PDA

View Full Version : NeverEnding Dungeon - Jasper (Gallagher)



NeverEnding DM
2010-07-16, 04:50 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=218284)

gallagher
2010-07-16, 05:19 PM
i check the ceiling, walls, and floors for any odd detail

Spot: [roll0]
search: [roll1]

does the door have a doorknob, peephole, cracks, or anything irregular?

Saph
2010-07-16, 05:21 PM
No details, and the door has none of the above. It does have a handle, though.

gallagher
2010-07-16, 05:27 PM
No details, and the door has none of the above. It does have a handle, though.all right! saph is my DM! not that i am trying to get brownie points by celebrating such a wise poster being the DM :smallbiggrin:

i take one of my kukri's and run it around the edge of the door, checking to see if anything stops it or if it sets anything off

Saph
2010-07-16, 05:29 PM
You go up to the door and run your kukri round the edge. Nothing much happens.

The door appears to be made of lead, and opens by sliding it sideways into the wall.

gallagher
2010-07-16, 05:37 PM
i sheath my kukri and pull out my glaive, and open the door

EDIT: btw, what is your avatar of? i have always been curious

Saph
2010-07-16, 05:38 PM
It opens into a dark corridor, running east and south. What are your vision modes?

Edit: Belldandy. :P You can find the character on Google if you don't know who she is.

gallagher
2010-07-16, 05:56 PM
It opens into a dark corridor, running east and south. What are your vision modes?

Edit: Belldandy. :P You can find the character on Google if you don't know who she is.

well i dont know the manga, but its pretty cool to have it be a bit nordic (according to wikipedia) i am earning my masters in nordic history. i thought it was a nice cleric lady offering a hug.

i have dark and lowlight vision on account of being a whisper gnome. are you saying the corridor leads SE, or it kind of forks going east and another south?

EDIT: nomatter what, i head in the most southy direction possible

Saph
2010-07-16, 06:04 PM
That's not too far off what she is. :P

The corridor has one branch running south and another branch running east. It's 5' wide and 20' tall. To the south it has a side passage going east before it hits a T-junction 35' away. To the east it hits a 4-way junction after 10', then continues east beyond the limit of your darkvision. 30' east is a door, set into the north wall.

gallagher
2010-07-16, 06:06 PM
then i go south and stop just before the T junction, and look carefully and very sneekily down each way, moving as silently as possible

MS [roll0]

Saph
2010-07-16, 06:30 PM
You pass the side passage to the east, look down it, and see a door round a corner.

Reaching the T-junction 10 feet later, you look east and west. To the west the corridor bends south after only 10 feet. To the east, the corridor bends west after 40 feet. To the east, 30 feet away, is a door set into the north wall.

gallagher
2010-07-16, 06:41 PM
You pass the side passage to the east, look down it, and see a door round a corner.

Reaching the T-junction 10 feet later, you look east and west. To the west the corridor bends south after only 10 feet. To the east, the corridor bends west after 40 feet. To the east, 30 feet away, is a door set into the north wall.i take all the precautions i did with the initial door (running my kukri down the edges and such) on the door 10 feet prior to the junction. i also take out both kukris and get in my stance

Saph
2010-07-16, 06:49 PM
You move up to the door and check it without incident. Which stance?

gallagher
2010-07-16, 07:33 PM
You move up to the door and check it without incident. Which stance?

stonefoot stance. if i have my normal maneuvers prepared (which are in my sheet at the bottom with the buy log) then i open the door, kukris at the ready, doing what i can to prepare myself if there is anyone (while being silent, tell me if i need to roll another move silently, otherwise i will keep the last one)

if they arent prepared, then i take the time to prepare them and open

Saph
2010-07-16, 07:39 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1||H|||
2||B|||
3|||||
4|||||[/table]
There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.

You're outside the door at A2.

Initiative:[roll0]
I'm out for the night. Back tomorrow.

gallagher
2010-07-16, 07:48 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1||H|||
2||B|||
3|||||
4|||||[/table]
There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.

You're outside the door at A2.

