crazykoboldgod
2010-07-17, 09:14 PM
I'm starting an Eberron campaign with my friends, and i need help with my character, we are a 5 character party, we have:
-Optimized cleric
-Optimized Wizard (conjurer)
-Future planar shepard(with DM's restrictions)
-Optimized glass canon melee fighter
-Me
I'm trying to build an optimized archer that takes the skill monkey's place, the scout's place, and the trap finder's place. And i want your advice.
The stats y got where:
-13
-13
-14
-14
-15
-17
So far i got this build:
Race: Shifter (Wildhunt trait)
Stats:
STR: 13
DEX: 19
CON: 15
INT: 12 (I need the +1 to have all the skills i need/want)
WIS: 14 (I need the 14 for the ranger's spells)
CHA: 11
1 Scout - Pointblank shot
2 Scout
3 Scout - Expeditious dodge (Precice shot*)
4 Ranger (Shifter), Racial substitution level - Track (ranger)
5 Ranger - Rapid shot (ranger)
6 Ranger - Swift hunter, Endurance (ranger)
7 Ranger
8 Ranger
9 Ranger - Many shots (ranger), grater many shots
10 Ranger
11 Ranger
12 Ranger - Improved skirmish (improved precice shot*)
13 Ranger
14 Ranger - Improved precise shot (ranger)
15 Ranger - Mobility (Wildhunt elite*)
16 Ranger
17 Ranger
18 Ranger - Shot on the run
19 Ranger
20 Ranger
*I choose these feats firs them i retrain according to the level and needs. I retrain precice shot because a frient told me that thre's a magic item that provides me with the feat (is this true? what item?).
I actually want some help with the favored enemies, because i need to choose the most frecuent "critical imunne" bad guys, so i can use my skirmish on them. (Undead, constructs, elementals, plants, and i need the last one)
And i also need some tips on the magic item choice, maybe better feats, and skill tricks. I think the party starts at 3rd lvl, but is better to plan ahead.
Thank you for your time and help.:smallsmile:
(PLEASE: no faerun or Greyhawk tips, i play eberron.)
-Optimized cleric
-Optimized Wizard (conjurer)
-Future planar shepard(with DM's restrictions)
-Optimized glass canon melee fighter
-Me
I'm trying to build an optimized archer that takes the skill monkey's place, the scout's place, and the trap finder's place. And i want your advice.
The stats y got where:
-13
-13
-14
-14
-15
-17
So far i got this build:
Race: Shifter (Wildhunt trait)
Stats:
STR: 13
DEX: 19
CON: 15
INT: 12 (I need the +1 to have all the skills i need/want)
WIS: 14 (I need the 14 for the ranger's spells)
CHA: 11
1 Scout - Pointblank shot
2 Scout
3 Scout - Expeditious dodge (Precice shot*)
4 Ranger (Shifter), Racial substitution level - Track (ranger)
5 Ranger - Rapid shot (ranger)
6 Ranger - Swift hunter, Endurance (ranger)
7 Ranger
8 Ranger
9 Ranger - Many shots (ranger), grater many shots
10 Ranger
11 Ranger
12 Ranger - Improved skirmish (improved precice shot*)
13 Ranger
14 Ranger - Improved precise shot (ranger)
15 Ranger - Mobility (Wildhunt elite*)
16 Ranger
17 Ranger
18 Ranger - Shot on the run
19 Ranger
20 Ranger
*I choose these feats firs them i retrain according to the level and needs. I retrain precice shot because a frient told me that thre's a magic item that provides me with the feat (is this true? what item?).
I actually want some help with the favored enemies, because i need to choose the most frecuent "critical imunne" bad guys, so i can use my skirmish on them. (Undead, constructs, elementals, plants, and i need the last one)
And i also need some tips on the magic item choice, maybe better feats, and skill tricks. I think the party starts at 3rd lvl, but is better to plan ahead.
Thank you for your time and help.:smallsmile:
(PLEASE: no faerun or Greyhawk tips, i play eberron.)