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View Full Version : Sesquipedalian Loquaciousness [3.5, cursed item]



Peregrine
2010-07-18, 08:17 AM
A player in my campaign recently picked up the ability to speak the local language in the form of a cheap magic headband. Needing something to call it on item lists, I settled on circlet of worldly speech. And then when I first went to type that in, my fingers slipped and I almost misspelt it, in such a manner as to give rise to the following random idea:

Circlet of wordy speech
This thin headband appears to be a circlet of worldly speech and actually functions as such. However, it also afflicts the wearer with the need to speak verbosely and using the largest words of which it is capable. Talking is no longer a free action for one so afflicted; any speech at all must take at least a move action. The wearer is incapable of realising that it is speaking in a manner out of the ordinary; its speech seems to itself to be as economical as it could possibly be.

Faint divination; CL 3rd.

(Title courtesy of TV Tropes (http://tvtropes.org/pmwiki/pmwiki.php/Main/SesquipedalianLoquaciousness), which also talks about talking as a free action (http://tvtropes.org/pmwiki/pmwiki.php/Main/TalkingIsAFreeAction). You're welcome (http://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillRuinYourLife).)

BladeofOblivion
2010-07-18, 05:07 PM
This must have been what V was wearing up until the soul splice.

Chronos Flame
2010-07-18, 05:14 PM
A player in my campaign recently picked up the ability to speak the local language in the form of a cheap magic headband. Needing something to call it on item lists, I settled on circlet of worldly speech. And then when I first went to type that in, my fingers slipped and I almost misspelt it, in such a manner as to give rise to the following random idea:

Circlet of wordy speech
This thin headband appears to be a circlet of worldly speech and actually functions as such. However, it also afflicts the wearer with the need to speak verbosely and using the largest words of which it is capable. Talking is no longer a free action for one so afflicted; any speech at all must take at least a move action. The wearer is incapable of realising that it is speaking in a manner out of the ordinary; its speech seems to itself to be as economical as it could possibly be.


I just pictured a barbarian putting it on and not speaking any differently at all lol.

Peregrine
2010-07-19, 09:02 AM
I just pictured a barbarian putting it on and not speaking any differently at all lol.

I had a similar thought, but pictured such a character carrying on a long-winded monosyllabic babble. Kinda like Thog when he tanked his Will save vs zone of truth (Dungeon Crawlin' Fools bonus comic 85a).

That, or the barbarian starts trying to use long words and ends up talking in constant malapropisms (http://en.wikipedia.org/wiki/Malapropism). Actually, that would be fun to play. :smallbiggrin: