Andion Isurand
2010-07-15, 01:29 AM
In what ways would you help the fighter get more table time?
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To start, I would make the Weapon Groups varient would become the standard, and that would give fighters more weapon proficiencies than any other base class... even the rangers, paladins, barbarians etc.
I'd probably fold the fighter's Weapon Specialization tree and Weapon Focus tree into a single Weapon Study tree, which would apply its effects to every weapon group in which the fighter has Weapon Focus.
The bonus to attack rolls with every feat would help compensate BAB shifted towards Combat Expertise or Power Attack.
In addition, these fighter-only feats would be more flexible towards treasure gained.
I wrote these a while back, but wanted to post them somewhere.
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WEAPON STUDY [FIGHTER]
Choose a weapon group for which you have already selected the Weapon Focus feat. Unarmed strike and grapple are also eligable groups.
Prerequisites: Proficiency and Weapon Focus (any group), fighter level 4th.
Benefit: You gain a +1 bonus on all attack and damage rolls you make using weapons from each group you have taken Weapon Focus for. You can also make 1 additional attack of opportunity each round, if its made with one of these weapons. These bonuses stack with those from all other sources.
Special: A fighter may select Weapon Study as one of his fighter bonus feats.
IMPROVED WEAPON STUDY [FIGHTER]
Your focused use of weapons continues to progress.
Prerequisites: Proficiency and Weapon Focus (any group), Weapon Study, fighter level 8th.
Benefit: You gain a +1 bonus on all attack and damage rolls you make using weapons from each group you have taken Weapon Focus for. You can also make 1 additional attack of opportunity each round, if its made with one of these weapons. These bonuses stack with those from all other sources, including previous Weapon Study feats.
Special: A fighter may select Improved Weapon Study as one of his fighter bonus feats.
GREATER WEAPON STUDY [FIGHTER]
Your focused use of weapons elevates your efficacy.
Prerequisites: Proficiency and Weapon Focus (any group), Weapon Study, Improved Weapon Study, fighter level 12th.
Benefit: You gain a +1 bonus on all attack and damage rolls you make using weapons from each group you have taken Weapon Focus for. You can also make 1 additional attack of opportunity each round, if its made with one of these weapons. These bonuses stack with those from all other sources, including previous Weapon Study feats.
Special: A fighter may select Greater Weapon Study as one of his fighter bonus feats.
SUPERIOR WEAPON STUDY [FIGHTER]
Your focused use of weapons has arrived.
Prerequisites: Proficiency and Weapon Focus (any group), Weapon Study, Improved Weapon Study, Greater Weapon Study, fighter level 16th.
Benefit: You gain a +1 bonus on all attack and damage rolls you make using weapons from each group you have taken Weapon Focus for. You can also make 1 additional attack of opportunity each round, if its made with one of these weapons. These bonuses stack with those from all other sources, including previous Weapon Study feats.
Special: A fighter may select Superior Weapon Study as one of his fighter bonus feats.
SUPREME WEAPON STUDY [FIGHTER]
Your focused use of weapons is renowned.
Prerequisites: Proficiency and Weapon Focus (any group), Weapon Study, Improved Weapon Study, Greater Weapon Study, Superior Weapon Study, fighter level 20th.
Benefit: You gain a +1 bonus on all attack and damage rolls you make using weapons from each group you have taken Weapon Focus for. You can also make 1 additional attack of opportunity each round, if its made with one of these weapons. These bonuses stack with those from all other sources, including previous Weapon Study feats.
Special: A fighter may select Supreme Weapon Study as one of his fighter bonus feats.
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Fighter Modification in Progress
Lvl// BAB // Fort// Ref // Will// Special
01 // +01 // +02 // +00 // +00 // Combat Affinity, Bonus Feat
02 // +02 // +03 // +00 // +00 // Combat Technique
03 // +03 // +03 // +01 // +01 //
04 // +04 // +04 // +01 // +01 // Bonus Feat
05 // +05 // +04 // +01 // +01 // Combat Technique
06 // +06 // +05 // +02 // +02 //
07 // +07 // +05 // +02 // +02 // Bonus Feat
08 // +08 // +06 // +02 // +02 // Combat Technique
09 // +09 // +06 // +03 // +03 //
10 // +10 // +07 // +03 // +03 // Bonus Feat
11 // +11 // +07 // +03 // +03 // Combat Technique
12 // +12 // +08 // +04 // +04 //
13 // +13 // +08 // +04 // +04 // Bonus Feat
14 // +14 // +09 // +04 // +04 // Combat Technique
15 // +15 // +09 // +05 // +05 //
16 // +16 // +10 // +05 // +05 // Bonus Feat
17 // +17 // +10 // +05 // +05 // Combat Technique
18 // +18 // +11 // +06 // +06 //
19 // +19 // +11 // +06 // +06 // Bonus Feat
20 // +20 // +12 // +06 // +06 // Combat Technique
Combat Affinity (Ex): Reduce each ability score prerequisite by 2.for bonus feats you gain from levels in the fighter class.
