SlaadLord
2010-07-19, 06:35 PM
Smoking Mirror Savant
Servants of the dark god Tezcatlipoca (http://en.wikipedia.org/wiki/Tezcatlipoca), smoking mirror savants are tools of chaos, evil, and darkness in the world.
Hit Dice: d6
Prerequisites:
Alignment: Any non-lawful, non-good.
Base Attack Bonus: +3
Skills: Bluff 2 ranks, Knowledge (arcana) 5 ranks, Knowledge (religion) 2 ranks, Spellcraft 4 ranks
Feats: True Believer (Tezcatlipoca)
Special: Must be able to cast 1st-level arcane spells or possess Sneak Attack +1d6.
Class Skills
The smoking mirror savant's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Disguise (Cha), Hide (Dex), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha)
Skill Points at Each Level: 6 + Int modifier
{TABLE]Level|BAB|Fort|Ref|Will|Special|Spellcasting/Sneak Attack
1|+0|+0|+2|+2|Nightfall 1/day, Sneak Attack +1d6|+1 level of existing class
2|+1|+0|+3|+3|Shadowcloak|+1 level of existing class
3|+2|+1|+3|+5|Nightfall 2/day, Beguiling Blackness|+1 level of existing class
4|+3|+1|+4|+5|Sneak Attack +2d6|+1 level of existing class
5|+3|+1|+4|+5|Guardian of the Night|+1 level of existing class
6|+4|+2|+5|+5|Call the Night Prowler, Sacrificial Stroke|-
7|+5|+2|+5|+5|Nightfall 3/day, Sneak Attack +3d6|+1 level of existing class
8|+6|+2|+6|+6|Jaguar's Call|+1 level of existing class
9|+6|+3|+6|+6|Nightfall 4/day|+1 level of existing class
10|+7|+3|+7|+7|Tezcatlipoca's Favor, Sneak Attack +4d6|-
[/TABLE]
Weapon and Armor Proficiency: Smoking mirror savants possess no additional weapon or armor proficiencies.
Spellcasting: When a smoking mirror savant attains a new level other than 6th or 10th, his arcane spellcasting level increases by +1 and he gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. If the savant increases his spellcasting level, he does not gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting.
Nightfall (Su): This ability lowers the level of illumination by one stage in a radius around the smoky mirror savant equal to ten feet per class level. This radius follows the smoky mirror savant as he moves, and lasts for a number of rounds equal to twice his class level. All creatures and objects in the area gain concealment while this ability is in effect. Normal lights are incapable of illuminating the area of this effect, as are light spells of a level less than half the smoky mirror savant's class level. This ability is useable once per day at 1st level, and can be used once more at 3rd, 7th, and 9th level.
Sneak Attack (Ex): This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at first level and every third level thereafter (4th, 7th, and 10th). If a smoking mirror savant gets a sneak attack bonus from another source, the bonuses on damage stack.
Shadowcloak (Sp): In areas of shadowy illumination or total darkness, a smoking mirror savant adds his class level as a profane bonus to Hide, Move silently, Search, Sleight of Hand, Disable Device, Open Lock, and Tumble checks.
Beguiling Blackness (Su): At 3rd level, a smoking mirror savant can choose to infuse the darkness he creates with a mote of the chaos and trickery his god seeks to inspire. When he uses his Nightfall ability, he can choose to make all enemies within the darkened area confused, as the spell, for 1 round per class level. A Will save (DC 10 + ½ the smoking mirror savant's class level + Charisma modifier) negates this effect.
Guardian of the Night (Ex): A smoking mirror savant a +4 profane bonus to AC and attack rolls at night as well as a +8 bonus on Bluff, Hide and Move Silently checks at night or in areas of shadowy illumination or total darkness. This effect occurs at night even if the area is totally illuminated. The only exception is actual sunlight or a daylight spell.
Call the Night Prowler (Su): At 6th level, the smoking mirror savant can summon a Night Prowler of Tezcatlipoca to serve him once per day. This ability is the equivalent of a 6th-level spell and functions as a summon monster spell cast by a 15th level caster.
Jaguar's Call (Su): A smoking mirror savant of at least 8th level can expend a spell slot of 6th level or higher to summon a Night Prowler of Tezcatlipoca to serve him for a number of rounds equal to his caster level. Only two night prowlers of Tezcatlipoca will serve a savant at any one time.