Initiative:[roll0]
I'm out for the night. Back tomorrow.

initiative:

its up to banjo that i roll greater than a 3

edit: success! you say that the human is behind the animal, but i threaten both? i 5 foot step to A1 (if i read that correctly i am still threatening the human and beast both?) to remove the chances of being flanked, and full attack teh human, attacking before he gets a chance to

i full attack with my TWF'ing and roll [roll]1d20+1 on my first, and if it hits, for 1d3+1

my second swings for 1d20+1 and if it hits it does 1d3+1 damage

gallagher
2010-07-16, 07:55 PM
i forgot i cannot edit in new rolls

so i will have to do it this way!

i full attack with my TWF'ing and roll [roll0] on my first, and if it hits, for [roll1]

my second swings for [roll2] and if it hits it does [roll3] damage

Saph
2010-07-17, 04:58 AM
You're outside the room, so you can only 5' step to A2 (can't step round a corner).

First attack misses, second attack hits the human. The beast vanishes.

The human 5' steps to C2 and casts a colour spray at you! Will save, DC 13. If you pass, your turn.

gallagher
2010-07-17, 09:58 AM
shizzle! thank Banjo that i chose to hit the human then!

i will use my moment of perfect mind, and use a concentration check instead of the will save.

i shout the praises of Banjo the Clown, and roll my will save [roll0]

gallagher
2010-07-17, 10:03 AM
shizzle! thank Banjo that i chose to hit the human then!

i will use my moment of perfect mind, and use a concentration check instead of the will save.

i shout the praises of Banjo the Clown, and roll my will save [roll0]
praise Banjo!

i 5 foot step next to the human (he is capable of being struck at that distance, yes? he didnt magically shift further away than i can step?) and i use burning blade.

and the swing! [roll0] for [roll1] plus [roll2] damage, the last one is fire

gallagher
2010-07-17, 10:04 AM
praise Banjo!

i 5 foot step next to the human (he is capable of being struck at that distance, yes? he didnt magically shift further away than i can step?) and i use burning blade.

and the swing! [roll0] for [roll1] plus [roll2] damage, the last one is fire wow, what a bunch of filth for rolls

the good banjo giveth, and the god banjo taketh away

Saph
2010-07-17, 04:17 PM
He steps another 5 feet east, and Colour Sprays again. Will DC 13, then your turn.

gallagher
2010-07-17, 09:16 PM
Will save [roll0]

i think I can I think I can

gallagher
2010-07-17, 09:21 PM
Heck yeah!
I 5 foot step, use distracting ember for a round of flanking and full attack
[roll0] for [roll1]

[roll2] for [roll3]

gallagher
2010-07-17, 09:24 PM
Ooo that last one was a crit, Rollin to confirm

[roll0]

will banjo smile upon me?

Saph
2010-07-18, 04:28 AM
Hit, no crit.

Guess he does the same thing again. Step back, Colour Spray. Will DC 13, then your turn.

gallagher
2010-07-18, 10:10 AM
[roll0] for my will

gallagher
2010-07-18, 10:16 AM
Seeing as this isn't working fast enough, I pull out my glaive and attack

[roll0] to hit for [roll1]

also, how many tes does he back up till his back is against a wall? He will incur an AOO sooner or later

gallagher
2010-07-18, 11:45 AM
Just to make sure I have the picture rght, by him always going back 5 feet and me going up 5 feet, he should be in E1 and I am in C2 because I only moved with him twice

gallagher
2010-07-18, 12:56 PM
also, the only maneuver i have left is wolf fang strike

Saph
2010-07-18, 06:56 PM
Yeah, he's backed up against the wall.

He steps forward and swings with his longsword.

Attack: [roll0]
Damage: [roll1]

gallagher
2010-07-18, 07:05 PM
he is a human, thus bigger than me. my stance gives me an additional +2 to AC against people bigger than me, so he doesnt hit (by 1)

i take a step back and swing with the glaive.

Swing: [roll0]
Damage[roll1]

gallagher
2010-07-18, 07:06 PM
apparently my rolls are only good to protect me, but never to hit someone else. i wonder if the good god Banjo the Clown is sending me a message

Saph
2010-07-18, 07:06 PM
Miss, obviously. For future reference, his AC is 16.

He steps back and casts an Acid Splash! (Run out of Colour Sprays due to your surprising resistance.)

