PDA

View Full Version : Fire Emblem: Seal of Fate (OOC) II



Pages : [1] 2 3 4 5

TheSummoner
2010-07-14, 08:22 PM
Fire Emblem: Seal of Fate OOC Thread 2 - Thunder Tome Boogaloo

Things I'd like to add to this in the future if I ever get the time/willpower to do so...

Plot Summary (by chapter)
NPC Summary
More fleshed out character information for all characters (look at Katleia's info for an example of the kind of thing I'd like all characters to have)

Rules
Scroll down a bit or just click for a direct link. (http://www.giantitp.com/forums/showthread.php?p=8938312#post8938312)

Character Summary. (Information accurate as of the beginning of Chapter 9).

Players
Blue TeamAnselm Gudbrand
Played by: Noble Savant
Class: Lord (Soldier Base)
Picture:
http://img27.imageshack.us/img27/9436/anselm.png
Level: 17
Exp: 77
{table]|Stats|Growths
HP:|34/34|(75+10)%
Str:|17|(50+5)%
Mag:|3|(15+5)%
Skl:|15|(40+5)%
Spd:|16|(45+5)%
Luck:|10|(20+5)%
Def:|14|(40+10)%
Res:|6|(20+5)%[/table]
Weapon Levels:Lances: B (42/50)Supports:Heaven Affinity
Nathaniel: No Support (25/25)
Rakken: C Support (11/35) (+.5 Attack, +5 Accuracy, +2.5 Avoid)
Lillian: No Support (21/25)
Jalnir Leron: No Support (23/25)
Aran Rither: No Support (9/25)
Kain Mordred: No Support (17/25)Movement: 4
Weight: 11
Capacity: 20 +5
Skills: None
Special: None
Inventory:
{table]Weapons|Items
Iron Lance (e) (48/50)|Discipline Scroll
Steel Lance (8/40)
Javelin (13/20)
Regal Lance (35/40)[/table]

Nathaniel
Played by: Istari
Class: Mage
Picture:
http://img27.imageshack.us/img27/2629/nathaniel.png
Level: 17
Exp: 86
{table]|Stats|Growths
HP:|25/25|55%
Str:|2|5%
Mag:|20|65%
Skl:|18|50%
Spd:|12|50%
Luck:|11|25%
Def:|5|15%
Res:|9|50%[/table]
Weapon Levels:Wind: E (0/20)
Thunder: E (16/20)
Fire: C (36/40)Supports:Thunder Affinity
Anselm Gudbrand: No Support (25/25)
Rakken: No Support (21/25)
Lillian: No Support (17/25)
Jalnir Leron: No Support (22/25)
Aran Rither: No Support (14/25)
Kain Mordred: No Support (16/25)Movement: 4
Weight: 6
Capacity: 20
Skills: None
Special: None
Inventory:
{table]Weapons|Items
Fire Tome (e) (15/40)|Antitoxin (3/3)
Thunder Tome (25/40)[/table]

Rakken
Played by: Geno9999
Class: Shaman
Picture:
http://img27.imageshack.us/img27/5867/rakken.png
Level: 18
Exp: 29
{table]|Stats|Growths
HP:|30/30|45%
Str:|8|20%
Mag:|20|55%
Skl:|10|35%
Spd:|15|50%
Luck:|6|25%
Def:|6|20%
Res:|11|45%[/table]
Weapon Levels:Dark: B (31/50)Supports:Light Affinity
Anselm Gudbrand: C Support (11/35) (+.5 Attack, +5 Accuracy, +2.5 Avoid)
Nathaniel: No Support (23/25)
Lillian: No Support (19/25)
Jalnir Leron: No Support (5/25)
Aran Rither: No Support (14/25)
Kain Mordred: No Support (21/25)Movement: 4
Weight: 7
Capacity: 20
Skills: None
Special: None
Inventory:
{table]Weapons|Items
Luna Tome (e) (28/35)|Arms Scroll
Flux Tome (29/40)
Flux Tome (13/40)[/table]

Lillian
Played by: Xondoure
Class: Priest
Picture:
http://img200.imageshack.us/img200/5198/lillian.png
Level: 16
Exp: 59
{table]|Stats|Growths
HP:|26/26|(55+5)%
Str:|2|5%
Mag:|16|50%
Skl:|13|45%
Spd:|15|40%
Luck:|15|45%
Def:|4|(20+5)%
Res:|19|50%[/table]
Weapon Levels:Staves: B (16/50)Supports:Wind Affinity
Anselm Gudbrand: No Support (21/25)
Nathaniel: No Support (17/25)
Rakken: No Support (19/25)
Jalnir Leron: No Support (16/25)
Aran Rither: No Support (19/25)
Kain Mordred: No Support (23/25)Movement: 4
Weight: 5
Capacity: 20
Skills: None
Special: None
Inventory:
{table]Weapons|Items
Heal Staff (e) (14/40)|Soldier Band (e)
Physic Staff (3/15)|Vulnerary (2/3)
Mend Staff (12/20)
Restore (10/10)
Mend Staff (7/20)[/table]

Jalnir Leron
Played by: Reverent-One
Class: Myrmidon
Picture:
http://img267.imageshack.us/img267/5269/jalnir.png
Level: 18
Exp: 31
{table]|Stats|Growths
HP:|29/29|55%
Str:|14|40%
Mag:|2|10%
Skl:|20|(50+5)%
Spd:|20|60%
Luck:|14|(35+5)%
Def:|8|20%
Res:|6|25%[/table]
Weapon Levels:Swords: B (38/50)Supports:Wind Affinity
Anselm Gudbrand: No Support (23/25)
Nathaniel: No Support (22/25)
Rakken: No Support (5/25)
Lillian: No Support (16/25)
Aran Rither: No Support (23/25)
Kain Mordred: No Support (3/25)Movement: 4
Weight: 8
Capacity: 10/20
Skills: Adept
Special: None
Inventory:
{table]Weapons|Items
Killing Edge (e) (12/20)|Sword Band (e)
Steel Sword (21/40)|Vulnerary (1/3)
Iron Sword (29/50)[/table]

Aran Rither
Played by: Grim Ranger
Class: Lance Cavalier
Picture:
http://img690.imageshack.us/img690/4360/aranportrait.pnghttp://img694.imageshack.us/img694/9317/aran.png
Level: 16
Exp: 64
{table]|Stats|Growths
HP:|34/34|60%
Str:|14|55%
Mag:|5|20%
Skl:|11|40%
Spd:|13|40%
Luck:|7|25%
Def:|15|40%
Res:|4|25%[/table]
Weapon Levels:Lances: B (15/50)Supports:??? Affinity
Anselm Gudbrand: No Support (9/25)
Nathaniel: No Support (14/25)
Rakken: No Support (14/25)
Lillian: No Support (19/25)
Jalnir Leron: No Support (23/25)
Kain Mordred: No Support (9/25)Movement: 6
Weight: 14
Capacity: 5/15
Skills: Savior
Special: Horseback
Inventory:
{table]Weapons|Items
Iron Lance (e) (21/50)
Javelin (14/20)
Steel Lance (23/40)
Armorslayer (18/18)[/table]

Captain Kain Mordred
Played by: Arq Kujos
Class: Pirate
Picture:
http://img641.imageshack.us/img641/2536/kainu.png
Level: 18
Exp: 2
{table]|Stats|Growths
HP:|40/40|70%
Str:|19|65%
Mag:|2|10%
Skl:|15|(35+5)%
Spd:|14|(55+5)%
Luck:|7|30%
Def:|7|20%
Res:|2|15%[/table]
Weapon Levels:Axes: B (0/50)Supports:Water Affinity
Anselm Gudbrand: No Support (17/25)
Nathaniel: No Support (16/25)
Rakken: No Support (21/25)
Lillian: No Support (23/25)
Jalnir Leron: No Support (3/25)
Aran Rither: No Support (9/25)Movement: 4
Weight: 10
Capacity: 20
Skills: None
Special: Water Movement
Inventory:
{table]Weapons|Items
Steel Axe (e) (29/40)|Thief Band (e)
Poleax (14/18)|Key
Iron Axe (21/50)|Master Seal
Hand Axe (9/25)[/table]

Convoy (16/200)6387 Gold

Swords
Iron Sword (15/50)
Iron Blade (44/45)

Axes
Swordreaver (15/15)

Lances
Javelin (4/20)

Daggers
Iron Dagger (39/50)

Staves
Ward Staff (15/15)

Other
Key
Key
Key
Antitoxin (3/3)
Antitoxin (3/3)
Secret Book
Talisman
Speedwing
Master Seal
Master Seal
Green TeamRoan Caspian
Played by: Mando Knight
Class: Lord (Mercenary Base)
Picture:
http://img27.imageshack.us/img27/5541/roancaspian.png
Level: 19
Exp: 27
{table]|Stats|Growths
HP:|32/32|(80+5)%
Str:|18|(50+10)%
Mag:|2|(10+5)%
Skl:|20|(40+10)%
Spd:|17|(40+5)%
Luck:|9|(30+5)%
Def:|13|(30+5)%
Res:|6|(15+5)%[/table]
Weapon Levels:Swords: (A (--/60)Supports:Thunder Affinity
Francis DuMorne: No Support (25/25)
Gerard DuMorne: C Support (15/35) (+2.5 Avoid, +.5 Attack, +1 Defense)
Katleia Darthing: C Support (21/35) (+2.5 Accuracy, +5 Avoid, +.5 Defence)
Greg: No Support (6/25)
Yuan: No Support (23/25)
Byron: No Support (13/25)Movement: 4
Weight: 9
Capacity: 20 +5
Skills: None
Special: None
Inventory:
{table]Weapons|Items
Regal Sword (e) (8/40)|Antitoxin (2/3)
Steel Sword (39/40)|Vulnerary (3/3)
Steel Blade (33/35)[/table]

Francis DuMorne
Played by: Namillus
Class: Priest
Picture:
http://img27.imageshack.us/img27/6259/francisdumorne.png
Level: 14
Exp: 77
{table]|Stats|Growths
HP:|22/22|55%
Str:|1|5%
Mag:|16|(60+10)%
Skl:|9|30%
Spd:|12|40%
Luck:|14|60%
Def:|1|10%
Res:|16|50%[/table]
Weapon Levels:Staves: C (35/40)Supports:Dark Affinity
Roan Caspian: No Support (25/25)
Gerard DuMorne: No Support (25/25)
Katleia Darthing: No Support (23/25)
Greg: No Support (2/25)
Yuan: No Support (3/25)Movement: 4
Weight: 4
Capacity: 20
Skills: None
Special: None
Inventory:
{table]Weapons|Items
Heal Staff (e) (31/40)|Mage Band (e)
Physic Staff (9/15)
Mend Staff (7/20)
Heal Staff (40/40)[/table]

Gerard DuMorne
Played by: Atrec Randier
Class: Knight
Picture:
http://img410.imageshack.us/img410/8260/gerardportrait.pnghttp://img412.imageshack.us/img412/8479/gerardportrait2.pnghttp://img27.imageshack.us/img27/7078/gerarddumorne.png
Level: 17
Exp: 75
{table]|Stats|Growths
HP:|39/39|(80+5)%
Str:|15|45%
Mag:|1|5%
Skl:|15|45%
Spd:|12|(25+5)%
Luck:|7|25%
Def:|18|60%
Res:|4|20%[/table]
Weapon Levels:Lances: B (21/50)Supports:Water Affinity
Roan Caspian: C Support (15/35) (+2.5 Avoid, +.5 Attack, +1 Defense)
Francis DuMorne: No Support (25/25)
Katleia Darthing: C Support (17/35) (+2.5 Accuracy, +2.5 Avoid, +.5 Attack, +.5 Defence)
Greg: No Support (11/25)
Yuan: No Support (21/25)
Byron: No Support (10/25)Movement: 3
Weight: 13
Capacity: 20
Skills: None
Special: Armored
Inventory:
{table]Weapons|Items
Horseslayer (e) (17/18)|Paladin Band (e)
Iron Lance (11/50)|Antitoxin (2/3)
Steel Lance (34/40)|Vulnerary (3/3)
Short Spear (2/15)[/table]

Katleia Darthing
Played by: tgva8889
Class: Archer
Picture:
http://img256.imageshack.us/img256/5031/katleiaportrait.pnghttp://img134.imageshack.us/img134/9284/katleiaportrait2.pnghttp://img136.imageshack.us/img136/3024/katleia.png
Level: 18
Exp: 46
{table]|Stats|Growths
HP:|30/30|60%
Str:|17|50%
Mag:|2|10%
Skl:|20|50%
Spd:|18|50%
Luck:|15|50%
Def:|6|15%
Res:|7|30%[/table]
Weapon Levels:Bows: B (29/50)Supports:Wind Affinity
Roan Caspian: C Support (21/35) (+2.5 Accuracy, +5 Avoid, +.5 Defence)
Francis DuMorne: No Support (25/25)
Gerard DuMorne: C Support (17/35) (+2.5 Accuracy, +2.5 Avoid, +.5 Attack, +.5 Defence)
Greg: No Support (20/25)
Yuan: No Support (16/25)
Byron: No Support (3/25)Movement: 4
Weight: 7
Capacity: 20
Skills: None
Special: None
Inventory:
{table]Weapons|Items
Killer Bow (e) (15/20)|Master Seal
Iron Crossbow (41/50)
Iron Bow (50/50)[/table]
Character BiographyAge: 15-17
Height: 5' 5"
Relatives: Karl Darthing - Older Brother; Elicia Darthing - Oldest Sister; "Mel" Darthing - Older Sister.
Affiliation: Taymeer; King Caspian; Roan Caspian
Biography: Katleia was born in rural Hebron as the youngest in a rather large family. When her siblings all went to war, Katleia saw them change. Unable to understand them, she felt the only way she could make sense of their emotions was to experience the rigors of war herself. Though her sisters told her not to, the absence of her brother pushed her. Through some amount of begging and equivocation, Katleia convinced her sister Elicia to teach her how to use a bow. When Roan came to their home looking to ask Elicia to join their cause, he found Katleia practicing instead and she became part of his entourage.

Greg
Played by: ThePhantom
Class: Wyvern Rider
Picture:
http://img406.imageshack.us/img406/5307/greg.png
Level: 17
Exp: 53
{table]|Stats|Growths
HP:|39/39|80%
Str:|19|55%
Mag:|4|10%
Skl:|9|40%
Spd:|12|45%
Luck:|6|20%
Def:|18|40%
Res:|3|20%[/table]
Weapon Levels:Lances: B (21/50)Supports:Wind Affinity
Roan Caspian: No Support (6/25)
Francis DuMorne: No Support (20/25)
Gerard DuMorne: No Support (11/25)
Katleia Darthing: No Support (20/25)
Yuan: No Support (8/25)
Byron: No Support (1/25)Movement: 6
Weight: 15
Capacity: 5/15
Skills: Counter
Special: Flying, Dragon
Inventory:
{table]Weapons|Items
Horseslayer (e) (14/18)|Antitoxin (2/3)
Iron Lance (29/50)|Master Seal
Steel Lance (12/40)
Steel Lance (40/40)
Javelin (20/20)[/table]

Yuan
Played by: ottack
Class: Monk
Picture:
http://img413.imageshack.us/img413/1295/yuan.png
Level: 17
Exp: 2
{table]|Stats|Growths
HP:|29/29|60%
Str:|1|10%
Mag:|19|55%
Skl:|19|50%
Spd:|15|40%
Luck:|8|25%
Def:|8|20%
Res:|17|50%[/table]
Weapon Levels:Light: B (7/50)Supports:Water Affinity
Roan Caspian: No Support (23/25)
Francis DuMorne: No Support (14/25)
Gerard DuMorne: No Support (21/25)
Katleia Darthing: No Support (16/25)
Greg: No Support (8/25)
Byron: No Support (2/25)Movement: 4
Weight: 5
Capacity: 10/20
Skills: Vantage
Special: None
Inventory:
{table]Weapons|Items
Light (e) (16/40)
Ellight (10/35)
Light (e) (16/40)[/table]

Byron
Played by: Karsh
Class: Thief
Picture:
http://img825.imageshack.us/img825/3304/byron.pnghttp://img201.imageshack.us/img201/7607/byronportrait.png
Level: 13
Exp: 76
{table]|Stats|Growths
HP:|27/27|55%
Str:|11|45%
Mag:|0|10%
Skl:|15|55%
Spd:|17|55%
Luck:|12|55%
Def:|6|25%
Res:|4|15%[/table]
Weapon Levels:Daggers: C (22/40)Supports:Thunder Affinity
Roan Caspian: No Support (13/25)
Francis DuMorne: No Support (2/25)
Gerard DuMorne: No Support (10/25)
Katleia Darthing: No Support (3/25)
Greg: No Support (1/25)
Yuan: No Support (2/25)Movement: 5
Weight: 6
Capacity: 10/20
Skills: Disarm
Special: Steal, Pick Lock.
Inventory:
{table]Weapons|Items
Steel Dagger (e) (26/40)|Vulnerary (3/3)
Steel Knife (36/40)
“Frostbite” (50/50) (Dagger. Wt: 4, Mt: 9, Hit: 85, Crit: 5)[/table]

Convoy (11/200)382 Gold

Axes
Swordreaver (14/15)
Iron Axe (28/50)
Hand Axe (25/25)

Lances
Steel Lance (16/40)

Other
Key
Key
Key
Key
Antitoxin (3/3)
Arms Scroll
Goddess Icon
Waiting List - Organized by join priority!
Arq Kujos: Kain Mordred (Pirate)
Aje8: Gawain (Wyvern Rider)
Bahumat: Alexander Graham (Priest, right?)
Karsh: Byron (Thief)
Kasanip: Elicia Darthing (Bow Knight)
Jamin: Kyle (Soldier? Bow Knight?)
Fawkes: Bradford (Mercenary)
Penguinator: Hulgarth Vontripp (Pirate)
4is111: Phonus (Thief)
Aurabolt: ??? (???)
Shadow Elf: Corrigan (Archer)
Webox: Faran (Soldier)
Atrec Randier: ??? (Thief)
BlackMageHadoka: Pierce (Mercenary)
Tired N’ Drowsy: ??? (???)
Sinistral: Adrian Lowe (Monk)
Cruentus Deus: Geras Infelices (Shaman)
ZeltArruin: Corvin/Zelt (Thief)
Kuzon: Theodore (Myrmidon)

(Thank you Zelt!)

boom...
Those without stat-blocks are currently playing, character name is listed as is post of interest date, final date is last time of activity on the forum:
Kuma Da : Francis DuMorne, 3-10-2009
Shades of Grey: Gerard DuMorne, 3-10-2009 (dropping?)
Noble Savant: Anselm, 3-10-2009
Sidhe Blood, 3-10-2009
Istari: Nathaniel, 3-10-2009
Geno9999: Rakken, 3-10-2009
ZeroNumerous: Bernard, 3-10-2009, Began play, then dropped
Class: Cavalier
Hair: Red
Primary: Gray
Secondary Color: Silver
Weapon: Swords
Movement: 6
Weight: 14
Capacity: 15
Special: Mounted
{table] Stat|Initial|Growth
HP| 23|75%
Str| 7 | 50%
Mag| 1 | 5%
Skl| 6 | 55%
Spd| 8 | 30%
Luck| 4 | 30%
Def| 6 | 55%
Res| 2 | 20%[/table]

Tgva8889: Katleia Darthing, 3-10-2009
Bangles: Nayomi, 3-10-2009, 6-29-2009
Hair: Bright Pink
Class: Thief
Primary: Black
Secondary Color: Dark Grey
Movement: 5
Weight: 6
Capacity: 20
Special: Steal, Pick Lock.
{table] Stat|Initial|Growth
HP|16|50%
Str|5|40%
Mag|0|10%
Skl|7|70%
Spd|11|70%
Luck|5|45%
Def|1|20%
Res|1|20%[/table]

Mangy Mathan: Midir, 3-11-2009, 5-16-2009
Sex: Male
Hair: Black
Primary Colour: Black
Secondary Colour: Silver
Class: Shaman
Inventory: Flux Tome, Vulnerary
{table] Stat|Initial|Growth
HP|17|50%
Str|2|15%
Mag|7|55%
Skl|6|35%
Spd|7|55%
Luck|4|25%
Def|3|25%
Res|5|35%[/table]
Movement: 4
Weight: 7
Skill Capacity: 20
I really want Shade. I assume we can't start with skills, but if we can... I really want Shade. :smallsmile:
Midir is a strange individual. He was trained by a reclusive hermit, and his constant exposure to black magic has left him withered and corpse-like, with pale, cold skin, sunken eyes, and a sickly thin figure. He wears black robes that conceal most of his features, as well as a face-mask that covers all but his eyes. He wears black, fingerless gloves.

While not evil, Midir is used to being shunned, and has come to expect it. His power is great, however, and he has learned to market his services, usually to the unscrupulous. He has an odd habit of whispering in others' ears, even when inappropriate and unnecessary.

He does not get along with monks or priests. He appreciates the skills of thieves and assassins. He makes a special effort to befriend and win the favor of knights, as he knows they are the often the only ones that stand between him and cold, steely death.

Mando Knight: Roan Caspian, 3-11-2009
Reverent-One: Jalnir Leron, 3-11-2009
Fishy: Margana, 3-12-2009, (dropping?)
Falgorn: Dante, 3-12-2009, today
Myrmidon
Primary Colour: blue
Hair Colour: green
Inventory: slim sword, vulnery
Support: Fire
{table] Stat|Initial|Growth
HP| 19|55%
Str| 6|50%
Mag| 1|10%
Skl| 7|55%
Spd| 10|45%
Luck| 5|30%
Def| 3|30%
Res| 1|20%[/table]

ThePhantom: Greg, 3-14-2009
Ottack: Yuan, 3-15-2009
DMBlackHart: Ricardo Shalm Diego, 3-17-2009, today
Class: Archer
Primary Colour: green
Secondary Colour: white
Tertiary Colour: black
{table] Stat|Initial|Growth
HP|16|60%
Str|3|35%
Mag|3|10%
Skill|8|55%
Spd|7|55%
Luck|5|50%
Def|3|15%
Res|2|40%[/table]

Win: Tyrell 3-17-2009, 3-19-2009
Class: Cavalier
Weapon: Axes
Inventory: Iron Axe, Vulnerary
Team: Preferably Green
Movement: 6
Weight: 14
Capacity: 15
Special: Mounted.
{table] Stat|Initial|Growth
HP|22|65%
Str|6|45%
Mag|1|20%
Skl|6|45%
Spd|7|45%
Luck|2|25%
Def|8|35%
Res|2|25%[/table]

Xondure: Lillian, 4-01-2009
Arq Kujos: Kain Mordred, 4-22-2009, Today
Class: Mercenary
Team: Either, but I would like to be recruited :smallsmile:
Hair: Dirty Blond
Primary Color: Dark Red
Secondary Color: White
Inventory: Iron Sword, Vulnerary
Capacity:20
{table] Stat|Initial|Growth
HP|20|85%
Str|7|55%
Mag|0|10%
Skl|7|35%
Spd|10|45%
Luck|2|30%
Def|5|20%
Res|0|15%[/table]

Saint Nil: Vincent, 4-24-2009, Today
Hair: White(though he isn't old. I figure since we have people with pink and purple hair, it wouldn't matter)
Clothes: Primary black, secondary gold.
Class: Wyvern Rider
Affinity-Heaven(see roleplaying)
Movement: 6
Weight: 15
Capacity: 15
Special: Mounted, Flying.
{table] Stat|Initial|Growth
HP|21|75%
Str|7|50%
Mag|0|10%
Skl|4|40%
Spd|4|30%
Luck|5|25%
Def|9|50%
Res|2|30%[/table]
Roleplay-While he is a pragmatist, he is also an Officer and a Gentlemen. He despises war, but knows it is often inevitable, and tries to end it quickly. He sees no reason why the two sides can't be civilized, and is fond of literature and the violin.

Aje8: Paxiel, the Pale Knight, 4-28-2009, Today
Class: Axe Knight
Colours: Main: pale white, secondary: black (perferably minimized)
Hair: Light, washed-out blue
Special: Mounted
Affinity: Dark
{table] Stat|Initial|Growth
Hp|23|60%
Str|5|45%
Mag|1|20%
Skl|6|50%
Spd|7|45%
Luck|3|25%
Def|9|40%(If possible, I'd like to exceed this max. If not fine, but I'd like defense based character to have at least 50% defense)
Res|0|20[/table]
Backstory: Born into a somewhat- rich merchant family, he immediately took to mathematics, astounding all who met with his abilities. He leaved an idyllic lifestyle. Which went completely to hell when his home was raided by bandits. His parent where both killed before his eyes while was hiding in a suit of armor. This left him scarred and with the view that emotions could only bring him pain. At this time, he was age 10.

He became cool, calculating and on the street in a single fell swoop. The armor was his only remaining possession. This armor however was complete. It was going to be sold off again to be painted, currently it was a pale white color because of an experimental mixture of the metals. This experimental mixture was a success however, his armor was very strong. (9 base defense!)

Starving on the streets, only one showed him kindness. This person was one of his former teachers, taking him in because of his mathematical ability. But as he regained his strength, Geph was more interested in revenge. Luckily, the husband of said teacher was a former war hero, extremely skilled in an aggressive style of axe combat. Though he learned much from this teacher, he never truly adopted the aggressive combat style sticking to his calculated and versatile approach to combat.

After his training was complete, Paxiel, in his pale armor, began wandering the land searching for the bandits who killed his parents.



