DracoDei
2010-07-17, 11:54 PM
Control Magic I
Transmutation
Level: Brd 4, Cleric 4, Magic 4, Sor/Wiz 4
Components: V, S, M, F, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One spellcaster, creature, or object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
As per Dispel Magic except that you gain control of the spell(s), instead of simply dispersing or preventing them, and the Area Dispel function may not be used. If used as a counterspell, you must successfully identify the specific spell being cast in order to use this spell. You may then do anything with that spell you could do if you were the caster (including targeting a spell that you successfully controlled as it was being cast, or dismissing it). The DC of the opposed check increases as follows:
Arcane casting used to try to control a Divine spell or vice-versa +1?
Spell not on your list of spells known +1
Spell has an alignment descriptor directly opposing your own alignment +2/each
Spell has an alignment descriptor that you do not share +1/each (Does NOT stack with the above)
If the spell has a certain range within which it can be controlled or targetted, calculate use the range of Control Magic as calculated from your position (not the position of the original caster).
Control Magic II
Transmutation
Level: Cleric 5, Magic 5, Sor/Wiz 5
This spell functions like control magic I, except that the maximum caster level on your control check is +13 instead of +10.
Control Magic Bardic
Transmutation
Level: Brd 5
This spell functions like control magic I, except that the maximum caster level on your control check is +15 instead of +10.
Control Magic III
Transmutation
Level: Cleric 6, Magic 6, Sor/Wiz 6
This spell functions like control magic I, except that the maximum caster level on your control check is +16 instead of +10.
Control Magic IV
Transmutation
Level: Brd 6, Cleric 7, Magic 7, Sor/Wiz 7
This spell functions like control magic, except that the maximum caster level on your control check is +20 instead of +10.
Additionally, greater control magic has a chance to control any effect that remove curse can remove, even if dispel magic can’t dispel that effect.
Are the spell levels good?
Is this too good of a substitute for specialist wizards who ban abjuration? (Much like someone who bans Evocation might pick up Shadow Evocation.)
Am I right not to give this to Druids? It just doesn't feel very Druid-y for some reason...
Should clerics even get this appart from as a Domain spell?
What non-core classes should get this and at what level?
What about a 10th or 11th level version of this that is to Control Magic what Mage's Disjunction is to Dispel Magic?
EDIT: I got a suggestion that divine casters shouldn't be able to control spells that are opposed to their alignment on one or both axes. What say you?
Notes for future changes:
[20:05] ElbarSemiAway: So there is a gap from 11 to 13 for wizards, and 11 to 14 for sorcerers...
[20:06] ElbarSemiAway: I should maybe put something that goes up to +15 in there to cover that gap between when you max out the first version and when you can take the "Greater"[/S]((Done, in fact, ended up adding THREE new versions))
[20:06] ailurus: I would suggest the following changes - in the event of a tie, the target spell just fizzles (as per dispel magic) rather than being controlled. but, also, maybe tack on a default +1 modifier on the target spell's caster level
Transmutation
Level: Brd 4, Cleric 4, Magic 4, Sor/Wiz 4
Components: V, S, M, F, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One spellcaster, creature, or object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
As per Dispel Magic except that you gain control of the spell(s), instead of simply dispersing or preventing them, and the Area Dispel function may not be used. If used as a counterspell, you must successfully identify the specific spell being cast in order to use this spell. You may then do anything with that spell you could do if you were the caster (including targeting a spell that you successfully controlled as it was being cast, or dismissing it). The DC of the opposed check increases as follows:
Arcane casting used to try to control a Divine spell or vice-versa +1?
Spell not on your list of spells known +1
Spell has an alignment descriptor directly opposing your own alignment +2/each
Spell has an alignment descriptor that you do not share +1/each (Does NOT stack with the above)
If the spell has a certain range within which it can be controlled or targetted, calculate use the range of Control Magic as calculated from your position (not the position of the original caster).
Control Magic II
Transmutation
Level: Cleric 5, Magic 5, Sor/Wiz 5
This spell functions like control magic I, except that the maximum caster level on your control check is +13 instead of +10.
Control Magic Bardic
Transmutation
Level: Brd 5
This spell functions like control magic I, except that the maximum caster level on your control check is +15 instead of +10.
Control Magic III
Transmutation
Level: Cleric 6, Magic 6, Sor/Wiz 6
This spell functions like control magic I, except that the maximum caster level on your control check is +16 instead of +10.
Control Magic IV
Transmutation
Level: Brd 6, Cleric 7, Magic 7, Sor/Wiz 7
This spell functions like control magic, except that the maximum caster level on your control check is +20 instead of +10.
Additionally, greater control magic has a chance to control any effect that remove curse can remove, even if dispel magic can’t dispel that effect.
Are the spell levels good?
Is this too good of a substitute for specialist wizards who ban abjuration? (Much like someone who bans Evocation might pick up Shadow Evocation.)
Am I right not to give this to Druids? It just doesn't feel very Druid-y for some reason...
Should clerics even get this appart from as a Domain spell?
What non-core classes should get this and at what level?
What about a 10th or 11th level version of this that is to Control Magic what Mage's Disjunction is to Dispel Magic?
EDIT: I got a suggestion that divine casters shouldn't be able to control spells that are opposed to their alignment on one or both axes. What say you?
Notes for future changes:
[20:05] ElbarSemiAway: So there is a gap from 11 to 13 for wizards, and 11 to 14 for sorcerers...
[20:06] ElbarSemiAway: I should maybe put something that goes up to +15 in there to cover that gap between when you max out the first version and when you can take the "Greater"[/S]((Done, in fact, ended up adding THREE new versions))
[20:06] ailurus: I would suggest the following changes - in the event of a tie, the target spell just fizzles (as per dispel magic) rather than being controlled. but, also, maybe tack on a default +1 modifier on the target spell's caster level