th contestant that probably came from her... Best we split up or something I suppose."

candycorn
2010-08-20, 11:52 AM
So... Whose turn is it?

Sallera
2010-08-20, 12:16 PM
Murk's, still.

AlterForm
2010-08-21, 07:15 PM
Ugh, forget it. :smallsigh:

Murk - Round 15, First to Act, Part the Third, The Conclusion, The Finale

Refs
Free: Speak loud enough for Chevaril: "Mayhap you'll have more patience than me. Good luck; you'll need it."

Murk forfeits out of hating to fight a battle he has no chance of winning that will nonetheless take halfway to forever because his opponent is a stealth battler with no reason to come out of hiding.

userpay
2010-08-21, 07:26 PM
@ref
If I were to give up as well would that mean I take second place since Murk gave up first?

Sallera
2010-08-21, 07:31 PM
Chevaril:Aye.

AlterForm
2010-08-21, 07:35 PM
Also, hate beams at Wendy. :smallannoyed:

userpay
2010-08-21, 07:45 PM
Eh, I'll forfeit to. I'm more likely to lose than get first so second place is all the same.

Sallera
2010-08-21, 07:52 PM
High Ref Sallera

Wendy claims victory through boredom.

Final Standings:
1st: Wendy
2nd: Chevaril
3rd: Murk
4th: Veldryn v'Two

candycorn
2010-08-21, 08:38 PM
Hate beams? Ouch! Why the hate beams?

userpay
2010-08-21, 08:44 PM
Very good job of optimizing though, not only the AC but the hiding. I might have been tempted to try and track you down but theres to many ways of breaking los in this map to make it worthwhile.

candycorn
2010-08-21, 08:56 PM
I really like the flexibility of the soulmelds. They give a lot of ability to switch things up.

userpay
2010-08-21, 09:01 PM
I'm somewhat surprised you went with the sling rather than dissolving spittle though, coulda done alot more damage with the spittle.

candycorn
2010-08-21, 09:39 PM
Sling has longer range, which makes it more useful for stealthy attacking. For example, when I attacked you, you were out of range of spittle.

Also, the main person I attacked had a potion of resist energy, which I can only assume he drank, as he had 2 opponents with access to acid damage.

Normally, I would have preferred the higher damage, more accurate attack, but range and resistance were mitigating factors here.

Also, to get the best damage out of my acid spit, I would have had to sacrifice essentia in my hiding meld, on top of the -20 to hide for attacking.

hustlertwo
2010-08-22, 01:01 AM
I wonder, if it had gone on, how long it would have been allowed to go before ref-inflicted death had to be threatened on the hiding characters. That has been a policy we've never actually had to implement.

TheFallenOne
2010-08-22, 02:24 AM
Well, you see, we always kind of let that one slide, not imposing an official limit... then this (http://www.giantitp.com/forums/showthread.php?p=8770173) match happened. Given that that went through, I think we can safely say there's no limit any more, but if you want to bring up the issue in the Waiting Room, feel free to do so. I'm sure there are many who wouldn't complain.

Haha, yeah, that got quite out of hand, I even lampshaded it in my last shout :smallbiggrin:


I wonder, if it had gone on, how long it would have been allowed to go before ref-inflicted death had to be threatened on the hiding characters. That has been a policy we've never actually had to implement.

Hiding can be quite a pain, especially in FFAs if you're willing to just sit it out and get active once the others decimated each other. FFAs would be fairer on glass maps, otherwise I could just throw in Bobhorst again, he'd literally impossible to find if I don't allow it. I just don't like that playing style(and payed the price for it this Round)

candycorn
2010-08-22, 09:05 AM
I wonder, if it had gone on, how long it would have been allowed to go before ref-inflicted death had to be threatened on the hiding characters. That has been a policy we've never actually had to implement.

I don't see why that would be the case in this instance. I could see if I was trying to avoid action (countdown timer to break the stalemate has been used in the past, when 2 characters refused to seek each other out), but I was actively seeking out and attacking characters. In fact, I believe I made more successful attacks than any other single character in the match.