Darth Suvie: Jeanette, 4-28-2009, 7-23-2009
Class: Pegasus Knight
Primary Color: White
Secondary Color: Violet
Hair Color: Black
Team: Wherever would fit most, currently
Inventory: Slim Lance, Vulnerary
Movement: 6
Weight: 10
Capacity: 15
Special: Mounted, Flying
Affinity: Dark
{table] Stat|Initial|Growth
HP|16|60%
Str|5|40%
Mag|0|15%
Skl|7|50%
Spd|10|60%
Luck|4|35%
Def|5|25%
Res|5|40%[/table]
A quiet girl of barely eighteen years of age, Jeanette
has long been something of an enigma. The slender, raven
haired girl unexpectedly showed up at a local garrison one day,
stating simply that her old life was behind her and that
she wished to join the regiment of pegasus knights.
Jeanette has proven to be an effective, disciplined
soldier, but as of yet, none of her companions know
anything of her background or why she would join the
army; while always cordial, she has steadily rebuffed
any attempts to glean personal information from her.

Bahumat: Alexander Graham, 5-01-2009, 6-20-2010
{table] Stat|Initial|Growth
HP|16|45%
Str|0|5%
Mag|5|60%
Skl|5|40%
Spd|5|35%
Luck|7|60%
Def|0|10%
Res|6|55%[/table]
In terms of personality, he's just a guy who heals people. He has had this skill since he was young, and so he heals those who get hurt. After all, why have something that can help people, and not use it, eh?

Karsh: Karsh Silvermoon, 5-04-2009, Yesterday
Class: Mage
Hair: Silver
Primary Colour: Forest Green
Secondary Colour: Gold
Inventory: Wind tome, Vulnerary
Team: No preference
{table] Stat|Initial|Growth
HP|15|50%
Str|0|5%
Mag|6|65%
Skl|6|50%
Spd|6|50%
Luck|3|20%
Def|2|25%
Res|5|50%[/table]
Karsh is a 20 year-old apprentice of Wind Magic hailing from Ortham. He has been traveling around the continent researching rumors of a legendary Wind magic tome. Usually somewhat softspoken, Karsh believes in the pursuit of knowledge and understanding for the betterment of the world. He will not hesitate, however, to use his magical abilities against those that would harm the world.

Llama231: Daking, 5-08-2009, 9-7-2009
Class: Cavalier
Inventory: Iron Lance, Vulnerary
Hair Color: Boring Black
Primary Clothes Color: Royal Purple
Secondary Clothes Color: Brown, maybe?
Team: Nonspecific.
Movement: 6
Weight: 14
Capacity: 15
Special: Mounted.
{table] Stat|Initial|Growth
HP|24|70%
Str|7|45%
Mag|1|20%
Skl|5|35%
Spd|3|40%
Luck|3|20%
Def|9|40%
Res|2|35%[/table]
As for personality, Daking is usually calm and contemplative, though he sometimes has moments of mild issues. Daking is a very unlucky person. He chose to be a Mounted Knight, not a normal knight for the Resistance bonus, and the horse for running away if needed (he is sometimes a coward).

Zeldran: Melusine, 5-12-2009, 1-14-2010
Class: Soldier
Gender: Female
Hair Color: Turquoise
Primary Clothes Color: Gray
Secondary Clothes Color: Yellow
Starting Equipment: Vulnerary, Iron Lance
Affinity: Dark
Movement: 4
Weight: 6
Capacity: 20
Special: None
{table] Stat|Initial|Growth
HP|19|65%
Str|6|40%
Mag|0|15%
Skl|5|50%
Spd|5|50%
Luck|5|25%
Def|6|40%
Res|2|20%[/table]
Personality: Melusine tends to act in a reserved and polite (almost to the extent of seeming cold and distant) manner to those around her. She feels guilty and deeply insecure about her actions in the past, and this can cause her to hesitate on decisions while she wrestles with their morality. Once she decides that something is right, however, she throws herself into it full force.

Affinity Justification(Dark): Mel's worldview has been tainted somewhat by her past.She will often catch herself looking at things (and people) cynically and selfishly, and despite her best effort to the contrary cannot seem to overcome her old habits.
(However, I don't really mind going random if you'd prefer that. :) )

Kasanip: Elicia Darthing, 5-19-2009, Unknown
Class: Cavalier
Hair color: Dirty Blonde
Main Color: green
Second: brown
Inventory: Iron Bow, Vulnerary
Movement: 6
Weight: 14
Capacity: 15
Support element: Random- maybe Light?
{table] Stat|Initial|Growth
HP|24|55%
Str|6|45%
Mag|1|20%
Skl|6|50%
Spd|5|45%
Luck|3|30%
Def|6|40%
Res|0|20%[/table]
Elicia is one of Katleia's older sisters that formerly was in the army. When she was young, she used to be a fun-loving girl, almost to the point of being careless. During a battle with bandits most of her friends that she made in the army died. Feeling responsible for their deaths, she left the service and went home, closing herself up, wishing not to get involved in more fighting. With the passing away of their parents and disappearance of their older brother, Elicia became the 'responsible' family member, and threw herself at the task of looking after her siblings. Elicia wanted a peaceful life, and hoped that Katleia wouldn't follow her footsteps and join the army. Despite her misgivings, Katleia's insistence resulted in Elicia teaching Katleia how to use a bow, when they were younger. As she has grown to adulthood her warmer personality is showing through, as well as a strong desire to protect her little sisters from harm.

Jamin: Kyle, 6-02-2009, Today
Class: Soldier
{table] Stat|Initial|Growth
HP|20|65%
Str|4|50%
Mag|0|15%
Skl|6|45%
Spd|6|45%
Luck|4|25%
Def|6|40%
Res|2|20%[/table]

Fawkes: Bradford, 7-10-2009, Today
Class: Mercenary
Inventory: Iron Sword, Vulnerary
Movement: 4
Weight: 9
Capacity: 20
Special: None.
{table] Stat|Initial|Growth
HP|20|70%
Str|7|50%
Mag|0|10%
Skl|8|40%
Spd|10|45%
Luck|1|30%
Def|4|35%
Res|1|15%[/table]

Penguinator: Hulgarth Vontripp, 8-27-2009, Today
Class: Pirate
Sex: Male
Affinity: Fire
{table] Stat|Initial|Growth
HP|25|75%
Str|7|65%
Mag|0|10%
Skl|6|30%
Spd|7|55%
Luck|1|15%
Def|4|20%
Res|0|15%[/table]
Hulgarth is a former bandit leader, and captain of a fleet of ships. He sails mostly by himself, now. He has kind of a contempt for the world, he is anti-social and ruthless. He sees people as scum, and doesn't consider himself a 'Pirate.'
Fire Affinity- Hot temper, berserker rages, hatred for the world, and eats everything in his path.

4is111: Phonus, 8-30-2009, Today
Class: Thief
{table] Stat|Initial|Growth
HP|16|50%
Str|5|50%
Mag|0|10%
Skl|7|70%
Spd|11|50%
Luck|5|55%
Def|1|20%
Res|1|10%[/table]
Phonus never knew his father, Herbert. He was a bandit who was killed in battle by a noble's personal army of survivers, idealists and rogues. The noble was just passing through, but Herbert was empathetic to his cause. As he came to offer his axe to the cause, the noble cut him down. Phonus never forgave the upperclass for this injustice. Phonus's mother was left destistute, and was reduced to begging. Dephonus, his mother, and his older brother, Randal, managed to live on scraps for almost a decade, but then the boys' mother feel ill, and the only way that they could afford to hire a physician was by thievery. Soon, pocket picking wasn't enough, so Randal joined a crew of pirates and sent his shares of the loot back home. With no one to occupy him, Phonus resolved that if anything should ever happen to Randal, he would have to have a back up plan for supporting his mother's treatment. He took to burglery, breaking into houses and making off with the valuables. However, he soon realized that he was putting people on the streets with his actions, he vowed to only steal from those who could afford it; merchants and mayors and those who themselves stole. Phonus learned through expiriance that this was easiest when a battle was going on, and everyone was to busy worrying for their lives to take note of their things. He later took up a black cloak and skeleton mask to mimic death. No one questioned the presence of the physical incarnation of death on a battlefield, and noone dared bother it. Thus, death, the thing that had taken the most from Phonus became his greatest guardian. Ultimately, Phonus cross paths with the party who sees through his guise, and he joins rather than risk being identified as an enemy. He stays with the party because he realizes that conflict follows them, and it's good buisness. He hopes that this will let him finally get enough gold to pay for a cure for his mother.

Namillus: ???, 8-31-2009, Today
Tobi goodboy: Blanche, 9-01-2009, 5-8-2010
Age: 18
Gender: Male
Class: Soldier
Hair: Brown
Colors: Blue, Grey/Silver
Inventory: Javelin, Vulnerary
{table] Stat|Initial|Growth
HP|20|70%
Str|5|40%
Mag|0|15%
Skl|5|50%
Spd|5|50%
Luck|4|20%
Def|6|40%
Res|3|20%[/table]


Aurabolt: ???, 11-15-2009, Today
Shadow Elf: Corrigan, 11-28-2009, Today
Class: Archer
Hair: White
Primary Colour: Black
Secondary Colour: Silver
{table] Stat|Initial|Growth
HP|16|50%
Str|5|50%
Mag|0|10%
Skl|8|55%
Spd|7|50%
Luck|5|45%
Def|3|15%
Res|2|20%[/table]
Corrigan is 32 years old. He was an archer in the military, but his general laziness and carefree attitude got him kicked out by his commanding officer. His family is somewhat wealthy, and so he has lived his ten years of life since the military dozing on hay stacks and shooting trees for practice. His hair is white and long and he lets it fall over his left eye. His armour is black - not only because he thinks it makes him look positively stunning, but because it helps him soak up the rays when he's dozing about. He'll call the Lord "Bossman", and as long as he gets to shoot moving targets, he's alert and competent. It was the incessant practicing without real battles that had him quit the military in the first place.

He's quite flirty and thinks of himself as the most handsome man for miles around (which is an exaggeration, but maybe not much of one).

Entry line (on a level with wyvern riders): Hey, you on the flying lizard... yeah, you. Get outta my sunshine, damnit. I'm trying to sleep. Huh, I guess he can't hear me. Maybe he'd hear better with an arrow in his gut?

Can be recruited by: Lord, or any beautiful looking lady .

Webox: Faran, 12-08-2009, Today
Class: Soldier
{table] Stat|Initial|Growth
HP|20|55%
Str|5|45%
Mag|0|15%
Skl|6|50%
Spd|6|50%
Luck|3|20%
Def|5|40%
Res|3|30%[/table]


Atrec Randier: Eilanyna, 12-13-2009, Today
Class: Troubadour
{table] Stat|Initial|Growth
HP|??|45%
Str|1|15%
Mag|5|45%
Skl|4|45%
Spd|9|50%
Luck|8|50%
Def|4|15%
Res|4|40%[/table]


BlackMageHadoka: Pierce, 3-3-2010, 4-8-2010
Class: Mercenary
Affinity: Wind
Inventory: Iron Sword, Vulnerary
{table] Stat|Initial|Growth
HP|21|65%
Str|8|50%
Mag|0|10%
Skl|7|50%
Spd|5|45%
Luck|3|35%
Def|4|30%
Res|2|15%[/table]
Background: Born and raised on the plains, Pierce took up the trade of mercenary to learn to fight. He makes a living protecting small isolated villages from bandits.
Personality: Somewhat cold, but heroic at heart. Pierce strives for freedom, and to keep his karma pure.

Tired N’ Drowsy: ???, 3-3-2010, 6-18-2010
Sinistral: Adrian Lowe, 4-1-2010, Yesterday
Class: Monk
Age: 27
Affinity: Earth
{table] Stat|Initial|Growth
HP|16|45%
Str|1|15%
Mag|7|60%
Skl|6|45%
Spd|7|50%
Luck|2|25%
Def|2|15%
Res|6|55%[/table]
Appearance: A lithe, slender man of medium height, and pale skin. His soft, almost feminine face is marred by an ugly scar on the ride side of his face, just missing his olive green eyes. He has short, neat blonde hair, and always seems to have a cynical smirk on his scarred face. He wears a light blue and white robe.
Personality: Once a man of deep faith, years of violence and death have seen that faith twisted into an enduring cynicism about the world. He can be intensely pessimistic, and always seems to have a disparaging comment about his allies. Beneath all the pessimism and cynicism, however, lies a fiercely loyal man. One who desperately wants to do something good with his life.
History: He lived with his parents on a farm until he was five years old, when they died in a fire. Saved from having to live in an orphanage by the kindness of a traveling monk, he was taken to live in secluded monastery. He was a wild youth, who resisted the teaching efforts of the monks, until one monk had the idea to show him magic. Entranced by the monk’s holy magic, he became more studious, paying more attention to his studies in exchange for being taught the mysteries of Light magic.

He studied at the monastery until he was twenty, when he was sent on an errand to a nearby town. When he returned, he found the monastery in flames, the monks slaughtered. While he was gone, a group of bandits had attacked the monastery in search of valuable artifacts. He came across the bandits looting the monastery when he returned. Enraged, he attacked the bandit’s leader, who retaliated, cutting open Adrian's face. He would have died there, but a mercenary company contracted to kill the bandits chose that moment to attack, driving them off.

The mercenary group treated his wounds and offered him a choice: ride back to the town with the rest of the wounded, or hunt down the bandits responsible for destroying his life. He chose to accompany the mercenary group, and used his magic to help kill every last bandit. When the mercenaries left to return to their base, he went with them, and joined their company. He proved himself a valuable asset to the mercenaries over the years, with his powerful Light magic, and he even befriended a few of them. Eventually, he left when tough times forced them to resort to banditry themselves. He now spends his time floating from one mercenary company to the next, fighting and killing for money, but never forming any bonds with his comrades, usually leaving after only a few jobs.


Cruentus Deus: Geras Infelices, 4-7-2010, Yesterday
Class: Shaman
Age: 17
Starting Equipment: Flux Tome, Vulnerary
Affinity: Heaven
Team: Whichever needs another character.
Voice color: Dark Gray
Movement: 4
Weight: 7
Capacity: 20
Special: None.
{table] Stat|Initial|Growth
HP|17|65%
Str|1|10%
Mag|7|55%
Skl|7|40%
Spd|7|45%
Luck|3|25%
Def|3|30%
Res|3|30%[/table]
Geras is one of the most unlucky people possible. If there's a chance for him to trip over a stick, he will probably do so, and end up on the ground, lying in dung. Mostly because of this, he's developed in other areas to avoid dying from a bad luck attack. He has a sarcastic, realistic attitude. If faced with something really dire, he's generally optimistic, though. He lives in a small village in the forest, and periodically goes wandering for days on end. He generally comes back with some new cut or bruise.
Geras does not believe in god, he's rather scientific. He doesn't doubt the possibility of a god, though. Especially in this world, a god is not that out there of a concept.


ZeltArruin: Corvin/Zelt, 6-11-2010, Today
Name: Corvin/Zelt (not sure)
Sex: Male
Hair: Dark Brown
Primary Color: Dark Purple
Secondary Color: Dark Brown or Gray
Class: Thief
Equipment: Iron Dagger, Vulnerary
Movement: 5
Weight: 6
Capacity: 20
Special: Steal, Pick Lock.
{table]Stat|Initial|Growth
Hp|16|55%
Str|5|45%
Mag|0|5%
Skl|7|55%
Spd|7|60%
Lck|6|55%
Def|4|25%
Res|1|15%
[/table]
Corvin is a rather solitary individual, and tends to be short spoken when he does speak. Often times, he finds himself in situations where he deems that people require his skilled help, be it in combat or otherwise. Despite his rogue-ish ways, he always strives to do the right thing, even if it is in his own way. This gives him a reputation for being somewhat mean, but also diametrically nice. He carries a sundered sword with him at all times.

Kuzon: Theodore, 6-18-2010, today
Name: Theodore
Sex: Male
Age: 17
Hair: Black? Dark Green?
Primary Color: black-grey
Secondary Color: pale brown (beige?)
Class: Myrmidon
Equipment: Slim Sword, Vulnerary
Movement: 4
Weight: 8
Capacity: 20
{table]Stat|Initial|Growth
Hp|18|50%
Str|5|50%
Mag|0|10%
Skl|8|65%
Spd|8|60%
Lck|5|40%
Def|4|25%
Res|0|15%
[/table]
Short Bio: Theodore is an odd case, as no-one knows anything about him--they're either dead or smart enough not to tell anyone. Due to a traumatic experience as a child, paired with the multitude of scars from his proffesion as an assassin-for-hire (in training), he shuns the sunlight and covers himself with bandages. Those who've seen him without them are left either in shock or dead.

Attitude: Quiet and Docile, says little other than "Yes sir/ma'am", slow to ask for but quick to repay favors. Beyond his stoic exterior is a nice person with several problems impeding him from regular interactions with people.
Old Waiting List - Kept incase some of the information is needed for some reason
Captain Kain Mordred
Played by: Arq Kujos
Class: Pirate
Picture:
INSERT PICTURE
Level: 1
Exp: 0
Stats:HP: 25
Str: 8
Mag: 0
Skl: 6
Spd: 8
Luck: 1
Def: 3
Res: 0Growth Rates:HP: 70%
Str: 65%
Mag: 10%
Skl: (35+5)%
Spd: (55+5)%
Luck: 30%
Def: 20%
Res: 15%Weapon Levels:Iron Axe: D (0/30)Supports:Water Affinity
TEAM MEMBERS: No Support (0/25)Movement: 4
Weight: 10
Capacity: 20
Skills: None
Special: Water Movement
Inventory:Iron Axe (e) (50/50)
Vulnerary (3/3)

Paxiel, the Pale Knight
Played by: Aje8
Class: Axe Knight
Picture:
INSERT PICTURE
Level: 1
Exp: 0
Stats:HP: 23
Str: 6
Mag: 1
Skl: 6
Spd: 6
Luck: 3
Def: 9
Res: 0Growth Rates:HP: 60%
Str: 50%
Mag: 20%
Skl: 50%
Spd: 40%
Luck: 25%
Def: 40%
Res: 20%Weapon Levels:Axes: D (0/30)Supports:Dark Affinity
TEAM MEMBERS: No Support (0/25)Movement: 6
Weight: 14
Capacity: 15
Skills: None
Special: Mounted
Inventory:Iron Axe (e) (50/50)
Vulnerary (3/3)

Byron
Played by: Karsh
Class: Thief
Picture:
INSERT PICTURE
Level: 1
Exp: 0
Stats:HP: 19
Str: 4
Mag: 0
Skl: 6
Spd: 7
Luck: 5
Def: 3
Res: 2Growth Rates:HP: 55%
Str: 45%
Mag: 10%
Skl: 55%
Spd: 55%
Luck: 55%
Def: 25%
Res: 15%Weapon Levels:Daggers: D (0/30)Supports:XXX Affinity
TEAM MEMBERS: No Support (0/25)Movement: 4
Weight: X
Capacity: 20
Skills: None
Special: None
Inventory:Iron Dagger (e) (50/50)
Vulnerary (3/3)

Elica Darthing
Played by: Kasanip
Class: Bow Knight
Picture:
INSERT PICTURE
Level: 1
Exp: 0
Stats:HP: 24
Str: 6
Mag: 1
Skl: 6
Spd: 8
Luck: 3
Def: 6
Res: 0Growth Rates:HP: 55%
Str: 45%
Mag: 20%
Skl: 50%
Spd: 45%
Luck: 30%
Def: 40%
Res: 20%Weapon Levels:Bows: D (0/30)Supports:Light Affinity
TEAM MEMBERS: No Support (0/25)Movement: 6
Weight: 14
Capacity: 20
Skills: None
Special: Mounted
Inventory:Iron Bow (e) (50/50)
Vulnerary (3/3)

Aran Rither
Played by: Grim Ranger
Class: Lance Knight
Picture:
INSERT PICTURE
Level: 1
Exp: 0
Stats:HP: 24
Str: 6
Mag: 1
Skl: 5
Spd: 6
Luck: 3
Def: 9
Res: 0Growth Rates:HP: 60%
Str: 55%
Mag: 20%
Skl: 40%
Spd: 40%
Luck: 25%
Def: 40%
Res: 25%Weapon Levels:Lances: D (0/30)Supports:XXX Affinity
TEAM MEMBERS: No Support (0/25)Movement: 6
Weight: 14
Capacity: 20
Skills: None
Special: Mounted
Inventory:Iron Lance (e) (50/50)
Vulnerary (3/3)

Kyle
Played by: Jamin
Class: Bow Knight
Picture:
INSERT PICTURE
Level: 1
Exp: 0
Stats:HP: 23
Str: 5
Mag: 1
Skl: 6
Spd: 7
Luck: 4
Def: 6
Res: 2Growth Rates:HP: 60%
Str: 50%
Mag: 40%
Skl: 25%
Spd: 45%
Luck: 20%
Def: 30%
Res: 35%Weapon Levels:Bows: D (0/30)Supports:XXX Affinity
TEAM MEMBERS: No Support (0/25)Movement: 6
Weight: 14
Capacity: 20
Skills: None
Special: Mounted
Inventory:Iron Bow (e) (50/50)
Vulnerary (3/3)

Waiting list up to date as of 6/22/10.

Highest Stats:
Level: 14.75 (Roan)
HP: 35 (Gerard)
Strength: 17 (Roan)
Magic: 17 (Rakken)
Skill: 18 (Roan and Katleia)
Speed: 18 (Jalnir)
Luck: 13 (Francis)
Defense: 16 (Greg)
Resistance: 13 (Lillian)

Team Total and Average Levels:
Blue: 69.54 / 6 = 11.59
Green: 68.66 / 6 = 11.44

tgva8889
2010-07-16, 12:29 AM
By the way, if anyone wants to create Mel Darthing that'd be great. Not necessary, but it'd be cool.

Xondoure
2010-07-16, 12:58 AM
Yay! New thread! New chapters! Onwards to the ends of ti- turns!

EDIT: Posting here in order so that they may be safe.


DISCLAIMER: Made before base character rule adjustment. As such, stats are "untuned" for actual game.
Well, I officially have characters for each and every class. I think I did a pretty good job too. So if there's a gap in the ranks I'm ready to fill it!
CHARACTERS

ARCHER

Class: Archer
Names: Nero (m), Artemis (f), Rose (f), Hawk (m)
Primary Color: Light Brown
Secondary Color: Silver
Hair: Purple
Starting Attributes:
HP: 16
Str: 5
Mag: 0
Skl: 8
Spd: 7
Luck: 5
Def: 3
Res: 3
Maximum Points Allowed: 47
Attribute Growth:
HP: 60%
Str: 45%
Mag: 10%
Skl: 50%
Spd: 45%
Luck: 35%
Def: 30%
Res: 40%
Maximum % Allowed: 315%
Movement: 4
Weight: 7
Capacity: 20
Special: None
Notes: A bow wielding unit. Effective against flying units.

CLERIC/PRIEST

Class: Cleric/Priest
Names: Lillian (f), Celeste (f), Hope (f), Ghanel (m)
Primary Color: White
Secondary Color: Sky Blue
Hair: Orange (as in real world red head)
Starting Attributes:
HP: 16
Str: 0
Mag: 5
Skl: 3
Spd: 6
Luck: 5
Def: 1
Res: 8
Maximum Points Allowed: 44
Attribute Growth:
HP: 55%
Str: 5%
Mag: 50%
Skl: 45%
Spd: 40%
Luck: 45%
Def: 20%
Res: 50%
Maximum % Allowed: 310%
Movement: 4
Weight: 4
Capacity: 20
Special: None
Notes: A magic wielding unit that specializes in Healing Staves.

FIGHTER

Class: Fighter
Names: Gardth (m), Kon (m), Haston (m), Bracken (m).
Primary Color: Red
Secondary Color: white
Hair: Black
Starting Attributes:
HP: 25
Str: 7
Mag: 0
Skl: 5
Spd: 6
Luck: 2
Def: 3
Res: 0
Maximum Points Allowed: 48
Attribute Growth:
HP: 85%
Str: 50%
Mag: 5%
Skl: 45%
Spd: 40%
Luck: 35%
Def: 30%
Res: 15%
Maximum % Allowed: 305%
Movement: 4
Weight: 11
Capacity: 20
Special: None
Notes: A fairly well rounded axe wielder.

KNIGHT

Class: Knight
Names: Mordun (m), Gaurden (m), Telma (f)
Primary Color: Dark Blue
Secondary Color: Gold
Starting Attributes:
HP: 22
Str: 9
Mag: 0
Skl: 6
Spd: 3
Luck: 3
Def: 8
Res: 1
Maximum Points Allowed: 52
Attribute Growth:
HP: 90%
Str: 50%
Mag: 5%
Skl: 50%
Spd: 25%
Luck: 25%
Def: 55%
Res: 15%
Maximum % Allowed: 315%
Movement: 3
Weight: 13
Capacity: 20
Special: None
Notes: A slow, but powerful unit with high defence.

MAGE

Class: Mage
Names: Emet (option), Saul (m), Nathaniel (m), Nym (f)
Primary Color: Red
Secondary Color: Blue
Hair: Dark Brown
Starting Attributes:
HP: 15
Str: 0
Mag: 7
Skl: 8
Spd: 6
Luck: 3
Def: 0
Res: 4
Maximum Points Allowed: 43
Attribute Growth:
HP: 60%
Str: 5%
Mag: 55%
Skl: 45%
Spd: 50%
Luck: 20%
Def: 20%
Res: 60%
Maximum % Allowed: 315%
Movement: 4
Weight: 6
Capacity: 20
Special: None
Notes: A magic wielding unit that specializes in Anima Magic.

MERCENARY

Class: Mercenary
Names: Vent (m), Shath (m), Jacklyn (f).
Hair: Primary Color
Primary Color: Navy Blue
Secondary Color: Gray
Starting Attributes:
HP: 20
Str: 8
Mag: 0
Skl: 8
Spd: 10
Luck: 1
Def: 4
Res: 0
Attribute Growth:
HP: 85%
Str: 50%
Mag: 10%
Skl: 35%
Spd: 35%
Luck: 35%
Def: 30%
Res: 15%
Movement: 4
Weight: 9
Capacity: 20
Special: None
Notes: A well rounded sword wielder.