Combat Technique (Ex): You become more deadly in combat. Each time you gain this class feature, you can choose either to take any feat from the list of fighter bonus feats for which you meet the prerequisite, or to improve the extra damage dealt by your existing sneak attack, skirmish, or sudden strike class feature by 1d8.
21 // +01 // +00 // +00 // +00 //
22 // +01 // +01 // +01 // +01 // Epic Bonus Feat
23 // +02 // +01 // +01 // +01 // Epic Bonus Feat
24 // +02 // +02 // +02 // +02 //
25 // +03 // +02 // +02 // +02 // Epic Bonus Feat
26 // +03 // +03 // +03 // +03 // Epic Bonus Feat
27 // +04 // +03 // +03 // +03 //
28 // +04 // +04 // +04 // +04 // Epic Bonus Feat
29 // +05 // +04 // +04 // +04 // Epic Bonus Feat
30 // +05 // +05 // +05 // +05 //
Epic Combat Technique (Ex): You become more deadly in combat. Each time you gain this class feature, you can choose either to take any epic feat from the list of epic fighter bonus feats for which you meet the prerequisite.
Improved Precision [Fighter]
Prerequisite: Sneak attack, skirmish or sudden strike class feature.
Benefit: Add an extra 1 point of damage for die rolled when rolling damage resulting from one or more of the prerequisite class features.
Special: You can gain this feat multiple times. Its effects stack to a maximum amount of additional damage per attack equal to your HD.
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To start, I would make the Weapon Groups varient would become the standard, and that would give fighters more weapon proficiencies than any other base class... even the rangers, paladins, barbarians etc.
I'd probably fold the fighter's Weapon Specialization tree and Weapon Focus tree into a single Weapon Study tree, which would apply its effects to every weapon group in which the fighter has Weapon Focus.
The bonus to attack rolls with every feat would help compensate BAB shifted towards Combat Expertise or Power Attack.
In addition, these fighter-only feats would be more flexible towards treasure gained.
I wrote these a while back, but wanted to post them somewhere.
///////////////////////////////////////////////////////////
WEAPON STUDY [FIGHTER]
Choose a weapon group for which you have already selected the Weapon Focus feat. Unarmed strike and grapple are also eligable groups.
Prerequisites: Proficiency and Weapon Focus (any group), fighter level 4th.
Benefit: You gain a +1 bonus on all attack and damage rolls you make using weapons from each group you have taken Weapon Focus for. You can also make 1 additional attack of opportunity each round, if its made with one of these weapons. These bonuses stack with those from all other sources.
Special: A fighter may select Weapon Study as one of his fighter bonus feats.
IMPROVED WEAPON STUDY [FIGHTER]
Your focused use of weapons continues to progress.
Prerequisites: Proficiency and Weapon Focus (any group), Weapon Study, fighter level 8th.
Benefit: You gain a +1 bonus on all attack and damage rolls you make using weapons from each group you have taken Weapon Focus for. You can also make 1 additional attack of opportunity each round, if its made with one of these weapons. These bonuses stack with those from all other sources, including previous Weapon Study feats.
Special: A fighter may select Improved Weapon Study as one of his fighter bonus feats.
GREATER WEAPON STUDY [FIGHTER]
Your focused use of weapons elevates your efficacy.
Prerequisites: Proficiency and Weapon Focus (any group), Weapon Study, Improved Weapon Study, fighter level 12th.
Benefit: You gain a +1 bonus on all attack and damage rolls you make using weapons from each group you have taken Weapon Focus for. You can also make 1 additional attack of opportunity each round, if its made with one of these weapons. These bonuses stack with those from all other sources, including previous Weapon Study feats.