Ranged touch attack: [roll0]
Damage: [roll1] acid

gallagher
2010-07-18, 07:28 PM
i had to check stonefoot stance, and it doesnt say it applies the +2 to touch AC, so i guess RAW it doesnt. you hit me for one acid damage.

does the step back mean he is back in the corner?

according to the SRD, i can use a charge as a standard action, but use it to only move up to my regular landspeed? but only if i am restricted. does that mean if i drop my glaive as a free action and draw my kukris with my move action, i can still charge? i also dont know where i heard this, but i have heard that i can draw a weapon as part of moving.

if that is okay, and he is in the corner, i want to charge at him with my kukris. if i cannot, i will five foot step and attack with my glaive again. i will wait to roll until you tell me your ruling, because i dont want to get a good roll on one and choose to do the other

Saph
2010-07-19, 03:43 AM
He's against the wall in square E2, yes.

Touch attacks only ignore shield, armour, and natural armour bonuses, so if Stonefoot Stance's bonus isn't one of those, it applies against the acid splash.

Charging's a full-round action, so unfortunately you can't take a move action to draw a weapon and then charge. You can only do a partial charge if you're restricted to one action a round for some reason (which you're not right now).

gallagher
2010-07-19, 09:36 AM
stonefoot stance just says that it adds +2 to my AC, so i guess touch AC isnt affected.

well i will 5 foot step forward and attack with my glaive!
Swinging for: [roll0]
and damage: [roll1]

Saph
2010-07-19, 10:11 AM
Man, your attack rolls are terrible.

He steps forward and attacks: [roll0] for [roll1]

gallagher
2010-07-19, 10:42 AM
i would say the same about yours, but you have hit me recently.

i put away my glaive as my free action, and pull out my kukris as my move action. i use wolf fang strike to hit him with both.

First attack: [roll0] for [roll1] damage
Second Attack: [roll2] for [roll3] damage

gallagher
2010-07-19, 10:44 AM
i think that there might be something wrong with the forum dice roller. it seems that the eDice are loaded, but not in a favorable way. i suggest that i roll my dice here and take a picture of them and load them online for you to see. also, dont pay attention to the fact that it is always the same picture of me rolling a 20, and max damage each time, with each crit succeeding

gallagher
2010-07-19, 10:50 AM
if i dont hit him soon, i am going to renounce my faith in banjo the clown and start worshipping Gygax

Saph
2010-07-19, 01:56 PM
He steps back and uses Acid Splash. Ranged touch of [roll0] for [roll1] acid.

gallagher
2010-07-19, 02:02 PM
i 5 foot step forward and full attack!

[roll0] for [roll1]
[roll2] for [roll3]

gallagher
2010-07-19, 02:03 PM
i 5 foot step forward and full attack!

[roll0] for [roll1]
[roll2] for [roll3]second one is a crit, rolling to confirm
for [roll0]

gallagher
2010-07-19, 02:04 PM
bah, of course, i forgot the dice rolling rules again

rolling to confirm crit

[roll0]

Saph
2010-07-19, 02:11 PM
Confirms, roll extra damage.

gallagher
2010-07-19, 02:27 PM
upon looking at the rules, i found out that i have been playing crits all wrong the whole time. when i saw x2, i thought it meant just double it. well i have a 66% chance of having a better result

[roll0]

Saph
2010-07-19, 02:35 PM
You wound him badly. He steps to south of you and takes another sword swipe.

Attack: [roll0]
Damage: [roll1]

gallagher
2010-07-19, 02:41 PM
it seems as if banjo is finally back on my side :)

so he is D3 and i am D2? i 5 foot step to C3 and full attack

[roll0] for [roll1]
[roll2] for [roll3]

gallagher
2010-07-19, 02:42 PM
it seems as if banjo is finally back on my side :)

so he is D3 and i am D2? i 5 foot step to C3 and full attack

[roll0] for [roll1]
[roll2] for [roll3]
spoke too soon, of course

Saph
2010-07-19, 04:09 PM
He steps to C4 and fires off another Acid Splash.

Ranged touch: [roll0]
Damage: [roll1]

gallagher
2010-07-19, 04:24 PM
He steps to C4 and fires off another Acid Splash.

Ranged touch: [roll0]
Damage: [roll1]

since i am in C3 and he is in C4, do i get an attack of opportunity?

Saph
2010-07-19, 04:33 PM
Sorry, should have made that clearer. When he stepped to your south last round, he was moving to C3. I assumed you were north of him.