MONK

Names: Jason (m), Rancet (m), Petr (m)
Primary Color: White
Secondary Color: Teal
Hair: Tawny, (light brown, kaki)
Starting Attributes:
HP: 16
Str: 0
Mag: 8
Skl: 4
Spd: 5
Luck: 3
Def: 2
Res: 7
Maximum Points Allowed: 45
Attribute Growth:
HP: 60%
Str: 5%
Mag: 45%
Skl: 40%
Spd: 45%
Luck: 30%
Def: 10%
Res: 50%
Maximum % Allowed: 285%
Movement: 4
Weight: 6
Capacity: 20
Special: None
Notes: A magic wielding unit that specializes in Light Magic.

MOUNTED KNIGHT

Class: Mounted Knight
Names: Aeron (m), Joan (f), Baldr (m), Victoria (f)
Color Scheme #1: (Blood) Primary Color: Blood Red, Secondary Color: Black, Hair: Secondary Color.
Color Scheme #2: (Pure) Primary Color: White, Secondary Color: Gold, Hair: Sky Blue.
Starting Attributes:
HP: 23
Str: 4
Mag: 1
Skl: 6
Spd: 6
Luck: 3
Def: 9
Res: 2
Maximum Points Allowed: 54
Attribute Growth:
HP: 55%
Str: 55%
Mag: 20%
Skl: 50%
Spd: 50%
Luck: 20%
Def: 30%
Res: 25%
Maximum % Allowed: 305%
Movement: 6
Weight: 14
Capacity: 15
Special: Mounted.
Notes: A mobile unit able to chose from a variety of weapons.

MYRMIDON

Class: Myrmidon
Names: Benjamin (m), Athena (f), Fenrir (m), Leona (f)
Primary Color: Sky Blue
Secondary Color: White
Hair: Gold
Starting Attributes:
HP: 17
Str: 7
Mag: 0
Skl: 9
Spd: 11
Luck: 5
Def: 4
Res: 1
Maximum Points Allowed: 54
Attribute Growth:
HP: 60%
Str: 45%
Mag: 10%
Skl: 50%
Spd: 50%
Luck: 40%
Def: 20%
Res: 20%
Maximum % Allowed: 295%
Movement: 4
Weight: 8
Capacity: 20
Special: None
Notes: A quick, skilled swordsman with a high rate of critical attacks.

PEGASUS KNIGHT

Class: Pegasus Knight
Names: Jane (f), Talis (f), Din (f), Fall (f)
Primary Color: White
Secondary Color: Dark Blue
Hair: Bright Red
Starting Attributes:
HP: 19
Str: 4
Mag: 0
Skl: 5
Spd: 10
Luck: 4
Def: 4
Res: 6
Maximum Points Allowed: 52
Attribute Growth:
HP: 55%
Str: 45%
Mag: 15%
Skl: 45%
Spd: 45%
Luck: 35%
Def: 35%
Res: 50%
Maximum % Allowed: 325%
Movement: 6
Weight: 10
Capacity: 15
Special: Mounted, Flying.
Notes: A flying unit that is strong against magic users.

PIRATE

Class: Pirate
Name: Dandon (m), Ligard (m), Brued (m), Geriath (m)
Primary Color: Orange
Secondary Color: Blue
Hair: Brown
Starting Attributes:
HP: 26
Str: 8
Mag: 0
Skl: 6
Spd: 7
Luck: 1
Def: 3
Res: 0
Maximum Points Allowed: 51
Attribute Growth:
HP: 75%
Str: 55%
Mag: 10%
Skl: 35%
Spd: 55%
Luck: 30%
Def: 15%
Res: 15%
Maximum % Allowed: 290%
Movement: 4
Weight: 10
Capacity: 20
Special: Water Movement.
Notes: A powerful axe wielder who can travel over water.

SHAMAN

Names: Vaox (m), Knoght (m), Ygdrass (m), Hellen (f), Cyn (f)
Primary Color: Black
Secondary Color: Purple
Hair: Navy Blue
Starting Attributes:
HP: 19
Str: 2
Mag: 7
Skl: 6
Spd: 5
Luck: 3
Def: 3
Res: 6
Maximum Points Allowed: 51
Attribute Growth:
HP: 65%
Str: 10%
Mag: 55%
Skl: 40%
Spd: 40%
Luck: 25%
Def: 15%
Res: 45%
Maximum % Allowed: 295%
Movement: 4
Weight: 7
Capacity: 20
Special: None
Notes: A magic wielding unit that specializes in dark magic

SOLDIER

Class: Soldier
Names: Vinnon (m), Serment (m), Winrode (either), Celinthia (f)
Primary Color: Dark Green
Secondary Color: Black
Hair: Silver
Starting Attributes:
HP: 19
Str: 2
Mag: 0
Skl: 6
Spd: 5
Luck: 6
Def: 7
Res: 3
Maximum Points Allowed: 48
Attribute Growth:
HP: 65%
Str: 50%
Mag: 15%
Skl: 40%
Spd: 50%
Luck: 25%
Def: 40%
Res: 20%
Maximum % Allowed: 305%
Movement: 4
Weight: 6
Capacity: 20
Special: None
Notes: A well rounded spear wielder.

THEIF

Class: Theif
Names: Shima (f), Lein (f), Brack (m), Reggiv (m)
Primary Color: violet
Secondary Color: Blue
Hair: Orange
Starting Attributes:
HP: 16
Str: 5
Mag: 0
Skl: 7
Spd: 11
Luck: 5
Def: 1
Res: 1
Maximum Points Allowed: 46
Attribute Growth:
HP: 50%
Str: 40%
Mag:10%
Skl: 60%
Spd: 60%
Luck: 55%
Def: 20%
Res: 20%
Maximum % Allowed: 315%
Movement: 5
Weight: 6
Capacity: 20
Special: Steal, Pick Lock.
Notes: A quick but weak unit with great noncombat value.

WYVERN RIDER

Class: Wyvern Rider
Names: Lancet (m), Thorn (m), Heart (f), Zackarai (m)
Primary Color: Dark Yellow
Secondary Color: Black
Hair: Primary Color
Wyvern: Secondary Color
Starting Attributes:
HP: 19
Str: 9
Mag: 0
Skl: 6
Spd: 5
Luck: 4
Def: 9
Res: 0
Maximum Points Allowed: 52
Attribute Growth:
HP: 80%
Str: 45%
Mag: 10%
Skl: 45%
Spd: 45%
Luck: 25%
Def: 45%
Res: 15%
Maximum % Allowed: 310%
Movement: 6
Weight: 15
Capacity: 15
Special: Mounted, Flying.
Notes: An armored flying unit with good defence.



All done!

Kuzon
2010-07-16, 02:49 AM
continuing my post here.


Bah, not ALL guys are jackasses...

And theres a new OOC thread by the way.
no no, i wasn't saying us guys are all jackasses, but a lot of guys i know (myself included) suck at remembering things--especially birthdays and special occasions.

ZeltArruin
2010-07-16, 06:56 AM
friendface facebook helps a lot with remembering birthdays

but this has little to do with fire emblem!

So is Roan pronouned Ro-wan or just Roan (1 syllable)?

Penguinator
2010-07-16, 07:37 AM
Especially birthdays and special occasions.

It helps when you have friends with birthdays on 1) the same day as somebody else 2) the Fourth of July 3) Christmas.

tgva8889
2010-07-16, 07:51 AM
I have a reminder thing that tells me when all my friends have birthdays. All those other random people get a nice facebook message.

Penguinator
2010-07-16, 03:36 PM
Then he walks over and puts a reassuring hand on Katleia's shoulder, his voice much softer. "Is something wrong, Kat?"

Hey, now! That's Gerard's job!

Okay, within this spoiler is Hulgarth's Katleia-formatted bio. I changed/added things.
Age- He doesn't know. He's been sailing all his life, and is rarely on land. If pressed, he would volunteer the answer of mid-thirties.
Height- 6'2"
Relatives- Cordek Vontripp-Father, deceased. Branden Vontripp- Older brother, deceased.
Affiliations- None. Hulgarth was born at sea, and travels from place to place. He (used to, anyway) raids ships indiscriminately, and occasionally works as a travelling merchant. He's never on land long enough to form ties to an area.
Bio- Hulgarth was born to Cordek Vontripp, a pirate captain. After Cordek died, the position as captain went to Branden. Branden was a weak captain, and eventually was killed during a raid. Hulgarth became the captain by birthright, with many of the crew listening to him rather than Branden in the first place. Hulgarth later realized that Pirating didn't agree with him morally. He began taking more of a role carrying supplies from one port to another, and his crew left him because of this. Left alone, Hulgarth sails wherever his ship will take him. Hulgarth has a love for battle, and an even greater love of food. Fairly intimidating, Hulgarth is slow to trust people because of his past. He doesn't like to be called a "Pirate."

Mando Knight
2010-07-16, 07:36 PM
Hey, now! That's Gerard's job!

See Nakama (http://tvtropes.org/pmwiki/pmwiki.php/Main/Nakama).

Penguinator
2010-07-16, 07:53 PM
I have. Several times.
(You do have C Support with her, don't you? How do we know what your intentions are?:smallwink:)

TheSummoner
2010-07-16, 08:14 PM
The original post with the rules in the recruitment thread got deleted, so heres the new rules post.

Forum Emblem Rules

Starting out

There will be two teams of players, a blue team and a green team. Players will pick a character class and gain control of their own Fire Emblem character! Once each team has 3 or 4 players, the game will start.

Enemies to both teams are shown in red. Completely neutral NPCs will be orange. Units who are friendly to blue but hostile to green will be purple, and units who are hostile to blue but friendly to green will be yellow.

Character ClassesEach player chooses a character class for their character. Once a character reaches Level 10, they may promote to their upgraded class with the use of a Master Seal (a valuable and rare item). Each class can reach level 20 before they will stop gaining experience. It is recommended that you wait until your character reached level 20 before promoting due to attribute increases. Characters who wait until level 20 to promote will end up more powerful than those who choose to promote sooner. Each class has particular strengths and weaknesses. Knowing your strengths and weaknesses is the key to success!

After choosing your character class, you must also choose you starting attributes and attribute growth rate. Under each individual class entry, I have given minimums and maximums for each individual base attribute and attribute growth rate as well as the total allowed points for each.

Once you have chosen your character class and customized the attributes, please choose a few colors for your character sprite. In particular, I need a couple of colors for your character's clothes, and what color hair your character has (some sprites wear helmets and don't show hair. If you want, I will edit the sprite for you though).

Note that for the sake of game balance, I will not allow certain classes in the early parts of the game. You may still choose to sign up for these classes, but you won't join the game until I feel it is the appropriate time for playable units of that class, even if you have registered before others.

Mercenary
Promotes to: Hero
Weapon: Swords
Starting Equipment: Iron Sword or Slim Sword, Vulnerary
Starting Attributes:HP: 20-24
Str: 5-8
Mag: 0-2
Skl: 6-9
Spd: 5-8
Luck: 1-3
Def: 3-6
Res: 0-2

Maximum Points Allowed: 49Attribute Growth:HP: 65-75%
Str: 40-55%
Mag: 10-20%
Skl: 35-50%
Spd: 30-45%
Luck: 25-35%
Def: 25-35%
Res: 15-20%

Maximum % Allowed: 300%Maximum Attributes: HP: 40
Str: 20
Mag: 15
Skl: 20
Spd: 20
Luck: 40
Def: 20
Res: 20Movement: 4
Weight: 9
Capacity: 20
Special: None.
Notes: Well balanced soldiers for hire with exceptional combat abilities.

Fighter
Promotes to: Warrior
Weapon: Axes
Starting Equipment: Iron Axe or Hand Axe, Vulnerary
Starting Attributes:HP: 24-28
Str: 5-9
Mag: 0-1
Skl: 2-5
Spd: 3-6
Luck: 2-4
Def: 3-5
Res: 0-1

Maximum Points Allowed: 51Attribute Growth:HP: 75-85%
Str: 45-60%
Mag: 5-15%
Skl: 35-50%
Spd: 30-45%
Luck: 25-40%
Def: 15-30%
Res: 15-30%

Maximum % Allowed: 305%Maximum Attributes: HP: 40
Str: 20
Mag: 15
Skl: 20
Spd: 20
Luck: 40
Def: 20
Res: 20Movement: 4
Weight: 11
Capacity: 20
Special: None.
Notes: Powerful axe-wielders who prefer raw offensive power over defense.

Soldier
Promotes to: Halberdier
Weapon: Lances
Starting Equipment: Slim Lance or Iron Lance or Javelin, Vulnerary
Starting Attributes:HP: 19-23
Str: 3-6
Mag: 0-1
Skl: 4-7
Spd: 4-7
Luck: 3-6
Def: 4-7
Res: 1-3

Maximum Points Allowed: 48Attribute Growth:HP: 55-70%
Str: 35-50%
Mag: 15-20%
Skl: 35-55%
Spd: 40-55%
Luck: 20-25%
Def: 35-50%
Res: 20-35%

Maximum % Allowed: 305%Maximum Attributes: HP: 40
Str: 20
Mag: 15
Skl: 20
Spd: 20
Luck: 40
Def: 20
Res: 20Movement: 4
Weight: 11
Capacity: 20
Special: None.
Notes: Loyal foot soldiers with well balanced combat abilities.

Thief
Promotes to: Assassin
Weapon: Daggers
Starting Equipment: Iron Dagger, Vulnerary
Starting Attributes:HP: 16-20
Str: 3-5
Mag: 0-1
Skl: 4-8
Spd: 7-10
Luck: 3-6
Def: 1-4
Res: 1-3

Maximum Points Allowed: 46Attribute Growth:HP: 40-55%
Str: 40-55%
Mag: 5-15%
Skl: 55-70%
Spd: 55-70%
Luck: 35-55%
Def: 15-25%
Res: 10-25%

Maximum % Allowed: 315%Maximum Attributes: HP: 40
Str: 20
Mag: 15
Skl: 20
Spd: 20
Luck: 40
Def: 20
Res: 20Movement: 5
Weight: 6
Capacity: 20
Special: Steal, Pick Lock.
Notes: Quick pickpockets, with a variety of noncombat abilities.

Myrmidon
Promotes to: Swordmaster
Weapon: Swords
Starting Equipment: Iron Sword or Slim Sword, Vulnerary
Starting Attributes:HP: 17-21
Str: 4-7
Mag: 0-1
Skl: 6-9
Spd: 7-10
Luck: 3-5
Def: 2-5
Res: 0-1

Maximum Points Allowed: 48Attribute Growth:HP: 50-65%
Str: 40-50%
Mag: 10-20%
Skl: 45-60%
Spd: 50-65%
Luck: 25-40%
Def: 15-30%
Res: 15-30%

Maximum % Allowed: 305%Maximum Attributes: HP: 40
Str: 20
Mag: 15
Skl: 20
Spd: 20
Luck: 40
Def: 20
Res: 20Movement: 4
Weight: 8
Capacity: 20
Special: None.
Notes: Swift swordsmen with quick, deadly attacks.

Knight
Promotes to: General
Weapon: Lances
Starting Equipment: Iron Lance, Vulnerary
Starting Attributes:HP: 22-27
Str: 6-9
Mag: 0-1
Skl: 4-7
Spd: 3-6
Luck: 1-3
Def: 5-9
Res: 0-1

Maximum Points Allowed: 52Attribute Growth:HP: 75-85%
Str: 40-55%
Mag: 5-10%
Skl: 45-55%
Spd: 20-30%
Luck: 20-30%
Def: 55-70%
Res: 15-20%

Maximum % Allowed: 315%Maximum Attributes: HP: 40
Str: 20
Mag: 15
Skl: 20
Spd: 20
Luck: 40
Def: 20
Res: 20Movement: 3
Weight: 13
Capacity: 20
Special: Armored.
Notes: Heavily armored knights. Slow, but powerful.

Mounted Knight
Promotes to: Paladin
Weapon: Your choice of Swords, Axes, Lances, or Bows
Starting Equipment: Iron (Chosen Weapon), Vulnerary
Starting Attributes:HP: 20-25
Str: 4-7
Mag: 1-2
Skl: 4-6
Spd: 5-8
Luck: 2-4
Def: 4-7
Res: 0-2

Maximum Points Allowed: 49Attribute Growth:HP: 55-70%
Str: 40-50%
Mag: 15-20%
Skl: 35-50%
Spd: 40-50%
Luck: 20-35%
Def: 25-40%
Res: 20-35%

Maximum % Allowed: 310%Maximum Attributes: HP: 40
Str: 20
Mag: 15
Skl: 20
Spd: 20
Luck: 40
Def: 20
Res: 20Movement: 6
Weight: 14
Capacity: 15
Special: Horseback.
Notes: Mobile cavaliers with a wide range of weapon choices as well as balanced combat abilities.

Archer
Promotes to: Sniper
Weapon: Bows
Starting Equipment: Iron Bow, Vulnerary
Starting Attributes:HP: 16-20
Str: 3-6
Mag: 0-2
Skl: 5-8
Spd: 5-7
Luck: 2-5
Def: 3-5
Res: 2-4

Maximum Points Allowed: 48Attribute Growth:HP: 50-65%
Str: 35-50%
Mag: 10-20%
Skl: 45-55%
Spd: 40-50%
Luck: 35-45%
Def: 15-30%
Res: 20-40%

Maximum % Allowed: 310%Maximum Attributes: HP: 40
Str: 20
Mag: 15
Skl: 20
Spd: 20
Luck: 40
Def: 20
Res: 20Movement: 4
Weight: 7
Capacity: 20
Special: None.
Notes: Lightly armored warriors who pick off their enemies from a distance.

Mage
Promotes to: Sage
Weapon: Anima Magic
Starting Equipment: Wind Tome or Thunder Tome or Fire Tome, Vulnerary
Starting Attributes:HP: 15-18
Str: 0-2
Mag: 4-7
Skl: 6-8
Spd: 6-8
Luck: 3-6
Def: 0-2
Res: 3-7

Maximum Points Allowed: 48Attribute Growth:HP: 45-60%
Str: 5-15%
Mag: 45-60%
Skl: 40-55%
Spd: 40-55%
Luck: 20-30%
Def: 10-20%
Res: 40-55%

Maximum % Allowed: 310%Maximum Attributes: HP: 40
Str: 10
Mag: 20
Skl: 20
Spd: 20
Luck: 40
Def: 10
Res: 20Movement: 4
Weight: 6
Capacity: 20
Special: None.
Notes: Wielders of Anima Magic, able to bypass most defenses, but vulnerable to enemy attacks.

Priest
Promotes to: Bishop
Weapon: Staves
Starting Equipment: Heal Staff, Vulnerary
Starting Attributes:HP: 15-18
Str: 0-1
Mag: 4-6
Skl: 4-6
Spd: 3-7
Luck: 6-9
Def: 0-1
Res: 5-8

Maximum Points Allowed: 46Attribute Growth:HP: 40-55%
Str: 5-15%
Mag: 45-60%
Skl: 30-45%
Spd: 30-45%
Luck: 50-65%
Def: 10-20%
Res: 50-65%

Maximum % Allowed: 310%Maximum Attributes: HP: 40
Str: 10
Mag: 20
Skl: 20
Spd: 20
Luck: 40
Def: 10
Res: 20Movement: 4
Weight: 5
Capacity: 20
Special: None.
Notes: Holy clerics who use staves to heal their allies.

Monk
Promotes to: Bishop
Weapon: Light Magic
Starting Equipment: Light Tome, Vulnerary
Starting Attributes:HP: 16-19
Str: 0-1
Mag: 4-7
Skl: 5-8
Spd: 5-7
Luck: 2-4
Def: 0-2
Res: 4-7

Maximum Points Allowed: 47Attribute Growth:HP: 45-65%
Str: 5-15%
Mag: 45-60%
Skl: 40-55%
Spd: 35-50%
Luck: 25-40%
Def: 10-20%
Res: 45-60%

Maximum % Allowed: 310%Maximum Attributes: HP: 40
Str: 10
Mag: 20
Skl: 20
Spd: 20
Luck: 40
Def: 10
Res: 20Movement: 4
Weight: 5
Capacity: 20
Special: None.
Notes: Wielders of holy Light Magic. Very accurate, but slightly less potent than other magics.

Shaman
Promotes to: Druid
Weapon: Dark Magic
Starting Equipment: Flux Tome, Vulnerary
Starting Attributes:HP: 17-20
Str: 1-3
Mag: 4-7
Skl: 4-7
Spd: 5-7
Luck: 3-6
Def: 1-3
Res: 3-6

Maximum Points Allowed: 48Attribute Growth:HP: 50-65%
Str: 10-20%
Mag: 40-55%
Skl: 30-40%
Spd: 35-55%
Luck: 25-40%
Def: 15-30%
Res: 30-45%

Maximum % Allowed: 300%Maximum Attributes: HP: 40
Str: 15
Mag: 20
Skl: 20
Spd: 20
Luck: 40
Def: 10
Res: 20Movement: 4
Weight: 7
Capacity: 20
Special: None.
Notes: Users of potent dark magic.

Troubadour - Cannot join starting team.
Promotes to: Valkyrie
Weapon: Staves
Starting Equipment: Heal Staff, Vulnerary
Starting Attributes:HP: 14-18
Str: 1-3
Mag: 2-6
Skl: 4-6
Spd: 7-9
Luck: 7-9
Def: 2-5
Res: 4-6

Maximum Points Allowed: 49Attribute Growth:HP: 40-50%
Str: 10-25%
Mag: 35-50%
Skl: 35-50%
Spd: 45-55%
Luck: 45-65%
Def: 10-15%
Res: 35-50%

Maximum % Allowed: 305%Maximum Attributes: HP: 40
Str: 10
Mag: 20
Skl: 20
Spd: 20
Luck: 40
Def: 10
Res: 20Movement: 6
Weight: 14
Capacity: 15
Special: Horseback.
Notes: Mounted healers who use staves to aid their allies.

Pirate - Cannot join starting team.
Promotes to: Berserker
Weapon: Axes
Starting Equipment: Iron Axe, Vulnerary
Starting Attributes:HP: 23-28
Str: 5-8
Mag: 0-1
Skl: 3-6
Spd: 6-8
Luck: 1-3
Def: 3-5
Res: 0-1

Maximum Points Allowed: 51Attribute Growth:HP: 70-80%
Str: 50-65%
Mag: 10-20%
Skl: 25-40%
Spd: 40-55%
Luck: 20-40%
Def: 10-20%
Res: 15-25%

Maximum % Allowed: 300%Maximum Attributes: HP: 40
Str: 20
Mag: 15
Skl: 20
Spd: 20
Luck: 40
Def: 20
Res: 20Movement: 4
Weight: 10
Capacity: 20
Special: Water Movement.
Notes: Axe-wielding privateers trained to fight on the high seas.

Pegasus Knight - Cannot join starting team.
Promotes to: Falcon Knight
Weapon: Lances
Starting Equipment: Iron Lance or Slim Lance, Vulnerary
Starting Attributes:HP: 16-19
Str: 4-6
Mag: 0-1
Skl: 4-7
Spd: 5-8
Luck: 3-7
Def: 3-6
Res: 3-6

Maximum Points Allowed: 49Attribute Growth:HP: 50-60%
Str: 40-55%
Mag: 15-25%
Skl: 35-50%
Spd: 40-55%
Luck: 30-45%
Def: 20-35%
Res: 35-50%

Maximum % Allowed: 310%Maximum Attributes: HP: 40
Str: 20
Mag: 15
Skl: 20
Spd: 20
Luck: 40
Def: 20
Res: 20Movement: 6
Weight: 10
Capacity: 15
Special: Flying.
Notes: Knights who ride across the skies on Pegasi. Strong against magic wielders, but weak against bows.

Wyvern Rider - Cannot join starting team.
Promotes to: Wyvern Lord
Weapon: Lances
Starting Equipment: Iron Lance or Javelin, Vulnerary
Starting Attributes:HP: 19-23
Str: 5-8
Mag: 0-1
Skl: 4-7
Spd: 4-7
Luck: 2-5
Def: 5-8
Res: 0-2

Maximum Points Allowed: 49Attribute Growth:HP: 65-75%
Str: 40-55%
Mag: 10-20%
Skl: 35-50%
Spd: 30-45%
Luck: 20-30%
Def: 35-55%
Res: 15-30%

Maximum % Allowed: 310%Maximum Attributes: HP: 40
Str: 20
Mag: 15
Skl: 20
Spd: 20
Luck: 40
Def: 20
Res: 20Movement: 6
Weight: 15
Capacity: 15
Special: Flying, Dragon.
Notes: Knights who rule the skies from the backs of Wyverns.Promoted Character ClassesPromoted characters retain all abilities of the pre-promoted character. Upon promotion, characters gain a set stat increase and gain new abilities. Promoted characters keep the same growth rates as the unpromoted character.

Hero
Promotes from: Mercenary
Weapon: Swords, Axes
Promotion Attribute Gains:HP: +4
Str: +1
Mag: +1
Skl: +2
Spd: +2
Luck: +0
Def: +2
Res: +2Maximum Attributes: HP: 60
Str: 26
Mag: 20
Skl: 30
Spd: 26
Luck: 40
Def: 25
Res: 23Movement: 5
Weight: 10
Capacity: 25
Special: None.
Notes: The finest of all mercenaries. Expert in all areas of combat.

Warrior
Promotes from: Fighter
Weapon: Axes, Bows
Promotion Attribute Gains:HP: +4
Str: +3
Mag: +1
Skl: +2
Spd: +1
Luck: +0
Def: +2
Res: +2Maximum Attributes: HP: 60
Str: 30
Mag: 20
Skl: 28
Spd: 26
Luck: 40
Def: 26
Res: 21Movement: 5
Weight: 12
Capacity: 25
Special: None.
Notes: Battle-hardened fighters who use their great strength to destroy foes.