Scorer
2010-08-22, 09:30 AM
Hiding can be quite a pain, especially in FFAs if you're willing to just sit it out and get active once the others decimated each other. FFAs would be fairer on glass maps, otherwise I could just throw in Bobhorst again, he'd literally impossible to find if I don't allow it. I just don't like that playing style(and payed the price for it this Round)

Well, it is also a strategy. Kiranova has won like this a couple of times :smallbiggrin::smallbiggrin::smallbiggrin:

TheFallenOne
2010-08-22, 09:37 AM
Well, it is also a strategy. Kiranova has won like this a couple of times :smallbiggrin::smallbiggrin::smallbiggrin:

Hiding can be a good strategy, but in FFAs I think it's just lame to sit the fight out for easy second place. I didn't do it because it's lame and paid the price with some bad rolls, Candycorn likewise showed activity in this match

I really think FFAs should be on Glass Maps or you should only get your share of the money/XP for a kill if you actually damaged/debuffed them, the way the rules are FFAs reward campers and punish those who actually go out trying to kill their opposition

candycorn
2010-08-22, 09:46 AM
Hiding can be a good strategy, but in FFAs I think it's just lame to sit the fight out for easy second place. I didn't do it because it's lame and paid the price with some bad rolls, Candycorn likewise showed activity in this match

I really think FFAs should be on Glass Maps or you should only get your share of the money/XP for a kill if you actually damaged/debuffed them, the way the rules are FFAs reward campers and punish those who actually go out trying to kill their opposition

I still think that if you'd readied an action to color spray the wolf and druid, you'd have had a much better shot at success.

I agree that hiding and waiting isn't a good idea. I don't think that "kill" rewards are a good idea though... Even with non-campers, it's rather hard to accomplish that.

For example: I didn't damage or debuff Veldryn at all this match. Granted, I didn't attack him because he was in combat and even when I did attack with him in LOS, I attacked someone else. But under the kill rules, I, an active player, would have been penalized because I was not there, or because I didn't adopt a "kill the weaker foe" mentality.

hustlertwo
2010-08-22, 10:03 AM
Yeah, as long as you're attacking you'd be safe from ref retribution (or 'reftribution', if you'd rather). And I do agree about Glass Arena being better for multi-person match modes like this, given their tendency to take a while. Wouldn't solve the hiding thing, though; the guy who got second in my one FFA round, 65, was disabled at the beginning of the match (by me; he was one of the Elan damage sponges, but I went before him in the match, used my 50 move speed to get LoE on him, and fired off a sling shot that caught him flatfooted), chugged an Invisible potion, and promptly waited for everyone else to die. Once it was just me and him, he suicided and took second.

userpay
2010-08-22, 10:03 AM
But in the future I might adopt something similar to your build, if only for the AC at least. Might rebuild as wizard or something as I'm asuming that its easier to get familiars to use shared soulmelds easier than animal companions.

candycorn
2010-08-22, 10:28 AM
Familiars would be easier to use than AC's, as they're intelligent, and you can communicate with them. They may not make quite as effective use out of them (their small size and low Str makes many of them limited in use). Just don't try to share a leg or arm meld with a tiny viper. ;)

userpay
2010-08-22, 11:25 AM
Well the other thing I'm worried about is a familiar might make a more tempting target than a animal companion for obvious reasons, even if their on your shoulder. Are there any more rounds after this or is this it for this arena?

hustlertwo
2010-08-22, 12:06 PM
Also, if a familiar dies, you have to pay to replace it. AC's, I believe, respawn for free.

candycorn
2010-08-22, 12:34 PM
Well the other thing I'm worried about is a familiar might make a more tempting target than a animal companion for obvious reasons, even if their on your shoulder. Are there any more rounds after this or is this it for this arena?

That was the conclusion of round 92.

Hustler does raise a good point on Familiars. There are more consequences for losing one. Besides, if you're a halfling, the Chordevoc is a great AC. Blindsense, good dex, small size...

userpay
2010-08-22, 12:46 PM
That was the conclusion of round 92.

Hustler does raise a good point on Familiars. There are more consequences for losing one. Besides, if you're a halfling, the Chordevoc is a great AC. Blindsense, good dex, small size...

A what? What book is that from?

candycorn
2010-08-22, 12:51 PM
Races of the Wild, p. 188.

Not much in the way of offense, but a tiny creature with an 18 dex and blindsense is pretty useful with ranged touch attack soulmelds. Add in 60 feet fly speed, good maneuverability, and Flyby attack, and it's got potential.

userpay
2010-08-22, 01:38 PM
Hmm something like that would be perfect for a familiar, to bad about that but yes chordevocs would fit pretty well for the direction I'm going. Not to mention better AC than the wolf.

candycorn
2010-08-22, 01:47 PM
And it would've automatically detected me this round. :)

userpay
2010-08-22, 02:17 PM
Well I still had a piss poor shot at hitting you anyway compared to others and your ability to hit me.