Amiel
2010-07-19, 03:32 AM
EPIC FIGHTER
Epic fighters exult in battles undiminished and glorify in conflicts innumerable. Where there is honour to be won and in pursuit of righteous ends, they lend their swordarms to valourous war. Where exists the desire to end the world, epic fighters are the annihilating blades, the purging avatars of destruction. There is no threat they cannot best, and, ever victorious, they stand invincible in conviction and strength.
Alignment: Any.
Hit Die: d10.
Class Skills
The epic fighter's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 4 + Int modifier.
Epic Fighter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+21/+16/+11/+6|
+12|
+7|
+7|Bonus epic feat, armour grandmastery, weapon supremacy, unwavering bravery
2nd|
+22/+17/+12/+7|
+13|
+7|
+7|Bonus epic feat, smite 1/day
3rd|
+23/+18/+13/+8|
+13|
+8|
+8|Supernal strike
4th|
+24/+19/+14/+9|
+14|
+8|
+8|Bonus epic feat, weapon supremacy
5th|
+25/+20/+15/+10|
+14|
+8|
+8|Armour grandmastery, smite 2/day
6th|
+26/+21/+16/+11|
+15|
+9|
+9|Bonus epic feat, ruinous blade
7th|
+27/+22/+17/+12|
+15|
+9|
+9|Supernal strike
8th|
+28/+23/+18/+13|
+16|
+9|
+9|Bonus epic feat, smite 3/day, weapon supremacy
9th|
+29/+24/+19/+14|
+16|
+10|
+10|Armour grandmastery
10th|
+30/+25/+20/+15|
+17|
+10|
+10|Bonus epic feat, ruinous blade
11th|
+31/+26/+21/+16|
+17|
+10|
+10|Smite 4/day, supernal strike
12th|
+32/+27/+22/+17|
+18|
+11|
+11|Bonus epic feat, weapon supremacy
13th|
+33/+28/+23/+18|
+18|
+11|
+11|Armour Grandmastery
14th|
+34/+29/+24/+19|
+19|
+11|
+11|Bonus epic feat, ruinous blade, smite 5/day
15th|
+35/+30/+25/+20|
+19|
+12|
+12|Supernal strike
16th|
+36/+31/+26/+21|
+20|
+12|
+12|Bonus epic feat, weapon supremacy
17th|
+37/+32/+27/+22|
+20|
+12|
+12|Armour grandmastery, smite 6/day
18th|
+38/+33/+28/+23|
+21|
+13|
+13|Bonus epic feat, ruinous blade
19th|
+39/+34/+29/+24|
+21|
+13|
+13|Supernal strike
20th|
+40/+35/+30/+25|
+22|
+13|
+13|Bonus epic feat, smite 7/day, weightless armour[/table]
CLASS FEATURES
The following are class features of the epic fighter.
Weapon and Armor Proficiency: An epic fighter is proficient with all weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
Bonus Feats: At 1st level, and at every even level thereafter, an epic fighter gains a bonus epic feat in addition to those gained from normal advancement (meaning that the epic fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus epic feats."
Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), an epic fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the epic fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. An epic fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Epic Fighter Bonus Feat List
Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Epic Endurance, Epic Leadership, Epic Prowess, Energy Resistance, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy.
Armour Grandmastery (Ex): The epic fighter continues to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by a further -2 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 2.
Epic fighters begin play with a –4 reduction of the armor check penalty and +4 increase of the maximum Dexterity bonus. Every five levels thereafter (5th, 9th, 13th and 17th), these bonuses increase by +2 each time.
At 1st level, an epic fighter gains DR 8/— whenever he is wearing armour or using a shield. Every eight levels thereafter (8th and 16th), these bonuses increase by 3/— each time.
In addition, an epic fighter can also move at his normal speed while wearing heavy armor.
Weapon Supremacy (Ex): An epic fighter continues to master groups of weapons at a time, as noted below. Whenever he attacks with a weapon from this group, he gains a further +2 bonus on attack and damage rolls.