Halberdier
Promotes from: Soldier
Weapon: Lances
Promotion Attribute Gains:HP: +4
Str: +2
Mag: +1
Skl: +2
Spd: +2
Luck: +0
Def: +2
Res: +2Maximum Attributes: HP: 60
Str: 25
Mag: 20
Skl: 28
Spd: 26
Luck: 40
Def: 28
Res: 25Movement: 5
Weight: 12
Capacity: 25
Special: +10% Critical.
Notes: Elite soldiers who expertly wield their lances.

Assassin
Promotes from: Thief
Weapon: Daggers
Promotion Attribute Gains:HP: +3
Str: +2
Mag: +1
Skl: +3
Spd: +2
Luck: +0
Def: +2
Res: +2Maximum Attributes: HP: 60
Str: 23
Mag: 20
Skl: 30
Spd: 30
Luck: 40
Def: 22
Res: 20Movement: 5
Weight: 7
Capacity: 25
Special: +20% Critical, Steal, Pick Lock.
Notes: Masterful killers who use quick, deadly attacks to destroy their foes.

Swordmaster
Promotes from: Myrmidon
Weapon: Swords
Promotion Attribute Gains:HP: +4
Str: +1
Mag: +2
Skl: +2
Spd: +2
Luck: +0
Def: +2
Res: +2Maximum Attributes: HP: 60
Str: 24
Mag: 20
Skl: 29
Spd: 30
Luck: 40
Def: 23
Res: 23Movement: 5
Weight: 9
Capacity: 25
Special: +15% Critical.
Notes: The greatest of all swordsmen, who specialize in dealing critical hits.

General
Promotes from: Knight
Weapon: Lances and your choice of Swords or Axes
Promotion Attribute Gains:HP: +3
Str: +3
Mag: +2
Skl: +2
Spd: +2
Luck: +0
Def: +1
Res: +3Maximum Attributes: HP: 60
Str: 29
Mag: 20
Skl: 27
Spd: 24
Luck: 40
Def: 30
Res: 25Movement: 4
Weight: 14
Capacity: 25
Special: Armored.
Notes: Seasoned knights with excellent offensive and defensive skills.

Paladin
Promotes from: Mounted Knight
Weapon: Two of Swords, Axes, Lances, and Bows (The Mounted Knight's weapon and one additional weapon)
Promotion Attribute Gains:HP: +3
Str: +2
Mag: +2
Skl: +2
Spd: +2
Luck: +0
Def: +2
Res: +3Maximum Attributes: HP: 60
Str: 25
Mag: 20
Skl: 26
Spd: 26
Luck: 40
Def: 26
Res: 26Movement: 7
Weight: 15
Capacity: 20
Special: Horseback.
Notes: Proud cavaliers with advanced abilities and a wide range of weapon choices.

Sniper
Promotes from: Archer
Weapon: Bows
Promotion Attribute Gains:HP: +3
Str: +3
Mag: +2
Skl: +2
Spd: +2
Luck: +0
Def: +2
Res: +2Maximum Attributes: HP: 60
Str: 25
Mag: 20
Skl: 30
Spd: 28
Luck: 40
Def: 25
Res: 23Movement: 5
Weight: 8
Capacity: 25
Special: +15% Critical.
Notes: Veteran archers whose skill with a bow is unmatched.

Sage
Promotes from: Mage
Weapon: Anima Magic and your choice of Knives or Staves
Promotion Attribute Gains:HP: +4
Str: +2
Mag: +1
Skl: +2
Spd: +2
Luck: +0
Def: +2
Res: +2Maximum Attributes: HP: 55
Str: 15
Mag: 30
Skl: 28
Spd: 27
Luck: 40
Def: 20
Res: 27Movement: 5
Weight: 7
Capacity: 25
Special: None.
Notes: Advanced Mages who wield Anima Magic in battle.

Bishop
Promotes from: Priest, Monk
Weapon: Light Magic, Staves
Promotion Attribute Gains:HP: +3
Str: +1
Mag: +3
Skl: +2
Spd: +2
Luck: +0
Def: +2
Res: +3Maximum Attributes: HP: 55
Str: 15
Mag: 27
Skl: 24
Spd: 25
Luck: 40
Def: 21
Res: 30Movement: 5
Weight: 6
Capacity: 25
Special: None.
Notes: Enlightened holy warriors who use Light Magic for offensive purposes.

Druid
Promotes from: Shaman
Weapon: Dark Magic and your choice of Knives or Staves
Promotion Attribute Gains:HP: +4
Str: +1
Mag: +0
Skl: +0
Spd: +3
Luck: +0
Def: +2
Res: +2Maximum Attributes: HP: 55
Str: 20
Mag: 29
Skl: 26
Spd: 26
Luck: 40
Def: 21
Res: 29Movement: 5
Weight: 8
Capacity: 25
Special: None.
Notes: Masters of ancient and powerful dark magic.

Valkyrie
Promotes from: Troubadour
Weapon: Anima Magic, Staves
Promotion Attribute Gains:HP: +3
Str: +1
Mag: +2
Skl: +1
Spd: +1
Luck: +0
Def: +2
Res: +3Maximum Attributes: HP: 55
Str: 15
Mag: 27
Skl: 24
Spd: 25
Luck: 40
Def: 20
Res: 28Movement: 7
Weight: 15
Capacity: 20
Special: Horseback.
Notes: Advanced Troubadours who have learned to wield Anima Magic in combat.

Berserker
Promotes from: Pirate
Weapon: Axes
Promotion Attribute Gains:HP: +4
Str: +1
Mag: +1
Skl: +1
Spd: +1
Luck: +0
Def: +2
Res: +2Maximum Attributes: HP: 60
Str: 30
Mag: 20
Skl: 27
Spd: 28
Luck: 40
Def: 24
Res: 21Movement: 5
Weight: 11
Capacity: 25
Special: +15% Critical, Mountain Movement, Water Movement.
Notes: Brutal axe-wielders who live to fight and excel in dealing killing blows.

Falcon Knight
Promotes from: Pegasus Knight
Weapon: Swords, Lances
Promotion Attribute Gains:HP: +4
Str: +2
Mag: +2
Skl: +2
Spd: +1
Luck: +0
Def: +2
Res: +3Maximum Attributes: HP: 60
Str: 23
Mag: 20
Skl: 25
Spd: 28
Luck: 40
Def: 23
Res: 26Movement: 7
Weight: 11
Capacity: 20
Special: Flying.
Notes: Skilled Pegasus Knights with superb speed and magic resistance.

Wyvern Lord
Promotes from: Wyvern Rider
Weapon: Axes, Lances
Promotion Attribute Gains:HP: +5
Str: +2
Mag: +1
Skl: +2
Spd: +2
Luck: +0
Def: +2
Res: +1Maximum Attributes: HP: 60
Str: 27
Mag: 20
Skl: 26
Spd: 25
Luck: 40
Def: 28
Res: 23Movement: 7
Weight: 16
Capacity: 20
Special: Flying, Dragon.
Notes: Masterful Wyvern Riders who dominate the skies with lance and axe.Lords

Each team is led by a special unit called a Lord. An unpromoted Lord is based on a normal character class, but is subject to special benefits. A Lord may not be based on a mounted class, but may gain a non-flying mount upon promotion. The Lord is not required to use the type of weapon the base class uses, and may choose an alternative weapon if the player wishes. Lord growth rates are increased by 10% for each important attribute to that particular lord, and 5% for the less important attributes (Just choose the normal growth rates and I will add the extra growth myself). Under normal circumstances, a Lord will not die like a regular unit, but if a Lord is defeated, his/her team will lose the current map. A Lord's skill capacity is 5 higher than that of the non-Lord equivalent class. Lords also have access to Lord-only mastery skills, though they may choose the mastery skill of his or her base class instead. The two lords are not permitted to share a Lord-only mastery skill, but if both lords are based off the same class, they may both take that class's mastery skill. The two Lords are chosen by seniority - The first two players to register can be Lords if they choose, if one prefers not to, the third player gets the right to choose to be a Lord.

A Lord also can set restrictions on team funds and items. For example, a Lord can choose to forbid characters from using team money unless he/she gives permission first. A Lord may choose to not allow characters to use Master Seals unless they are level 20. A Lord might forbid the use of stat increasing items unless permission is given, etc.

If for any reason a Lord needs to be replaced (for example, the player who controls the Lord no longer wishes to play), the player on that Lord's team who has been there longest will choose to either kill off their current character and take control of the Lord, promote their current character to Lord status, or pass the decision onto the next person in line. Characters promoted from base classes to Lords will gain skill bonuses to reflect their increased status and place them on par with the opposing Lord.

Because of the high importance of Lord characters, I recommend you only become a Lord if you have a good understanding of the Fire Emblem games.

Attributes

HP - Hit Points, your character's health. If this reaches 0, your character dies.

Str - Strength. Used to determine the damage dealt by physical attacks. This also affects a character's ability to use heavier weapons without penalty.

Mag - Magic. Used to determine the damage dealt by magical attacks.

Skl - Skill. Affects a character's hit rate and critical hit rate.

Spd - Speed. Affects a character's ability to dodge attacks, double attack, and a Thief or Assassin's ability to steal.

Luck - Luck. Affects hit rate and dodge rate. Lowers an enemy's critical hit rate as well.

Def - Defense. Used to reduce the damage received by physical attacks.

Res - Resistance. Used to reduce the damage received by magical attacks.

Gameplay

In most games, one team will take a turn, followed by the other team, and then any NPC characters (controlled by me) will take their turns. The team that goes first will either be determined randomly, or based on the results of a previous game. In some scenarios, I may have the NPCs take their turn first.

Any player on the team currently taking it's turn may make his or her move at any time. If the player chooses an action that requires calculations to be made involving random variables (such as attacking an enemy), I must post before it takes effect. The first player to post's actions are the first that take effect. If another player wants to take an action before I have an opportunity to post the outcome of the first player's action, he or she may add conditions to her move reflecting the possible outcomes of the first player's move.

For example: On the green turn, Green Player 1 chooses to move to a spot and attack Blue Player 1. Green Player 2 sees this before I have the chance to post the outcome of the attack. Green Player 2 could post something along the lines of "If Green Player 1 doesn't kill Blue Player 1, I move to X spot and attack Blue Player 1 as well, but if he does kill Blue Player 1, I move to Y spot and attack the NPC Myrmidon to my north."

If you are willing to do the calculations yourself, you will be able to better gauge how effective moves are and choose the best course of action. Players are also free to talk among each other to discuss strategies and request their allies make certain moves. On maps when you are in competition with the other team, it would probably be best to do such communications through PM or some other method that would prevent the opposing team from seeing it.

Commands

In any turn, the player may perform two actions. The player may move, and then perform a second action such as attack. Mounted units have the added benefit of being able to move again after performing their action.

Move - If you wish to move, you must do so before performing any other action. You are allowed to move any number of spaces from 0 to your character's movement points. Mounted units are allowed to move or finish moving after taking their action. The combined distance traveled cannot exceed the mounted unit's maximum movement.

Attack - Your character is able to attack enemies within their weapon's range. See the section on combat for details.

Staff - Characters who are able to use Staves may heal allied units within the Staff's range.

Shove - Characters may shove an adjacent unit one square away so long as the Shoved unit's weight does not exceed the Shover's weight by more than two. Mounted units are unable to Shove. You must have permission from the other player to Shove a character on your team.

Rescue - Characters may pick up allied or friendly units and carry them. You may only Rescue a unit if it's weight is at least two less than the Rescuer's weight. A Rescued unit cannot be attacked while being carried. While carrying a rescued unit, the carrier's skill and speed scores are halved. You must have permission to rescue an allied player. If a character is killed while carrying another character, the carried character is dropped on the same spot the dead character was on.

Drop - If you are carrying a Rescued unit, you can Drop the unit on any adjacent square. A dropped unit cannot take any actions on the turn it is dropped. A player may demand to be dropped at any time.

Take - One character may take a rescued unit from another character. The same weight restrictions apply as if you were rescuing the unit yourself. (You are able to both take and drop a friendly unit on the same turn).

Item - You may choose to use, equip, or drop your carried items on your turn. A character is limited to carrying a maximum of 4 weapons, and 4 non-weapon items at any given time. If you acquire a fifth item of either type, you must choose to drop one of the five items. Unlike in the actual Fire Emblem games, I will allow other players (not limited to allies!) to pick up dropped items. If/when I provide your team with a form of storage, extra items may be sent there rather than dropped.

Pick Up - One of my personal additions that doesn't exist in the actual games. As said before, players can pick up items dropped by other players so long as they have the inventory space to do so.

Trade - You may trade items with allied players who are standing next to your character. Both players must agree to trade the items. (Free action)

Talk - When new players join the game, they will first appear as NPCs controlled by me. To recruit the player onto your team, you must talk to him or her during the round... usually with your Lord, but occasionally I will mix things up and pick a unit or two on each side capable of recruiting. The new unit might appear as a neutral unit, or possibly a hostile one. It may be recruitable by both sides, or possibly only one or the other. The new unit will always be named. I will either give the new unit an appropriate level and attributes to allow him or her to fit onto the team more easily, or start him or her out at a lower level, but boost the character's growth rates to give them great potential. You must be next to the unit to talk to it. (Free action)

Visit - Some maps will have villages and/or houses on them. You may enter a village to receive something good (an item, information, or if you're lucky, a new ally). If you visit a house, you will receive useful information. Some enemies will destroy unvisited villages or houses.

Shop - Some maps will have shops that will sell a variety of items and weapons. You can buy new items at these shops or sell unneeded ones for money.

Door - Doors can be unlocked by using a key while standing next to it. Thieves and Assassins are able to pick the lock without using keys.

Chest - Locked chests contain useful items. They can be opened in the same manner as locked Doors, either by using a key or having a Thief or Assassin pick the lock.

Break - If you do not have a Thief or Assassin on your team and also have no keys, you may attack the door instead to break it down. Also, some walls may have decayed to the point where you can break through them to open a new path. Doors and walls tend to have high amounts of HP.

Seize - On certain maps, victory will be attained by having your team's Lord move to a specific spot and seize that spot. Only the Lord may seize.

Arrive - On other maps, you simply need to move any character to a certain space to win. Any character can arrive on the target space.

Escape - Some maps will require your team to escape from the map by moving to a certain spot. Although any character may escape by moving to that spot and choosing to do so, the map is only won when the Lord escapes.

Steal - Thieves and Assassins are able to steal items from their enemies under certain conditions. To steal, the Thief/Assassin must have a higher speed than the person they are trying to steal from. Also, the Thief/Assassin's strength must be higher than the weight of the item they are attempting to steal. You cannot steal equipped items.

Wait - If you choose to, you may take no action and end your turn.

Combat Formulas and Calculations

The Weapon Triangle
If you have an advantage over the enemy you are fighting, you will gain +15% accuracy and +1 damage. Your opponent will also have -15% accuracy and -1 damage when you have the advantage... To sum things up quickly...

Swords > Axes
Axes > Lances
Lances > Swords

Dark Magic > Anima Magic
Anima Magic > Light Magic
Light Magic > Dark Magic

Wind > Thunder
Thunder > Fire
Fire > Wind

Axes > Lancereaver (sword) > Lances
Lances > Swordreaver (axe) > Swords
Swords > Axereaver (lance) > Axes

Effective Weapons
Certain weapons are effective against specific types of enemies. If you attack an enemy while wielding a weapon that is effective against that type of enemy, it's might rating will be doubled. Bear in mind the types of characters who have to worry about effective weapons tend to have high defense. If a weapon is effective against a certain class, it will be mentioned in the item section.



Physical Damage Formula
Attacker's Strength + Weapon attack power - Enemy's defense = Damage

Magical Damage Formula
Attacker's Magic + Weapon attack power - Enemy's resistance = Damage

Attack Speed
Speed - (Weapon Weight - Strength)* = Attack Speed.

*If negative, use 0.

If one unit's attack speed is 4 or more greater than his/her opponent's, the unit will attack twice.

Under normal conditions, the unit who chooses to attack will attack first, then if the enemy is able to, he will counter attack. If either character is fast enough to attack twice, they will make their second attack after the first two blows have been dealt.



Accuracy
Weapon Hit Rate + (Skill x2) + Luck = Accuracy

Avoid
(Attack speed x2) + Luck = Avoid

Chance to hit
Accuracy - Enemy's avoid = % Chance to hit with each attack



Critical rate
Weapon Critical + (Skill/2) - Enemy's Luck = % Chance to Critical Hit

Critical hits deal triple damage.



Experience Gains
Level + Promotion Bonus* = Power

{[21 + (Enemy's Power - Power)] /2} + 20= Base Experience

Base Experience = Experience Gained for Damaging an Enemy.

{Base Experience + (Enemy's Power - Power)} + 20 + Boss bonus** = Experience Gained for Defeating an Enemy

*Promoted units get a Promotion Bonus of 20, non-promoted units get no bonus.

**Characters gain 30 additional Experience for defeating a Boss.

Units who do not deal damage to their enemy will receive 1 experience.

Under certain conditions, I might award extra experience to a team or particular character for fulfilling a certain objective or performing exceptionally well.

Weapon Ranks

Each weapon is given a rank that determines how skilled you must be to properly wield it. A character's weapon rank must be as high or higher than the rank of the weapon they want to wield in order to use the weapon. The lowest weapon rank is E. Above E is D, then C, B, A, and the highest rank, S. All characters start with Rank D in their starting weapon and gain E rank in any other weapons they are able to or learn to use.

The items you can have ranks in are Swords, Axes, Lances, Daggers, Bows, Wind Magic, Thunder Magic, Fire Magic, Light Magic, Dark Magic, and Staves. Every time you attack or heal with one of the listed types of weapons, you gain 1 point of experience towards that weapon's rank. Once your experience equals the maximum experience in any given rank, you reach the next weapon rank. You may only have S rank in one weapon type.

Rank E (0/20)

Rank D (0/30)

Rank C (0/40)

Rank B (0/50)

Rank A (0/60)

Rank S (0/70)

Supports

Characters are able to gain support ranks with other members of their team. By performing certain actions, you can gain points towards support levels. Once you have enough support points, you can have a support conversation to increase your support level. A support conversation is merely a short pause in the game where two characters who want to increase their support level talk about... anything really, anything they want to talk about. Support conversations can be carried out between maps or in the middle of battle. If a support conversation is carried out during battle, the two characters must be standing next to each other. There are three levels of support. If you are standing within 3 spaces of someone you have support with, you will gain combat bonuses based on rank and type of support.

By default, you will have a support level of No Support with the characters on your team.

Rank C is the lowest level of support. It takes 25 support points to go from No Support to Rank C.

Rank B is the middle level of support. It takes 35 support points to go from Rank C to Rank B.

Rank A is the highest level of support. It takes 45 support points to go from Rank B to Rank A.

You gain support points in two ways. You will gain one support point for healing an ally, and one point for attacking an enemy while standing next to an ally. You can gain a maximum of 5 support points with each person per battle.

Each character may only have 5 total levels of support. An A Rank support counts as 3 levels, a B Rank support counts as 2 levels, and a C Rank support counts as 1 level.

The bonuses granted from support vary from character to character. Each character will randomly be assigned an affinity. The 8 possible affinities are...

Heaven: +5 Accuracy

Earth: +5 Avoid

Flame: +.5 Attack, +2.5 Accuracy

Dark: +.5 Attack, +2.5 Avoid

Light: +.5 Defense, +2.5 Accuracy

Thunder: +.5 Defense, +2.5 Avoid

Water: +.5 Attack, +.5 Defense

Wind: +2.5 Accuracy, +2.5 Avoid

To get the actual bonuses from support, add the bonuses from each individual character's affinity, then multiply by the level of support. Decimals are omitted.

Death
When an enemy is defeated, the character who defeated him/her receives experience for the victory.

Characters defeated by NPC enemies are dead. Permanently. You can start a new character, but you aren't getting your old one back. Depending on my mood, I may or may not let you make a character of the same class as your original character.

Characters defeated by enemy players do not die, but are removed from the game until the current map is finished. Although this is not nearly as bad as being killed, it still hurts your team and weakens your character by reducing the experience you can gain.

If a Lord is defeated, the entire team under that Lord loses the map. Depending on the map objective, the other team might be able to claim victory immediately, or might still have to perform another objective to win. Up until the very last maps, a Lord will not die permanently, but there will be opportunities for one team to win the entire game by permanently defeating the other team's Lord.

Recruitment
As the game progresses, assuming interest is high enough, new players will be added to each team. The new player will sign up and create his/her character, but will not immediately join the game. To get a new character on your team, you must recruit them. This can be done in different ways.

Usually I will control the new character as a NPC until an appropriate unit on either team Talks to him or her. After talking to the NPC character, I will give control to the player and they will become a permanent addition to whichever team. Usually the Lord must talk to the NPC to recruit him or her, but this is not always the case. I will usually give a hint in the form of pre-battle dialog when a different character must do the recruiting. Before being recruited, the NPC may be hostile, so use caution, and try not to kill what could be a valuable addition to your team.

I also might have new characters join as a result of someone visiting a particular building on the map.

For the sake of team balance, I may or may not allow both teams to recruit a potential ally. I may or may not add more than one recruitable character at a time. For example, if Blue Team has 5 players, and Green Team has 7 because they were able to recruit more characters who were open to recruitment from both sides, I might give Blue a big advantage to recruit the next person by starting the character closer to where Blue starts. Alternatively, I might simply not allow the character to be recruited by Green.

Keep in mind that I'm not going to limit myself in the ways to recruit new allies, but those are the most basic methods I will use.

Recruitable characters will either be leveled appropriately to join the team, or given some other special bonus (higher growths, paragon skill, higher base stats, etc) that makes up for initial weakness.

Reinforcements

NPCs can, and often will be added to the map in the middle of combat. Recruitable units may also appear on the map as Reinforcements. Be aware of it. Reinforcements always start from one of the four edges of the map, and will only move one space onto the map during their first turn.

Terrain

The type of terrain a unit is standing on can offer various benefits to combat. Certain tiles may increase the chance a unit has to avoid damage while standing there. Other spaces can offer health regeneration at the beginning of the next turn.

Fliers can move fully over all terrain (1 movement cost) and gain no benefits other than HP recovery from specific terrain types.

Land, Bridge, Floor, Stairs
Movement Cost - 1
Def/Res - 0
Avoid - 0

Wall - Cannot be crossed.

Wall (Weak) - Cannot be crossed, can be attacked to form a floor.

Door - Cannot be crossed, can be opened or attacked to form a floor.

Chest - Cannot be crossed, but can be opened with a key to receive an item. Opened chests still can't be crossed.

Snag - Cannot be crossed, can be attacked to form a bridge.

Water
Movement Cost - 1 (flying units), 3 (pirates, berserkers), cannot be crossed by anything else
Def/Res - 0
Avoid - 10

Sand
Movement Cost - 1 (mages, sages, priests, monks, bishops, shaman, druids, flying units), 3 (knights, generals, mounted knights, paladins), 2 (everything else)
Def/Res - 0
Avoid - 5

Forest
Movement Cost - 1 (fliers), 3 (mounted knights, paladins), 2 (everything else)
Def/Res - 1
Avoid - 20

Mountain
Movement Cost - 1 (fliers), 3 (berserkers), cannot be crossed by anything else
Def/Res - 1
Avoid - 30

Village, House, Shop, Armory
Movement Cost - 1
Def/Res - 0
Avoid - 10

Ruins (destroyed villages or houses)
Movement Cost - 1
Def/Res - 0
Avoid - 10

Fortress, Castle - 10% HP recovery
Movement Cost - 1
Def/Res - 2
Avoid - 20

Seize Square, Arrive Square, Escape Square, Defend Square - 10% HP recovery
Movement Cost - 1
Def/Res - 0
Avoid - 0

Enemies

In addition to having to worry about the opposing team, there will be several NPC enemies controlled by me in each map. I will tend to play non-promoted units fairly stupidly, usually attacking if its possible, even if the attack is suicidal or cannot deal damage. Most enemies will either actively pursue the nearest member of either team or stay in one place until someone comes close enough to attack. Some enemies will stand in one spot waiting for you to come to them, they may or may not start moving after being attacked. Bosses tend not to move, but this not set in stone. Do not be surprised if you move into a boss's range thinking it safe and he then attacks you. Promoted units will be played a bit smarter, but in the earlier levels will still work fairly independently. As the game progresses, NPCs may start to use teamwork and strategy instead of being so... very... stupid...

Victory

Each map has particular conditions for victory or defeat. The first team to fulfill the conditions for victory wins the map. Depending on the specifics of the map, the map may end or the other team may still have to achieve their own objective. There are also conditions that cause a team to immediately lose a map. One constant condition for defeat is if your team's Lord is defeated. These conditions are laid out at the beginning of each map.

TheSummoner
2010-07-16, 09:33 PM
Forum Emblem Rules Continued

ItemsEach player starts with one weapon and a Vulnerary. Additional items can be acquired by buying them at shops, stealing them, or defeating enemies. Enemies will only drop an item if I type it's name in green. Items cost their listed value and sell for half that amount. Each item has a limited number of uses before it disappears. Items that have been used are worth less than unused items based on how any uses remain. Items without a listed weight count as having a weight of 0.