Movement isn't going to matter from now on, so just assume he's somewhere 10 feet away from you.

gallagher
2010-07-19, 04:53 PM
Sorry, should have made that clearer. When he stepped to your south last round, he was moving to C3. I assumed you were north of him.

Movement isn't going to matter from now on, so just assume he's somewhere 10 feet away from you.

works, i will 5 foot step and full attack


[roll0] for [roll1]

[roll2] for [roll3]

Saph
2010-07-19, 04:56 PM
He attacks back.

Attack: [roll0]
Damage: [roll1]

Your turn.

gallagher
2010-07-19, 05:01 PM
hopefully he is getting as frustrated by not enough rolls as i am
[roll0] for [roll1]

[roll2] for [roll3]


EDIT: YAY TWO DAMAGE

Saph
2010-07-19, 05:02 PM
That takes him to 0 HP. Finally.

He takes a last attack at you: [roll0] for [roll1] then falls over dead (well, dying).

You gain 150 XP and a Medium-sized longsword and chain shirt.

gallagher
2010-07-19, 05:13 PM
i hate this guy, but i am not too cruel. i cut his throat.

unfortunately, i cant take his stuff, because it will put me over my encumberance, and i didnt bring a sack to carry loot for some dumb reason, so i gotta leave it behind. im making a search check to loot the body, though

Search: [roll0]

Saph
2010-07-19, 05:22 PM
Just what you found.

gallagher
2010-07-19, 05:37 PM
cool. i in an incredibly angered state take a few rounds to regain my expended maneuvers and move on. is there a door besides the one i came in?

Saph
2010-07-19, 05:39 PM
Three doors. Check the post describing the room.

gallagher
2010-07-19, 06:22 PM
Three doors. Check the post describing the room.
after refreshing my maneuvers, i will take the door at E4, with my pair of kukris out

Saph
2010-07-19, 06:36 PM
Directly outside the door is a large bullseye painted on the floor.

The corridor outside runs for a good long distance west, with a side passage north before turning south. To the east, it turns north after only 10 feet.

gallagher
2010-07-19, 06:51 PM
Directly outside the door is a large bullseye painted on the floor.

The corridor outside runs for a good long distance west, with a side passage north before turning south. To the east, it turns north after only 10 feet.i stay inside the doorway, and i pull out my glaive and poke in the middle, but not putting enough force on it to fall if it gives way. if nothing happens, i poke around the target sporadically, with the same precaution

Saph
2010-07-19, 06:54 PM
The poking produces no result.

gallagher
2010-07-19, 07:06 PM
im still gonna try and jump over the target. i back up as far as i can in the room and get a running start to jump over. i dont know if the regular rules say this, but as i recall i get a +4 bonus to the jump for every 10 feet i go after 30 feet? its only 25 feet of room, so i dont know if there is a penalty for that (which is why i am posing it here :smalltongue: )

anyway, here is the jump check [roll0] and i pray to banjo i make it

Saph
2010-07-19, 08:43 PM
You jump it with no problem. It's an east-west corridor, so what side of the bullseye do you want to end up on?

gallagher
2010-07-19, 08:53 PM
You jump it with no problem. It's an east-west corridor, so what side of the bullseye do you want to end up on?
the west side, and i look down it

Saph
2010-07-20, 04:57 AM
It's as before. After 30 feet the corridor has a side passage north, and after 40 feet it turns south.

gallagher
2010-07-20, 10:45 AM
I take the north passage

Saph
2010-07-20, 10:47 AM
You do so and realise you're back at the spot you arrived at in post #6, before entering the room. You've come round in a circle. (Entered the room by the west door, left by the south door.)

gallagher
2010-07-20, 11:49 AM
then i turn around and go for the south passage instead of the one i just took

Saph
2010-07-20, 11:52 AM
You go west 10 feet, south 10 feet, and find yourself at the western end of a long east-west corridor that stretches east beyond the limit of your darkvision. No doors or side passages.

gallagher
2010-07-20, 12:00 PM
You go west 10 feet, south 10 feet, and find yourself at the western end of a long east-west corridor that stretches east beyond the limit of your darkvision. No doors or side passages.
i walk down the corridor, moving silently:

Move Silent: [roll0]

Saph
2010-07-20, 12:03 PM
After 10 feet, you see a door 60 feet ahead of you with your darkvision, set into the north wall.

