Chainsaw Hobbit
2010-07-18, 02:28 PM
Commoner
From farmers to shopkeepers, from petty street-thugs to merchants, commoners are everywhere. Commoners represent the bulk of non-heroic society.
Hit Dice d6
Skills Points 2 + int.
Class Skillls All profession skills, Climb , Craft , Handle Animal , Jump, Listen, Profession, Ride, Spot, Swim, and Use Rope.
Proficiencies
Basic melee weapons, light armor.
ECL Modifier 1/3.
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +0 | +0 | +0 | Illiteracy.
2nd | +1 | +0 | +0 | +0 |
3rd | +1 | +1 | +1 | +1 |
4th | +2 | +1 | +1 | +1 |
5th | +2 | +1 | +1 | +1 |
6th | +3 | +2 | +2 | +2 |
7th | +3 | +2 | +2 | +2 |
8th | +4 | +2 | +2 | +2 |
9th | +4 | +3 | +3 | +3 |
10th | +5 | +3 | +3 | +3 |
11th | +5 | +3 | +3 | +3 |
12th | +6/+1 | +4 | +4 | +4 |
13th | +6/+1 | +4 | +4 | +4 |
14th | +7/+2 | +5 | +5 | +5 |
15th | +7/+2 | +5 | +5 | +5 |
16th | +8/+3 | +6 | +6 | +6 |
17th | +8/+3 | +6 | +6 | +6 |
18th | +9/+4 | +6 | +6 | +6 |
19th | +9/+4 | +7 | +7 | +7 |
20th | +10/+5 | +7 | +7 | +7 |[/table]
Illiteracy
See barbarian.
_/ _/ _/ _/ _/ _/ _/
Warrior
From city guards to hired goons, warriors represent the bulk of fighting commoners. A warrior is to a fighter what a terrier is to a wolf or what a drake is to a dragon.
Hit Dice d8
Skills Points 2 + int.
Class Skillls Climb, Handle Animal, Intimidate, Jump, Ride, and Swim.
Proficiencies
All simple and martial weapons and all armor and shields.
ECL Modifier -1.
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +0 | +0 | +0 |
2nd | +1 | +0 | +0 | +0 |
3rd | +1 | +1 | +1 | +1 | Bonus Feat.
4th | +2 | +1 | +1 | +1 |
5th | +2 | +1 | +1 | +1 |
6th | +3 | +2 | +2 | +2 |
7th | +3 | +2 | +2 | +2 | Bonus Feat.
8th | +4 | +2 | +2 | +2 |
9th | +4 | +3 | +3 | +3 |
10th | +5 | +3 | +3 | +3 |
11th | +5 | +3 | +3 | +3 | Bonus Feat.
12th | +6/+1 | +4 | +4 | +4 |
13th | +6/+1 | +4 | +4 | +4 |
14th | +7/+2 | +5 | +5 | +5 |
15th | +7/+2 | +5 | +5 | +5 | Bonus Feat.
16th | +8/+3 | +6 | +6 | +6 |
17th | +8/+3 | +6 | +6 | +6 |
18th | +9/+4 | +6 | +6 | +6 |
19th | +9/+4 | +7 | +7 | +7 | Bonus Feat.
20th | +10/+5 | +7 | +7 | +7 |[/table]
Bonus Feat
The warrior gains a fighter bonus feat.
_/ _/ _/ _/ _/ _/ _/
Farmer (Prestige Class)
Requirements
Skills: Profession (farmer) 4 ranks.
Skill Points 4 + int.
Class Skills Profession (farmer).
ECL Modifier 1/2.
Hit Dice d8.
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +2 | +0 | +0 |
2nd | +1 | +3 | +0 | +0 |
3rd | +1 | +3 | +1 | +1 | Hardiness.
4th | +2 | +4 | +1 | +1 |
5th | +2 | +4 | +1 | +1 |
6th | +3 | +5 | +2 | +2 |
7th | +3 | +5 | +2 | +2 |
8th | +4 | +6 | +2 | +2 |
9th | +4 | +6 | +3 | +3 |
10th | +5 | +7 | +3 | +3 |[/table]
Hardiness
You are immune to all non-magical disease and you have a +2 bonus to saving throws against poison.
_/ _/ _/ _/ _/ _/ _/
Street-Thug (Prestige Class)
Requirements
Skills: intimidate 4 ranks.
Skill Points 4 + int.
Class Skills Intimidate, hide, move silently, jump, climb, swim.
ECL Modifier 2/3.
Hit Dice d8.
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +2 | +0 | +0 |
2nd | +1 | +3 | +0 | +0 | Sneak Attack +1d6.
3rd | +1 | +3 | +1 | +1 |
4th | +2 | +4 | +1 | +1 | Gang Up.
5th | +2 | +4 | +1 | +1 | Sneak Attack +2d6.
6th | +3 | +5 | +2 | +2 |
7th | +3 | +5 | +2 | +2 | Cowardly Flee.
8th | +4 | +6 | +2 | +2 | Sneak Attack +2d6.
9th | +4 | +6 | +3 | +3 |
10th | +5 | +7 | +3 | +3 |[/table]
Sneak Attack
See rouge.
Gang Up
When adjacent to at least 2 allies you gasin a +1 bonus to attack rolls and damage rolls.
Cowardly Flee
While at less than half hit points your speed increases by 1 square (5 feet).
