ShippoWildheart
2010-07-14, 05:43 PM
Hi guys. For anyone that remembers me, I have changed my character in the current level 9 campaign I am in to a cleric because I wanted a little more control over what I can do instead of having to worry so much about overshadowing the party (was playing a druid when the main damage dealer was a monk).
Here's my character sheet for anyone curious:
http://www.thetangledweb.net/forums/profiler/view_char.php?cid=38795
Stuff:
AC wise for level 9 it's not too hot, but I preferred movement and the ability to sleep in my armor. I don't plan to melee anyways, but I have a Divine Power prepared in the off-chance that ever happens.
I have Travel and Trickery Domains as my chosen domains, and of course Knowledge as well for being a Cloistered Cleric.
I managed to get my DM to approve DMM: Extend, although DMM: Persist was a whole different story, saying I can only Persist something when I am able to Persist without DMM, meaning if I wanted to Persist a mere level 3 buff I need to be level 17; I can't even Persist a Cantrip at my current level. :smallsigh:
I had problems with getting him to approve non-core spells for my cleric, probably because he doesn't want me making the whole party unstoppable. The few non-core spells so far I managed to get approved were Mass Shield of Faith, Divine Insight (at character level 9, immediate action to gain a +14 insight bonus on a single skill check, and Divine Agility (+10 AGI for 1 round/level). I couldn't get Mass Resist Energy approved, which I found odd despite getting it approved on my druid way back. Also got Conviction and Blessed Aim denied. His reasoning to being so strict on non-core spells was why should my character have spells that no one else has.
He was much more lenient with me getting Magic items letting me get non-core stuff like a Morning Star of Warning, although he still declined on some items like a Tunic of Steady Spellcasting (+5 to all Concentration checks) and a Lesser Metamagic Rod of Extend of all things.
The idea of my character is staying alive and being a utility character, which is why he is a Cloistered Cleric to begin with.
Now some questions. In case it'll help, the other party members consists currently of a Duskblade, melee Ranger, and a Bard. The DM has a cleric and monk that sometimes follows us, but they are back at base or something:
-For a guy bent on supporting instead of fighting what are some good Core hour long buff spells to keep on all the time? Currently I have Magic Vestments and Longstrider extended daily, but should I extend things like Divine Insight, Greater Magic Weapon on my Light Crossbow, or Unseen Servant? I currently have 10 daily uses of Turn Undead so I can Extend up to 5 spells a day.
-What other non-core spells should I try to ask him that will help keep the party and me alive? I definitely will try to ask for Superior Resistance once I reach level 11.
-Should I pack more than one application of Sanctuary for regular uses? The fact it requires a Will Save from the enemies to physically attack me seems like a powerful level 1 spell if my character gets swarmed by grunts.
-What other non-Core mass buff spells are there that I should get for helping the party? If it helps, there's a Bard in the party with spells like Haste and of course plays music . Also, by mass, I don't just mean spells with "Mass" in their names but buff spells that can affect many targets at once.
-Do you think it'd be a good idea to ask for DMM:Quicken in the future or will this just further push my cleric into Clericzilla territory? Either way I still plan to get the regular Quicken once I get more spell slots that I would know what to do with them.
-Is preparing Owl's Wisdom a good idea? The only offensive spells I have are Hold Person, and maybe Confusion from the Trickery Domain.
-How useful is it to daily prepare status healing spells such as Remove Poison/Curse, Restoration, Death Ward, and Break Enchantment?
-Is Prayer worth using for a level 3 spell?
-Which Summon Monster spells are worth it? Inb4 Summon Monster I because I have 3 scrolls of that spell if I ever want to make a monkey walk into a deadly room.
Here's my character sheet for anyone curious:
http://www.thetangledweb.net/forums/profiler/view_char.php?cid=38795
Stuff:
AC wise for level 9 it's not too hot, but I preferred movement and the ability to sleep in my armor. I don't plan to melee anyways, but I have a Divine Power prepared in the off-chance that ever happens.
I have Travel and Trickery Domains as my chosen domains, and of course Knowledge as well for being a Cloistered Cleric.
I managed to get my DM to approve DMM: Extend, although DMM: Persist was a whole different story, saying I can only Persist something when I am able to Persist without DMM, meaning if I wanted to Persist a mere level 3 buff I need to be level 17; I can't even Persist a Cantrip at my current level. :smallsigh:
I had problems with getting him to approve non-core spells for my cleric, probably because he doesn't want me making the whole party unstoppable. The few non-core spells so far I managed to get approved were Mass Shield of Faith, Divine Insight (at character level 9, immediate action to gain a +14 insight bonus on a single skill check, and Divine Agility (+10 AGI for 1 round/level). I couldn't get Mass Resist Energy approved, which I found odd despite getting it approved on my druid way back. Also got Conviction and Blessed Aim denied. His reasoning to being so strict on non-core spells was why should my character have spells that no one else has.
He was much more lenient with me getting Magic items letting me get non-core stuff like a Morning Star of Warning, although he still declined on some items like a Tunic of Steady Spellcasting (+5 to all Concentration checks) and a Lesser Metamagic Rod of Extend of all things.
The idea of my character is staying alive and being a utility character, which is why he is a Cloistered Cleric to begin with.
Now some questions. In case it'll help, the other party members consists currently of a Duskblade, melee Ranger, and a Bard. The DM has a cleric and monk that sometimes follows us, but they are back at base or something:
-For a guy bent on supporting instead of fighting what are some good Core hour long buff spells to keep on all the time? Currently I have Magic Vestments and Longstrider extended daily, but should I extend things like Divine Insight, Greater Magic Weapon on my Light Crossbow, or Unseen Servant? I currently have 10 daily uses of Turn Undead so I can Extend up to 5 spells a day.
-What other non-core spells should I try to ask him that will help keep the party and me alive? I definitely will try to ask for Superior Resistance once I reach level 11.
-Should I pack more than one application of Sanctuary for regular uses? The fact it requires a Will Save from the enemies to physically attack me seems like a powerful level 1 spell if my character gets swarmed by grunts.
-What other non-Core mass buff spells are there that I should get for helping the party? If it helps, there's a Bard in the party with spells like Haste and of course plays music . Also, by mass, I don't just mean spells with "Mass" in their names but buff spells that can affect many targets at once.
-Do you think it'd be a good idea to ask for DMM:Quicken in the future or will this just further push my cleric into Clericzilla territory? Either way I still plan to get the regular Quicken once I get more spell slots that I would know what to do with them.
-Is preparing Owl's Wisdom a good idea? The only offensive spells I have are Hold Person, and maybe Confusion from the Trickery Domain.
-How useful is it to daily prepare status healing spells such as Remove Poison/Curse, Restoration, Death Ward, and Break Enchantment?
-Is Prayer worth using for a level 3 spell?
-Which Summon Monster spells are worth it? Inb4 Summon Monster I because I have 3 scrolls of that spell if I ever want to make a monkey walk into a deadly room.