After 35 feet, the floor crumbles away out from under you as you hit a 20-foot-deep pit trap. Reflex save, DC 15, or take [roll0] falling damage.

gallagher
2010-07-20, 12:09 PM
Reflex save: [roll0]

praise be to banjo if i make it

Saph
2010-07-20, 12:13 PM
. . . and you're in a pit. It's 20 feet deep and 5 feet wide.

gallagher
2010-07-20, 12:18 PM
praise not be to banjo then

is there anything around that i can grappling hook with? i also search around the hole i am in

search and spot checks, in that order:
[roll0]
[roll1]

Saph
2010-07-20, 12:21 PM
No, it's an empty pit, but the Climb check to get out isn't too difficult.

gallagher
2010-07-20, 12:35 PM
No, it's an empty pit, but the Climb check to get out isn't too difficult.i will attempt a climb then. i take it i dont get any bonuses for using my rope and grappling hook? or was the "empty pit" thing to also mean that there are no bits that i can use the hook on?

anyway, if i can, i use my rope+hook, if not then i will just do without. i will take a minute to try and use my grappling hook, so if it catches we can add the bonuses in after. aaaaaaaaand the climb check!

[roll0]

come on pleeeeeeeease dont roll terribly again

Saph
2010-07-20, 12:44 PM
You get out. (You get a bonus for having another wall to brace against, so the DC's only 10, even without the rope.)

gallagher
2010-07-20, 12:45 PM
Lovely! i drink one of my potions to get me back to full health, and continue on

Saph
2010-07-20, 12:46 PM
You reach the door without further incident. Beyond, the corridor continues east beyond the range of your darkvision.

gallagher
2010-07-20, 01:35 PM
i am going to use my glaive as a walking stick-sort of thing, by constantly putting pressure on the ground in front of me to prevent traps like before from happening. i walk slowly down the corridor

gallagher
2010-07-20, 02:25 PM
oh and since i reached the door, i guess i open it after i run my glaive around the edges to check for traps from 10 feet away

Saph
2010-07-20, 04:15 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears chainmail, as well as a pair of goggles.
Initiative:[roll0]
You're outside the south door.

gallagher
2010-07-20, 08:30 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears chainmail, as well as a pair of goggles.
Initiative:[roll0]
You're outside the south door.
initiative: [roll0]

spot check for what the ripper looks like, because my google-fu is failing me? 1d20+5

gallagher
2010-07-20, 08:35 PM
is this map true to the direction, as in B5 is south?

anyway, i charge his flatfootedness and attack with my glaive.

[roll0] to hit and [roll1] for damage

Saph
2010-07-21, 08:41 AM
You can't charge - door is in the way and you're too close.

You hit anyway, though, and knock him to 0 HP.

In an attempt to gain vengeance before his inevitable death, he steps next to you, yells “STEELY STRIKE” and tries to stab you with his Ripper before falling over dying.

Attack: [roll0]
Damage: [roll1]

gallagher
2010-07-21, 09:50 AM
You can't charge - door is in the way and you're too close.

You hit anyway, though, and knock him to 0 HP.

In an attempt to gain vengeance before his inevitable death, he steps next to you, yells “STEELY STRIKE” and tries to stab you with his Ripper before falling over dying.

Attack: [roll0]
Damage: [roll1]

he is larger than me, so my AC is 18. success! this encounter was much more fun than the last one

gallagher
2010-07-21, 10:08 AM
i put him out of his misery with his own ripper, seeing as it looks interesting. and i loot him (i will take 10 this time)

also, just out of curiosity, could you tell me what kind of beast only has 8 hit points, but has a +9 to hit?

Saph
2010-07-21, 10:49 AM
The kind who uses Steely Strike. :P

gallagher
2010-07-21, 11:14 AM
fair enough. what loot do i get from my search?

gallagher
2010-07-21, 07:57 PM
also, what is a ripper? i see its in the planar handbook, but i dont own a copy

Saph
2010-07-22, 07:03 AM
You find a Ripper, chainmail, sundark goggles, 23 gp, and a small gem.

A Ripper's a big spear. Identical stats to a greatsword, except it does piercing damage.

gallagher
2010-07-22, 10:23 AM
You find a Ripper, chainmail, sundark goggles, 23 gp, and a small gem.