Vulnerary - Restores 10 HP per use.
Uses: 3
Worth: 300

Elixir - Fully restores user's HP.
Uses: 3
Worth: 3000

Antitoxin - Removes poison.
Uses: 3
Worth: 450

Key - Opens a locked Door or Chest.
Uses: 1
Worth: 200

White Gem - Useless but valuable, sell for funds.
Uses: 0
Worth: 20000

Blue Gem - Useless but valuable, sell for funds.
Uses: 0
Worth: 10000

Red Gem - Useless but valuable, sell for funds.
Uses: 0
Worth: 5000

Master Seal - Changes the class of an unprompted Character level 10-20.
Uses: 1
Worth: 10000

Arms Scroll - Permanently raises a weapon level of the user's choice by one.
Uses: 1
Worth: 8000

Seraph Robe - Permanently increases HP by 7 points.
Uses: 1
Worth: 8000

Energy Drop - Permanently increases Strength by 2 points.
Uses: 1
Worth: 8000

Spirit Dust - Permanently increases Magic by 2 points.
Uses: 1
Worth: 8000

Secret Book - Permanently increases Skill by 2 points.
Uses: 1
Worth: 8000

Speedwing - Permanently increases Speed by 2 points.
Uses: 1
Worth: 8000

Goddess Icon - Permanently increases Luck by 2 points.
Uses: 1
Worth: 8000

Dracoshield - Permanently increases Defense by 2 points.
Uses: 1
Worth: 8000

Talisman - Permanently increases Resistance by 2 points.
Uses: 1
Worth: 8000

Boots* - Permanently increases Movement by 2 points.
Uses: 1
Worth: 8000

Statue Fragment* - Permanently increases Weight by 2 points.
Uses: 1
Worth: 8000

(Skill Name) Scroll - Teaches the character (Skill).**
Uses: 1
Worth: Varies by skill.

Occult Scroll - Teaches the character his/her class's mastery skill.
Uses: 1
Worth: 20000

* A unit who has used one of these is not permitted to use another one to increase these attributes further.

** Each Scroll teaches the skill from the item name.
AccessoriesAccessories are items that can be equipped to provide a certain bonus to the wearer. Only one accessory can be worn at a time. Accessories do not disappear from use like other items.

Full Guard - Negates bonuses from effective weapons against the wearer.
Worth: 10000

Knight Ring - Allows the wearer to use leftover movement after performing an action, similar to a mounted unit.
Worth: 8000

Knight Ward - +2 Defense, +2 Resistance, +30% Speed Growth. Knights, Mounted Knights, Soldiers, Generals, Paladins, and Halberdiers only.
Worth: 4000

Sword Band - +5% Skill Growth, +5% Luck Growth
Worth: 4000

Soldier Band - +5% HP Growth, +5% Defense Growth
Worth: 4000

Fighter Band - +5% HP Growth, +5% Strength Growth
Worth: 4000

Archer Band - +5% Skill Growth, +5% Speed Growth
Worth: 4000

Knight Band - +5% Strength Growth, +5% Defense Growth
Worth: 4000

Paladin Band - +5% HP Growth, +5% Speed Growth
Worth: 4000

Pegasus Band - +5% Luck Growth, +5% Resistance Growth
Worth: 4000

Wyvern Band - +5% Strength Growth, +5% Defense Growth
Worth: 4000

Mage Band - +10% Magic Growth
Worth: 4000

Priest Band - +5% Luck Growth, +5% Resistance Growth
Worth: 4000

Thief Band - +5% Skill Growth, +5% Speed Growth
Worth: 4000
Weapons

Each weapon has various attributes that determine how effective it is in combat. Like normal items, weapons may only be used a limited number of times before they break. Each successful attack reduces 1 point from a weapon's durability. Missed attacks do not reduce durability, but attacks that hit but deal no damage do. All weapons also have a value that uses the same rules as items to determine the buying and selling prices. A weapon's range is how close or far from an opponent you must be to attack with that weapon. A range of 1 requires you to be right next to your opponent to attack, a range of 2 means there must be one space between you and your opponent to attack, a range of 1-2 means you can be either next to or up to one space away to attack. The range also applies to counterattacks. The rank of a weapon determines the minimum rank the user must have to use the weapon. All other stats are used in combat formulas to determine chance to hit, damage dealt, double attacks, and chance to critically strike. Some weapons are particularly effective against certain types of opponents. If you use a weapon to attack an opponent that the weapon is effective against, the weapon's might will be doubled against that opponent.

SwordsSlim Sword
Durability: 35
Rank: E
Range: 1
Weight: 3
Might: 2
Hit: 100
Crit: 5
Worth: 560

Bronze Sword
Durability: 50
Rank: E
Range: 1
Weight: 5
Might: 3
Hit: 95
Crit: -
Worth: 350
Special Notes: Cannot critically strike.

Iron Sword
Durability: 50
Rank: E
Range: 1
Weight: 7
Might: 5
Hit: 90
Crit: 0
Worth: 500

Iron Blade
Durability: 45
Rank: D
Range: 1
Weight: 13
Might: 9
Hit: 70
Crit: 0
Worth: 900

Steel Sword
Durability: 40
Rank: D
Range: 1
Weight: 11
Might: 8
Hit: 85
Crit: 0
Worth: 800

Regal Sword
Durability: 40
Rank: -
Range: 1
Weight: 6
Might: 7
Hit: 95
Crit: 10
Worth: -
Special Notes: Lords Only. Effective against Armored and Horseback units.

Armorslayer
Durability: 18
Rank: D
Range: 1
Weight: 14
Might: 8
Hit: 80
Crit: 0
Worth: 1260
Special Notes: Effective against Armored units.

Longsword
Durability: 18
Rank: D
Range: 1
Weight: 12
Might: 6
Hit: 80
Crit: 0
Worth: 1260
Special Notes: Effective against Horseback units.

Venin Edge
Durability: 40
Rank: D
Range: 1
Weight: 7
Might: 4
Hit: 70
Crit: 0
Worth: 520
Special Notes: Poisons target of a successful attack.

Steel Blade
Durability: 35
Rank: C
Range: 1
Weight: 15
Might: 11
Hit: 65
Crit: 0
Worth: 1400

Killing Edge
Durability: 20
Rank: C
Range: 1
Weight: 8
Might: 9
Hit: 75
Crit: 30
Worth: 1300

Lancereaver
Durability: 15
Rank: C
Range: 1
Weight: 9
Might: 9
Hit: 75
Crit: 5
Worth: 1800
Special Notes: Reverses the Weapon Triangle. Axes > Lancereaver > Lances.

Brave Sword
Durability: 30
Rank: B
Range: 1
Weight: 14
Might: 9
Hit: 75
Crit: 0
Worth: 5400
Special Notes: Attack twice for every attack you would get with a different weapon.

Silver Sword
Durability: 30
Rank: A
Range: 1
Weight: 9
Might: 13
Hit: 80
Crit: 0
Worth: 1800

Silver Blade
Durability: 25
Rank: A
Range: 1
Weight: 14
Might: 15
Hit: 60
Crit: 0
Worth: 3000
AxesBronze Axe
Durability: 50
Rank: E
Range: 1
Weight: 7
Might: 5
Hit: 85
Crit: -
Worth: 250
Special Notes: Cannot critically strike.

Iron Axe
Durability: 50
Rank: E
Range: 1
Weight: 10
Might: 8
Hit: 80
Crit: 0
Worth: 400

Hand Axe
Durability: 25
Rank: E
Range: 1-2
Weight: 12
Might: 8
Hit: 65
Crit: 0
Worth: 375

Steel Axe
Durability: 40
Rank: D
Range: 1
Weight: 15
Might: 11
Hit: 75
Crit: 0
Worth: 640

Regal Axe
Durability: 40
Rank: -
Range: 1
Weight: 8
Might: 10
Hit: 85
Crit: 10
Worth: -
Special Notes: Lords Only. Effective against Armored and Horseback units.

Hammer
Durability: 20
Rank: D
Range: 1
Weight: 17
Might: 10
Hit: 60
Crit: 0
Worth: 800
Special Notes: Effective against Armored units.

Poleax
Durability: 18
Rank: D
Range: 1
Weight: 17
Might: 10
Hit: 60
Crit: 0
Worth: 810
Special Notes: Effective against Horseback units.

Venin Axe
Durability: 40
Rank: D
Range: 1
Weight: 11
Might: 6
Hit: 60
Crit: 0
Worth: 360
Special Notes: Poisons target of a successful attack

Killer Axe
Durability: 20
Rank: C
Range: 1
Weight: 12
Might: 11
Hit: 65
Crit: 30
Worth: 1000

Short Axe
Durability: 15
Rank: C
Range: 1-2
Weight: 13
Might: 11
Hit: 65
Crit: 0
Worth: 1500

Swordreaver
Durability: 15
Rank: C
Range: 1
Weight: 13
Might: 11
Hit: 65
Crit: 5
Worth: 2100
Special Notes: Reverses the Weapon Triangle. Lances > Swordreaver > Swords.

Brave Axe
Durability: 30
Rank: B
Range: 1
Weight: 17
Might: 11
Hit: 65
Crit: 0
Worth: 5250
Special Notes: Attack twice for every attack you would get with a different weapon.

Silver Axe
Durability: 30
Rank: A
Range: 1
Weight: 13
Might: 15
Hit: 70
Crit: 0
Worth: 1440

Tomahawk
Durability: 15
Rank: A
Range: 1-2
Weight: 16
Might: 13
Hit: 65
Crit: 5
Worth: 5550
LancesSlim Lance
Durability: 35
Rank: E
Range: 1
Weight: 4
Might: 3
Hit: 95
Crit: 5
Worth: 525

Bronze Lance
Durability: 50
Rank: E
Range: 1
Weight: 6
Might: 4
Hit: 90
Crit: -
Worth: 450
Special Notes: Cannot critically strike.

Iron Lance
Durability: 50
Rank: E
Range: 1
Weight: 8
Might: 7
Hit: 85
Crit: 0
Worth: 600

Javelin
Durability: 20
Rank: E
Range: 1-2
Weight: 11
Might: 6
Hit: 70
Crit: 0
Worth: 500

Steel Lance
Durability: 40
Rank: D
Range: 1
Weight: 13
Might: 10
Hit: 80
Crit: 0
Worth: 960

Regal Lance
Durability: 40
Rank: -
Range: 1
Weight: 7
Might: 9
Hit: 90
Crit: 10
Worth: -
Special Notes: Lords Only. Effective against Armored and Horseback units.

Heavy Spear
Durability: 18
Rank: D
Range: 1
Weight: 16
Might: 9
Hit: 70
Crit: 0
Worth: 1260
Special Notes: Effective against Armored units.

Horseslayer
Durability: 18
Rank: D
Range: 1
Weight: 16
Might: 8
Hit: 70
Crit: 0
Worth: 1170
Special Notes: Effective against Horseback units.

Venin Lance
Durability: 40
Rank: D
Range: 1
Weight: 8
Might: 5
Hit: 65
Crit: 0
Worth: 440
Special Notes: Poisons target of a successful attack.

Killer Lance
Durability: 20
Rank: C
Range: 1
Weight: 10
Might: 10
Hit: 70
Crit: 30
Worth: 1200

Short Spear
Durability: 15
Rank: C
Range: 1-2
Weight: 12
Might: 9
Hit: 70
Crit: 0
Worth: 1950

Axereaver
Durability: 15
Rank: C
Range: 1
Weight: 11
Might: 10
Hit: 70
Crit: 5
Worth: 1950
Special Notes: Reverses the Weapon Triangle. Swords > Axereaver > Axes.

Brave Lance
Durability: 30
Rank: B
Range: 1
Weight: 14
Might: 10
Hit: 70
Crit: 0
Worth: 5700
Special Notes: Attack twice for every attack you would get with a different weapon.

Silver Lance
Durability: 30
Rank: A
Range: 1
Weight: 11
Might: 14
Hit: 75
Crit: 0
Worth: 1500

Spear
Durability: 15
Rank: A
Range: 1-2
Weight: 13
Might: 12
Hit: 70
Crit: 5
Worth: 5700
DaggersBronze Dagger
Durability: 50
Rank: E
Range: 1
Weight: 2
Might: 2
Hit: 70
Crit: -
Worth: 300
Special Notes: Cannot critically strike.

Bronze Knife
Durability: 50
Rank: E
Range: 1-2
Weight: 1
Might: 1
Hit: 80
Crit: -
Worth: 450
Special Notes: Cannot critically strike.

Iron Dagger
Durability: 50
Rank: D
Range: 1
Weight: 3
Might: 4
Hit: 80
Crit: 5
Worth: 450

Iron Knife
Durability: 50
Rank: D
Range: 1-2
Weight: 3
Might: 3
Hit: 65
Crit: 0
Worth: 500

Steel Dagger
Durability: 40
Rank: C
Range: 1
Weight: 5
Might: 7
Hit: 80
Crit: 5
Worth: 600

Steel Knife
Durability: 40
Rank: C
Range: 1-2
Weight: 4
Might: 5
Hit: 60
Crit: 0
Worth: 800

Stiletto
Durability: 30
Rank: B
Range: 1
Weight: 8
Might: 8
Hit: 80
Crit: 20
Worth: 3000

Silver Dagger
Durability: 30
Rank: A
Range: 1
Weight: 7
Might: 12
Hit: 80
Crit: 5
Worth: 1800

Silver Knife
Durability: 30
Rank: A
Range: 1-2
Weight: 8
Might: 8
Hit: 55
Crit: 0
Worth: 800
BowsBronze Bow
Durability: 50
Rank: E
Range: 2
Weight: 4
Might: 3
Hit: 90
Crit: -
Worth: 400
Special Notes: Effective against Flying units. Cannot critically strike.

Bronze Crossbow
Durability: 50
Rank: E
Range: 1-2
Weight: 8
Might: 10
Hit: 100
Crit: -
Worth: 800
Special Notes: Effective against Flying units. Cannot critically strike. Ignores wielder’s strength in damage calculations. Mounted units cannot wield.

Iron Bow
Durability: 50
Rank: E
Range: 2
Weight: 5
Might: 6
Hit: 85
Crit: 0
Worth: 600
Special Notes: Effective against Flying units.

Iron Crossbow
Durability: 50
Rank: D
Range: 1-2
Weight: 10
Might: 16
Hit: 100
Crit: 0
Worth: 1400
Special Notes: Effective against Flying units. Ignores wielder’s strength in damage calculations. Mounted units cannot wield.

Steel Bow
Durability: 40
Rank: D
Range: 2
Weight: 9
Might: 9
Hit: 80
Crit: 0
Worth: 960
Special Notes: Effective against Flying units.

Venin Bow
Durability: 40
Rank: D
Range: 2
Weight: 5
Might: 4
Hit: 65
Crit: 0
Worth: 600
Special Notes: Effective against Flying units. Poisons target of a successful attack.

Longbow
Durability: 20
Rank: D
Range: 2-3
Weight: 10
Might: 5
Hit: 65
Crit: 0
Worth: 2000
Special Notes: Effective against Flying units. May only be wielded by Archers and Snipers.

Killer Bow
Durability: 20
Rank: C
Range: 2
Weight: 7
Might: 9
Hit: 75
Crit: 30
Worth: 1400
Special Notes: Effective against Flying units.

Steel Crossbow
Durability: 40
Rank: C
Range: 1-2
Weight: 12
Might: 22
Hit: 100
Crit: 0
Worth: 2000
Special Notes: Effective against Flying units. Ignores wielder’s strength in damage calculations. Mounted units cannot wield.

Brave Bow
Durability: 30
Rank: B
Range: 2
Weight: 12
Might: 10
Hit: 70
Crit: 0
Worth: 5850
Special Notes: Effective against Flying units. Attack twice for every attack you would get with a different weapon.

Silver Bow
Durability: 30
Rank: A
Range: 2
Weight: 7
Might: 13
Hit: 75
Crit: 0
Worth: 2400
Special Notes: Effective against Flying units.

Silver Crossbow
Durability: 30
Rank: A
Range: 1-2
Weight: 14
Might: 30
Hit: 100
Crit: 0
Worth: 3500
Special Notes: Effective against Flying units. Ignores wielder’s strength in damage calculations. Mounted units cannot wield.
BallistaeBallistae are essentially enormous bows mounted to a space on the map. Archers and Snipers may operate ballistae while standing on a ballista space. Ballistae cannot be moved.

Ballista
Durability: 5
Rank: E
Range: 3-8
Weight: 20
Might: 18
Hit: 70
Crit: 0
Worth: -
Special Notes: Effective against all flying units. Ignores wielder’s strength in damage calculations. May only be operated by Archers and Snipers.

Iron Ballista
Durability: 5
Rank: E
Range: 3-8
Weight: 20
Might: 26
Hit: 60
Crit: 0
Worth: -
Special Notes: Effective against all flying units. Ignores wielder’s strength in damage calculations. May only be operated by Archers and Snipers.

Killer Ballista
Durability: 5
Rank: E
Range: 3-8
Weight: 20
Might: 24
Hit: 65
Crit: 10
Worth: -
Special Notes: Effective against all flying units. Ignores wielder’s strength in damage calculations. May only be operated by Archers and Snipers.
Wind MagicWind
Durability: 40
Rank: E
Range: 1-2
Weight: 2
Might: 4
Hit: 95
Crit: 0
Worth: 600
Special Notes: Effective against Pegasus Knights and Falcon Knights.

Elwind
Durability: 35
Rank: D
Range: 1-2
Weight: 3
Might: 6
Hit: 90
Crit: 0
Worth: 1800
Special Notes: Effective against Pegasus Knights and Falcon Knights.

Blizzard
Durability: 5
Rank: C
Range: 3-8
Weight: 13
Might: 8
Hit: 75
Crit: 0
Worth: 700
Special Notes: Effective against Pegasus Knights and Falcon Knights.

Arcwind
Durability: 25
Rank: B
Range: 1-2
Weight: 6
Might: 8
Hit: 85
Crit: 10
Worth: 2450
Special Notes: Effective against Pegasus Knights and Falcon Knights.

Tornado
Durability: 20
Rank: A
Range: 1-2
Weight: 7
Might: 9
Hit: 80
Crit: 0
Worth: 2500
Special Notes: Effective against Pegasus Knights and Falcon Knights.
Thunder MagicThunder
Durability: 40
Rank: E
Range: 1-2
Weight: 4
Might: 5
Hit: 80
Crit: 5
Worth: 720
Special Notes: Effective against Dragon units.

Elthunder
Durability: 35
Rank: D
Range: 1-2
Weight: 6
Might: 7
Hit: 75
Crit: 10
Worth: 1750
Special Notes: Effective against Dragon units.

Bolting
Durability: 5
Rank: C
Range: 3-8
Weight: 16
Might: 10
Hit: 60
Crit: 5
Worth: 800
Special Notes: Effective against Dragon units.

Arcthunder
Durability: 25
Rank: B
Range: 1-2
Weight: 9
Might: 10
Hit: 70
Crit: 15
Worth: 2550
Special Notes: Effective against Dragon units.

Thoron
Durability: 20
Rank: A
Range: 1-2
Weight: 9
Might: 11
Hit: 65
Crit: 5
Worth: 2800
Special Notes: Effective against Dragon units.
Fire MagicFire
Durability: 40
Rank: E
Range: 1-2
Weight: 3
Might: 5
Hit: 90
Crit: 0
Worth: 680

Elfire
Durability: 35
Rank: D
Range: 1-2
Weight: 5
Might: 7
Hit: 85
Crit: 0
Worth: 1950

Meteor
Durability: 5
Rank: C
Range: 3-8
Weight: 14
Might: 9
Hit: 70
Crit: 0
Worth: 750

Arcfire
Durability: 25
Rank: B
Range: 1-2
Weight: 7
Might: 9
Hit: 80
Crit: 5
Worth: 2500

Bolganone
Durability: 20
Rank: A
Range: 1-2
Weight: 9
Might: 10
Hit: 75
Crit: 0
Worth: 2700
Light MagicLight
Durability: 40
Rank: E
Range: 1-2
Weight: 2
Might: 3
Hit: 100
Crit: 0
Worth: 880

Ellight
Durability: 35
Rank: D
Range: 1-2
Weight: 3
Might: 5
Hit: 95
Crit: 0
Worth: 2240

Purge
Durability: 5
Rank: C
Range: 3-8
Weight: 13
Might: 7
Hit: 80
Crit: 0
Worth: 1000

Shine
Durability: 25
Rank: B
Range: 1-2
Weight: 5
Might: 7
Hit: 90
Crit: 10
Worth: 2600

Aura
Durability: 20
Rank: A
Range: 1-2
Weight: 12
Might: 8
Hit: 85
Crit: 0
Worth: 3000
Dark MagicFlux
Durability: 40
Rank: E
Range: 1-2
Weight: 5
Might: 6
Hit: 80
Crit: 0
Worth: 900

Luna
Durability: 35
Rank: D
Range: 1-2
Weight: 7
Might: 8
Hit: 75
Crit: 5
Worth: 2345

Eclipse
Durability: 5
Rank: C
Range: 3-8
Weight: 15
Might: 11
Hit: 60
Crit: 0
Worth: 2750

Carreau
Durability: 25
Rank: B
Range: 1-2
Weight: 11
Might: 11
Hit: 70
Crit: 5
Worth: 3000

Fenrir
Durability: 20
Rank: A
Range: 1-2
Weight: 13
Might: 12
Hit: 65
Crit: 0
Worth: 3400

Nosferatu
Durability: 20
Rank: A
Range: 1-2
Weight: 14
Might: 9
Hit: 65
Crit: 0
Worth: 3200
Special Notes: Attacks restore health equal to damage dealt.
StavesStaves are used for healing and providing other useful bonuses to your team. You cannot attack with a staff. Each staff grants a set amount of Exp when used. Staves that provide a helpful effect can never miss, but harmful staves may miss their target. A staff with a range of 1-(Mag/2) has a minimum range of 1-3 and a maximum range of 1-10.

Heal
Durability: 40
Rank: E
Range: 1
Weight: 2
Exp: 11
Worth: 800
Effect: Restores (User's Mag + 10) HP to the target.

Mend
Durability: 20
Rank: D
Range: 1
Weight: 4
Exp: 12
Worth: 1000
Effect: Restores (User's Mag + 20) HP to the target.

Unlock
Durability: 10
Rank: D
Range: 1
Weight: 7
Exp: 17
Worth: 1500
Effect: Opens a door or chest.

Physic
Durability: 15
Rank: C
Range: 1-(Mag/2)
Weight: 5
Exp: 22
Worth: 3750
Effect: Restores (User's Mag + 10) HP to the target.

Restore
Durability: 10
Rank: C
Range: 1
Weight: 4
Exp: 20
Worth: 2000
Effect: Removes all negative conditions (Poison, Sleep, etc) from the target.

Ward
Durability: 15
Rank: C
Range: 1
Weight: 4
Exp: 17
Worth: 2250
Effect: Increases target's resistance by 7. Effect is decreased by 1 each turn.

Hammerne
Durability: 3
Rank: C
Range: 0-1
Weight: 7
Exp: 40
Worth: 1800
Effect: Fully restores the durability of one weapon or staff held by the target. Cannot restore other Hammerne staves.

Recover
Durability: 15
Rank: B
Range: 1
Weight: 6
Exp: 17
Worth: 2250
Effect: Fully restore target's HP.

Silence
Durability: 3
Rank: B
Range: 1-(Mag/2)
Weight: 7
Hit: 70
Exp: 30
Worth: 1200
Effect: May silence an enemy, preventing them from using magical attacks or staves.

Sleep
Durability: 3
Rank: B
Range: 1-(Mag/2)
Weight: 7
Hit: 65
Exp: 35
Worth: 1500
Effect: May put an enemy to sleep, preventing them from moving or attacking.

Berserk
Durability: 3
Rank: B
Range: 1-(Mag/2)
Weight: 8
Hit: 60
Exp: 40
Worth: 1800
Effect: May cause an enemy to go berserk. Berserk units are controlled by me, and will randomly target units to attack. Berserk units will not discriminate between enemies or allies.

Rescue
Durability: 3
Rank: B
Range: 1-(Mag/2)
Weight: 6
Exp: 40
Worth: 1800
Effect: Brings an ally next to the caster. You must have that ally's permission to rescue him or her.

Warp
Durability: 5
Rank: A
Range: 1
Weight: 5
Exp: 85
Worth: 7500
Effect: Teleport yourself or an ally to any transversable square within range. Range for teleportation is 1-(Mag/2).

Fortify
Durability: 5
Rank: A
Range: 1-(Mag/2)
Weight: 7
Exp: 60
Worth: 5000
Effect: Restores (User's Mag + 10) HP to all allies within range.
SkillsCharacters may equip skills to grand new abilities. Once a skill is learned, the scroll is destroyed. You may remove skills, but you will not receive a new skill scroll for doing so. Some skills are always active, others must be activated with a command, some have a chance of activating whenever you attack. Each character has a capacity limit. The combined capacity of all skills used by a character may not exceed his or her maximum capacity.