MORE COMING SOON!
From farmers to shopkeepers, from petty street-thugs to merchants, commoners are everywhere. Commoners represent the bulk of non-heroic society.
Hit Dice d6
Skills Points 2 + int.
Class Skillls All profession skills, Climb , Craft , Handle Animal , Jump, Listen, Profession, Ride, Spot, Swim, and Use Rope.
Proficiencies
Basic melee weapons, light armor.
ECL Modifier 1/3.
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +0 | +0 | +0 | Illiteracy.
2nd | +1 | +0 | +0 | +0 |
3rd | +1 | +1 | +1 | +1 |
4th | +2 | +1 | +1 | +1 |
5th | +2 | +1 | +1 | +1 |
6th | +3 | +2 | +2 | +2 |
7th | +3 | +2 | +2 | +2 |
8th | +4 | +2 | +2 | +2 |
9th | +4 | +3 | +3 | +3 |
10th | +5 | +3 | +3 | +3 |
11th | +5 | +3 | +3 | +3 |
12th | +6/+1 | +4 | +4 | +4 |
13th | +6/+1 | +4 | +4 | +4 |
14th | +7/+2 | +5 | +5 | +5 |
15th | +7/+2 | +5 | +5 | +5 |
16th | +8/+3 | +6 | +6 | +6 |
17th | +8/+3 | +6 | +6 | +6 |
18th | +9/+4 | +6 | +6 | +6 |
19th | +9/+4 | +7 | +7 | +7 |
20th | +10/+5 | +7 | +7 | +7 |[/table]
Illiteracy
See barbarian.
_/ _/ _/ _/ _/ _/ _/
Warrior
From city guards to hired goons, warriors represent the bulk of fighting commoners. A warrior is to a fighter what a terrier is to a wolf or what a drake is to a dragon.
Hit Dice d8
Skills Points 2 + int.
Class Skillls Climb, Handle Animal, Intimidate, Jump, Ride, and Swim.
Proficiencies
All simple and martial weapons and all armor and shields.
ECL Modifier -1.
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +0 | +0 | +0 |
2nd | +1 | +0 | +0 | +0 |
3rd | +1 | +1 | +1 | +1 | Bonus Feat.
4th | +2 | +1 | +1 | +1 |
5th | +2 | +1 | +1 | +1 |
6th | +3 | +2 | +2 | +2 |
7th | +3 | +2 | +2 | +2 | Bonus Feat.
8th | +4 | +2 | +2 | +2 |
9th | +4 | +3 | +3 | +3 |
10th | +5 | +3 | +3 | +3 |
11th | +5 | +3 | +3 | +3 | Bonus Feat.
12th | +6/+1 | +4 | +4 | +4 |
13th | +6/+1 | +4 | +4 | +4 |
14th | +7/+2 | +5 | +5 | +5 |
15th | +7/+2 | +5 | +5 | +5 | Bonus Feat.
16th | +8/+3 | +6 | +6 | +6 |
17th | +8/+3 | +6 | +6 | +6 |
18th | +9/+4 | +6 | +6 | +6 |
19th | +9/+4 | +7 | +7 | +7 | Bonus Feat.
20th | +10/+5 | +7 | +7 | +7 |[/table]
Bonus Feat
The warrior gains a fighter bonus feat.
_/ _/ _/ _/ _/ _/ _/
Farmer (Prestige Class)
Requirements
Skills: Profession (farmer) 4 ranks.
Skill Points 4 + int.
Class Skills Profession (farmer).
ECL Modifier 1/2.
Hit Dice d8.
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +2 | +0 | +0 |
2nd | +1 | +3 | +0 | +0 |
3rd | +1 | +3 | +1 | +1 | Hardiness.
4th | +2 | +4 | +1 | +1 |
5th | +2 | +4 | +1 | +1 |
6th | +3 | +5 | +2 | +2 |
7th | +3 | +5 | +2 | +2 |
8th | +4 | +6 | +2 | +2 |
9th | +4 | +6 | +3 | +3 |
10th | +5 | +7 | +3 | +3 |[/table]
Hardiness
You are immune to all non-magical disease and you have a +2 bonus to saving throws against poison.
_/ _/ _/ _/ _/ _/ _/
Street-Thug (Prestige Class)
Requirements
Skills: intimidate 4 ranks.
Skill Points 4 + int.
Class Skills Intimidate, hide, move silently, jump, climb, swim.
ECL Modifier 2/3.
Hit Dice d8.
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +2 | +0 | +0 |
2nd | +1 | +3 | +0 | +0 | Sneak Attack +1d6.
3rd | +1 | +3 | +1 | +1 |
4th | +2 | +4 | +1 | +1 | Gang Up.
5th | +2 | +4 | +1 | +1 | Sneak Attack +2d6.
6th | +3 | +5 | +2 | +2 |
7th | +3 | +5 | +2 | +2 | Cowardly Flee.
8th | +4 | +6 | +2 | +2 | Sneak Attack +2d6.
9th | +4 | +6 | +3 | +3 |
10th | +5 | +7 | +3 | +3 |[/table]
Sneak Attack
See rouge.
Gang Up
When adjacent to at least 2 allies you gasin a +1 bonus to attack rolls and damage rolls.
Cowardly Flee
While at less than half hit points your speed increases by 1 square (5 feet).
MORE COMING SOON!