AtwasAwamps
2010-07-14, 02:21 PM
Okay, so, I had a setting in mind I wanted to try and mess around with. It’s a heavily modified D&D 3.5 E6 system. I need some help from you guys on what could be reasonable and what couldn’t be.
SETTING BASICS
A standard Greyhawk-style metropolis with above average crime and poverty and significant classism and barriers. Players would take on the role of young (15-18) street urchins/criminals that have banded together and formed a street gang out of mutual respect, need, friendship, survival, whatever. Together, they face off against other street gangs, the police, local authorities, and other dangers as they fight at first for survival…and then to make their lives something more than they were to start with.
MECHANIC BASICS
Standard E6 rules
Players take no penalties for utilizing improvised weaponry. Improvised weaponry can deal non-lethal damage with no penalty.
Prepared spell-casting (Arcane and Divine) classes are banned.
TOB classes are banned, but TOB itself is not. All classes with full BAB have full Initiator Level progression for the purposes of Martial Study and Martial Stance.
ALL CLASSES: Bluff, Tumble, Sleight of Hand, and Intimidate are always class skills.
Automatic Bonus Languages are no longer granted with intelligence bonus. Skill points must be spent to learn bonus languages.
Monk: Renamed “Brawler”, alignment restriction removed, gains fighter BAB.
Ranger: Animal Companion granted as Druid, Medium size only.
Paladin: Renamed “Bodyguard”. Smite Evil = Smite (non-alignment related) and is now per encounter. Mount class feature replaced with Charging Smite gained at level 3.
Samurai: Adapting Ronin PRC as base class. Samurai does not exist.
Fighter: Unchanged, due to extra feats and full IL adding versatility to the fighter in comparison to other martial classes.
This is about as far as I’ve gotten, but I just wanted some feedback on what I’ve started and if anyone has some interesting ideas about this type of setting or game, I’d love to hear ‘em.
SETTING BASICS
A standard Greyhawk-style metropolis with above average crime and poverty and significant classism and barriers. Players would take on the role of young (15-18) street urchins/criminals that have banded together and formed a street gang out of mutual respect, need, friendship, survival, whatever. Together, they face off against other street gangs, the police, local authorities, and other dangers as they fight at first for survival…and then to make their lives something more than they were to start with.
MECHANIC BASICS
Standard E6 rules
Players take no penalties for utilizing improvised weaponry. Improvised weaponry can deal non-lethal damage with no penalty.
Prepared spell-casting (Arcane and Divine) classes are banned.
TOB classes are banned, but TOB itself is not. All classes with full BAB have full Initiator Level progression for the purposes of Martial Study and Martial Stance.
ALL CLASSES: Bluff, Tumble, Sleight of Hand, and Intimidate are always class skills.
Automatic Bonus Languages are no longer granted with intelligence bonus. Skill points must be spent to learn bonus languages.
Monk: Renamed “Brawler”, alignment restriction removed, gains fighter BAB.
Ranger: Animal Companion granted as Druid, Medium size only.
Paladin: Renamed “Bodyguard”. Smite Evil = Smite (non-alignment related) and is now per encounter. Mount class feature replaced with Charging Smite gained at level 3.
Samurai: Adapting Ronin PRC as base class. Samurai does not exist.
Fighter: Unchanged, due to extra feats and full IL adding versatility to the fighter in comparison to other martial classes.
This is about as far as I’ve gotten, but I just wanted some feedback on what I’ve started and if anyone has some interesting ideas about this type of setting or game, I’d love to hear ‘em.