Nihil
Effect: Negates enemy's skills.
Activation: Always
Capacity: 15
Scroll Cost: 3000

Vantage
Effect: Always attack first.
Activation: Always
Capacity: 10
Scroll Cost: 2000

Adept
Effect: Grants an additional attack.
Activation: (Speed)%
Capacity: 10
Scroll Cost: 3000

Wrath
Effect: When your HP is under 50%, your critical rate is increased by 50%
Activation: Always
Capacity: 10
Scroll Cost: 2000

Miracle
Effect: Fatal attacks leave you with half of what your health was before being attacked.
Activation: (Luck)%
Capacity: 5
Scroll Cost: 1000

Resolve
Effect: When your HP is under 50%, Strength, Skill and Speed are multiplied by 1.5.
Activation: Always
Capacity: 10
Scroll Cost: 2000

Counter
Effect: When damaged, half of the damage is returned to the attacker.
Activation: (Skill)%
Capacity: 10
Scroll Cost: 2000

Guard
Effect: Prevents opponent from counter-attacking.
Activation: (Skill)%
Capacity: 10
Scroll Cost: 2000

Corrosion
Effect: Reduces the durability of your target's equipped weapon by 5.
Activation: (Skill)%
Capacity: 10
Scroll Cost: 2000

Parity
Effect: Negates both the attacker and defender's bonuses from skills and terrain.
Activation: Command
Capacity: 5
Scroll Cost: 2000

Gamble
Effect: Accuracy is halved, critical rate is doubled
Activation: Command
Capacity: 5
Scroll Cost: 2000

Smite
Effect: Shoves someone two spaces instead of one.
Activation: Command
Capacity: 10
Scroll Cost: 2000

Celerity
Effect: Movement +2
Activation: Always
Capacity: 15
Scroll Cost: 3000

Provoke
Effect: Makes enemies more likely to attack you. (There is a 50% chance that a unit in range will have to attack you regardless of other targets).
Activation: Always
Capacity: 5
Scroll Cost: 2000

Shade
Effect: Makes enemies less likely to attack you. (There is a 50% chance that a unit in range will be unable to attack you). No effect if you are the only target in range.
Activation: Always
Capacity: 5
Scroll Cost: 2000

Renewal
Effect: User recovers 10% of his or her maximum HP at the beginning of each turn.
Activation: Always
Capacity: 15
Scroll Cost: 1000

Savior
Effect: Speed and skill are not reduced while carrying a rescued unit.
Activation: Always
Capacity: 10
Scroll Cost: 2000

Paragon
Effect: Experience gained is doubled
Activation: Always
Capacity: 15
Scroll Cost: 2000

Discipline
Effect: Doubles weapon experience gained.
Activation: Always
Capacity: 10
Scroll Cost: 1000

Disarm
Effect: Unequips an enemy’s weapon.
Activation: (Skill/2)%
Capacity: 10
Scroll Cost: 2000

Nullify
Effect: Negates bonuses from effective weapons against the user.
Activation: Always
Capacity: 15
Scroll Cost: 3000
Mastery SkillsMastery skills are special skills taught by Occult Scrolls. Only characters promoted to the highest tier are able to learn mastery skills. Each class has it's own unique mastery skill.

When a Lord learns a mastery skill, he may choose between any of the Lord specific skills, or may choose the mastery skill of the class his/her Lord is based off of. When the second Lord learns his/her mastery skill, he/she is not permitted to choose the same mastery skill as the opposing Lord (unless both wish to choose the mastery skill of their base class).

Aether
Effect: Attacks twice consecutively. The first attack restores health equal to damage dealt, the second ignores half of the target's defense.
Activation: (Skill)%
Capacity: 20
Class: Lord

Eclipse
Effect: Attacks 5 times consecutively for half damage, the target's defense is halved for each attack.
Activation: (Skill)%
Capacity: 20
Class: Lord

Stun
Effect: Prevents target from moving for the next 2 turns. Target is still able to attack.
Activation: (Skill)%
Capacity: 20
Class: Falcon Knight, Wyvern Lord

Flare
Effect: Halves target's resistance.
Activation: (Skill)%
Capacity: 20
Class: Sage, Bishop, Druid

Sol
Effect: Restores health equal to damage dealt.
Activation: (Skill)%
Capacity: 20
Class: Paladin, Valkyrie

Luna
Effect: Halves target's defense for the next attack.
Activation: (Skill)%
Capacity: 20
Class: Halberdier, General

Astra
Effect: Attacks 5 times consecutively for half damage.
Activation: (Skill)%
Capacity: 20
Class: Hero, Swordmaster

Colossus
Effect: If your weight is greater than your target's weight, strength is doubled.
Activation: (Skill)%
Capacity: 20
Class: Warrior, Berserker

Deadeye
Effect: 100% attack accuracy and puts the target to sleep.
Activation: (Skill)%
Capacity: 20
Class: Sniper

Lethality
Effect: Instantly kills target. Some targets are immune.
Activation: (Critical/2)%
Capacity: 20
Class: Assassin
Role-Playing Aspects
How much of this we actually use is entirely determined by how much the players WANT to do this. At the bare minimum, I want characters to be given an appropriate name, by which I mean a name that someone could reasonably have in a fantasy based world. If your forum username fits, you can give the character the same name you use on the forums, if not, you have to come up with a different one.

I would also like players to give some details about their character's personality. Please give details without being too specific. I would like to give each character a simple backstory, and at the very end of the game, give details about what happens to the character. Avoid details that are too limiting, I need to be able to adapt you character to the plot and world the game is set in. "X is 23 years old" or "X has a strong sense of justice" or "X tries to avoid killing unless necessary" is fine. If you want to mention a character has siblings, thats fine, but don't give any names. Of course, the final say is yours, but I prefer not to reveal too much of the plot at once so I need to be able to craft some of the specifics myself. If you don't want to give any details, I'll just make them up myself.

Also, as is a tradition in Fire Emblem games, all bosses, and some other important characters have a conversation before beginning combat. If you're willing, we can take turns with me as the boss saying a line and then you saying a line until we're ready to begin the actual combat, otherwise I'll just come up with the entire banter by myself based on the personality of the character.

So pretty much, this game can either be played like a board game or a full roleplaying game depending on what the players want it to be.

Everything Else
Most of the information comes directly from Fire Emblem games. The combat formulas and weapon stats are almost all directly taken from one game or another. Some were decided by averaging stats from various games. Very few were made up. Character starting stats and growth rates were also taken from a sampling of characters of the given class.

Items are not limited to the ones listed in the sections above. Special items were intentionally left off the list. S rank weapons, for example won't be listed until the item becomes available. Enemies, bosses in particular, may be given special weapons or skills which I may or may not directly give information about.

If you have any questions or suggestions, feel free to let me know. I'd be glad to answer questions, and I'm perfectly willing to make changes if a good number of people think its a good idea.

Atrec Randier
2010-07-16, 10:11 PM
Yeah, I was more simply wondering about whether we'd have to find a replacement for that support.

tgva8889
2010-07-16, 11:36 PM
Katleia's not attracted to either of them yet. Attraction only occurs at B support or higher.

Atrec Randier
2010-07-17, 12:56 AM
Hrm, maybe we should stop reducing romance to a dull ranking scheme befoer we all become thoroughly depressed...

TheSummoner
2010-07-17, 01:08 AM
I dunno... things would be a helluvalot simpler.

Atrec Randier
2010-07-17, 01:10 AM
If only, if only...

Penguinator
2010-07-17, 08:26 AM
Katleia's not attracted to either of them yet. Attraction only occurs at B support or higher.

Unless of course, it doesn't happen at all. (Yeah, poor Rennac...)


Hrm, maybe we should stop reducing romance to a dull ranking scheme before we all become thoroughly depressed...

Actually, I'm writing a song called "Maybe It'd Be Better If We All Had Statsheets." This was a part I was thinking of adding.

Atrec Randier
2010-07-17, 08:29 AM
I could imagine that to the tune of "wouldn't it be nice if the world was cadbury". Or whatever the original song was called.

Penguinator
2010-07-17, 10:12 AM
Actually, it's one of the few songs I've written that isn't a parody.

Atrec Randier
2010-07-17, 10:39 AM
This, sir, is something I would dearly love to see.

Back on topic, I may in fact at some stage (maybe tonight/tomorrow) ngage in writing up a plot summary. Don't go expecting a fancy eloquent work of literature, probably just "A kills B, C kills A, D kisses E, C swears blood oath against D" and so forth. If I actually do it :/.

EDIT: WhatI got so far, for purposes of computer switching:


Prologue:

[img] http://img17.imageshack.us/img17/6332/zelliam.

png [ /img]
Baethos is at war with Ortham. Taymeer remains

neutral. War intensifies. Taymeer may not be able

to remain neutral. King Orion III of Taymeer calls

a meeting of the heads of state: Lord Gilford of

Esthos, Lord Valmir of Telma, Lady Alexia of Korsa,

and Lord Bellard of Debrum. Lord Caspian of Hebron,

Orion's brother and successor, is ill; Eldest son

Roan stands in. Captain of the royal guard, Anselm

Gudbrand is also present. Opinon remains divided.

Valmir and Alexia argue for neutrality, Bellard for

siding with Baethos, and Gilford for siding with

either, if at all.

Chapter 1: Diplomacy

Blue (Royal Guard): Anselm Gudbrand (Lord)
Nathaniel (Mage)
Rakken (Shaman)
[S]Nayomi (Theif)[ /S] Lillian (Priest)

Green (Roan's escort): Roan Caspian (Lord)
Francis DuMorne (Priest)
Gerard DuMorne (Knight)
Katleia Darthing (Archer)

Orion calls meeting to an end, nobles disperse.

Soon after, a mysterious raiding party attacks.

They are lead by Lazarias (Swordmaster), Dellius

(General), Zell (Wyvern Lord), Marianne (Paladin)

and Bartrek (Bishop?).

Lazarius enters the battle, by which time most of

his forces are dead. He swiftly disposes of the

remainder of the defenders, headed straight for

Orion. Roan, as a last ditch effort, shoves

Lazarius away. Lazarius defeats Roan with a single

blow. Orion rallies, challenges Lazarius, orders

Anselm to stand down. Lazarius quotes "Erysis",

beheads Orion.

Roan's escort rescue him and escape from castle.

Marianne attacks Anselm, Valmir and Gilford arrive

and distract her, Gilford says to rescue Orion's

son Prince Draven and then go to his manor in

Esthos.

Chapter 2: Flight / Flight

TheSummoner
2010-07-18, 03:19 AM
"Why on earth are you, the heir to the throne, in the middle of Baethos hunting down a group of deadly assasins?"

You'd be surprised how often this sort of thing tends to happen. It's actually quite common.

tgva8889
2010-07-18, 03:33 AM
Hrm, maybe we should stop reducing romance to a dull ranking scheme befoer we all become thoroughly depressed...

Let's put it this way: Neither of them have done anything to make Katleia attracted to them yet. Gerard hasn't done...much of anything besides talk with her randomly, and Roan hasn't done anything with her besides...talk with her randomly.

ottack
2010-07-18, 05:17 AM
You'd be surprised how often this sort of thing tends to happen. It's actually quite common.
I find myself strugling to think of a fire emblem game where it didn't happen. Just felt like pointing it out.

tgva8889
2010-07-18, 05:20 AM
I will be away for 3 weeks starting today. Katleia follows the generally decided upon plan so long as that plan doesn't involve her doing anything that would result in ensured character death.

Atrec Randier
2010-07-18, 05:24 AM
I find myself strugling to think of a fire emblem game where it didn't happen. Just felt like pointing it out.

Yeah, the only exception I can think of would be PoR, simply because Elincia wasn't leading the party (or even fighting for the most part).

Penguinator
2010-07-18, 08:48 AM
Let's put it this way: Neither of them have done anything to make Katleia attracted to them yet. Gerard hasn't done...much of anything besides talk with her randomly, and Roan hasn't done anything with her besides...talk with her randomly.

It sounds so boring when you put it that way... (and then, there isn't much either one can do before reaching the next support capability.)

TheSummoner
2010-07-18, 09:34 AM
Nonsence! Lack of support never stopped Sain from flirting like crazy... it just stopped it from having any use.

Atrec Randier
2010-07-18, 09:39 AM
What, just like Sain in combat? XD

TheSummoner
2010-07-18, 09:49 AM
Could be worse... Could be Lowen.

Xondoure
2010-07-18, 02:32 PM
I quite liked Sain. A friend of mine would always abuse Eagler and Lundgren to max his cavalier levels and give him Wallace's knight crest. Tried it once and promptly died of boredom.

Edit: Looking over the new characters to adjust, I have a small issue. The minimum growth for a priests luck is 50%... which makes it very hard to do the whole min/max thing when one of your less essential stats demands to take up a little below a sixth of your points... The only other thing is I have to ask whether max attributes were edited... because in that case I'm just scrapping what I have and rebuilding.

TheSummoner
2010-07-18, 04:56 PM
The stats were redone quite a while ago, so I can't remember the specifics... though I do believe Priests got a better deal after the revision...

As for the whole luck bit, hows this sound... Find the priest in each of the games from FE6 to FE10 with the lowest luck growth and tell me what they have. After seeing that, I'll consider redoing the priest a bit.

Anyways... since your stats were in before the nitial revision, I'll let you rebalance the growths so long as they aren't radically different, but the current stats stand.

Penguinator
2010-07-18, 06:51 PM
Speaking of which, which team gets the extra priest?

TheSummoner
2010-07-18, 06:59 PM
Probably Green... On promotion, Blue will have three healers as it is whereas Green will have two... Though I haven't looked at what other magic users are waiting and that could have a big effect on what I just said.

Penguinator
2010-07-19, 07:23 AM
Probably Green... On promotion, Blue will have three healers as it is whereas Green will have two... Though I haven't looked at what other magic users are waiting and that could have a big effect on what I just said.

Yeah. The waiting list isn't too kind to magic users. We have three Priests (including Francis and Lillian), three thieves (not counting Atrec because he's Gerard) and only two magic users, a monk and a shaman.

Xondoure
2010-07-19, 03:12 PM
The stats were redone quite a while ago, so I can't remember the specifics... though I do believe Priests got a better deal after the revision...

As for the whole luck bit, hows this sound... Find the priest in each of the games from FE6 to FE10 with the lowest luck growth and tell me what they have. After seeing that, I'll consider redoing the priest a bit.

Anyways... since your stats were in before the nitial revision, I'll let you rebalance the growths so long as they aren't radically different, but the current stats stand.

It's not an issue for this game, more for if I were asked to play a priest in another, but as it seems I'm going to have to scrap anyway the point is moot. Well, at least I have plenty of time before Zelt's starts up to recreate. :smallsigh:

Kuzon
2010-07-20, 02:49 AM
posting to show off my updated sig--and advertise my new game. JOIN IT NOW.

Atrec Randier
2010-07-20, 05:35 AM
Joined... lets hope this one works out.

Penguinator
2010-07-20, 03:43 PM
No! Not another late join...
In all honesty, I'm worried to start mine. These two springing up makes me want to postpone it a bit longer. But I'm worried about not having enough, yet, and that I would have to make up things about the future plot and end up going on hiatus. I'm also worried about having too much already, and that it would either a) turn into a railroaded mess that wasn't fun for the players or b) I would have to scrap something to avoid railroading and need to make changes. I have about twelve maps made, at which point I think the plot is safe to keep from changes. I don't think I'll make any more before it starts up. (Actually, I haven't done anything in a while, I've been busy...) As soon as I finish up the plot to an acceptable point and run a map to see if I can work it properly, the game should be up. This one will live, trust me!

Xondoure
2010-07-21, 01:10 AM
No! Not another late join...
In all honesty, I'm worried to start mine. These two springing up makes me want to postpone it a bit longer. But I'm worried about not having enough, yet, and that I would have to make up things about the future plot and end up going on hiatus. I'm also worried about having too much already, and that it would either a) turn into a railroaded mess that wasn't fun for the players or b) I would have to scrap something to avoid railroading and need to make changes. I have about twelve maps made, at which point I think the plot is safe to keep from changes. I don't think I'll make any more before it starts up. (Actually, I haven't done anything in a while, I've been busy...) As soon as I finish up the plot to an acceptable point and run a map to see if I can work it properly, the game should be up. This one will live, trust me!

I have faith in such a thoroughly planned affair.

Penguinator
2010-07-21, 07:11 AM
That's good. Thanks.

ottack
2010-07-21, 01:44 PM
I'm going to be away for about a week starting on friday. Just giving advance warning.

ZeltArruin
2010-07-21, 02:07 PM
No! Not another late join...
In all honesty, I'm worried to start mine. These two springing up makes me want to postpone it a bit longer. But I'm worried about not having enough, yet, and that I would have to make up things about the future plot and end up going on hiatus. I'm also worried about having too much already, and that it would either a) turn into a railroaded mess that wasn't fun for the players or b) I would have to scrap something to avoid railroading and need to make changes. I have about twelve maps made, at which point I think the plot is safe to keep from changes. I don't think I'll make any more before it starts up. (Actually, I haven't done anything in a while, I've been busy...) As soon as I finish up the plot to an acceptable point and run a map to see if I can work it properly, the game should be up. This one will live, trust me!

I'm the other way around, planning very little in advance, letting the players grab hold and do what they want, until I discover whatever the plot is actually going to be. Like any normal fire emblem game, ignoring any real sense of plot for the first third.

Penguinator
2010-07-21, 03:32 PM
This...is a story full of backstabbery, betrayal, death, escapes, unexpected allies... and that's just before map 10.

TheSummoner
2010-07-22, 11:21 AM
The game can't continue if you guys insist on staying places that are peaceful... atleast for the time being...

Atrec Randier
2010-07-22, 07:21 PM
Fair point that...

From my point of view, green's ready, up to Mando though.

Reverent-One
2010-07-22, 09:01 PM
I think we're about ready to move on too. Feel free to chime in if you disagree Blue.

Penguinator
2010-07-22, 10:04 PM
I don't think I can handle all the roleplaying...:smalltongue:

Atrec Randier
2010-07-22, 10:40 PM
Eh, it's mostly about fitting in the character molds that so easily mesh with these kinds of reality. Lords need to make a heroic speechy thing every few chapters or so, knight-ish people need the occasional comment on the bitterness of war, and so forth. Or take a different path, e.g. Rakken. Everybody loves Rakken!

Xondoure
2010-07-22, 10:58 PM
Yeah, onwards to victory in battle... and new staves.

Penguinator
2010-07-23, 07:16 AM
Everybody loves Rakken!

True, very true. Geno does a good job.

Noble Savant
2010-07-23, 09:44 AM
I'm... Well, I'm back guys. Things best not discussed have been keeping me down, but I'm back. And here to stay, I hope. I'm terribly, terribly sorry.

Eheh. Shall I start reading through the archives, or do you all want to give me some updates?

TheSummoner
2010-07-23, 10:53 AM
Holy sh-!

Hes back! Hes back! Hes finally back!

Cruentus_Deus
2010-07-23, 01:07 PM
Yay, the other lord has returned!

Penguinator
2010-07-23, 04:02 PM
Fire Emblem: Return of the King
Fire Emblem: Return of the Guard of the King
Fire Emblem: Return of Noble Savant

Forget it. I'm not making a movie for this.

TheSummoner
2010-07-23, 04:07 PM
How about...

Fire Emblem: Return of the guy who stabs guys and doesn't afraid of anything.

Penguinator
2010-07-23, 04:20 PM
Ah, yes. Fire Emblem:RotGWSGaIAoA. Shows promise. Now, would you shorten that to Fire Emblem:Rot or Fire Emblem:GaIA? (Purely based on the acronym spelling something)

TheSummoner
2010-07-23, 05:20 PM
Its actually Fire Emblem:RotGWSGaDAoA

And I wouldn't shorten it.

Mando Knight
2010-07-23, 06:09 PM
TheSummoner's a pretty cool guy. Eh makes long acronyms and doesn't afraid of anything.

Atrec Randier
2010-07-23, 09:54 PM
Fire Emblem: TheSummoner, the Guy Who Acronyms, Doesn't Afraid of Anything, AND Can Keep a Game Running

FE: TStGWADAoAACKaGR

..wow, that's almost pronounceable...

Arq Kujos
2010-07-23, 10:08 PM
That hurt my brain......:smallfrown:

Penguinator
2010-07-24, 08:37 AM
I changed doesn't to isn't because I'm a grammar nazi.

Mando Knight
2010-07-24, 12:10 PM
I changed doesn't to isn't because I'm a grammar nazi.

Yeah, but the meme started from something like

"Halo's a pretty cool guy. Eh kills aliens and doesn't afraid of anything."

Penguinator
2010-07-24, 05:10 PM
Ah. Forgive me for not being up-to-date on my memes.

TheSummoner
2010-07-24, 10:30 PM
TheSummoner's a pretty cool guy, eh just advanced the plot slightly, has the next maps about 50% done (just maps, not enemies yet =/) and doesn't afraid of anything.

Geno9999
2010-07-25, 03:31 PM
TheSummoner's a pretty cool guy, eh just advanced the plot slightly, has the next maps about 50% done (just maps, not enemies yet =/) and doesn't afraid of anything.

Good Lord, how are going to acronym that!? I almost choked the last one.


Everybody loves Rakken!
YAY!:D
I try to play Rakken with generally 3 types of his mind:
Regular (Who takes sort of a more leader approach, and is the most often "seen" personality) and Sarcastic (tends to argue and be a bit more sarcastic about some of the "regular"'s plans.) These two produce a variety of in-between personalities. And of course, the potential fan-favorite:
Meme/Pop-culture spewing side; The most strange and bizarre of Rakken's sides, who ends up not only confusing the sane people around him, but also Rakken himself, as most of the time he has no idea what on earth this guy is talking about. Possibly a result of Rakken's previous attempts to "cure" himself, and occasionally gets through, despite the other Rakkens' attempts to contain him/it.
Think of the contrast between Regular/Sarcastic and M/Pcs Side as the contrast between Homestar (http://www.hrwiki.org/wiki/Homestar) and Homsar (http://www.hrwiki.org/wiki/Homsar).

TheSummoner
2010-07-26, 01:28 AM
No need to worry about acronyms for that one... its not a game, just a fact.

I swear... If I was slightly more insane, those last maps would've been fog of war maps... But doing that on a forum game would just be... painful is about the only word I can think of that fits.

Xondoure
2010-07-26, 01:34 AM
No need to worry about acronyms for that one... its not a game, just a fact.

I swear... If I was slightly more insane, those last maps would've been fog of war maps... But doing that on a forum game would just be... painful is about the only word I can think of that fits.

Throwing in field of site wouldn't be fun no. That, and we would be so paranoid I doubt we'd move at all.

ZeltArruin
2010-07-26, 06:55 AM
No need to worry about acronyms for that one... its not a game, just a fact.

I swear... If I was slightly more insane, those last maps would've been fog of war maps... But doing that on a forum game would just be... painful is about the only word I can think of that fits.

I was planning some night maps that would have been fog of war, then I began to realize how tedious that would end up being.

Atrec Randier
2010-07-26, 07:36 AM
Yeah... The only way I can see fog of war even coming close to working in this medium is to have units unseen only at the beginning when there's no chance of anyone seeing them. Hmm, gives me an idea...

Incidentally, anyone have a good mapping sheet? I've had ideas floating around in my head for a while...

Penguinator
2010-07-26, 05:34 PM
I use serenes-forest. Just copy/paste them into a large MSPaint document.
And hey, if you're going to set up a game, warn your friends here, aye?

TheSummoner
2010-07-26, 06:01 PM
Fog of war is pretty much an impossibility for forum games... it would require updating after each and every move since more enemies might be revealed and because players entering the fog might bump into enemies... The fact that there are no resets would have the players second-guessing their every move and likely end up as pincushions.

The only way I could see it working is if the fog rolled in and out every few turns, but even that is a bit of a stretch.

Like I said, I considered it, but realized it wouldn't work... I'm not crazy enough to push that sort of thing... But imagine the reactions when bolting/ballista fire started raining down on them from the fog!

Penguinator
2010-07-26, 06:14 PM
That would be absolutely horrible.

TheSummoner
2010-07-26, 06:45 PM
Made worse by the fact that some characters could barely take a hit from that... the magic users on blue and greg on green in particular... Unless they had full or near-full health, a single bolting/ballista shot would drop them.

tgva8889
2010-07-26, 09:01 PM
Yeah, I hate those things in-game. They're totally ridiculous, and actually using them yourself is impractical because most of the time you're on offense, not defense. Blaaaaagh.

I want Katleia to use a Ballista at some point, just for kicks. Especially because even though her class can use one, she's never seen one before.

TheSummoner
2010-07-26, 11:02 PM
Well... lets see...

Next two maps probably wont have any ballistas...

Map after that might have some you can hijack from the enemy...

A few maps after that when it really starts to hit the fan, theres a chance you might be in a position to use them depending on how the maps leading up to the fan hitting play out.

Atrec Randier
2010-07-27, 09:28 AM
Woo, mappin' like a pro!

http://memberfiles.freewebs.com/70/68/51036870/photos/Pics-for-linking/test_map.png

ThePhantom
2010-07-27, 09:33 AM
Well... lets see...

Next two maps probably wont have any ballistas...

Map after that might have some you can hijack from the enemy...

A few maps after that when it really starts to hit the fan, theres a chance you might be in a position to use them depending on how the maps leading up to the fan hitting play out.

Well, at least it will be a while before I have to worry about long ranged death then. That's good.

Karsh
2010-07-27, 09:45 AM
Don't be so sure. He said nothing of Boltings, Purges, or Fenrirs.

EDIT: Or God forbid, Berserks.

ThePhantom
2010-07-27, 10:04 AM
We already had the bolting, and that and ballistas are the things I have to worry about.

Atrec Randier
2010-07-27, 10:33 AM
No, Karsh is right, ballistas and boltlings are kind loving devices compared to the all-conquering berserk staff. Give that thing 2 rounds and you're blubbering like a sissy scarred by domestic violence. "Stop it, Hector, stop! Can't you see you're tearing us apart!"

TheSummoner
2010-07-27, 12:00 PM
Woo, mappin' like a pro!

http://memberfiles.freewebs.com/70/68/51036870/photos/Pics-for-linking/test_map.png

Not a bad start, a little small and lacking a bit of decoration, but still quite nice.

Xondoure
2010-07-27, 12:07 PM
Well blue, I'd say we hit the Tavern, because nothing smells of plot like drunken brawls, wise bartenders, informative barmaids, and sulking strangers, but it's not really in character for little lilli so I'll leave it to someone else.

TheSummoner
2010-07-27, 12:12 PM
Well theres 6 if you, nothings saying you all have to check out the same area at once.

tgva8889
2010-07-27, 02:32 PM
I have plots and ideas for ways to set up a game in my head, but they require a lot of work and lots of spriting/mapping that I am incapable of doing with my present time. But I love watching the games, and I'm glad we're still kicking.