A Ripper's a big spear. Identical stats to a greatsword, except it does piercing damage.
EDIT: never mind, i looked them up myself instead of being lazy.

i take the money and the small gem, and i am keeping the ripper but i am dropping it before any door. that thing cost 55 gp, im selling that baby if i can!

gallagher
2010-07-22, 10:36 AM
ok, i go out the door at B1

Saph
2010-07-22, 11:01 AM
East-west corridor. To the west it turns south after 15 feet, to the east it turns north after 5 feet.

gallagher
2010-07-22, 01:47 PM
East-west corridor. To the west it turns south after 15 feet, to the east it turns north after 5 feet.

i will go east and then north

Saph
2010-07-22, 04:49 PM
After going 10 feet north, you hit a 4-way intersection.

To the west, you can see several side passages, a door set into the north wall, and an open door set into the north wall at the very limit of your darkvision (leading you to suspect that you've been there before).

To the north, the corridor goes 10 feet then bends east.

To the east, the corridor goes 20 feet before reaching a door set into the east wall. The corridor also turns south.

There is a blue notecard attached to the wall next to you.

gallagher
2010-07-22, 05:25 PM
After going 10 feet north, you hit a 4-way intersection.

To the west, you can see several side passages, a door set into the north wall, and an open door set into the north wall at the very limit of your darkvision (leading you to suspect that you've been there before).

To the north, the corridor goes 10 feet then bends east.

To the east, the corridor goes 20 feet before reaching a door set into the east wall. The corridor also turns south.

There is a blue notecard attached to the wall next to you.
i look, but do not remove the blue notecard. can i read it without taking it off the wall?

also, how much XP do i get from the previous encounter?

Saph
2010-07-22, 05:29 PM
Oops, forgot. 150 XP.

You read the blue notecard. It reads "Burn Me For Help In Times Of Trouble".

gallagher
2010-07-22, 05:35 PM
i pocket the notecard and go to the closed door close to the open door that i have been to before

Saph
2010-07-22, 05:42 PM
As you proceed down the corridor, poking with your glaive, you trigger an acid splash trap!

Ranged attack: [roll0] vs flatfooted touch AC
Damage: [roll1]

After that, you reach the door.

gallagher
2010-07-22, 05:46 PM
flatfooted touch? well if its flatfooted then i guess i am hit.

i drop the ripper before i open the door

Saph
2010-07-22, 05:57 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||L||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north. You're outside the south door.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative: [roll0]

gallagher
2010-07-22, 06:00 PM
initiative: [roll0]

gallagher
2010-07-22, 06:08 PM
i move to A3 and attack with my glaive, using burning blade

attack: [roll0]
damage: [roll1] + [roll2] fire damage

gallagher
2010-07-22, 06:10 PM
rolling to confirm critical:

confirm: [roll0] for [roll1] extra damage

Saph
2010-07-22, 06:46 PM
Dead. You gain chainmail and 150 xp.

gallagher
2010-07-22, 06:48 PM
jeezum. i take a full round action to refresh my burning blade maneuver, retrieve my ripper, and go out the door on the other end of the room

Saph
2010-07-22, 06:52 PM
Another east-west corridor. Four side passages to the west, one side passage to the east, and a door to the east.

gallagher
2010-07-22, 06:54 PM
i take the door to the east and drop the ripper before i open the door

Saph
2010-07-23, 06:04 AM
{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north. You're outside the C5 door.

gallagher
2010-07-23, 07:41 AM
I read the note without removing it from as far away as I can

Saph
2010-07-23, 08:03 AM
"Greater rewards await the patient man, but only a fool waits forever."

gallagher
2010-07-23, 10:49 AM
well, thats better than "i prepared explosive runes today"

this riddle leads me to think that i should either wait another encounter to open the chest, or i should not use the blue notecard as a last ditch effort. either way, i am going to open the other two doors in this room but i am not stepping outside the room just yet

Saph
2010-07-23, 10:56 AM
North door leads onto a bullseye and an east-west corridor.

East door leads onto a T-junction going north, south, and east.

gallagher
2010-07-23, 11:24 AM
i will go north from the east door

Saph
2010-07-23, 11:39 AM
It leads you to the bullseye at the north door.