He begins play with a +4 bonus in his primary weapon group, a +3 bonus in his secondary weapon group, a +2 bonus in his tertiary weapon group and a +1 bonus in his quaternary weapon group.
Every four levels thereafter (4th, 8th, 12th and 16th), an epic fighter becomes further trained in another group of weapons. He gains a +2 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +2 each. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.
An epic fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the epic fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
Weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups):
Axes: battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, light pick, orc double axe, and throwing axe.
Blades, Heavy: bastard sword, elven curve blade, falchion, greatsword, longsword, scimitar, scythe, and two-bladed sword.
Blades, Light: dagger, kama, kukri, rapier, sickle, starknife, and short sword.
Bows: composite longbow, composite shortbow, longbow, and shortbow.
Close: gauntlet, heavy shield, light shield, punching dagger, sap, spiked armor, spiked gauntlet, spiked shield, and unarmed strike.
Crossbows: hand crossbow, heavy crossbow, light crossbow, heavy repeating crossbow, and light repeating crossbow.
Double: dire flail, dwarven urgrosh, gnome hooked hammer, orc double axe, quarterstaff, and two-bladed sword.
Flails: dire flail, flail, heavy flail, morningstar, nunchaku, spiked chain, and whip.
Hammers: club, greatclub, heavy mace, light hammer, light mace, and warhammer.
Monk: kama, nunchaku, quarterstaff, sai, shuriken, siangham, and unarmed strike.
Natural: unarmed strike and all natural weapons, such as bite, claw, gore, tail, and wing.
Pole Arms: glaive, guisarme, halberd, and ranseur.
Spears: javelin, lance, longspear, shortspear, spear, and trident.
Thrown: blowgun, bolas, club, dagger, dart, halfling sling staff, javelin, light hammer, net, shortspear, shuriken, sling, spear, starknife, throwing axe, and trident.
Unwavering Bravery (Ex): The epic fighter gains immunity to fear (magical or otherwise).
Smite (Ex): Once per day, as a swift action, the epic fighter can choose one target within sight to smite. The epic fighter adds his Strength bonus (if any) to his attack rolls and adds double his epic fighter levels to all damage rolls made against the target of his smite. Regardless of the target, smite attacks automatically bypass any DR the creature might possess.
In addition, while smite is in effect, the epic fighter gains a deflection bonus equal to his Strength modifier (if any) to his AC against attacks made by the target of the smite.
The smite effect remains until the target of the smite is dead or the next time the epic fighter rests and regains his uses of this ability. At 5th level, and at every three levels thereafter, the epic fighter may smite one additional time per day, as indicated on Table: Epic Fighter, to a maximum of seven times per day at 20th level.
Supernal Strike (Ex): At 3rd level, the epic fighter can make devastating strikes that peel away the defenses of enemies. As a standard action, the epic fighter can declare a target within sight to make a supernal strike against. The epic fighter can choose to suppress one of the following special qualities the target possesses: damage reduction, fast healing, immunities, miss chance, regeneration, resistances, spell resistance, and turn resistance. This suppression extends for a number of rounds equal to his Con modifier.
Every four levels thereafter (7th, 11th, 15th and 19th), an epic fighter can suppress an additional special quality for the above number of rounds, to a maximum of 5 suppressions at 19th level.
Ruinous Blade (Ex): The weapons of the epic fighter are imbued with properties that can strip away a creature's damage reduction. The epic fighter can choose to make an aligned and magic strike, or can choose to emulate a material or damage type to all his attacks. Only the one enhancement can be in effect at a time, though changing the ability is a move action. Such effects are continuous.
Every four levels thereafter (10th, 14th, and 18th), an epic fighter can augment his weapon with another ability, to a maximum of 4 enhancements continuous at a time.
Damage type attacks can be as bludgeoning, piercing, slashing, adamantine, cold iron, or silver (with no damage penalty).
Weightless armour (Ex): The armour worn by the epic fighter does not impose an armor check penalty, speed reduction, or maximum Dexterity bonus to Armor Class.