Special: A fighter may select Greater Weapon Study as one of his fighter bonus feats.
SUPERIOR WEAPON STUDY [FIGHTER]
Your focused use of weapons has arrived.
Prerequisites: Proficiency and Weapon Focus (any group), Weapon Study, Improved Weapon Study, Greater Weapon Study, fighter level 16th.
Benefit: You gain a +1 bonus on all attack and damage rolls you make using weapons from each group you have taken Weapon Focus for. You can also make 1 additional attack of opportunity each round, if its made with one of these weapons. These bonuses stack with those from all other sources, including previous Weapon Study feats.
Special: A fighter may select Superior Weapon Study as one of his fighter bonus feats.
SUPREME WEAPON STUDY [FIGHTER]
Your focused use of weapons is renowned.
Prerequisites: Proficiency and Weapon Focus (any group), Weapon Study, Improved Weapon Study, Greater Weapon Study, Superior Weapon Study, fighter level 20th.
Benefit: You gain a +1 bonus on all attack and damage rolls you make using weapons from each group you have taken Weapon Focus for. You can also make 1 additional attack of opportunity each round, if its made with one of these weapons. These bonuses stack with those from all other sources, including previous Weapon Study feats.
Special: A fighter may select Supreme Weapon Study as one of his fighter bonus feats.
//////////////////////////////////////////////////
Fighter Modification in Progress
Lvl// BAB // Fort// Ref // Will// Special
01 // +01 // +02 // +00 // +00 // Combat Affinity, Bonus Feat
02 // +02 // +03 // +00 // +00 // Combat Technique
03 // +03 // +03 // +01 // +01 //
04 // +04 // +04 // +01 // +01 // Bonus Feat
05 // +05 // +04 // +01 // +01 // Combat Technique
06 // +06 // +05 // +02 // +02 //
07 // +07 // +05 // +02 // +02 // Bonus Feat
08 // +08 // +06 // +02 // +02 // Combat Technique
09 // +09 // +06 // +03 // +03 //
10 // +10 // +07 // +03 // +03 // Bonus Feat
11 // +11 // +07 // +03 // +03 // Combat Technique
12 // +12 // +08 // +04 // +04 //
13 // +13 // +08 // +04 // +04 // Bonus Feat
14 // +14 // +09 // +04 // +04 // Combat Technique
15 // +15 // +09 // +05 // +05 //
16 // +16 // +10 // +05 // +05 // Bonus Feat
17 // +17 // +10 // +05 // +05 // Combat Technique
18 // +18 // +11 // +06 // +06 //
19 // +19 // +11 // +06 // +06 // Bonus Feat
20 // +20 // +12 // +06 // +06 // Combat Technique
Combat Affinity (Ex): Reduce each ability score prerequisite by 2.for bonus feats you gain from levels in the fighter class.
Combat Technique (Ex): You become more deadly in combat. Each time you gain this class feature, you can choose either to take any feat from the list of fighter bonus feats for which you meet the prerequisite, or to improve the extra damage dealt by your existing sneak attack, skirmish, or sudden strike class feature by 1d8.
21 // +01 // +00 // +00 // +00 //
22 // +01 // +01 // +01 // +01 // Epic Bonus Feat
23 // +02 // +01 // +01 // +01 // Epic Bonus Feat
24 // +02 // +02 // +02 // +02 //
25 // +03 // +02 // +02 // +02 // Epic Bonus Feat
26 // +03 // +03 // +03 // +03 // Epic Bonus Feat
27 // +04 // +03 // +03 // +03 //
28 // +04 // +04 // +04 // +04 // Epic Bonus Feat
29 // +05 // +04 // +04 // +04 // Epic Bonus Feat
30 // +05 // +05 // +05 // +05 //
Epic Combat Technique (Ex): You become more deadly in combat. Each time you gain this class feature, you can choose either to take any epic feat from the list of epic fighter bonus feats for which you meet the prerequisite.
Improved Precision [Fighter]
Prerequisite: Sneak attack, skirmish or sudden strike class feature.
Benefit: Add an extra 1 point of damage for die rolled when rolling damage resulting from one or more of the prerequisite class features.
Special: You can gain this feat multiple times. Its effects stack to a maximum amount of additional damage per attack equal to your HD.