You can go west over the bullseye, east, or south and then east.

gallagher
2010-07-23, 12:06 PM
I will go south then east

Saph
2010-07-23, 12:10 PM
Turns into a 60-foot-long east-west corridor. As you tap the floor ahead of you you trigger another acid trap!

Ranged touch attack: [roll0] vs FF
Damage: [roll1] acid

Ahead, there's a door to the south, then a side passage to the north, then at the limit of your darkvision, the corridor turns south.

gallagher
2010-07-23, 12:38 PM
I take the door to the south

Saph
2010-07-23, 12:42 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||||
4|||1|||
5||||||
6||||||[/table]
There is a door at A-6 west, another at E-1 and another at F-4. There is a kobold wearing a chain shirt and holding a short sword. You're outside the north door.
Initiative:[roll0]

gallagher
2010-07-23, 02:01 PM
Initiative [roll0]

gallagher
2010-07-23, 03:08 PM
I think that since my initiative modifier is higher, I go first? I move to D2 and use burning blade with my attack

[roll0] for [roll1] plus [roll2] fire

Saph
2010-07-24, 05:38 AM
Miss, obviously. The kobold steps next to you at D3, activates his own Burning Blade, and attacks with Shadow Blade Technique! Looks like you've found a mirror match.

Attack 1: [roll0] vs AC
Attack 2: [roll1] vs AC
If either hit, damage: [roll2] plus [roll3] fire
If both hit, deal an extra [roll4] cold.

gallagher
2010-07-24, 04:27 PM
I move to c1 and attack!
[roll0] for [roll1] damage

Saph
2010-07-25, 05:02 AM
Miss. He steps to C2 and attacks with Obscuring Shadow Veil!

Attack: [roll0]
Damage: [roll1] and a Fort save, DC 11, or suffer a 20% miss chance for 1 round.

gallagher
2010-07-25, 11:55 AM
Fort save [roll0]
then I move to b1 and attack with a distracting ember!
[roll1] for [roll2]

Saph
2010-07-25, 12:31 PM
Still a miss. He moves to C1 and counterattacks with his own Distracting Ember!

Attack: [roll0]
Damage: [roll1]

gallagher
2010-07-25, 02:10 PM
Well I need to withdraw and have my potion to heal myself and move on until I have a new plan. After I close the door, I mark it by carving an X on the door

Saph
2010-07-25, 02:39 PM
How exactly are you going to withdraw? You're backed nearly into a corner at the moment, and still in initiative.

gallagher
2010-07-25, 03:02 PM
Ah, I keep forgetting that some things are house rules. I move my full 30 feet by going to A2, then all the way to the south-end of B. And drink my last potion

Saph
2010-07-25, 03:58 PM
I'm not sure how you're doing that in one round of actions, even if you draw as part of your move. You're going to have to declare your actions - also, you're going to take an AoO with that move.

gallagher
2010-07-25, 05:13 PM
I'm not sure how you're doing that in one round of actions, even if you draw as part of your move. You're going to have to declare your actions - also, you're going to take an AoO with that move.
Sorry, typing his on my iPod, so I am a little slow and I forget to type some of these things. I will have to make a tumble check, and will have to us vigor instead of use the potion

tumble:
[roll0]

Saph
2010-07-25, 05:32 PM
Tumble succeeds. Where are you moving to, and how much temp HP are you gaining?

gallagher
2010-07-25, 06:02 PM
I am going 30 feet away to he door I came from, and I gain 5 up to go to 6

Saph
2010-07-25, 06:17 PM
That's two move actions and a standard action, by my count.

gallagher
2010-07-25, 07:41 PM
Agh I forgot you can only tumble half your speed. Ok, I wanna go as close to the nearest door as possible and be more than 5 feet away from my enemy

Saph
2010-07-25, 07:54 PM
Those two requirements are incompatible. You're at B1, he's at C1, doors are on the map, you tell me where you're going. :P

gallagher
2010-07-26, 05:12 PM
the door at E1

Saph
2010-07-26, 06:47 PM
*facepalm* That's 40 move. Two diagonals and one straight, tumbling.