Epic fighters exult in battles undiminished and glorify in conflicts innumerable. Where there is honour to be won and in pursuit of righteous ends, they lend their swordarms to valourous war. Where exists the desire to end the world, epic fighters are the annihilating blades, the purging avatars of destruction. There is no threat they cannot best, and, ever victorious, they stand invincible in conviction and strength.
Alignment: Any.
Hit Die: d10.
Class Skills
The epic fighter's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 4 + Int modifier.
Epic Fighter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+21/+16/+11/+6|
+12|
+7|
+7|Bonus epic feat, armour grandmastery, weapon supremacy, unwavering bravery
2nd|
+22/+17/+12/+7|
+13|
+7|
+7|Bonus epic feat, smite 1/day
3rd|
+23/+18/+13/+8|
+13|
+8|
+8|Supernal strike
4th|
+24/+19/+14/+9|
+14|
+8|
+8|Bonus epic feat, weapon supremacy
5th|
+25/+20/+15/+10|
+14|
+8|
+8|Armour grandmastery, smite 2/day
6th|
+26/+21/+16/+11|
+15|
+9|
+9|Bonus epic feat, ruinous blade
7th|
+27/+22/+17/+12|
+15|
+9|
+9|Supernal strike
8th|
+28/+23/+18/+13|
+16|
+9|
+9|Bonus epic feat, smite 3/day, weapon supremacy
9th|
+29/+24/+19/+14|
+16|
+10|
+10|Armour grandmastery
10th|
+30/+25/+20/+15|
+17|
+10|
+10|Bonus epic feat, ruinous blade
11th|
+31/+26/+21/+16|
+17|
+10|
+10|Smite 4/day, supernal strike
12th|
+32/+27/+22/+17|
+18|
+11|
+11|Bonus epic feat, weapon supremacy
13th|
+33/+28/+23/+18|
+18|
+11|
+11|Armour Grandmastery
14th|
+34/+29/+24/+19|
+19|
+11|
+11|Bonus epic feat, ruinous blade, smite 5/day
15th|
+35/+30/+25/+20|
+19|
+12|
+12|Supernal strike
16th|
+36/+31/+26/+21|
+20|
+12|
+12|Bonus epic feat, weapon supremacy
17th|
+37/+32/+27/+22|
+20|
+12|
+12|Armour grandmastery, smite 6/day
18th|
+38/+33/+28/+23|
+21|
+13|
+13|Bonus epic feat, ruinous blade
19th|
+39/+34/+29/+24|
+21|
+13|
+13|Supernal strike
20th|
+40/+35/+30/+25|
+22|
+13|
+13|Bonus epic feat, smite 7/day, weightless armour[/table]
CLASS FEATURES
The following are class features of the epic fighter.
Weapon and Armor Proficiency: An epic fighter is proficient with all weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
Bonus Feats: At 1st level, and at every even level thereafter, an epic fighter gains a bonus epic feat in addition to those gained from normal advancement (meaning that the epic fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus epic feats."
Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), an epic fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the epic fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. An epic fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Epic Fighter Bonus Feat List
Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Epic Endurance, Epic Leadership, Epic Prowess, Energy Resistance, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy.
Armour Grandmastery (Ex): The epic fighter continues to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by a further -2 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 2.
Epic fighters begin play with a –4 reduction of the armor check penalty and +4 increase of the maximum Dexterity bonus. Every five levels thereafter (5th, 9th, 13th and 17th), these bonuses increase by +2 each time.
At 1st level, an epic fighter gains DR 8/— whenever he is wearing armour or using a shield. Every eight levels thereafter (8th and 16th), these bonuses increase by 3/— each time.
In addition, an epic fighter can also move at his normal speed while wearing heavy armor.
Weapon Supremacy (Ex): An epic fighter continues to master groups of weapons at a time, as noted below. Whenever he attacks with a weapon from this group, he gains a further +2 bonus on attack and damage rolls.