Penguinator
2010-07-27, 04:50 PM
http://img256.imageshack.us/img256/5031/katleiaportrait.png

As they approach Katleia seems increasingly more uncomfortable. By the time they are standing in front of the fortress she is visibly shivering and shaking.

Nab this one, Gerard.:smallwink:

And hey, it's SO much fun when you get to castles.
http://img203.imageshack.us/img203/9638/mapsixcloseup.png (http://img203.imageshack.us/i/mapsixcloseup.png/)

Geno9999
2010-07-27, 10:22 PM
No, Karsh is right, ballistas and boltlings are kind loving devices compared to the all-conquering berserk staff. Give that thing 2 rounds and you're blubbering like a sissy scarred by domestic violence. "Stop it, Hector, stop! Can't you see you're tearing us apart!"

What's the worse part about them is that the berserked Allies still can run through your (non-berserked) Allies and stab your squishier units: I found this out the hard way at Endgame of FE7, Raven was hit by a staff, and I forgot to bring along a Restore, so I figured that I put Oswin in the doorway (Raven had taken down Linus and Llyod, so he was in the room where they spawned.) Raven, in his mad/berserk/drunken state, ran past Oswin, and STABBED LUCIUS FOR A ONE-HIT KILL. Not fun. :smallannoyed: (For bonus betrayal points, Raven and Lucius had an A rank support. "Why Raymond, WHY!?!?")

TheSummoner
2010-07-28, 01:21 AM
When did I say you wouldn't be up against enemies wielding berserk staves? ^_^

Atrec Randier
2010-07-28, 03:51 AM
That's the bad part, you didn't...

Penguinator
2010-07-28, 10:51 AM
Don't be so sure. He said nothing of Boltings, Purges, or Fenrirs.

EDIT: Or God forbid, Berserks.

This was the quote. He's pointing out that you DIDN'T say there would be no Berserks. :smallsigh:

Also, question. Would a Berserk-using enemy be able to hit a Neutral unit? I suppose they would be...:smalleek:

TheSummoner
2010-07-28, 10:56 AM
Ya know, I never considered that...

I could give them a godly ally but then berserk it... Heh...

Kasanip
2010-07-28, 11:02 AM
Ya know, I never considered that...

I could give them a godly ally but then berserk it... Heh...

Such a strategy can only lead to tragedy. :smallfrown:

TheSummoner
2010-07-28, 11:09 AM
Plot wise or as in the death of a player character?

Karsh
2010-07-28, 11:49 AM
Yes.

Stupid 10 character limit ruining my comedic timing.

TheSummoner
2010-07-28, 01:46 PM
Just finished the maps for the next chapter. I've got some fun ideas... Ooh yes ^_^

Noble Savant
2010-07-28, 03:01 PM
And suddenly, I am filled with dread.

Karsh
2010-07-28, 03:13 PM
I eagerly look forward to seeing Byron's leveled up stats.

Alternatively, I eagerly look forward to seeing Byron's 100%+ growths when he shows up as level 1. :smallwink:

TheSummoner
2010-07-28, 03:14 PM
Dont worry... your next map should be fairly straightforward... its the one after that you need to dread.

ZeltArruin
2010-07-28, 03:27 PM
I eagerly look forward to seeing Byron's leveled up stats.

Alternatively, I eagerly look forward to seeing Byron's 100%+ growths when he shows up as level 1. :smallwink:

You've been waiting for over a year now, I guess I have a long wait ahead for my thief, huh? Unless both teams are getting them at the same time and the two thieves ahead of me don't show....one can hope.

Edit: I guess you are one of those two thieves...so uh, yeah, just one other thiefling ahead of me.

Penguinator
2010-07-28, 04:51 PM
Ya know, I never considered that...

I could give them a godly ally but then berserk it... Heh...

You know, I'm sorry I suggested it... That's a way to start a map, huh? Have a recruitable neutral unit in the middle of the map, and then have it be easily berserked...

TheSummoner
2010-07-28, 05:04 PM
Nah, I was thinking more along the lines of this...

Around chapter 20 or so, both Blue and Green are on the same map, finally confronting the bad guys. Suddenly, one of their hellish experiments breaks free forcing the bigbads to temporarily have bigger fish to fry and not worry about killing the PCs for the time being. The experiment breaks through a wall... its the twisted form of an enormous two headed wolf made from human bodies (Imagine humanoid forms made of wax. Now melt them a bit to where they're in a bubbling pool but still retain some of their general features. Now shape this mass into the form of a two headed wolf. Now replace the wax figures with actual people. Still living people in never-ending agony, screaming out in pain, most driven to madness, but some still begging for death that never comes).

The monster bursts through the wall and starts eating "enemy" soldiers. Whichever superboss is present confronts the thing, but it berserks them... Yep, it can use magic and now you're screwed because instead of fighting one incredibly powerful enemy, you now have to fight a world ending abomination of pure evil... in addition to the wolf-thing.

Something like that ^_^

Penguinator
2010-07-28, 05:19 PM
Oh, wow, that's... HOW DOES ANYBODY HERE SLEEP AT NIGHT?

TheSummoner
2010-07-28, 06:10 PM
Sleep? Sleep is for the weak. I never sleep. Ever. *big toothy grin*

Penguinator
2010-07-28, 06:21 PM
You're right. Trancing is where it's at.

...Don't look at me like that.

Reverent-One
2010-07-28, 08:35 PM
In the interest of getting things going, Jalnir is going to take some initiative.

Penguinator
2010-07-28, 10:17 PM
Yeah, Jalnir. What a guy.

TheSummoner
2010-07-28, 10:23 PM
He buys random people drinks and doesn't afraid of anything.

Geno9999
2010-07-28, 10:32 PM
Oh, wow, that's... HOW DOES ANYBODY HERE SLEEP AT NIGHT?
Ummm... I just point the Sleep stave at myself. It'll probably work, provided that my Magic is significantly greater than my Resistance.

Reverent-One
2010-07-28, 10:34 PM
He buys random people drinks and doesn't afraid of anything.

Darn right! Just ask Pavlov, or that Wyvern dude. By the way, I understand the Tesla reference with the Green's boss, but not how Pavlov fits in as an archer.

Penguinator
2010-07-28, 10:42 PM
And critikills bosses. Ninja'd...

I second Reverent-One's question about Pavlov as an archer. And I got ninja'd again. Man, twice in the same post...

TheSummoner
2010-07-28, 10:44 PM
Darn right! Just ask Pavlov, or that Wyvern dude. By the way, I understand the Tesla reference with the Green's boss, but not how Pavlov fits in as an archer.

Pavlov the boss had wolves. Pavlov the person worked with dogs.

Penguinator
2010-07-28, 10:52 PM
I thought maybe when ..whoever was yelling at Pavlov (Unless it was the other boss, I don't remember, and I'm too busy to look it up) called him a dog. Or something.

TheSummoner
2010-07-28, 11:03 PM
Sounds like something I might've done... dont remember honestly.

Anyways, the reference was the fact that he had wolves... The fact that he was an archer was because I wanted each map to have a long-range boss and didn't want to go with two magic users.

Penguinator
2010-07-29, 12:25 AM
Nope, I was wrong. I just looked. I thought I remembered it. But I guess not.

Xondoure
2010-07-29, 01:21 AM
Nah, I was thinking more along the lines of this...

Around chapter 20 or so, both Blue and Green are on the same map, finally confronting the bad guys. Suddenly, one of their hellish experiments breaks free forcing the bigbads to temporarily have bigger fish to fry and not worry about killing the PCs for the time being. The experiment breaks through a wall... its the twisted form of an enormous two headed wolf made from human bodies (Imagine humanoid forms made of wax. Now melt them a bit to where they're in a bubbling pool but still retain some of their general features. Now shape this mass into the form of a two headed wolf. Now replace the wax figures with actual people. Still living people in never-ending agony, screaming out in pain, most driven to madness, but some still begging for death that never comes).

The monster bursts through the wall and starts eating "enemy" soldiers. Whichever superboss is present confronts the thing, but it berserks them... Yep, it can use magic and now you're screwed because instead of fighting one incredibly powerful enemy, you now have to fight a world ending abomination of pure evil... in addition to the wolf-thing.

Something like that ^_^

Wait, so Envy is the final boss? :smalltongue:

As a side note, would it be alright if Lillain uses her noble connections to try and contact the leadership around here?
Edit: As in knowing them on an aquaintence or above level?

TheSummoner
2010-07-29, 02:03 AM
Wait, so Envy is the final boss? :smalltongue:

I wouldn't call Envy a two-headed wolf, nor would I say he’s entirely composed of those creepy human-face things (http://www.youtube.com/watch?v=54LdoKi8I3k#t=914), but I did recently re-watch the second anime and have been playing alot of Dwarf Fortress... Envy and the Titans/Forgotten Beasts definitely influenced that description. Ah, you have no clue how happy it makes me that you picked up on that.

I dunno, something about giving something a humanoid form and then warping it makes it horrifying. It works, so why fight it?

That and I've always liked Envy... Despite being a complete monster, deserving a slow and painful death, you actually kinda pity the guy when it finally happens.

But I digress... The final boss will not be Envy... he’s just one of the bosses leading up to the final boss... Nah, Sloth is gonna be the final boss. Super fast AND super strong, pretty damn hard to beat that without using techniques passed down your family line * * * FOR GENERATIONS * * * :smalltongue:


As a side note, would it be alright if Lillain uses her noble connections to try and contact the leadership around here?
Edit: As in knowing them on an aquaintence or above level?

Go for it if you want. Might work, might open up a portal to hell where legions of bipedal hair and skinless, three eyed bears with more teeth than the Osmond family (http://tvtropes.org/pmwiki/pmwiki.php/Main/MoreTeethThanTheOsmondFamily) try to tear you limb from limb and devour your flesh. Won't know unless you try ^_^.

Arq Kujos
2010-07-29, 11:24 AM
Wow, Kain is surprisingly more ruthless than I thought he was.

Anyway, Summoner, I accidentally deleted the post you sent me that had all my stats. Could you be so kind as to send me another?

TheSummoner
2010-07-29, 12:05 PM
Luckily, I still have that PM...


Just did the levelups... You were leveled from level 1 to level 11, a total of 10 levelups. You gained the following stats.

+8 HP
+7 Str
+1 Mag
+4 Skl
+4 Spd
+3 Luck
+2 Def
+1 Res

For a total of

HP: 33
Str: 15
Mag: 1
Skl: 10
Spd: 12
Luck: 4
Def: 5
Res: 1

Karsh
2010-07-29, 12:11 PM
Summoner, did you get the PM I sent you a while back with the tweaked growths for Byron?

ZeltArruin
2010-07-29, 12:18 PM
I take it Kain is taking the role of glass cannon? He has lower defence than Jalnir, in addition to tremendous str and axes, so yeah.

TheSummoner
2010-07-29, 12:21 PM
Summoner, did you get the PM I sent you a while back with the tweaked growths for Byron?

Yeah, I have it.


I take it Kain is taking the role of glass cannon? He has lower defence than Jalnir, in addition to tremendous str and axes, so yeah.

Myrmidon/Swordmaster is to Sword as Pirate/Berserker is to Axe. Biggest difference being Myrmidon/Swordmaster tend to favor speed and skill whereas Pirate/Berserker go for raw strength.

Xondoure
2010-07-29, 12:22 PM
I take it Kain is taking the role of glass cannon? He has lower defence than Jalnir, in addition to tremendous str and axes, so yeah.

Good HP though, which is how axe types seem to role in FE, ignoring generals of course.

By the way, welcome to the game!

Penguinator
2010-07-29, 12:41 PM
Wow, Kain is surprisingly more ruthless than I thought he was.

Actually, when Hulgarth finally makes it in, I planned on having him use the stereotypical pirate shouts. Favorite being "Yahaar!"

Cruentus_Deus
2010-07-29, 09:25 PM
That will be hilarious if you can pull it off, especially other characters' reactions to it...I can't wait. I love the stereotypical pirates :smallbiggrin:.

I'm probably going to play Geras smart, sarcastic, and kind of a pansy. In a fighting game. Work that out, whydontya? (Or not, now that I think about it, there's plenty of them)

Penguinator
2010-07-29, 11:02 PM
and kind of a pansy.

Well, sticking to Fire Emblem... Lesee... Neimi is a crybaby, albeit a total badass. That's... close. But then, she's (obviously) female, so it's accepted better. Then again, not really a pansy because she doesn't mind fighting, so... Too tired to think of any others...

Actually, off-topic, but on-topic, one of the characters in one of my games has the battle cry, "Let's dance, pansies!"

TheSummoner
2010-07-29, 11:31 PM
Rhys was kinda frail... wouldn't call him a pansy, but if his support conversations are any indication he would've been worthless in any role other than healer (and later badass wielder of light magic)

ThePhantom
2010-07-30, 09:07 AM
Hey Green, ask the guy who can fly to go over the wall and open the door.

TheSummoner
2010-07-30, 10:16 AM
A good idea, but don't you think there would be a roof over the fortress?

ZeltArruin
2010-07-30, 10:32 AM
Since when do buildings have roofs? Fantasy world indeed :smallbiggrin:

Karsh
2010-07-30, 10:36 AM
Buildings never had roofs in Fire Emblem. :smalltongue:

Zelt, look for giant ninja-scorpions, not robo-scorpions.

TheSummoner
2010-07-30, 10:41 AM
Just because you can't see it doesn't mean it isn't there. It'd be pretty damn hard to play a top down game if the roof was displayed when playing maps inside of a building.

ThePhantom
2010-07-30, 10:57 AM
Fortress have towers and ramparts open to the air, and there are doors to the rest of it up there. Well, usually.

Karsh
2010-07-30, 11:02 AM
Just because you can't see it doesn't mean it isn't there. It'd be pretty damn hard to play a top down game if the roof was displayed when playing maps inside of a building.

Kidding.:smallwink:

Penguinator
2010-07-30, 11:24 AM
Houses and villages had roofing.
So, wait, was the tunnel the part that was half-right?

...Outdoor dungeon entrance? Medieval storm-doors? (Did they even have those?)

Cave leading underground? Magical illusion covering an entrance? ..Laundry shoot?

TheSummoner
2010-07-30, 11:40 AM
*sigh* You're overcomplicating things... Just pay attention to what I've said about the place and know that Atrec has it half right. Its nowhere near as complicated as you're trying to make it.

ThePhantom
2010-07-30, 11:49 AM
Sorry Summoner. :smallfrown:

TheSummoner
2010-07-30, 11:59 AM
No, not you Phantom, your idea was actually pretty good. Penguinators the one with all these crazy ideas about illusions and storm doors and magical portals and jellybeans.

ThePhantom
2010-07-30, 12:04 PM
Oh, thank you.

ZeltArruin
2010-07-30, 12:45 PM
Just because you can't see it doesn't mean it isn't there. It'd be pretty damn hard to play a top down game if the roof was displayed when playing maps inside of a building.

I was also kidding.

Karsh
2010-07-30, 12:51 PM
I think I have an idea of it, but I'll sit on it unless Summoner says it's ok to try and help.

Penguinator
2010-07-30, 01:26 PM
Penguinators the one with all these crazy ideas about illusions and storm doors and magical portals and jellybeans.

Where did the magical portals and jellybeans come from? I swear, I'm innocent!

..No, I was just poking fun at standard hidden entrances. That wasn't supposed to be taken seriously.

tgva8889
2010-07-30, 03:40 PM
Man is it fun to lay a nervous character. I get to use dashes and ellipses...it's awesome.

Penguinator
2010-07-30, 09:35 PM
SECRET ENTRANCE HIDDEN BY FOLIAGE!!

Well, that's no fun.

TheSummoner
2010-07-30, 10:16 PM
Fun or not, its the right answer.

On an unrelated note...

Dear Idea Log,

Today I came up with a great idea for a map in the somewhat distant future. Exactly how it plays out and which team gets it depend on player actions, but I think this idea is simply too awesome to pass up. Needless to say, there will be much doom. DOOM! DOOOOOOOOM!!!

Penguinator
2010-07-31, 08:17 AM
That, on the other hand, sounds like fun.:smallbiggrin:

tgva8889
2010-07-31, 12:15 PM
"It-t's...okay. I'm...just c-cold." She brings her arms up and begins massaging her sides, then walks near to the gate. Carefully, she examines the door, though her shivering has not stopped nor has it neared stopping.


"Oh, is that all? Here." Roan pulls off his cape and puts it around Kat's shoulders. "I'm going to look around a bit more, and it would do more good keeping you warm than getting in my way."

I'm sorry. The fact that Roan is totally a guy is just amusing to me.

TheSummoner
2010-07-31, 07:24 PM
Just posting to say that the map should be up tomorrow for green. I just need to stat up the enemies and it's good to go.

This map is going to be a bit different than the other ones... Nothing too insane, but... well, you'll see soon enough. Might not be a bad time to sort out your caravan, though you might be waiting to see what you're up against... which is fine.

As for blue, you guys have a bit more to do/figure out before map time. I really don't think I need to say much since its more a matter of getting a few more posts in than anything else.

Xondoure
2010-07-31, 09:20 PM
(Looks like we're waiting on pirate man)

TheSummoner
2010-08-01, 04:47 AM
Well feel free to give him a kick in the ass if you see the need. :smallwink:

Penguinator
2010-08-01, 09:00 AM
The cleric runs and kicks the pirate! CRITICAL HIT! For massive damage! ...Kain loses 3 Hp.

TheSummoner
2010-08-01, 07:40 PM
Green map is up.

Geno9999
2010-08-01, 08:31 PM
The cleric runs and kicks the pirate! CRITICAL HIT! For massive damage! ...Kain loses 3 Hp.

This just reminds me of some hilarious fails in FE10: Random Red attacks the Yellow Priest! 20 Damage! Yellow Priest does a critical hit!... all of 0 damage.

Penguinator
2010-08-01, 09:00 PM
It's always fun to send your tanks up to an enemy with bonus-crit.

Swordmaster attacks Gilliam! CRITICAL! No Damage!

Cruentus_Deus
2010-08-02, 04:43 PM
I remember that happening so dang much in the "Defend Rausten" mission... at least 3 SMs with Silver swords crit him and do absolutely nothing at all.
Gilliam, while having dang low speed, is a GOD.

TheSummoner
2010-08-02, 09:10 PM
The title of Knight-God can only go to Gatrie.

60% Strength Growth.
60% Defense Growth.
60% Speed Growth (NOT A TYPO!).
100% Awesome.

Hell, his only growth below 30% is his essentially useless Magic growth. Even his Resistance, generally the Achilles heal for the Knight/General class is a respectable 30%. Sure, hes not a lord... hes probably not even the most powerful character in a game full of overpowerful badasses (seriously... Arans got a freaking 75% Str, 75% Skill and 70% Def growth... Soren's lowest growths are both 25% and everything other than Strength and Defense are 35% or better... Edward, a fragile speedster still has 85% HP growth and 60% strength. Even Meg, arguably the worst character in the game, has 375% total growth. Everyone in that freaking game is a essentially a god... And the game is still hard as hell.), but hes still probably the best Knight/General in the SERIES.

Cruentus_Deus
2010-08-02, 09:51 PM
Fine. he's one of two or three. Gatrie is the god of gods for generals though. Gilliam maybe for the GBA titles, maybe Amelia. I've only really played FE8, though, so...

Penguinator
2010-08-02, 10:07 PM
Amelia gets more level ups. But some hardball players don't use her because they refuse to level-grind in the tower.

TheSummoner
2010-08-02, 10:10 PM
Real gamers don't grind =P

And real gamers won't use the "Casual Mode" in New Mystery of the Emblem. Seriously... If you get rid of permanant character death, then you get rid of one of the things that makes Fire Emblem stand out... that makes Fire Emblem great. No, I don't care if its optional, I still find it disgusting.

Karsh
2010-08-02, 10:35 PM
There's nothing quite like having the soft reset keystroke down to a zen-like art form. Every time a character dies and you reset in the same motion, you come closer to transcending this reality.

Kuzon
2010-08-02, 10:48 PM
There's nothing quite like having the soft reset keystroke down to a zen-like art form. Every time a character dies and you reset in the same motion, you come closer to transcending this reality.this is sig-worthy, mind if i take it?

aje8
2010-08-02, 10:50 PM
Real gamers don't grind =P

And real gamers won't use the "Casual Mode" in New Mystery of the Emblem. Seriously... If you get rid of permanant character death, then you get rid of one of the things that makes Fire Emblem stand out... that makes Fire Emblem great. No, I don't care if its optional, I still find it disgusting.
So true. FIGHT THE POWER! In all serious, I too will not be using the casual mode.


Fine. he's one of two or three. Gatrie is the god of gods for generals though. Gilliam maybe for the GBA titles, maybe Amelia. I've only really played FE8, though, so...
Just FYI, Oswin from Fe7 makes both Amelia and Gilliam look like chumps. I actually don't think either is usable with out grinding, which is a sin punishible by extreme dishonor.

TheSummoner
2010-08-02, 11:05 PM
So true. FIGHT THE POWER! In all serious, I too will not be using the casual mode.

Just FYI, Oswin from Fe7 makes both Amelia and Gilliam look like chumps. I actually don't think either is usable with out grinding, which is a sin punishible by extreme dishonor having every drop of blood in your body boil while you're still somehow kept alive in excruciating pain for a few seconds that feel like an eternity before the sweet embrace of death finally comes.

I've got issues with how easy games are nowadays. Give me an oldschool game that requires actual skill to last even a minute once you get past the first one or two warmup levels over these crappy modern easy games anyday.

And don't get me started on achievements. Seriously... the next 15 pages will be me ranting if you do.

Xondoure
2010-08-02, 11:34 PM
There are a few games that are still a pain on insanity, but personally, I don't have enough time to get good enough at them. -shrug-

TheSummoner
2010-08-02, 11:52 PM
I've got the exact opposite problem... Too much time.

No job, no girlfriend, out of school until fall... It's driving me crazy.

Hell, I'm playing Banjo-Tooie right now to kill the time...

Karsh
2010-08-03, 12:03 AM
this is sig-worthy, mind if i take it?

By all means. Spread the universal truth.

Penguinator
2010-08-03, 10:03 AM
Okay, I haven't been keeping up-to-date on the new remake, but Casual mode sounds like a joke. (And if the characters don't get any more characterization than they did in Shadow Dragon, why would you want to keep most of them alive, anyway?)

Geno9999
2010-08-03, 01:56 PM
There's nothing quite like having the soft reset keystroke down to a zen-like art form. Every time a character dies and you reset in the same motion, you come closer to transcending this reality.

This. Oh so much.

aje8
2010-08-03, 07:04 PM
I've got issues with how easy games are nowadays. Give me an oldschool game that requires actual skill to last even a minute once you get past the first one or two warmup levels over these crappy modern easy games anyday.

And don't get me started on achievements. Seriously... the next 15 pages will be me ranting if you do.
I don't know, I'm in sorta of a weird place with game right now where I'm both annoyed at how easy games are and having no time to play them. It's the worst of both world.... I find every game either annoyingly easy or too time consuming for my life.

Penguinator
2010-08-03, 07:42 PM
I know the feeling... And my DS broke, so... I replayed Yellow and did a Nuzlocke run of Crystal. I'd play more than Pokemon, but I seem to have misplaced my Sacred Stones cartridge.

TheSummoner
2010-08-03, 09:14 PM
I don't know, I'm in sorta of a weird place with game right now where I'm both annoyed at how easy games are and having no time to play them. It's the worst of both world.... I find every game either annoyingly easy or too time consuming for my life.

Its not like you have to finish any given game in one sitting. At this point, I've all but stopped playing new games... they just don't challenge me. Alot of the games I play on a more regular basis are either because they were legitimately difficult (the Megaman series for example), nostalgia, or because despite a lack of mind-numbing difficulty, the game is just... really freaking good.

Newer games just don't have much appeal to me. Rather than substance, the focus seems to be on creating a mediocre game with good graphics and a difficulty curve accessable to even the most brain-damaged of chimps. Personally, I'd take Banjo-Kazooie with its bright and colorful, somewhat blocky and quite outdated graphics and genuinely fun gameplay over any generic FPS game with 20,000 shades of Gunmetal Gray, Grungy Green and Boring Brown any day.

Geno9999
2010-08-03, 09:30 PM
And don't get me started on achievements. Seriously... the next 15 pages will be me ranting if you do.
Not to set off a 15 page rant, but...
I'm fine with achievements if it's stuff that's actually challenging. Take Mega Man 9/10 for example: Can you beat the game without missing with the Mega Buster? Without firing a shot at all? Hatless? Under 60 minutes? Beat the Robot Masters in 10 sec or less? Challenges that I'm not likely be able to do on my first run.

Penguinator
2010-08-03, 09:35 PM
It's things like "First Blood: You killed an enemy! You're so special! Everybody else has already killed over 9,000 and you've only killed one! What's the matter with you?!" that I venture to guess set Summoner off.

TheSummoner
2010-08-03, 10:25 PM
I'll try to keep this under 15 pages...

I see achievements as a cheap cop-out for game length. They tend to range from stupidly easy (Achievement! You turned the game on!) to retardedly impossible (Achievement! You killed the giant enemy crab final boss in under 5 seconds using the weakest weapon in the game while wearing a tutu and doing 15 backflips over the course of the fight and taunting the second the boss died and getting splashed by its blood as it explodes!) to idiotic and counterintuitive (Achievement! You fell over 1000 feet to your death!) to just plain unnecessary (Achievement! You beat the game! Really? Shouldn't beating the game be the reward in itself?). They're often used as cheap padding so developers can claim a game is longer than it is from start to finish without having to actually add any extra content.

Achievements also break immersion. Achievement! You killed the final boss! Really? That guy I just killed... the guy on the ground over there being swarmed by flies... hes dead? I just killed him? Did you really need to pop up on the screen, ruining my immersion, taking my attention away from that badass cutscene where the bigbad is pulled through a rift to hell, swearing revenge to tell me something I already knew?