For the love of Gygax, just count out your moves and actions step by step. It's been a dozen posts on the same action now.

gallagher
2010-07-26, 07:11 PM
i thought i was going in a straight line, but apparently that isnt the case.

fine, then i will tumble from B1 to B4, 15 feet, and then use vigor to put me at 6 hp, 5 of which is temporary

Saph
2010-07-27, 06:44 AM
He stands in square B1 and laughs at you. Your turn.

gallagher
2010-08-03, 10:00 PM
sorry i have either been away or incredibly stupid in the past few posts, i just got back from denmark, and had very sporadic internet access.

anyway, i five foot step to B3

[roll0] for [roll1]

and i pray to the all-mighty Banjo for a crit!

Saph
2010-08-04, 08:12 PM
The kobold 5' steps up next to you, to square B2, and laughs at you again.

This is going to be my last post for a bit, though; I've got some RL issues and will have to take a break from online DMing. I think TS has said he'll take over for a bit.

For next DM:
Kobold recovers another maneuver. He now has Shadow Blade Technique and Burning Blade readied, other two expended.

gallagher
2010-08-04, 10:07 PM
i cant hit this guy, so i am counting my losses and leaving the room. i back 5 feet away to get out of threatened range, and i want to leave at the door at F4. i also mark the door.

and i hope that your troubles pass by with the least amount of trouble, and good luck!

term1nally s1ck
2010-08-12, 03:29 PM
Ok. I'm back and working, so I take over now.

You cannot 5' step and move. You can withdraw, but that would leave you without a move action to close the door...

gallagher
2010-08-15, 10:55 PM
Ok. I'm back and working, so I take over now.

You cannot 5' step and move. You can withdraw, but that would leave you without a move action to close the door...

I misspoke, I was trying to illustrate the path I was using to go to the door

term1nally s1ck
2010-08-16, 01:27 PM
So, how far are you moving away?

gallagher
2010-08-17, 01:34 AM
I misspoke, I was trying to illustrate the path I was using to go to the door

I go B4-C4-D4-E4-F4 and out the door. would that make it a double move action? i will take it nomatter what

term1nally s1ck
2010-08-17, 07:09 AM
Withdraw is a full-round to take a doublemove without provoking AoOs.

Do you stop at the door, or carry on down the corridor?

gallagher
2010-08-18, 01:43 AM
Withdraw is a full-round to take a doublemove without provoking AoOs.

Do you stop at the door, or carry on down the corridor?carry down the corridor

term1nally s1ck
2010-08-18, 07:53 AM
Ok, the kobold follows you out the door, and readies an action.

gallagher
2010-08-18, 11:14 PM
Ok, the kobold follows you out the door, and readies an action.
i got a blue card a while back that said to burn it in times of trouble. would i be able to take out an alchemist fire, that note, and smash both against the wall/floor? its a desperate move, i know... but i am the theatric type

term1nally s1ck
2010-09-09, 10:05 PM
Yes. You can do it with a touch attack on a square you aim at (AC 5 to hit, a miss is 10' away in a random direction), or you can do it in your own square with no chance to miss.

gallagher
2010-10-15, 04:09 PM
Yes. You can do it with a touch attack on a square you aim at (AC 5 to hit, a miss is 10' away in a random direction), or you can do it in your own square with no chance to miss.

i am so sorry for forgetting about this. i kind of lost it in cyberspace.

to make up for it, i will do the risky thing and break it in my own square

term1nally s1ck
2010-11-08, 05:47 PM
...

Make 3 Will saves.

Apologies for the long delay. I am back and fully running now.

gallagher
2010-11-16, 01:02 AM
...

Make 3 Will saves.

Apologies for the long delay. I am back and fully running now.its ok, i just assume that you were.... terminally sick (badum psh)

...(hopefully that gives me a circumstance bonus on these will saves)

[roll0]
[roll1]
[roll2]

term1nally s1ck
2010-11-21, 07:57 PM
Wow. Nice saves. You are suffering from 'blingness' as per glitterdust, but you resist blindness, sleep, and being Held.

term1nally s1ck
2010-11-21, 08:10 PM
Oh, and you take 1 fire damage from the alchemist's fire.

Kobold:

He moves adjacent, and does the burny-twisty-double-blade-of-doom attack.

[roll0] well, that sucked.
[roll1]

[roll2]+[roll3] fire +[roll4]

19-20:
[roll5]
for
[roll6]