Sacrificial Stroke (Ex): If a smoking mirror savant sneak attacks a flat-footed target that is unaware of his presence, the savant's attack is considered a critical hit. If this attack slays the victim, the smoking mirror savant immediately gains temporary hit points equal to the damage dealt to the victim (maximum 10 + the victim's current hit points) and a +4 profane bonus to Strength. These benefits last for an hour. The effects of making multiple sacrificial strokes do not stack.
Tezcatlipoca's Favor (Ex): The smoking mirror savant gains a potent and permanent bonus to his Dexterity, Intelligence, or Charisma. The savant chooses one of these ability scores and increases it by 4; this is an untyped bonus, similar to those gained once every four character levels, and thus stacks with all other bonuses.
-=-=-=-=-=-=-=-
Night Prowler of Tezcatlipoca
Large Magical Beast
Hit Dice: 10d10 + 40 (95 hp)
Initiative: +8
Speed: 50 ft., climb 20ft.
AC: 19, touch 13, flat-footed 15 (-1 size, +4 Dex, +6 natural)
Base Attack/ Grapple: +10/+19
Attack: Bite* +13 melee (2d6 + 5)
Full Attack: Bite* +13 melee (2d6 + 5) and 2 claws* +10 melee (1d6 + 2)
Space/Reach: 10ft./5ft.
Special Attacks: Improved grab, pounce, rake 1d6 + 2, sneak attack +2d6
Special Qualities: Darkvision 60ft., DR 10/good, evasion, low-light vision, scent
Saves: Fort +11, Ref +11, Will +4
Abilities: Str 21, Dex 17, Con 19, Int 10, Wis 12, Cha 8
Skills: Balance +17, Climb +16, Hide +6*, Jump +17, Listen +2, Move Silently +14, Spot +2
Feats: Improved Natural Attack (Bite), Multiattack, Power Attack, Weapon Focus (Bite)
Challenge Rating: 6
Treasure: None
Alignment: Chaotic Evil
*3-point power attack.
Combat
Improved Grab (Ex): To use this ability, a night prowler of Tezcatlipoca must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a night prowler of Tezcatlipoca charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +15, damage 1d6 + 2.
Skills: Night prowlers of Tezcatlipoca have a +8 racial bonus on Jump, climb, and balance checks and a +4 racial bonus on Move Silently checks. They can always choose to take 10 on a Climb check, even if rushed or threatened. *Night prowlers of Tezcatlipoca have a +8 racial bonus on Hide checks at night or in dark areas.
Servants of the dark god Tezcatlipoca (http://en.wikipedia.org/wiki/Tezcatlipoca), smoking mirror savants are tools of chaos, evil, and darkness in the world.
Hit Dice: d6
Prerequisites:
Alignment: Any non-lawful, non-good.
Base Attack Bonus: +3
Skills: Bluff 2 ranks, Knowledge (arcana) 5 ranks, Knowledge (religion) 2 ranks, Spellcraft 4 ranks
Feats: True Believer (Tezcatlipoca)
Special: Must be able to cast 1st-level arcane spells or possess Sneak Attack +1d6.
Class Skills
The smoking mirror savant's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Disguise (Cha), Hide (Dex), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha)
Skill Points at Each Level: 6 + Int modifier
{TABLE]Level|BAB|Fort|Ref|Will|Special|Spellcasting/Sneak Attack
1|+0|+0|+2|+2|Nightfall 1/day, Sneak Attack +1d6|+1 level of existing class
2|+1|+0|+3|+3|Shadowcloak|+1 level of existing class
3|+2|+1|+3|+5|Nightfall 2/day, Beguiling Blackness|+1 level of existing class
4|+3|+1|+4|+5|Sneak Attack +2d6|+1 level of existing class
5|+3|+1|+4|+5|Guardian of the Night|+1 level of existing class
6|+4|+2|+5|+5|Call the Night Prowler, Sacrificial Stroke|-
7|+5|+2|+5|+5|Nightfall 3/day, Sneak Attack +3d6|+1 level of existing class
8|+6|+2|+6|+6|Jaguar's Call|+1 level of existing class
9|+6|+3|+6|+6|Nightfall 4/day|+1 level of existing class
10|+7|+3|+7|+7|Tezcatlipoca's Favor, Sneak Attack +4d6|-
[/TABLE]
Weapon and Armor Proficiency: Smoking mirror savants possess no additional weapon or armor proficiencies.
Spellcasting: When a smoking mirror savant attains a new level other than 6th or 10th, his arcane spellcasting level increases by +1 and he gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. If the savant increases his spellcasting level, he does not gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting.
Nightfall (Su): This ability lowers the level of illumination by one stage in a radius around the smoky mirror savant equal to ten feet per class level. This radius follows the smoky mirror savant as he moves, and lasts for a number of rounds equal to twice his class level. All creatures and objects in the area gain concealment while this ability is in effect. Normal lights are incapable of illuminating the area of this effect, as are light spells of a level less than half the smoky mirror savant's class level. This ability is useable once per day at 1st level, and can be used once more at 3rd, 7th, and 9th level.
Sneak Attack (Ex): This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at first level and every third level thereafter (4th, 7th, and 10th). If a smoking mirror savant gets a sneak attack bonus from another source, the bonuses on damage stack.
Shadowcloak (Sp): In areas of shadowy illumination or total darkness, a smoking mirror savant adds his class level as a profane bonus to Hide, Move silently, Search, Sleight of Hand, Disable Device, Open Lock, and Tumble checks.
Beguiling Blackness (Su): At 3rd level, a smoking mirror savant can choose to infuse the darkness he creates with a mote of the chaos and trickery his god seeks to inspire. When he uses his Nightfall ability, he can choose to make all enemies within the darkened area confused, as the spell, for 1 round per class level. A Will save (DC 10 + ½ the smoking mirror savant's class level + Charisma modifier) negates this effect.
Guardian of the Night (Ex): A smoking mirror savant a +4 profane bonus to AC and attack rolls at night as well as a +8 bonus on Bluff, Hide and Move Silently checks at night or in areas of shadowy illumination or total darkness. This effect occurs at night even if the area is totally illuminated. The only exception is actual sunlight or a daylight spell.
Call the Night Prowler (Su): At 6th level, the smoking mirror savant can summon a Night Prowler of Tezcatlipoca to serve him once per day. This ability is the equivalent of a 6th-level spell and functions as a summon monster spell cast by a 15th level caster.
Jaguar's Call (Su): A smoking mirror savant of at least 8th level can expend a spell slot of 6th level or higher to summon a Night Prowler of Tezcatlipoca to serve him for a number of rounds equal to his caster level. Only two night prowlers of Tezcatlipoca will serve a savant at any one time.
Sacrificial Stroke (Ex): If a smoking mirror savant sneak attacks a flat-footed target that is unaware of his presence, the savant's attack is considered a critical hit. If this attack slays the victim, the smoking mirror savant immediately gains temporary hit points equal to the damage dealt to the victim (maximum 10 + the victim's current hit points) and a +4 profane bonus to Strength. These benefits last for an hour. The effects of making multiple sacrificial strokes do not stack.
Tezcatlipoca's Favor (Ex): The smoking mirror savant gains a potent and permanent bonus to his Dexterity, Intelligence, or Charisma. The savant chooses one of these ability scores and increases it by 4; this is an untyped bonus, similar to those gained once every four character levels, and thus stacks with all other bonuses.
-=-=-=-=-=-=-=-
Night Prowler of Tezcatlipoca
Large Magical Beast
Hit Dice: 10d10 + 40 (95 hp)
Initiative: +8
Speed: 50 ft., climb 20ft.
AC: 19, touch 13, flat-footed 15 (-1 size, +4 Dex, +6 natural)
Base Attack/ Grapple: +10/+19
Attack: Bite* +13 melee (2d6 + 5)
Full Attack: Bite* +13 melee (2d6 + 5) and 2 claws* +10 melee (1d6 + 2)
Space/Reach: 10ft./5ft.
Special Attacks: Improved grab, pounce, rake 1d6 + 2, sneak attack +2d6
Special Qualities: Darkvision 60ft., DR 10/good, evasion, low-light vision, scent
Saves: Fort +11, Ref +11, Will +4
Abilities: Str 21, Dex 17, Con 19, Int 10, Wis 12, Cha 8
Skills: Balance +17, Climb +16, Hide +6*, Jump +17, Listen +2, Move Silently +14, Spot +2
Feats: Improved Natural Attack (Bite), Multiattack, Power Attack, Weapon Focus (Bite)
Challenge Rating: 6
Treasure: None
Alignment: Chaotic Evil
*3-point power attack.
Combat
Improved Grab (Ex): To use this ability, a night prowler of Tezcatlipoca must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a night prowler of Tezcatlipoca charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +15, damage 1d6 + 2.
Skills: Night prowlers of Tezcatlipoca have a +8 racial bonus on Jump, climb, and balance checks and a +4 racial bonus on Move Silently checks. They can always choose to take 10 on a Climb check, even if rushed or threatened. *Night prowlers of Tezcatlipoca have a +8 racial bonus on Hide checks at night or in dark areas.