Your reward for beating the game is beating the game. If you want to add on additional challenge, go for it. Your reward for that is the knowledge that you can do it. I don't need something to flash on my screen to tell me that. I'll give you an example... Pikmin 2. The least possible time you can beat Pikmin 2 with 100% completion in is 8 ingame days. I could explain why in detail if you like, but for now, just take my word for it. I've done this. I did it because I wanted to challenge myself and thought it would be fun. I don't need some menu in the game to confirm it for me. Does doing this make me some sort of super awesome gamer? As many resets as I had to do to pull it off, I'd say no... I'm just a stubborn ass with enough time on my hands to pull it off.

If I haven't told you before... I'm OCD. I'm very very very very (this is about 3 pages of my rant right here so lets just skip ahead) very very very very OCD. I pick up a game for enjoyment... because I want to have fun. I'm also the kind of guy who typically won't call a game finished until I reach 100% completion. When I pick up a ridiculous challenge, I do it because I want to. I don't need a list of things ranging from stupid to ridiculous telling me I haven't completed the game yet. Another example... Megaman 9. Yeah, I did Mr. Perfect. I spent 3 weeks straight playing that damn game in every free moment I had because I wanted that. 3 weeks straight in Wily's castle (the Robot Masters were all taken care of in a single night, the entirety of that challenge is Wily) because of it... I lost sleep because of it. And in the end, when I finally pulled it off, know what my reward was? Not being able to pick up the game since.

I hate achievements. I despise them. I loathe them. To use a Kefkaism, I hate hate hate hate (another three pages here...) hate hate hate hate them. I've never had any respect for the Xbox and achievements are a large part of the reason why (another is that generic FPS games have never really appealed to me). The fact that Sony copped out and has them for the PS3 made me lose a great deal of respect for them as well.

Collectables and hidden goodies? I'm fine with these things. Not achievements. I swear, if I ever get into a position of influence in the game industry, my games won't have achievements. I'd sooner drink boiling lead than have my name attached to something like that.

I think I've managed to keep that fairly brief...

Penguinator
2010-08-03, 10:50 PM
(Achievement! You turned the game on!)

Hey, I was pretty close!:smallamused:

Yeah, achievements can be pretty useless. I suppose we all wouldn't be here now if Fire Emblem had them.

TheSummoner
2010-08-03, 11:01 PM
Well, thankfully Nintendo seems to be above that sort of crap. Its funny really... There are tons of people who sing the praises of Microsoft or Sony and play nothing but online FPS, but which company is it thats actually trying to be innovative?

Love it or hate it, you cannot deny that the Wii is innovative.

Whether you think it looks good or not, you cannot deny that theres never been anything quite like Kirby's Epic Yarn (http://www.youtube.com/watch?v=OK4gKc9OuTk)

3DS. Need I say more?

It's sad that theres such a tendency to mock Nintendo and it's fans. Of the big three, Nintendo is the oldest and the one who has offered the most to the industry. Nintendo is the only one that doesn't seem content to keep spawning the same thing a hundred times.

Xondoure
2010-08-03, 11:23 PM
Well, thankfully Nintendo seems to be above that sort of crap. Its funny really... There are tons of people who sing the praises of Microsoft or Sony and play nothing but online FPS, but which company is it thats actually trying to be innovative?

Love it or hate it, you cannot deny that the Wii is innovative.

Whether you think it looks good or not, you cannot deny that theres never been anything quite like Kirby's Epic Yarn (http://www.youtube.com/watch?v=OK4gKc9OuTk)

3DS. Need I say more?

It's sad that theres such a tendency to mock Nintendo and it's fans. Of the big three, Nintendo is the oldest and the one who has offered the most to the industry. Nintendo is the only one that doesn't seem content to keep spawning the same thing a hundred times.


Well, except that Nintendo would rather die than admit that some of it's characters are getting old. Don't get me wrong, I love Nintendo, and would cry for weeks if they announced and stuck to having no more Zelda games, but at the same time it would be nice to see some new stories every once in a while.

TheSummoner
2010-08-04, 12:26 AM
I dunno... Nintendo's main game serieseseseses tend to be of two varieties...

(Almost) No Plot (Mario, Kirby, etc) - Where the fact that its the same character each time doesn't really matter. The games where we play them for the simple pleasure of having a new set of levels to go through, each one a new experience to enjoy.

and

Alotta Plot (Zelda, Metroid, etc) - Where the fact that its the same character (or same hero archetype in Zelda's case) each time doesn't take away from the unique experience each game offers. Yeah, Ocarina of Time and Majora's Mask both starred the same Link and used most of the same graphics and mechanics, but I'd seriously question your mental state if you said the two were similar in any significant way beyond what I already mentioned.

That said, yes, Nintendo could use some new games that aren't part of an existing series, but I don't see the continuation of the ones that are already around to be a bad thing.

I'd much rather play two games from the same series that offer different experiences than two from their own series that boil down to the same thing.

Atrec Randier
2010-08-04, 12:40 AM
Yeah, Nintendo is essentially keeping up with what we expect from it (mostly... *coughskywardswordlookscrapcough*), whereas MS and sony are just disappointing. To quote Yahtzee:


If gaming is going through puberty, then motion controls are its first period. It's become clear to me now that motion controls are something each game company just needs to get out of their system. Nintendo were the early bloomers who are now saying: "Motion controls? What are those? We're just making five million reboots of our popular franchises!" And I'm all like, "oh, Nintendo, it's like you never left us!" But now Microsoft and Sony are triumphantly waving their bloodstained underpants.

Imagery aside, that is essentially my view of it. I didn't buy the Wii for the 'mote, I bought it for the fact that, as a gamer who rarely actually buys any games, it had enough that I wanted. Rather ironically, the worst thing about the Wii for me is the multi-player. It's either non-existant, has a learning curve like a brick wall, or only actually fun whilst intoxicated, something I avoid.

All I'm waiting for now from Nintendo is for them to bring out a more powerful console. They have the tech, and considering how their main market is and always has been fans of their core franchises (no matter how much they pretend), so they can almost guarantee sales provided they actually deliver. And bring out a FE with wide multi-player, none of this arena crap from FE7.

Mando Knight
2010-08-04, 10:00 AM
*rantrantrant*

Well, are you proud of yourself, Mr. Achievement-Hating Ranter?

Accolade Awarded!

Achievement-Hating Ranter

Awarded to TheSummoner for a long rant about hating achievements.

:smalltongue:

Penguinator
2010-08-04, 11:17 AM
You're terrible, Mando! I can't wait to see what Summoner says.:smalltongue:

Geno9999
2010-08-04, 11:27 AM
Well, are you proud of yourself, Mr. Achievement-Hating Ranter?

Accolade Awarded!

http://tf-2.fr/ach.php?a=Achievement-Hating Ranter&b=Rant about hating achievements.&c=u&e=1105&f=1 (http://teamfortress2.fr/achievements.php).

:smalltongue:
I fixed it for you Mando.

TheSummoner
2010-08-04, 12:08 PM
You two would be wise not to mess with the guy who stats the enemies and does the rolling ^_^.

I might just have to level the two of you to level 20 for that =P without giving any stat ups *evil laugh*

Atrec Randier
2010-08-04, 04:31 PM
Ok, I didn't actually read summoners post above mine, I'd bin ninja'd...

But yeah, what nintendo has is a working system that appeases its core market and occasionally others to boot, leaving approprate sectors to improvements, even if others decay (like whatever team is recycling those annoying ds games into skyward sword...). If it's the same team that did OoT and MM, colour me disappointed.

Xondoure
2010-08-04, 05:02 PM
Am I the only one who has any hope for skyward sword? It seems like a solid Zelda game with a gimmick that game designers have had several years to actually get right. It could be a lot of fun.

Reverent-One
2010-08-04, 06:36 PM
I think you guys are giving at least the Xbox a bit too little credit with all the references to their games "boiling down to the same thing". Sure there's plenty of FPS's, but the Wii has plently of low quality, gimmicky shovelware games too. I've been a pretty solid Nintendo system supporter, but right now I'm happy that I have a 360 instead of a Wii. While Nintendo's own produced games are all awesome, they're also the majority of the worthwhile serious games for the Wii, the uniqueness of the Wii causing 3rd party developers to mostly make gimmick games, or really causal style ones, if any at all.

As for the Xbox games all boiling down to the same thing, the big games for me to own on the 360 are Halo (3/ODST, maybe Reach), Bioshock (1 and 2), Transformers: War for Cybertron, Batman: Arkham Asylum (1 and 2), and Mass Effect (1 and 2). Of those, only Halo is the stereotypical Xbox FPS, and most aren't even FPSs. Are all these effectively the same? No way. And most of them provide gaming experiences you can't find on the Wii.

Now, any complaints I might have about the Wii's gaming options totally are not applicable to the hand held category. That is where Nintendo shines, providing a unique system that not only has the Nintendo classics, but has plenty of variety and third party support as well.

As a side note about achievements, I'm a bit OCD about completing a game as well, Summoner, so those can get really annoying. Though occasionally they're really well done. One of my favorites is in Bioshock (spoilers for the game inside):
Sander Cohen had you killing specific individuals and then taking a picture of their dead body to put in his "masterpiece". Well, after fighting and killing him, I decided to do the same to him, give him a taste of his own medicine. Immediately after doing so, an achievement pops up. One called Irony. I seriously had laughed out loud at that one.

Xondoure
2010-08-04, 06:50 PM
I think you guys are giving at least the Xbox a bit too little credit with all the references to their games "boiling down to the same thing". Sure there's plenty of FPS's, but the Wii has plently of low quality, gimmicky shovelware games too. I've been a pretty solid Nintendo system supporter, but right now I'm happy that I have a 360 instead of a Wii. While Nintendo's own produced games are all awesome, they're also the majority of the worthwhile serious games for the Wii, the uniqueness of the Wii causing 3rd party developers to mostly make gimmick games, or really causal style ones, if any at all.

As for the Xbox games all boiling down to the same thing, the big games for me to own on the 360 are Halo (3/ODST, maybe Reach), Bioshock (1 and 2), Transformers: War for Cybertron, Batman: Arkham Asylum (1 and 2), and Mass Effect (1 and 2). Of those, only Halo is the stereotypical Xbox FPS, and most aren't even FPSs. Are all these effectively the same? No way. And most of them provide gaming experiences you can't find on the Wii.

Now, any complaints I might have about the Wii's gaming options totally are not applicable to the hand held category. That is where Nintendo shines, providing a unique system that not only has the Nintendo classics, but has plenty of variety and third party support as well.

As a side note about achievements, I'm a bit OCD about completing a game as well, Summoner, so those can get really annoying. Though occasionally they're really well done. One of my favorites is in Bioshock (spoilers for the game inside):
Sander Cohen had you killing specific individuals and then taking a picture of their dead body to put in his "masterpiece". Well, after fighting and killing him, I decided to do the same to him, give him a taste of his own medicine. Immediately after doing so, an achievement pops up. One called Irony. I seriously had laughed out loud at that one.

The 360 is tons of fun, but in it's own way. It's why I'm glad I have access to both systems.

Penguinator
2010-08-04, 07:36 PM
Personally, I've never played anything on an Xbox. And most of the games that I want to play are only in Japan.

Penguinator
2010-08-05, 08:07 PM
So... where is everybody that hasn't posted recently? Nothing's getting done in the IC. (Well, not nothing, but it's relatively close)

TheSummoner
2010-08-05, 08:10 PM
Well, I sent PMs to green yesterday to let them know their map was posted... Not sure about Blue...

Cruentus_Deus
2010-08-05, 10:29 PM
I wish enough people were here to start blue's map... I want to see if there's a ship map, and how much swearing about it there is if there is one. They are incredibly annoying, especially with enemy fliers (dang you FE8 Phantom Ship level!)

Atrec Randier
2010-08-06, 06:25 AM
I will be away for 3 weeks starting today. Katleia follows the generally decided upon plan so long as that plan doesn't involve her doing anything that would result in ensured character death.

This WAS a while ago, but it I think it means that green is now almost all accounted for... (5/6, just get Francis' start)

Istari
2010-08-07, 01:13 PM
Going to be gone for a week, so the others can make my decisions while I'm gone

tgva8889
2010-08-07, 02:14 PM
I am officially home from my time away! It was unbelievably great! mostlybecauseIgotagirlfriend So let's get this show on the road!

TheSummoner
2010-08-07, 02:28 PM
Luckybastard...

Atrec Randier
2010-08-07, 09:17 PM
Good for you! You know, provided you're into such things...

Cruentus_Deus
2010-08-08, 07:56 PM
I'm going to refrain from actually posting a green plan, because there's really not anything they could really do wrong this turn...well, except leave Francis (or Greg) in archer range, but I don't think anyone would be stupid enough to do that.

tgva8889
2010-08-08, 07:57 PM
...And if I move Francis like that, he'll be in perfect range to get sniped in one turn by that Archer!

Wait. Damn it!

TheSummoner
2010-08-08, 08:05 PM
Only if you get spotted or the archer is one of the few that will actually patrol before you get spotted (but theres no way in hell I'm telling you which enemies are patrols until it actually happens)...

Remember, for the time being, the enemy doesn't know you're here.

Reverent-One
2010-08-08, 10:09 PM
Re: That last bit of the last IC post.

Well, this is going to go well.

TheSummoner
2010-08-08, 10:13 PM
You act as if it is suppose to.

tgva8889
2010-08-08, 10:18 PM
I can hear the 7 hidden Balistas and Mages with Bolting readying their weapons in the darkness.

Reverent-One
2010-08-08, 10:25 PM
There's varying degrees of going well. I was expecting this map to just be something along the lines of fighting guards to break out, this looks like it's leading to a more serious encounter.

*Cue Jalnir and crew running into Anslem and Draven just as Obadiah reaches about the same point*

TheSummoner
2010-08-08, 10:31 PM
Well, I'm not trying to scare you or anything, but things are going to get much worse.

*the camera pans out showing me standing over a number of figures, each representing an important chatacter... the entirety of both teams... All known antagonists, both major and minor, with those that have already been killed tipped sideways... Several generic faceless mooks with a large number tipped over but still nothing compared to their overall number... and many distinct characters who yet remain unknown.*

Reverent-One
2010-08-08, 10:36 PM
Oh don't worry, I expect that. It just got real faster than I was expecting.

Also, is there much left for blue to do to be ready for the map? Jalnir and Co should be looking for Anslem and Aran, and until that point there's not a whole lot for us to do.

TheSummoner
2010-08-08, 10:49 PM
Eh, the only reason I haven't started it already is because I don't have enough time to stat up the enemies right now. It'll likely be up some time tomorrow.

As for the pacing... well... Its going quickly compared to what? Hell, Blazing Sword had you fighting Darin, a major antagonist, 10 chapters into Eliwood's campaign. Sacred Stones had you fighting Selena at chapter 13 on Ephriam's route... Path of Radiance forced you to flee your country by chapter 11...

Really, all I did was skip the pointless bandit missions.

tgva8889
2010-08-08, 11:20 PM
We're level 10ish. I'm not complaining.

TheSummoner
2010-08-09, 08:10 PM
Ugh its been a long day for me...

Blue's map isn't 100% ready yet, but heres a preview for you.

http://img190.imageshack.us/img190/2461/beforefirstturn.png

Assuming you don't willingly hand over the prince, this is what you're in for. And to the captain... See that guy on K13? Thats the jackass who stole your axe and had you beaten.

Objective will be to arrive on N14, and Obadiah's sprite hasn't been made and custom colored yet which is why its defaulting to the base colors for now. Don't be fooled by the fact that the sprites are green this time around, they're still the enemy (They'd just be on the same side as the actual green team if those guys were here)

I2 is a shop incase you still want to buy some stuff and L3 is a tavern of no particular interest at this point.

Map will be up for real either later tonight or early(ish) tomorrow

Grim ranger
2010-08-10, 11:12 AM
Hello, guys... I am sorry that I have been dead for past few weeks, but I have been on holidays and without internet access. I will be back home by tomorrow, and then I can start updating reliably again (somewhat at least). I apologize for my absence :smallfrown:

Reverent-One
2010-08-10, 09:41 PM
Couple of random OOC thoughts. When did the prisoner show up? Have we had her the whole time?

Also, looks like Jalnir isn't going to be crit-killing the boss this time around. Was hoping the general would be armored and my armorslayer could get some use, but guess not. :smallamused:

TheSummoner
2010-08-10, 10:25 PM
She was captured (by Gilford's redshirt army) during chapter 4, interrogated by Anselm and Rakken around 5, was with you in 6, though she and the prince were in that village you had to protect. Since 5 and 6 were more defensive maps, it hasn't really come up as much.

And yeah... I went with Paladin for Obadiah since Caspian himself is a General in the class sence and if you end up fighting against him at any point (could happen depending on future actions... might not) I didn't want the two to be the same. His class was slightly hinted at at the end of Green's map 5.

Hes definitely crittable... but I specifically didn't want him to go down easily against effective weapons. I was going to give him a Full Guard, but then I saw that the Nullify skill had the same effect and just gave him that.

Green may have a larger and possibily more difficult map, but don't underestimate Obadiah... hes likely stronger than Green's as of yet unseen boss (I didn't stat their boss yet, but levelwise, hes got the edge) and well equipped.

Cruentus_Deus
2010-08-12, 08:58 AM
*shivers* I just pictured Rakken as the Joker in The Dark Knight...the rest of that line even sounds like something he might say.
Although it's kinda hilarious to picture the Joker shouting "IMMA FIRIN' MY LAZOR!".

ZeltArruin
2010-08-12, 10:20 AM
Comment: I noticed that Heroes' Str cap is 26, as opposed to the usual 25. I assume this is intentional, but also, how come?

Mando Knight
2010-08-12, 10:48 AM
Comment: I noticed that Heroes' Str cap is 26, as opposed to the usual 25. I assume this is intentional, but also, how come?

Because Heroes are awesome, and that's that.

Arq Kujos
2010-08-12, 11:46 AM
Ok Blue team, I am new to this, so for the first few rounds of combat, I'll gladly follow any and all suggestions offered. IN FACT, I am asking for them.

ZeltArruin
2010-08-12, 12:08 PM
Throw yourself towards the foe with reckless abandon!

or you can listen to people actually playing right now

Arq Kujos
2010-08-12, 12:11 PM
Throw yourself towards the foe with reckless abandon!

or you can listen to people actually playing right now

I'm not a Berserker yet! I will soon, though. My idea is t move to E6 and attack Guard 1, but I'll wait and see if that sounds good.

ZeltArruin
2010-08-12, 12:17 PM
An axe user attacking a lancer? It will never work!

But in all seriousness, that is probably the best idea, or moving to D5 and attacking the same dude. Those knights look like they need a good axing too.

Edit: If you started at F5, then you could move around to other side of the soldier, attack him, and get to attack the knights when they move up to engage you. Wouldn't that be swell?

Cruentus_Deus
2010-08-13, 11:31 AM
Wow. We pulled off a Through the Looking Glass reference and very close to a Gurren Lagann (This is the drilling that shall pierce the heavens!). Rakken is a reference/meme machine. And Anselm needs someone else to talk to =D

Mando Knight
2010-08-13, 04:54 PM
Rakken is a reference/meme singularity.

Fixed!

Seriously, if everyone around you can't help but to adopt your mannerisms, you're not a "machine," you're a friggin' black hole.

Cruentus_Deus
2010-08-13, 05:10 PM
Ok, yeah. That's true...

TheSummoner
2010-08-14, 03:31 PM
Rakken's head is a wormhole that spews out a constant stream of nonsence and references. The inner machnations of his mind are incomprehensible and would drive anyone insane.

Penguinator
2010-08-14, 05:33 PM
Hey, look, I'm back. andIdidn'tgetagirlfriend:smallfrown: It's been a while.

Geno9999
2010-08-14, 10:01 PM
Rakken's head is a wormhole that spews out a constant stream of nonsense and references. The inner machnations of his mind are incomprehensible and would drive anyone insane.

That, and/or he's some medieval incarnation of Freakazoid. Which would hilariously break one of the 2000 things I'm not allowed to do over at SMBG:


316: I cannot make Freakazoid in a time period before computers.
#317 is the one I plan on breaking next.:smallwink:

TheSummoner
2010-08-16, 06:39 PM
I updated 2 days ago... it makes me sad that there have been no posts since...

Whats #317?

Xondoure
2010-08-16, 07:45 PM
My access has been limited, and will remain to be, but we really should get this show on the road.

Geno9999
2010-08-16, 08:58 PM
I updated 2 days ago... it makes me sad that there have been no posts since...

Whats #317?
... You didn't click the link to the quote, did you?
It's "I cannot ask the guys in the middle of a battle if they want to go for a snowcone.":smallbiggrin:

TheSummoner
2010-08-17, 01:03 AM
Ooooh... Now I did ^_^

tgva8889
2010-08-18, 01:08 AM
In case I don't post for a while, I'm borrowing a friend's computer to use internet. Apparently, my laptop doesn't work here because their router only works for Macs, and I have a Windows. Yeah, not so great. So if I don't post, as long as the Green Team plan doesn't involve using Katleia as a meat shield, I will probably agree with it if everyone else does.

Kuzon
2010-08-18, 08:32 PM
In case I don't post for a while, I'm borrowing a friend's computer to use internet. Apparently, my laptop doesn't work here because their router only works for Macs, and I have a Windows. Yeah, not so great. So if I don't post, as long as the Green Team plan doesn't involve using Katleia as a meat shield, I will probably agree with it if everyone else does.

Aw, there goes my suggestions then. :smalltongue:

tgva8889
2010-08-18, 10:33 PM
Also, Summoner, I actually really like names that start with K for some reason. So having yet another character whose name starts with K isn't really that far of a stretch for me.

Though I guess my random liking of Archers just happens.

Penguinator
2010-08-21, 11:00 AM
I don't particularly want to take over the prisoner (Kara) because I'm not signed up for blue team. Doesn't look like anybody else is around much, though.

Penguinator
2010-08-21, 06:23 PM
Hey guys, another game's up. (http://http://www.giantitp.com/forums/showthread.php?t=165056) With only two players so far.

tgva8889
2010-08-22, 11:48 PM
Hey, look, I'm back. andIdidn'tgetagirlfriend:smallfrown: It's been a while.

Har Har I see what you did there. :smalltongue:

Penguinator
2010-08-23, 11:13 AM
Yeah, in fact, I think my chances got worse. :smallsigh:

Arq Kujos
2010-08-23, 02:06 PM
Yeah, in fact, I think my chances got worse. :smallsigh:

Relax Penguinator. It will happen when it happens. Relationships are like rare spawns. They only show up when you aren't looking for them or expecting them.

Reverent-One
2010-08-23, 03:27 PM
Summoner, just an FYI, Jalnir has not been moved on the latest maps.

Mando Knight
2010-08-23, 03:38 PM
Relax Penguinator. It will happen when it happens. Relationships are like rare spawns. They only show up when you aren't looking for them or expecting them.

Or when you spend fifty hours a week farming the known spawn areas.

tgva8889
2010-08-23, 03:41 PM
Or when you spend fifty hours a week farming the known spawn areas.

That's why so many men keep going to bars looking for women, isn't it?

Mando Knight
2010-08-25, 10:25 AM
That's why so many men keep going to bars looking for women, isn't it?
Pretty much. You farm enough random encounters with "woman" and eventually "girlfriend" will drop. Theoretically. :smalltongue:

(A good question... I'd place the present at about 2-4 months since the start of the game. Its about late-summer/early autumn at the present and the weather is mild.)
So, I'm not wrong. Longer than too long, but shorter than long enough.

aje8
2010-08-25, 06:18 PM
Hey, it's been a while. Random Question: Will it be a problem that I don't follow the main thread/this thread and thus when my character joins (it's still a ways off, but might as well ask) I will have as little idea about the events so far as he will? I suppose it will make the RP more realistic but I can see it also making things.... tedious. I could go on an archive binge or some such just before I join if this will be a problem.


Hey guys, another game's up. With only two players so far.
Is it weird that I'm disappointed in myself for not applying to every FE game? I used to be in/close to the start of the list in every single game on this forum.... now I've missed 2 maybe 3 games.

Penguinator
2010-08-25, 09:19 PM
Oh, no, go right ahead. The waiting list is only one person.

ottack
2010-08-30, 09:28 AM
Upon seeing update
:smalleek: Okay... this could be a problem

Penguinator
2010-08-30, 02:08 PM
No kidding, right? That's... insane.

TheSummoner
2010-08-30, 08:32 PM
Green may have gotten theirs first, but blue will get one soon as well ^_^

Atrec Randier
2010-08-31, 12:11 AM
I did pick it though. To be honest, I thought this amount of enemies was kind compared to what you could have thrown in.

TheSummoner
2010-08-31, 01:58 AM
I considered 8.

And no one said they would all arrive at once.

Atrec Randier
2010-08-31, 02:55 AM
Heh, relax. Honestly, compared to what I'd do for a first map (were I able to ensure myself the time and effort), 8 is reasonable.

Istari
2010-08-31, 02:32 PM
Green may have gotten theirs first, but blue will get one soon as well ^_^

First guess, another boat is going to pull up with more people.

Otherwise. more just come in off the street.

TheSummoner
2010-08-31, 03:20 PM
Heh, relax. Honestly, compared to what I'd do for a first map (were I able to ensure myself the time and effort), 8 is reasonable.

Compared to what I did in the first map, 8 is pretty reasonable, isn't it...


First guess, another boat is going to pull up with more people.

Otherwise. more just come in off the street.

Both of those will technically be correct at one point or another, but its not what I was referring to.

Karsh
2010-09-07, 05:50 PM
Jeez, I didn't realize Green had so many tanks. Byron is going to be pretty squishy by comparison. :smallfrown: