Gralamin
2010-07-19, 01:21 AM
I've played in a lot of games, and have also DMed a lot of games, but nearly universally, I see movement basically stop when you meet the enemy (Adjustments to force movements, needing to retreat, etc. aside). So if I wanted more movement, and to award players that focus on movement as part of combat, what are some of the best ways of doing so?
What I have already thought of (Some of this is thanks to a A Blog post by Gabe (http://www.penny-arcade.com/2010/6/30/), and some is due to the ending of ME2 (Nothing is spoiled)).
Moving Goals You have to move to achieve the goal, or the goal moves on its own.
Mechanical benefits to moving enemies hazardous terrain for enemies. Enemies that while in formation are stronger, etc.
Mechanical penalty for being moved Hazardous terrain for players, Traps, etc.
Allies who need to keep moving due to time constraints, having to reach something to help other allies, etc.
Time Limits in general.
Are there any other good ways of encouraging movement? Also, if anyone has any sample encounters which did a good job of encouraging movement, feel free to post them.
What I have already thought of (Some of this is thanks to a A Blog post by Gabe (http://www.penny-arcade.com/2010/6/30/), and some is due to the ending of ME2 (Nothing is spoiled)).
Moving Goals You have to move to achieve the goal, or the goal moves on its own.
Mechanical benefits to moving enemies hazardous terrain for enemies. Enemies that while in formation are stronger, etc.
Mechanical penalty for being moved Hazardous terrain for players, Traps, etc.
Allies who need to keep moving due to time constraints, having to reach something to help other allies, etc.
Time Limits in general.
Are there any other good ways of encouraging movement? Also, if anyone has any sample encounters which did a good job of encouraging movement, feel free to post them.