Knave
2010-07-16, 03:26 AM
Hey guys
What do you think of saves in general?
I find the two tier'd progression weird (1/2 and 1/3) compared to, say, BAB (full, 3/4, 1/2) and there's also the first level "puffer" that makes multi-classing all weird. You either get +2 or ruin a save even further, like fighter taking fighter PRC? Kiss your will and reflex saves good bye. Taking Monk? WHY HELLO THERE +2 TO ALL SAVES.
Same happens with BAB, you took 2 rogue classes, or dare I say, multi-class into wizard PRC (mystic trickster, oh how I love theee...)? there goes any hope of you hitting **** ever.
So for saves, I suggest that the first level puffer is removed, and instead saves progress 3/4th and 1/2 level... and full progression for some monster classes maybe. This brings both the bad and good saves up quite a bit at level 20 (15 and 10 as opposed to 12 and 6), which is maybe a stealth buff for fightery-types?
so that'd go
Level Good Bad
1 (0,75)1 (0,5)1
2 (1,5)2 (1)1
3 (2,25)2 (1,5)2
4 (3)3 (2)2
5 (3,75)4 (2,5)3
6 (4,5)5 (3)3
7 (5,25)5 (3,5)4
8 (6)6 (4)4
9 (6,75)7 (4,5)5
10 (7,5)8 (5)5
... aaaaaand I'm too lazy to finish and haven't got excel. Anyway, you are supposed to add those up when you multiclass and round it up (or if you prefer to go the DnD way of not rounding up ever, do that, your choice).
For BAB, simply take the fractions (0,75 for rogues and 0,5 for wiz) and add it up and round as you wish.
I'm pretty sure this has been discussed before, but I couldn't find a topic. I know it screws the balance between classes that rely on "save vs. effect", but then that was screwed to begin with, so no real loss there.
Comments/ideas?
What do you think of saves in general?
I find the two tier'd progression weird (1/2 and 1/3) compared to, say, BAB (full, 3/4, 1/2) and there's also the first level "puffer" that makes multi-classing all weird. You either get +2 or ruin a save even further, like fighter taking fighter PRC? Kiss your will and reflex saves good bye. Taking Monk? WHY HELLO THERE +2 TO ALL SAVES.
Same happens with BAB, you took 2 rogue classes, or dare I say, multi-class into wizard PRC (mystic trickster, oh how I love theee...)? there goes any hope of you hitting **** ever.
So for saves, I suggest that the first level puffer is removed, and instead saves progress 3/4th and 1/2 level... and full progression for some monster classes maybe. This brings both the bad and good saves up quite a bit at level 20 (15 and 10 as opposed to 12 and 6), which is maybe a stealth buff for fightery-types?
so that'd go
Level Good Bad
1 (0,75)1 (0,5)1
2 (1,5)2 (1)1
3 (2,25)2 (1,5)2
4 (3)3 (2)2
5 (3,75)4 (2,5)3
6 (4,5)5 (3)3
7 (5,25)5 (3,5)4
8 (6)6 (4)4
9 (6,75)7 (4,5)5
10 (7,5)8 (5)5
... aaaaaand I'm too lazy to finish and haven't got excel. Anyway, you are supposed to add those up when you multiclass and round it up (or if you prefer to go the DnD way of not rounding up ever, do that, your choice).
For BAB, simply take the fractions (0,75 for rogues and 0,5 for wiz) and add it up and round as you wish.
I'm pretty sure this has been discussed before, but I couldn't find a topic. I know it screws the balance between classes that rely on "save vs. effect", but then that was screwed to begin with, so no real loss there.
Comments/ideas?