He begins play with a +4 bonus in his primary weapon group, a +3 bonus in his secondary weapon group, a +2 bonus in his tertiary weapon group and a +1 bonus in his quaternary weapon group.
Every four levels thereafter (4th, 8th, 12th and 16th), an epic fighter becomes further trained in another group of weapons. He gains a +2 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +2 each. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.
An epic fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the epic fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
Weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups):
Axes: battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, light pick, orc double axe, and throwing axe.
Blades, Heavy: bastard sword, elven curve blade, falchion, greatsword, longsword, scimitar, scythe, and two-bladed sword.
Blades, Light: dagger, kama, kukri, rapier, sickle, starknife, and short sword.
Bows: composite longbow, composite shortbow, longbow, and shortbow.
Close: gauntlet, heavy shield, light shield, punching dagger, sap, spiked armor, spiked gauntlet, spiked shield, and unarmed strike.
Crossbows: hand crossbow, heavy crossbow, light crossbow, heavy repeating crossbow, and light repeating crossbow.
Double: dire flail, dwarven urgrosh, gnome hooked hammer, orc double axe, quarterstaff, and two-bladed sword.
Flails: dire flail, flail, heavy flail, morningstar, nunchaku, spiked chain, and whip.
Hammers: club, greatclub, heavy mace, light hammer, light mace, and warhammer.
Monk: kama, nunchaku, quarterstaff, sai, shuriken, siangham, and unarmed strike.
Natural: unarmed strike and all natural weapons, such as bite, claw, gore, tail, and wing.
Pole Arms: glaive, guisarme, halberd, and ranseur.
Spears: javelin, lance, longspear, shortspear, spear, and trident.
Thrown: blowgun, bolas, club, dagger, dart, halfling sling staff, javelin, light hammer, net, shortspear, shuriken, sling, spear, starknife, throwing axe, and trident.
Unwavering Bravery (Ex): The epic fighter gains immunity to fear (magical or otherwise).
Smite (Ex): Once per day, as a swift action, the epic fighter can choose one target within sight to smite. The epic fighter adds his Strength bonus (if any) to his attack rolls and adds double his epic fighter levels to all damage rolls made against the target of his smite. Regardless of the target, smite attacks automatically bypass any DR the creature might possess.
In addition, while smite is in effect, the epic fighter gains a deflection bonus equal to his Strength modifier (if any) to his AC against attacks made by the target of the smite.
The smite effect remains until the target of the smite is dead or the next time the epic fighter rests and regains his uses of this ability. At 5th level, and at every three levels thereafter, the epic fighter may smite one additional time per day, as indicated on Table: Epic Fighter, to a maximum of seven times per day at 20th level.
Supernal Strike (Ex): At 3rd level, the epic fighter can make devastating strikes that peel away the defenses of enemies. As a standard action, the epic fighter can declare a target within sight to make a supernal strike against. The epic fighter can choose to suppress one of the following special qualities the target possesses: damage reduction, fast healing, immunities, miss chance, regeneration, resistances, spell resistance, and turn resistance. This suppression extends for a number of rounds equal to his Con modifier.
Every four levels thereafter (7th, 11th, 15th and 19th), an epic fighter can suppress an additional special quality for the above number of rounds, to a maximum of 5 suppressions at 19th level.
Ruinous Blade (Ex): The weapons of the epic fighter are imbued with properties that can strip away a creature's damage reduction. The epic fighter can choose to make an aligned and magic strike, or can choose to emulate a material or damage type to all his attacks. Only the one enhancement can be in effect at a time, though changing the ability is a move action. Such effects are continuous.
Every four levels thereafter (10th, 14th, and 18th), an epic fighter can augment his weapon with another ability, to a maximum of 4 enhancements continuous at a time.
Damage type attacks can be as bludgeoning, piercing, slashing, adamantine, cold iron, or silver (with no damage penalty).
Weightless armour (Ex): The armour worn by the epic fighter does not impose an armor check penalty, speed reduction, or maximum Dexterity bonus to Armor Class.